| Full Name |
Kul-Amon |
| Race |
| HP: 17/17| AC: 17 (11 Tch, 16 Fl) | CMB: +4 CMD:15 | F: +6, R: +2, W:+6 | Init: +1 | Perc: +8, SM: +7 |
| Classes/Levels |
| Speed 20ft | |Spells: lvl0:4/4, lvl1:3+1 / 3+1Active conditions: None. |
| Gender |
Male Half-Orc Cleric of Nethys 2 |
About Kul-Amon
"He is the All-Seeing Eye, the Truth-Gazer, the Ember Within. I am the Fire Without, his Grasp, his Blade. I am Pathfinder for it is his command to unleash that which has been buried for all to bear witness upon."
Kul-Amon
Half-orc cleric of Nethys 2
CN Medium humanoid (human, orc)
Init +1; Senses darkvision 60 ft.; Perception +8
--------------------
Defense
--------------------
AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex)
hp 17 (2d8+4)
Fort +6, Ref +2, Will +6
Defensive Abilities orc ferocity
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee falchion +4 (2d4+4/18-20)
Special Attacks channel positive energy 5/day (DC 13, 1d6), hand of the acolyte (5/day)
Domain Spell-Like Abilities (CL 2nd; concentration +4)
. . 5/day—resistant touch (+1)
Cleric Spells Prepared (CL 2nd; concentration +4)
. . 1st—bless (2), divine favor, identify[D]
. . 0 (at will)—create water, detect magic, guidance, stabilize
. . D Domain spell; Domains Magic, Protection
--------------------
Statistics
--------------------
Str 16, Dex 12, Con 14, Int 7, Wis 14, Cha 15
Base Atk +1; CMB +4; CMD 15
Feats Selective Channeling
Traits fast-talker, tomb raider
Skills Acrobatics -4 (-8 to jump), Bluff +3, Intimidate +4, Perception +8, Sense Motive +7; Racial Modifiers +2 Intimidate
Languages Common, Orc
SQ orc blood
Combat Gear wand of cure light wounds, alchemist's fire (2), antitoxin; Other Gear chainmail, falchion, hemp rope (50 ft.), waterskin, wooden holy symbol of Nethys, 1,280 gp
--------------------
Special Abilities
--------------------
Cleric Channel Positive Energy 1d6 (5/day, DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Magic) Granted Powers: You are a true student of all things mystical, and see divinity in the purity of magic.
Cleric Domain (Protection) Granted Powers: Your faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess.
Darkvision (60 feet) You can see in the dark (black and white only).
Hand of the Acolyte (5/day) (Su) As a standard action, melee weapon strikes at foe in 30 ft. Use Wis for att bonus instead of Str.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Resistant Touch +1 (5/day) (Sp) As a standard action, touch ally to grant Protection domain's resist bon for 1 min, but lose own bonus.
Selective Channeling Exclude targets from the area of your Channel Energy.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.