Korum of the Silver Eyed Wolf
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Pointing to one of the guards. Is that Nelk? Shay, does he look like Nelk to you? Sure is a spittin' image 'im. Anyways, well met Grandmaster. Name's Korum. I wuz just wonderin' if there's any chance we can see these 'notes' of yours? Nah? I didn't think so. Well, can you tell us anything about the maze other than the location and the prize?"
| Tale-Spinner Eben |
Neither "Nelk" nor his fellow guard so much as bat an eye. Truly they are a testament to stoics everywhere.
Torch gives a nod and smile as Korum appropriately anticipates his unwillingness to share his notes. "My notes," he starts with a playful emphasis, "refer to it as Delirium’s Tangle. The author claims to have once been lost in the maze ages ago and escaped by pure luck. I imagine it’s hardly the simple mines and crypts you’re accustomed to. The design sounds elven, but I haven’t finished translating everything. Perhaps you can enlighten me on your return.
"It lies below the Ivy District, but I couldn’t possibly tell you how deep, or even its surface relation. My notes only tell how to reach it, and even in that they’re needlessly confusing. Very few citizens of Absalom go crawling about beneath the streets, let alone below the sewers. Even I didn’t realize there were any natural caverns below the city; it seems a trifle unsecured to my mind. But even then, it almost sounds from my notes as if the Tangle somehow hides itself, or subconsciously steers people away.”
He pauses, collecting his thoughts before continuing, "The prize, though ... The notes mention a large hourglass of elven design. I believe this may be Izryen’s Hourglass, an artifact left behind when the elves first fled Golarion. It appears often in elven astrological writings, and sounds like a complicated timepiece. Should the Pathfinder Society have no interest," he concludes, looking back over at Dreng, "I’d love to add it to my own collection.”
Dreng rolls sleep-clouded eyes, "No doubt you would." His tone leaves no question as to whether the Society is interested in taking Torch up on his 'offer'. He focuses back on the pathfinder team, "I fear Nuar's time grows short. And you've exhausted the Scenario's freebie info. :D Do you have any other questions before you set out?"
Yargul Steland
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Yargul listens to the story, and pauses while trying to understand Kul-Amon's words.
"Kul-Amon asks a good question. Is there anything we need to know that we haven't asked about?"
Shaya
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(Shaya has spent the downtime eating and cooking, and foisting the results of her cooking on her new friends. Some of these recipes turn out better than others, but the perpetually optimistic half-orc is never daunted by these failures...)
In the office, she listens. "Yeah, looks like Nelk. Hey, buddy, you got a brother in Averaka...? No? Okay..."
"So, I guess we got no information who made this weird maze, well, what else is new. Alright, team, let's do this! Let's make sure we buy, uh, chalk... and string..." Shaya counts off on her fingers. "So WE don't get lost too, you know. Hey, does anyone got one of those wayfindy things yet?"
Ready here, sorry
Jikan Osoi
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"A what? Never heard of one of those before." Jikan says in response to Shaya with a wink, totally being facetious.
"A maze... could either be fun or frustrating. Let's do it!"
| Tale-Spinner Eben |
Apologies for radio silence yesterday. You know how it is. Work. Work. Work.
Torch quirks an eyebrow at Yargul's followup question, but only shrugs enigmatically.
Dreng ignores Torch, instead giving a frustrated shake of his head. "Unfortunately, this has all come to light too quickly. We don't know what we don't know. Your group has proven resourceful and resilient ..." he pauses, quirking his head with a half-smile, "only other word that fits the word pattern is resurrection." He looks back at your assembled team, "Was that in poor taste? That was in poor taste. You'll do great."
*** Back to the present, in the tunnels ***
It is with those final super-encouraging words ringing in your ears — along with Torch's instructions regarding finding the mysterious maze's entrance — that you find yourselves ushered into the early morning Absolom gloom, then down into the sewers.
You're fairly certain it hasn't even been an hour since you passed below the streets of the Ivy District, through some sewer maintenance tunnels, and into the natural caverns mentioned in Torch's super-special notes.
Long before the walls went from tool-cut stone to natural formations, any light sources from the surface were completely gone. Only those of you with dark vision can see through the gloom unaided. The shift from the smells of Absolom, then sewer, then ancient natural cavework leaves your noses reeling. And at this point, the only sounds are your own footsteps, gear creakings, and breathing echoing into a criss-cross of confusing caverns.
Korum, want to give me a Survival check?
Any actions or preparations anyone wants to make? And what's the marching order?
Also, please make any final purchases (string, chalk, personal burial plots) you deem necessary. :)
Korum of the Silver Eyed Wolf
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"I ain't no dwarf, thank the Lady, but this is an OOOOLD system of caves. You could hide a body here. Heck you could hide a small town here and no one would know it fer years."
Survival: 1d20 + 4 ⇒ (20) + 4 = 24
Thanks Ranger Training. It helps to stay awake in class!
Will purchase some chalk and Alchemists Fires (or other CORE burning thing for swarms).
I'm okay somewhere near the front. No Trapspotter yet, but still have magic fingers. <wiggle wiggle>.
Kul-Amon
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Kul-Amon, playing with the straps of his Cords of resistance (which function in every way, shape and form as a cloak of resistance +1 I just purchased) comments: "Kul-Amon does not see why one would hide a town down in these caves; it seems like a lot of human strangeness. But Kul-Amon is not one to know much about humans and hiding towns underground." And with that, he gruffly reaches into his pocket to fetch one of the many, MANY pieces of chalk he purchased.
Kul-Amon would have spent a gold on chalk and a trail ration.
And three more alchemist's fires.
Jikan Osoi
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Jikan in back of party or close to back. No purchases.
Jikan casts Detect Magic as the party goes along and banters.
Shaya
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I brought up chalk and string a little tongue in cheek, since while chalk is in the core rule book, string is the province of three non-Core books. ;___; CORE WORLD HAS NO STRING! But yes, Shaya will get chalk too, and a vial of holy water.
Shaya takes up a spot near the rear, just ahead of Jikan, whistling cheerfully as she goes. "Hey, when we're done finding the minotaur guy, let's go to the Green Pig for dinner! My treat."
Korum of the Silver Eyed Wolf
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Looking over to the large cleric, "I missed ya big guy, I really did."
After hearing the proposed dinner plan, "The Green Pig? I love that place! They have the best stew. Actually its the bread that does it. Buttery and dipped in to the meat juice. By the way, whatever 'meat' they put in there, it sure is delicious."
Kul-Amon
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Kul-Amon raises an eyebrow. "Would it not be that of the green pig?
And do they ask that you kill the green pig, or is that done for you? Kul-Amon does not mind slaughtering pigs, but he has not done such things often, or well according to the elders."
Dulcinea de la Mancha
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Dulcinea made no purchases. She's saving atm
Dulcinea walks next to Kul-Amon, twirling her rapier, occasionally making practice thrusts.
"They are talking about a rather questionable bar named The Green Pig, Kul, not an actual green pig."
| Tale-Spinner Eben |
Grandmaster Torch's instructions are surprisingly helpful, and — with Korum making an expert show of taking point in the dark caverns – the crew makes excellent time down into the dark depths. He quickly picks up a set of large, heavy hooved tracks, most likely those of the missing minotaur. But as Korum follows them deeper, the canny half-orc points out a string of tell-tale signs that there is more living down here than Nuar (if he still lives). Korum points out small tracks, well, smaller than any of your own save maybe Jikan's, and in greater numbers. There also seem to be what he thinks are signs of large insects of some kind. But there are also other ... less encouraging signs. Odds and ends from the surface. Torn scraps of clothing. Scratches in the walls that might be writing or might just be errant marks of whatever has walked these caves before. Then, littered here and there, are bones. Some from dogs, cats, or rats. Some seeming humanoid.
You reckon it's been barely over an hour — far less time than you think you could have spent wandering down in these confusing caverns without luck and Korum's expert tracking — when you come to something new.
The cavern opens from a bottleneck into a large, smooth cavern of striated blue stone and pale, sandy floors. The walls glisten with moisture, and a small pool sits on the eastern side of the chamber. All across the area, thick carpets of fungus blanket the stones.
The ball's in your court. How do you proceed?
(The Mappity Map has been updated for your convenience. Please place yourselves according to actions / marching order.)
One note, though: this area is completely dark. Korum and Shaya can make good use of their Darkvision, but everyone else will need to tell me what types of illumination (if any) they are using. If none, let me know, as well, so you all can stumble through the darkness with your orc-blooded teammates holding your hands. :)
Jikan Osoi
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"Green pig? I wonder how it got that name. Or perhaps I don't wanna know..."
-----------------------------------------------
Jikan casts Light once the party enters some darkness. "Who wants the **Torch**?" Jikan uses Torch with hand gestures of quotation marks, casting Light on the one who volunteers.
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"My goodness. This whole place is gigantic..." He waits for the rest of the party to proceed into the room, following in after them.
Korum of the Silver Eyed Wolf
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Perception: 1d20 + 5 ⇒ (6) + 5 = 11 +1 for traps
With a low whistle, "You ain't kiddin' Jik. And if that water is drinkable, then any locals we eventually make their way through here."
Kul-Amon
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Kul-Amon nods to Dulcinea, the newest addition to the group in his mind. "Kul-Amon understands. In part. It is a terrible name to give a place. Only pig guts fester green most of the time."
***Later***
Kul-Amon steps on in past Korum, his orc eyes piercing through the darkness without trouble and puts another marking upon the wall.
Perception: 1d20 + 8 ⇒ (6) + 8 = 14
"Kul-Amon agrees. The nothing within this chamber is quite large. A sign from the All-Seeing Eye, to whom contradictions are manifestations of the power to accomplish the impossible."
Korum of the Silver Eyed Wolf
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"The nothing is what now?" Realizing he has opened the door for a second explanation, the rogue quickly holds up his hands. "No. It's cool. I get it. It's a Nethys thing. Just...yeah, a big ole large nothing sittin' right there...all of it."
Shaya
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Shaya pulls out the gem they found in their first mission for the Society with a smile. "Knew this would come in handy."
I have the 3rd level continual flame gem, for what it's worth. Should keep us from having to hassle with both mundane and magical darkness for a while, at least until deeper darkness comes into play.
"Let me see if there's anything naughty up there, hang on."
Pushing her way to the lead, Shaya scans the chamber beyond after a quick prayer to Shelyn. "Holy Shelyn, if there's anything spiritually ugly in here, please let me know, thank you."
Detect Evil, 60' cone
Jikan Osoi
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Jikan's gnomishness almost takes over from the carefulness presented, but then Shaya heads up with a good idea and he holds back, tapping his foot.
| Tale-Spinner Eben |
Shaya continues the (uncharacteristically slow) half-orc advance, holding up her gem to push back the gloom a bit. The only movement she sees is the reflection of a slow ripple in the far water, making a faint ring of light that crawls across the walls towards her. Neither her eyes nor her paladinic senses reveal anything new or naughty. Her footsteps are met with silence.
Shaya
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"Maybe somethin' movin' in the water, but I don't see nothin' evil," Shaya says cheerfully. She pats her brother on the shoulder. "All you. 'Less you want me to take point. Actually, maybe the guy with the shield should."
Jikan Osoi
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At that, Jikan's tone changes and he pulls out his Wand of Mage Armor and uses it on himself. He awaits what may come out.
Jikan Osoi
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Understood, but the sorcerer is unlikely to go near the water to see what's in it. ;)
Yargul Steland
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Life!
Yargul nods as the sorcerer creates a light source and the sister half-orc produces her own. He takes a moment to do the same, his tower shield glowing as the result of his efforts.
He strides forward into the center-ish of the room, scanning the area.
Perception: 1d20 + 4 ⇒ (14) + 4 = 18
| Tale-Spinner Eben |
Dulcinea: 1d20 + 0 ⇒ (19) + 0 = 19
Jikan Perception: 1d20 ⇒ 16
Korum 11
Kul-Amon 14
Shaya Perception: 1d20 + 0 ⇒ (15) + 0 = 15
Yargul 18
Initiative
Baddies: 1d20 + 2 ⇒ (2) + 2 = 4
Dulcinea: 1d20 + 3 ⇒ (5) + 3 = 8
Jikan Init: 1d20 + 9 ⇒ (9) + 9 = 18
Korum Init: 1d20 + 1 ⇒ (1) + 1 = 2
Kul-Amon Init: 1d20 + 1 ⇒ (16) + 1 = 17
Shaya Init: 1d20 + 1 ⇒ (3) + 1 = 4
Yargul Init: 1d20 + 1 ⇒ (6) + 1 = 7
Yargul strides cautiously forward, shield pushing the gloom back farther and farther. As he moves between the two piles sand, the softest hiss of sliding sand registers in his elven ears. His eyes dart towards the sound just in time to see two ... somethings disturbing the surface of the sand. The shifting of those somethings causes the sand to slide off their carapace, and he can just see the shapes of some kind of bug creatures just beginning to launch an ambush.
SURPRISE ROUND INITIATIVE
Jikan (surprised; damn distance penalties!)
Kul-Amon (surprised)
Dulcinea (surprised; damn distance penalties!)
Yargul
Baddies
Shaya (surprised; damn distance penalties!)
Korum
Yargul, you're up in a Surprise round, so a single action before they can spring their ambush. A few of you just missed the Perception DC, but you'll be up before the ambushers in the first full round.
Yargul Steland
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Yargul does what seems like the only tactically wise decision... he moves back to the party before the bug creatures can drag him away, and also give the fellow fighters room to operate.
Move to the party area...
"You see that, yes?" he asks to everyone, hoping to put them on alert if they weren't already.
Jikan Osoi
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"What are those?"
Full Round Action
Jikan inches forward and begins casting Enlarge Person.
Yargul Steland
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Yargul sets his shield against the encroaching bug, knocking a blue fist against it to keep the bug's attention on the wooden slab.
Kul-Amon
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Kul-Amon draws his blade as he steps up besides Yargul. "That is not a mystery known to Kul-Amon. But mysteries are tests of valor, and knowledge is a hard-earned currency" he states, as teh blade arcs down towards the beast.
Falchion: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 2d4 + 4 ⇒ (1, 3) + 4 = 8
Korum of the Silver Eyed Wolf
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With a smile on his face and in his best Kul-Amon voice, "Korum once tried to buy a beer with the currency of knowledge, but the barkeep had no change. Then Korum went across the street to buy dinner, but the chef said Korum did not have enough currency to pay. So, Korum became a Pathfinder, now Korum pays for it all the time."
| Tale-Spinner Eben |
Its Knowledge (Nature) to ID these thingies. :)
Kul-Amon steps up to support the defensively-positioned Yargul, but the half-orc's blade glances from the attacking creature's chitinous hide.
INITIATIVE - ROUND 1
Jinan
Kul-Amon
Dulcinea
Yargul
Baddies
Shaya
Korum
Dulcinea still to go in round 1 before the baddies.
| Tale-Spinner Eben |
bite vs Kul-Amon: 1d20 + 3 ⇒ (15) + 3 = 18
damage: 1d4 + 2 ⇒ (4) + 2 = 6
bite vs Kul-Amon: 1d20 + 3 ⇒ (10) + 3 = 13
The two creatures — whose small bodies you realize to be slightly luminescent as they fully shed their sandy covering — ignore the advancing paladin to converge on the most immediate threat ... Kul-Amon. One brings its mouth-pincers to bear on his axe-wrist, just missing. The other, though, bites low, its hard pincers snapping momentarily closed on his legs ... shearing into a bit of exposed flesh.
6 damage to Kul-Amon.
INITIATIVE - ROUND 1
Jikan
Kul-Amon (-6hp)
Dulcinea
Yargul
Baddies
Shaya
Korum
— Round 2
Jikan
Kul-Amon (-6hp)
Dulcinea
Yargul
Shaya and Korum — the crashing cousins — you're up! Then everyone can go directly into Round 2. Given the nature of combat and PbP, feel free to be proactive if you'd like.
Jikan Osoi
|
Don't know how strictly you want to keep to turn order. If Shaya moves up into the obvious remaining spot on this side, Jikan would have Enlarge Person go off on Dulcina. If Dulcina goes into the spot, he would have Enlarge Person go off on Shaya.
Beginning of Turn
Enlarge Person goes off on somebody. (Explained above)
Move Action
"Here we go again." He takes out his trusty Wand of Magic Missile.
Standard Action
He casts from it. Will fire at the one furthest North.
Magic Missile: 1d4 + 1 ⇒ (1) + 1 = 2
Dulcinea de la Mancha
|
Please don't enlarge Dulcinea. She's a finesse character, so it's not a good buff for her
Dulcinea advances upon the bug creature, her movements incorporating the panache of a dramatic dance, punctuated with a thrust of her rapier.
Attack with Mwk Cold Iron Rapier vs North Bug: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
| Tale-Spinner Eben |
Dulcinea darts forward and slides the tip of her rapier into a crack in its hide, skewering it to the floor. Ichor sqirts out as it dies on the floor. Jikan steps forward to finish his Enlargening spell on Shaya, who explodes to twice her size. Jikan then flicks out his every-ready wand and sends a bolt of force into the remaining ambusher, its hide soaking up most of the damage.
One ambusher down and dying. One takes 2 damage from Jikan.
INITIATIVE - ROUND 1
Jikan
Kul-Amon (-6hp)
Dulcinea
Yargul
Baddies (A is down; B @ -2 hp)
Shaya
Korum (Delayed?)
- ROUND 2
Jikan
Kul-Amon (-6hp)
Dulcinea
Yargul
Shaya and Korum (I think) still to finish Round 1. Then Kul-Amon and Yargul in round 2 before the remaining baddy.
Yargul Steland
|
Seeing the party approaching the threat, the half-elf joins in the furor of magic and blade with a boot.
Unarmed Strike vs adjacent bug foe: 1d20 + 4 ⇒ (17) + 4 = 21 for Damage: 1d3 + 3 ⇒ (1) + 3 = 4
Shaya
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Shaya blinks as the world gets smaller! "Ooh, this again! Alright! Hey Korum! I'm definitelythe bigger sibling. --I got no idea what the bugs are either but let's find out if they splat."
Swinging her glaive overhead-- and over the heads of the front line-- she tries to smack the little critter.
Glaive, cover: 1d20 + 6 - 4 ⇒ (2) + 6 - 4 = 4
Sadly, while her strike is strong it isn't accurate-- possibly she's too worried about hitting her friends.
| Tale-Spinner Eben |
Shaya's huge glaive slams into the ground, trapping the creature in place while Yargul does what folks have done to bugs for time out of mind ... stomps it under his heel.
Combat over!
The chamber goes suddenly still, filled mostly with the team's own breathing and the death-skitters of the two creatures. Now that the fight is over (and you have a moment to be a bit more perceptive), you notice that one of the little bug-creatures seems to have some kind of harness on it. Or, rather, the aged, well-worn remains of a harness that looks like it might have been put to actual use months ago.
A quick scan shows that there a number of cracks and smaller caves leading away from this one.
Despite the fact that the given map has an obvious route forward, it's not so obvious to your characters. You'll need to find your way forward through this area.
Korum of the Silver Eyed Wolf
|
The half-orc makes certain he is just far enough away before responding to his sister. "Yeah, yeah. You're absolutely enormous. 'Bout time the rest of yer body caught up to the size 'o yer bum."
Continuing to mark the way with chalk, Korum searches for signs of the missing minotaur or a path through the 'maze'.
Perception: 1d20 + 5 ⇒ (2) + 5 = 7
Survival: 1d20 + 4 ⇒ (18) + 4 = 22
Shaya
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"EY, GET BACK HERE AND SAY THAT," Shaya laughs, enjoying the even deeper echo of her voice around the cavern while she's in this towering form.
COMBAT MANEUVER, NOOGIE, while I'm still big: 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20
Apparently Korum's not far enough away to not be caught up with and have his head knuckled mercilessly. Shaya is far too busy with this task to manage delicate tracking or clue-hunting.
| Tale-Spinner Eben |
The first thing Korum finds are tracks, a path that seems heavily traveled as of late and leads down a particular cavern branch and farther into the gloom. The second thing he finds is that not only are there minotaur prints along said path, but it looks like there was a fight or ambush. Then huge drag marks in place of the minotaur prints as it heads farther down that path.
And the third thing Korum finds is … well, whatever it was, it’s interrupted as Shaya grabs him up into an oversized headlock. Her booming laugh echos off the cavern walls.