Control The City! (Inactive)

Game Master D-Kal

A game for villains with dastardly plans.
Throne Room Map


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Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

Crystal smirks at the sound, nodding at Victor's words. "Agreed, sir. And obviously trying to drive us off. But not bringing the fight to us. Let us advance."

She prepares to climb behind Sarcon, then notices that he seems transfixed. "It's not real, Sarcon. Get moving!"


Human Internal Mindchemist 3
Vitals:
27/27 hp. 13 AC, 10 T, 13 FF. 4 Fort, 3 Ref, 2 Will. (+2 against Poison/Disease). 4 CMB, 14 CMD
Deplomacy 13, Intimidate 5, Perception 9, Climb -2, Swim 1, Sneak -1
Skills:
Craft. Alch 14, Heal 10, K. Local 12, K. Planes/Religion 10, K. Arcana/Nature 13, Prof. Doctor 9, Prof Sailor 3, Spellcraft 9
Consumables:
P CLW (3), Enlarge (2), Shield, Healers Kit (10), Chain (10ft), Alchs Fire (2), Acid (4), Liquid Ice, Light Detector (5), Sunrod (1), Smokestick, Unstable Accel (2)

I don't think you can take 10 on a climb check, since there is a risk of failure (falling), or is that take 20 that you can't
Doc will tie the rope around his waist then proceeds to climb up.
Climb: 1d20 + 1 ⇒ (7) + 1 = 8
Struggling, Doc still manages to reach the other side, thanking Sarcon and untying himself. He then takes up a position behind Crystal.
Near the top, and behind the others Doc can't get a good look when he all of a sudden hears the roar of a dragon!
What? A dragon? Here? But that's not possible! There's no way that this crooked tower could support such a creature. Besides. There hasn't been reports of dragons in this area for a long time. Hmmm. That in NOT possible, which means that there must be some deceptionat work here.
Calling out.
I second what she said. I am a doctor and I heard that there was need of medical attention here. I'm coming up. Peacefully.
deplomacy: 1d20 + 13 ⇒ (7) + 13 = 20
Doc grins evily. Every word of it true.


AC 19 T 11 FF 18 | Current HP 51/51 | F +3 R +2 W +2 (+8 vscharms/compulsions) | Init +1 (roll twice, take better) | Perc -2
Spells Per Day Remaining:
2nd-4/4 1st-7/7
Human

Risk of failure means you cant take 20. Taking ten means you are taking your time and doing it carefully, which is why you normally can't do it in combat.


That's take 20. You can take 10 with consequences for failure, but not in combat or another stressful/time-sensitive situation. Or for aid another rolls, as it turns out.

"Hmm, peaceful you say? I called for no doctor. You have the wrong tower!" a voice calls out from above.


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

Crystal mutters to herself, scowling. "This is stupid." She turns to her companions, hands on her hips.

"I, for one, am for busting open that door and making whatever is in there miserable just for having to sit through this. What say you?" She again starts tapping her foot impatiently.

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

Sarcon seems astonished that a dragon would be here of all places
"Enough of your tricks dragon! Seared dragon meat is supposed to fit for a king, I will not be denied!"
Sarcon is visibly salivating as he attempts to open the door.
hoping its a strength or something else but I'm going to try and force the door open
strength: 1d20 + 6 ⇒ (20) + 6 = 26

DM:

1d20 ⇒ 10
1d20 ⇒ 4
have no bonus so yeah


AC 19 T 11 FF 18 | Current HP 51/51 | F +3 R +2 W +2 (+8 vscharms/compulsions) | Init +1 (roll twice, take better) | Perc -2
Spells Per Day Remaining:
2nd-4/4 1st-7/7
Human

Fate nods at Crystal, then steps forward. Her voice booms. "PITIFUL VORM! Fate itself stands before your door! You should know that you cannot hope to hold off Fate!"


Sarcon slams the door open and I assume climbs up. Inside he sees a 20-ft diameter circular chamber lit by sunlight pouring through the many arrow slits punctuating the exterior. Above him another ladder leads up to an open hatch through which he can see the sky. Around the chamber are a few old and rotting wooden chests, not quite succumbed to age. There is also what appears to be a bed of hay surrounded by scraps of fine linen and dyed cloth. However, no one appears to be present.

On an unrelated note,

Fate:
Give me a Perception and a Sense Motive check.


AC 19 T 11 FF 18 | Current HP 51/51 | F +3 R +2 W +2 (+8 vscharms/compulsions) | Init +1 (roll twice, take better) | Perc -2
Spells Per Day Remaining:
2nd-4/4 1st-7/7
Human

RE:Unrelated Note:

My best skills! Yay!
Perception: 1d20 - 2 ⇒ (7) - 2 = 5
Sense Motive: 1d20 - 2 ⇒ (15) - 2 = 13

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

Sarcon takes a quick glance around the room
perception: 1d20 + 5 ⇒ (12) + 5 = 17
then heads up the next ladder
"Don't run from me lunch! I'll ask doc to keep you alive as eat you piece by piece!"
gonna make a perception check for when I get out on the roof
1d20 + 5 ⇒ (6) + 5 = 11


Sarcon heads up to the top of the tower, where he sees the remains of what was once likely a siege weapon of some kind. As he stands on the roof, he sees

Sarcon:
a muscled half-orc, not unlike yourself, but in full plate and holding a greatsword in one hand. He also appears to be levitating.
A voice speaks directly into your mind. "You will be meat upon my table, weakling."
Will save

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

im good at these!
will: 1d20 + 4 ⇒ (9) + 4 = 13
oh wait, no im not


RE:Unrelated Note:
Earlier, as Sarcon tied off the rope for you to cross, you noticed that he didn't seem to be actually trying to secure it.

@Sarcon - nice roll. Carry on then.

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

"You! Where is my DRAGON!"
Sarcon advances to the enemy, drawing his falchion as he goes
attack: 1d20 + 9 ⇒ (3) + 9 = 12
or not


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

Crystal proceeds up the ladder and gives the place a quick once over.

Perception: 1d20 + 4 ⇒ (6) + 4 = 10

If she doesn't see anything unusual, she will continue up to the commotion.


I think it's time we hit initiative. I'll roll later tonight when I can, or you can roll your own if you beat me to it.


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

How low can we go? (Init): 1d20 + 4 ⇒ (12) + 4 = 16


Human Internal Mindchemist 3
Vitals:
27/27 hp. 13 AC, 10 T, 13 FF. 4 Fort, 3 Ref, 2 Will. (+2 against Poison/Disease). 4 CMB, 14 CMD
Deplomacy 13, Intimidate 5, Perception 9, Climb -2, Swim 1, Sneak -1
Skills:
Craft. Alch 14, Heal 10, K. Local 12, K. Planes/Religion 10, K. Arcana/Nature 13, Prof. Doctor 9, Prof Sailor 3, Spellcraft 9
Consumables:
P CLW (3), Enlarge (2), Shield, Healers Kit (10), Chain (10ft), Alchs Fire (2), Acid (4), Liquid Ice, Light Detector (5), Sunrod (1), Smokestick, Unstable Accel (2)

Well you may need a doctor after my com.. Ah, these random people get a hold of you. You may as well be kind to me now and save yourself the embarasment later.
You sure I have the wrong tower? Thus sounds a lot more like a madman then a monster ^_^
Hmmm. Sarcon seems. Excited. And eager. I wonder if he realizes what a dragon ACTUALLY is?
Doc then climbs up the ladder after Crystal (3rd in line) and gives a quick scan at the top.
Perception: 1d20 + 8 ⇒ (10) + 8 = 18
Initiave: 1d20 ⇒ 20


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Victor continues his barrage of complaints as he crosses up the newest flight of ladders, the words "Blood illusions" and "well deserved deaths". As soon as he reaches the next floor he rotates his head and takes a look around the chamber, drawing a scroll from his robe's inner folds.

Perception: 1d20 ⇒ 10
Initiative: 1d20 + 10 ⇒ (9) + 10 = 19

Oh Lord Cthulhu, praised be thy initiative build.


AC 19 T 11 FF 18 | Current HP 51/51 | F +3 R +2 W +2 (+8 vscharms/compulsions) | Init +1 (roll twice, take better) | Perc -2
Spells Per Day Remaining:
2nd-4/4 1st-7/7
Human

Perception: 1d20 - 2 ⇒ (16) - 2 = 14
Initiative: 1d20 + 1 ⇒ (6) + 1 = 7

"Hmmph, does someone seek to challenge Fate?"

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

initiative: 1d20 + 4 ⇒ (13) + 4 = 17
"Come here you metal bastard! I will have words with you!"


GM rolls:
Init: 1d20 + 3 ⇒ (3) + 3 = 6

Sarcon climbs the ladder and confronts [REDACTED].
Crystal follows, climbing up into the top chamber.

Initiative:
Doc - 20
Victor - 19
Sarcon - 17
Crystal - 16
Fate - 7
[someone] - 6

Fate is up!
I already have Doc, Victor, and Sarcon's next actions. You may need to change them however.


Human Internal Mindchemist 3
Vitals:
27/27 hp. 13 AC, 10 T, 13 FF. 4 Fort, 3 Ref, 2 Will. (+2 against Poison/Disease). 4 CMB, 14 CMD
Deplomacy 13, Intimidate 5, Perception 9, Climb -2, Swim 1, Sneak -1
Skills:
Craft. Alch 14, Heal 10, K. Local 12, K. Planes/Religion 10, K. Arcana/Nature 13, Prof. Doctor 9, Prof Sailor 3, Spellcraft 9
Consumables:
P CLW (3), Enlarge (2), Shield, Healers Kit (10), Chain (10ft), Alchs Fire (2), Acid (4), Liquid Ice, Light Detector (5), Sunrod (1), Smokestick, Unstable Accel (2)

Oh? I was planning on pulling out a potion of Enlarge Person and giving it to Sarcon if i percieved a threat (most likely) but ill see what you have in mind :)


AC 19 T 11 FF 18 | Current HP 51/51 | F +3 R +2 W +2 (+8 vscharms/compulsions) | Init +1 (roll twice, take better) | Perc -2
Spells Per Day Remaining:
2nd-4/4 1st-7/7
Human

Fate will head up as far she can. If she can see the enemy and heis in range, she will cast Command for him to drop his weapons (DC 18 b/c it's a peaceful action).


By "next actions" I mean "what you just posted". You were all posting actions while rolling initiative.

Fate climbs up to the top chamber, but sees no one. She does, however, hear a voice casting a spell. At the same moment, the ladder leading up to the top chamber becomes slick with grease!

Initiative:
Doc - 20
Victor - 19
Sarcon - 17
Crystal - 16
Fate - 7
[someone] - 6

Party up!


AC 19 T 11 FF 18 | Current HP 51/51 | F +3 R +2 W +2 (+8 vscharms/compulsions) | Init +1 (roll twice, take better) | Perc -2
Spells Per Day Remaining:
2nd-4/4 1st-7/7
Human

If she sees no one, then she will use her standard to ready an action to cast Command defensively to drop to the ground on the first hostile target she sees.


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

I'm not exactly sure what i am seeing on top of the tower...


You are not at the top of the tower, but rather, at the bottom of the ladder. I had to interrupt your action with initiative, and start with Sarcon's since he's initiated with combat. Then everyone posted actions while posting init, which doesn't make any sense, so most of the posts above didn't actually happen (yet).


Sorry Sarcon, I meant to get back to you.

Sarcon:
You swing your sword, and the figure just stands there. The sword slashes right through him as though he weren't there. He laughs in your mind.
You can change your action if you want.

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

how big is the roof area?
Sarcon seems to loose his mind as he begins running back and forth across the roof
"Your tricks can't hide you forever dragon!"


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

Crystal notes the new grease on the ladder with dismay, then calls upon Asmodeus once again, sweeping the top chamber for magic. She would find the rotten bastard, if he was in here.

casts detect magic, sweeps it over top chamber, or however much she can.


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Victor grumbles with a hint of contempt as he reaches down into his satchel, pulling out a 50' piece of robe and an already fitted grappling hook. He swings it back and forth for a moment before launching it forward in an attempt to secure it on the ladder's hinges.

Grappling hook: 1d20 + 2 ⇒ (9) + 2 = 11

If it should stick, he would attempt to crawl on it to reach the next level.

Acrobatic: 1d20 + 2 ⇒ (3) + 2 = 5


Crystal discerns magic in the area!
Two more rounds to find where

Victor is able to secure his grappling hook, and attempts to climb the rope.
That's going to be a climb check. DC 13 Reflex save to climb the ladder instead.

Sarcon:
The floating figure continues to laugh in your mind. However, you cannot find anything physical in the area.

Doc is up!

Shadow Lodge

Half Orc | HP 60/60 | AC 19/12/17 | F +6 R +3 W +1 | Init +4 | Perc +7 | CMB +8 CMD 20 | 30 ft |

"I don't think he's up here, or if he is I can't find him."
Sarcon calls down the ladder


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

"Sarcon, you'll find no enemies up there. Come down, and secure the door behind you." The priestess continues to focus on the magic aura, attempting to get a fix of where it is, and what it is. She is pretty sure of what it is, but overconfidence was a vice she tried not to indulge in. This petty wizard would soon be found, and then he would beg for mercy!

"One of you others, block the exit to the lower levels." Her eyes narrow as she focuses in on the magic.


Human Internal Mindchemist 3
Vitals:
27/27 hp. 13 AC, 10 T, 13 FF. 4 Fort, 3 Ref, 2 Will. (+2 against Poison/Disease). 4 CMB, 14 CMD
Deplomacy 13, Intimidate 5, Perception 9, Climb -2, Swim 1, Sneak -1
Skills:
Craft. Alch 14, Heal 10, K. Local 12, K. Planes/Religion 10, K. Arcana/Nature 13, Prof. Doctor 9, Prof Sailor 3, Spellcraft 9
Consumables:
P CLW (3), Enlarge (2), Shield, Healers Kit (10), Chain (10ft), Alchs Fire (2), Acid (4), Liquid Ice, Light Detector (5), Sunrod (1), Smokestick, Unstable Accel (2)

sorry, really busy weekend, i got a bit behind.
Ahhh! I see! Very good plan there Crystal. I will attempt to do so.
Doc then moves back towards the stairway entrance, planting himself just in the the resess a bit and takes up a defensive stance with his saw out in front of him.
And heres to hoping that nothing tries to push me down these stairs..
move action to move, standard action to fight defensivly (if you can, i dont remember), if you cannot then he readies an action to fight defensivly when he notices something come within striking distance.

Edit. Yes. Tell Sarcon to come down the greased ladder.maybe he will get his second fall of the day in! :)


Sorry Doc, but if you note above, I negated all those posting-while-rolling-init actions. You are, therefore, at the bottom of the ladder leading to the top chamber.


Human Internal Mindchemist 3
Vitals:
27/27 hp. 13 AC, 10 T, 13 FF. 4 Fort, 3 Ref, 2 Will. (+2 against Poison/Disease). 4 CMB, 14 CMD
Deplomacy 13, Intimidate 5, Perception 9, Climb -2, Swim 1, Sneak -1
Skills:
Craft. Alch 14, Heal 10, K. Local 12, K. Planes/Religion 10, K. Arcana/Nature 13, Prof. Doctor 9, Prof Sailor 3, Spellcraft 9
Consumables:
P CLW (3), Enlarge (2), Shield, Healers Kit (10), Chain (10ft), Alchs Fire (2), Acid (4), Liquid Ice, Light Detector (5), Sunrod (1), Smokestick, Unstable Accel (2)

? ok I am a bit confused :)
I thought the tower had 3 levels, big empty bottom, broken stairs leading up to the upper chamber and a ladder leading up to the roof (outside).
so taking in your post that negated me climbing up to the roof, I should still be in the upper chamber, at the bottom of the ladder.
My action was for me to move to the stairs and block them off while standing in a foot or so.
Am I still good or did I miss something else?


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

I believe there was a ladder to the upper room, then another ladder to the roof.


Crystal Shalhoume wrote:
I believe there was a ladder to the upper room, then another ladder to the roof.

this

NOTE: lower ladder has grease

-Posted with Wayfinder


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

"Last chance to beg for mercy, worm." Crystal grins as the Prince of Darkness continues to guide her, homing in on the source of the magical aura.

With annoyance, she notes the clumsy arc of the grappling hook. She hoped Sarcon would get down here soon. She was actually feeling pretty vulnerable without that big meat shield.


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Victor resigns himself to remaining on this floor and pulls a scroll from his robes, unfolding it with a great methodical care. "Dearie, do hurry up. I am quite eager to get out of this accursed ruin."

Victor delays his action until Crystal can pinpoint the enemy.


Human Internal Mindchemist 3
Vitals:
27/27 hp. 13 AC, 10 T, 13 FF. 4 Fort, 3 Ref, 2 Will. (+2 against Poison/Disease). 4 CMB, 14 CMD
Deplomacy 13, Intimidate 5, Perception 9, Climb -2, Swim 1, Sneak -1
Skills:
Craft. Alch 14, Heal 10, K. Local 12, K. Planes/Religion 10, K. Arcana/Nature 13, Prof. Doctor 9, Prof Sailor 3, Spellcraft 9
Consumables:
P CLW (3), Enlarge (2), Shield, Healers Kit (10), Chain (10ft), Alchs Fire (2), Acid (4), Liquid Ice, Light Detector (5), Sunrod (1), Smokestick, Unstable Accel (2)

ok. So i am on the stairs still, in front of the ladder to get to the middle chamber, and the ladder in front of me is greased?
Realizing he is going to have no chance climbing up the slick ladder without aid and that there is likely no one to offer him that aid, he decides to make his own aid.
Taking out his Spider Sacmove action and aiming it at the roof above the ladder, he lets it fly.
To Hit: 1d20 + 1 ⇒ (7) + 1 = 8

Spider Sac:
Quote:

Despite their name, spider sacs have nothing to do with spiders

 but rather are alchemical devices with a unique delivery system. Used for climbing as well as combat, these grayish, gourd-like pouches are made of a specially grown fungus with a tough but rubbery exterior. The fungoid is carefully harvested, pierced at one end, hollowed out, and then injected with a strong alchemical adhesive that hardens to a fibrous material almost instantly when exposed to air. When squeezed, a spider sac's adhesive shoots out to a maximum range of 10 feet and sticks to whatever it strikes, whereupon the strand dries instantly into a durable fibrous rope. For the purposes of climbing, treat a spider sac as a grappling hook except that all surfaces are AC 5. A spider sac can also be used as a lasso
 except with AC 10, 4 hit points
, and a DC 24 Strength
check to burst. A spider sac is a single-use item.


Very clever doctor.

Victor seems daunted by the task of climbing, so The Good Doctor approaches and squirts an alchemical fiber onto the ceiling of the top chamber. One can only assume he smirks at Victor.

While Sarcon runs around like a chicken up above, Fate and Crystal search for their opponent in the top chamber. Doc and Victor down below seem to have trouble getting up.

Suddenly, Crystal and Fate hear a small voice begin speaking arcane words.

Party up!


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

From the chanting words, Crystal attempts to make out the spell.

Spellcraft: 1d20 + 5 ⇒ (5) + 5 = 10 DC=15+spell level

Crystal then moves as far from Fate as she can get, not wanting to give the cretin a perfect target for an area of effect spell. She keeps winnowing down on the wizard (or whatever it is), homing in on their position. A look of concentration replaces the evil grin.


Crystal:
You detect two illusion auras, the strongest being moderate.


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

DM-Kal:
Can I pinpoint where they are? As in, instruct others on where to start swinging?


Crystal:
Not without concentrating for one more round (or making an impossible perception check).


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

DM-Kal:
K, I'm gonna keep the concentration going, then, and hope I don't get sizzled.

"There's a couple of illusion spells active. I would say that one of them is a spell of invisibility. The other likely a minor protective spell to throw off our attacks. Guesses only. If anyone has any bright ideas, I am quite open to them."

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