Confirmation Gameplay

Game Master Vahanian 89

Map
Handout CORRECTED
CHRONICLES!!!! Finally...


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Grand Lodge

F Half-Orc Spiritualist 3 | HP 15/24 | AC 12 | T 10 | FF 12 | CMD 12 | Fort +8 | Ref +4 | Will +11 | Init +2 | Perception +5 (Darkvision 60 ft.) | Sense Motive +11 | Spells: Level 1: 0/5 | Bonded Senses: 3/3 | Reroll 0/1 | Active Spells: None Yet

Man, everyone is so rude on both sides.

Nuo sits quietly for the inevitable.

The Exchange

Female CN Human(Varisian) Warpriest of Calistria 4 | HP:11/31 | AC: 18( 11Tch, 17 Fl) | CMB: +5, CMD: 16 | F: +6, R: +2, W: +6(+7 vs. Charm/Compulsion) | Init: +1 | Perc: +2, SM: +8 | Speed 20ft | Spells 1st: 4/4 2nd:2/2 |Blessings 2/5| Fervor: 3/4|Active conditions:

Esmeralda holds back with Nuo and Qiang. "Oh, this is going to be a pain, isn't it?", she mutters to the siblings, before putting her hand on Qiang's shoulder. "It's best to be prepared then, no?"

Luck blessing(Lucky Presence) on Qiang

Lucky presence:
Lucky Presence (minor): At 1st level, you can touch an ally and grant it a lucky presence. The target of this luck can call upon it to roll any one ability check, attack roll, saving throw, or skill check twice and take the better result. The decision to use this ability must be made before the roll is made. Once used, or once 1 minute passes, the effect ends.

The Exchange

Dwarf Kineticist 2 | HP 28/28 | AC 16; Tch 13; FF 16 | F +9; R +6; W +1 | CMB+0; CMD 13 | Speed 20 ft | Init +5 | Kinetic Blade: +4 (1d6+6) | Perc +8

"Come an' tak' it," Terros says, planting his feet.


Deity, Benevolent or Malevolent that remains to be seen.

Sorry for not posting this weekend between being sick and other personal stuff that happened I just didn't have time.

Threats abound and its initiative.

Init:

BG 1: 1d20 + 2 ⇒ (1) + 2 = 3
BG 2: 1d20 + 2 ⇒ (16) + 2 = 18
BG 3: 1d20 + 2 ⇒ (12) + 2 = 14
Yelek: 1d20 + 1 ⇒ (14) + 1 = 15
Quang: 1d20 + 2 ⇒ (5) + 2 = 7
Ellie: 1d20 + 4 ⇒ (19) + 4 = 23
Nou: 1d20 + 2 ⇒ (12) + 2 = 14
Terros: 1d20 + 5 ⇒ (14) + 5 = 19
Esmeralda: 1d20 + 1 ⇒ (5) + 1 = 6
Max: 1d20 + 3 ⇒ (15) + 3 = 18

Round 1
Ellie
Terros
Max

BG 2 Blue
Yelek
Nou
BG 3 Green
Quang
Esme
BG 1 Red

The Exchange

Dwarf Kineticist 2 | HP 28/28 | AC 16; Tch 13; FF 16 | F +9; R +6; W +1 | CMB+0; CMD 13 | Speed 20 ft | Init +5 | Kinetic Blade: +4 (1d6+6) | Perc +8

Terros' eyes begin to glow, and he pulls a chunk of the ceiling down with his mind, which hurls toward the red-clad warrior.

Earth Blast (bludgeoning, piercing, or slashing): 1d20 + 3 ⇒ (8) + 3 = 111d6 + 1 + 5 ⇒ (1) + 1 + 5 = 7 vs. flat-footed, I suppose there's a chance that hits.

Silver Crusade

Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None

Max double moves around to approach the muggers flank, hiding behind the pillar.

The Exchange

Female CG Juggler 3 | HP: 18/18 | AC: 18 (14 Tch, 14 Fl) | CMB: +3, CMD: 17 | F: +1, R: +7, W: +3 | Init: +4 | Perc: +6, SM: +4 | Speed 30ft | Performance(4/10) Used | 1st-Lvl Spells (0/4) Used | Active conditions: None

"Just to be clear, you don't actually want a piece of us," Ellie quips, unable to resist taunting further as she steps forward, draws out a javelin, and begins inspiring courage.


Deity, Benevolent or Malevolent that remains to be seen.

The one in blue moves back then casts a spell at Max! Need a Will save DC 13 vs cause fear

Round 1
Ellie
Terros
Max
BG 2 Blue
Yelek
Nou

BG 3 Green
Quang
Esme
BG 1 Red -7

Grand Lodge

F Half-Orc Spiritualist 3 | HP 15/24 | AC 12 | T 10 | FF 12 | CMD 12 | Fort +8 | Ref +4 | Will +11 | Init +2 | Perception +5 (Darkvision 60 ft.) | Sense Motive +11 | Spells: Level 1: 0/5 | Bonded Senses: 3/3 | Reroll 0/1 | Active Spells: None Yet

"I guess we're doing this..."

Standard Action
Nuo casts Mage Armor on Qiang.

Move Action
She moves behind a pillar to get cover from attacks, taking out her Wand of Cure Light Wounds as she goes.

Edit: Derp, level 1.

Dark Archive

Male Nagaji Bloodrager 04 HP 40/40 - AC: 17 /T: 12 /FF: 16 - Perception +10 - F: +8 / R: +4 /W: +4 - CMB +8 - CMD +19 - Speed 40 - Init. +3 - Bloodrage Rounds 12/12

Yelek places himslef near a column in the rear and prepares to charge the upcoming bandits.

Move action


Deity, Benevolent or Malevolent that remains to be seen.

The one in green moves up to max and swings!

Power Attack: 1d20 + 5 - 1 ⇒ (6) + 5 - 1 = 10
But misses!

Round 1
Ellie
Terros
Max
BG 2 Blue
Yelek
Nou
BG 3 Green
Quang
Esme

BG 1 Red -7

Grand Lodge

M Phantom (Zeal) | HP 22/22 | AC 24*^ | T 12 (20 incorporeal)*^ | FF 22*^ | CMD 16 | DR 5/slashing | Fort +4 | Ref +5 | Will +1 | Init +2 | Perception +6 | Sense Motive +0 | Current Form: Ectoplasmic | Active Spells: Mage Armor(*), Shield(^)

"Thank you, Esmeralda."

Double Move Action
Qiang goes after the figure cloaked in blue.

He has Phase Lurch, which means he can go through walls in Ectoplasmic form as if it were difficult terrain as long as he doesn't end his turn in a wall, so he is passing through the pillar. I showed his path with arrows to indicate that he is not provoking attacks of opportunity from neither red nor blue.

Also, that pillar is covered in silvery mucus now for 1 minute. :p

The Exchange

Female CN Human(Varisian) Warpriest of Calistria 4 | HP:11/31 | AC: 18( 11Tch, 17 Fl) | CMB: +5, CMD: 16 | F: +6, R: +2, W: +6(+7 vs. Charm/Compulsion) | Init: +1 | Perc: +2, SM: +8 | Speed 20ft | Spells 1st: 4/4 2nd:2/2 |Blessings 2/5| Fervor: 3/4|Active conditions:

"All in this together," Emseralda replies as she steps forward and snaps off her bladed scarf. Then, with a flourish, she calls for Calistria's blessing to deal with these fools.

5-foot forward, move action-ready weapon, standard action-Divine favor cast


Deity, Benevolent or Malevolent that remains to be seen.

The one in red moves and casts a spell!

Round 2
Ellie
Terros
Max

BG 2 Blue
Yelek
Nou
BG 3 Green
Quang
Esme
BG 1 Red -7

Silver Crusade

Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None

Max swings back at green, trying a basic punch.

Unarmed Strike: 1d20 + 4 ⇒ (3) + 4 = 7

The Exchange

Dwarf Kineticist 2 | HP 28/28 | AC 16; Tch 13; FF 16 | F +9; R +6; W +1 | CMB+0; CMD 13 | Speed 20 ft | Init +5 | Kinetic Blade: +4 (1d6+6) | Perc +8

Terros sends more rubble flying at the red-clad enemy, but it does no more than annoy him.

Earth Blast (bludgeoning, piercing, or slashing): 1d20 + 3 ⇒ (4) + 3 = 71d6 + 1 + 5 ⇒ (3) + 1 + 5 = 9

The Exchange

Female CG Juggler 3 | HP: 18/18 | AC: 18 (14 Tch, 14 Fl) | CMB: +3, CMD: 17 | F: +1, R: +7, W: +3 | Init: +4 | Perc: +6, SM: +4 | Speed 30ft | Performance(4/10) Used | 1st-Lvl Spells (0/4) Used | Active conditions: None

Ellie maintains her inspiration, moves a bit closer to the fray, shouts "think fast," and attempts to tag Redd with a javelin.

Javelin, Inspired, Pointblank: 1d20 + 4 + 1 + 1 ⇒ (14) + 4 + 1 + 1 = 20 for Damage: 1d6 + 1 + 1 + 1 ⇒ (1) + 1 + 1 + 1 = 4


Deity, Benevolent or Malevolent that remains to be seen.

Red screams and is barely on his feet after Eliies Javelin.

Blue steps back and sends a bolt of force at Quang!

Magic Missile: 1d4 + 1 ⇒ (2) + 1 = 3

Round 2
Ellie
Terros
Max
BG 2 Blue
Yelek
Nou

BG 3 Green
Quang
Esme
BG 1 Red -7

Grand Lodge

F Half-Orc Spiritualist 3 | HP 15/24 | AC 12 | T 10 | FF 12 | CMD 12 | Fort +8 | Ref +4 | Will +11 | Init +2 | Perception +5 (Darkvision 60 ft.) | Sense Motive +11 | Spells: Level 1: 0/5 | Bonded Senses: 3/3 | Reroll 0/1 | Active Spells: None Yet

I messed up the distance, lol.

Nuo concentrates. "Qiang, get closer."

Full Round Action
Nuo concentrates on Qiang so he doesn't disappear to the ethereal plane.
Non-Action
5 foot step

Dark Archive

Male Nagaji Bloodrager 04 HP 40/40 - AC: 17 /T: 12 /FF: 16 - Perception +10 - F: +8 / R: +4 /W: +4 - CMB +8 - CMD +19 - Speed 40 - Init. +3 - Bloodrage Rounds 12/12

I made a mistake too. I considered it likely for them to come near us.

Realizing the enemy is not coming near yet, Yelek moves towards the fray weapon in hand.

Double move


Deity, Benevolent or Malevolent that remains to be seen.

The one in green swings at max!

Power Attack: 1d20 + 5 - 1 ⇒ (13) + 5 - 1 = 17
Damage: 1d10 + 6 + 3 ⇒ (10) + 6 + 3 = 19

And crushes Max with a mighty blow!

Round 2
Ellie
Terros
Max
BG 2 Blue
Yelek
Nou
BG 3 Green
Quang
Esme

BG 1 Red -7

So it looks like none of my posts from last night went through on any of my games so lets try this again.

Grand Lodge

M Phantom (Zeal) | HP 22/22 | AC 24*^ | T 12 (20 incorporeal)*^ | FF 22*^ | CMD 16 | DR 5/slashing | Fort +4 | Ref +5 | Will +1 | Init +2 | Perception +6 | Sense Motive +0 | Current Form: Ectoplasmic | Active Spells: Mage Armor(*), Shield(^)

"Nuo, man down over here! I'll get closer."

Non-Action
5 foot.

Full Round Action
Qiang full attacks. On Red
Slam Attack 1 (Inspire Courage): 1d20 + 2 + 1 ⇒ (3) + 2 + 1 = 6
Slam Damage 1 (Inspire Courage): 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4

Slam Attack 2 (Inspire Courage): 1d20 + 2 + 1 ⇒ (3) + 2 + 1 = 6
Slam Damage 2 (Inspire Courage): 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4

...exact same thing twice. Interesting.

The Exchange

Female CN Human(Varisian) Warpriest of Calistria 4 | HP:11/31 | AC: 18( 11Tch, 17 Fl) | CMB: +5, CMD: 16 | F: +6, R: +2, W: +6(+7 vs. Charm/Compulsion) | Init: +1 | Perc: +2, SM: +8 | Speed 20ft | Spells 1st: 4/4 2nd:2/2 |Blessings 2/5| Fervor: 3/4|Active conditions:

"MAX!"Esmeralda cries out as the man clobbers Max. She narrows her eyes and charges the man, snapping the scarf at the man's hear, as she hisses at the man.

Bladed scarf attack(Charge,DF,Inspire): 1d20 + 4 + 2 + 2 + 1 ⇒ (5) + 4 + 2 + 2 + 1 = 14
damage(DF,Inspire): 1d6 + 4 + 2 + 1 ⇒ (1) + 4 + 2 + 1 = 8


Deity, Benevolent or Malevolent that remains to be seen.

That happens sometimes when you copy past ive noticed.

The one in red swings his Morningstar at Quang!

Attack: 1d20 + 1 + 1 ⇒ (1) + 1 + 1 = 3

Round 3
Ellie
Terros
Max
Roll to Stabilize
BG 2 Blue
Yelek
Nou
BG 3 Green
Quang
Esme
BG 1 Red -7

The Exchange

Dwarf Kineticist 2 | HP 28/28 | AC 16; Tch 13; FF 16 | F +9; R +6; W +1 | CMB+0; CMD 13 | Speed 20 ft | Init +5 | Kinetic Blade: +4 (1d6+6) | Perc +8

Another shower of debris rains from the ceiling on top of the red-clad enemy as Terros calls upon the forces of the earth.

Earth Blast (bludgeoning, piercing, or slashing): 1d20 + 3 ⇒ (11) + 3 = 141d6 + 1 + 5 ⇒ (1) + 1 + 5 = 7

The Exchange

Female CG Juggler 3 | HP: 18/18 | AC: 18 (14 Tch, 14 Fl) | CMB: +3, CMD: 17 | F: +1, R: +7, W: +3 | Init: +4 | Perc: +6, SM: +4 | Speed 30ft | Performance(4/10) Used | 1st-Lvl Spells (0/4) Used | Active conditions: None

Assuming that Terros cuts down Red.

You're no help to anyone dead. Play smart, Ellie.

"Hey jerkbag! Why don't you come this way- -I've got a few more of these," she taunts to the green foe, drawing another javelin and moving to a place where she can better cover the battlefield, continuing to inspire.

Please move me to just north of the second pillar from the right (opposite the red guy). Thanks!

Silver Crusade

Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None

Max coughs up blood as he lays crumpled on the ground.

Stabilize: 1d20 + 1 - 9 ⇒ (6) + 1 - 9 = -2

That was a serious hit!


Deity, Benevolent or Malevolent that remains to be seen.

Yes he goes down. Yea that guys hits like a truck.

The one in blue steps up and fire bursts from his hands!

Damage: 1d4 ⇒ 2 DC 13 reflex for half from quang and Terros

Round 3
Ellie
Terros
Max [-20] Roll to Stabilize
BG 2 Blue
Yelek
Nou

BG 3 Green
Quang
Esme
BG 1 Red -7

Grand Lodge

F Half-Orc Spiritualist 3 | HP 15/24 | AC 12 | T 10 | FF 12 | CMD 12 | Fort +8 | Ref +4 | Will +11 | Init +2 | Perception +5 (Darkvision 60 ft.) | Sense Motive +11 | Spells: Level 1: 0/5 | Bonded Senses: 3/3 | Reroll 0/1 | Active Spells: None Yet

"I need to help my friend who is down!"

Move Action
She moves closer to Max.

Second Move Action
She takes out her Wand of Cure Light Wounds.

Dark Archive

Male Nagaji Bloodrager 04 HP 40/40 - AC: 17 /T: 12 /FF: 16 - Perception +10 - F: +8 / R: +4 /W: +4 - CMB +8 - CMD +19 - Speed 40 - Init. +3 - Bloodrage Rounds 12/12

Hissing in rage Yelek slithers towards the green clad bandit aiming for his head with his greatsword.

Attack roll: 1d20 + 5 + 1 + 2 + 1 ⇒ (7) + 5 + 1 + 2 + 1 = 16 -> Damage roll: 2d6 + 6 + 2 + 1 ⇒ (6, 6) + 6 + 2 + 1 = 21

Free action to enter rage, free action to activate "destined strike" (+1 to hit), inspire courage should be active


Deity, Benevolent or Malevolent that remains to be seen.

Yeek fells the brute with a mighty blow!

Round 3
Ellie
Terros
Max [-20] Roll to Stabilize
BG 2 Blue
Yelek
Nou
BG 3 Green Down
Quang
Esme

BG 1 Down

Grand Lodge

M Phantom (Zeal) | HP 22/22 | AC 24*^ | T 12 (20 incorporeal)*^ | FF 22*^ | CMD 16 | DR 5/slashing | Fort +4 | Ref +5 | Will +1 | Init +2 | Perception +6 | Sense Motive +0 | Current Form: Ectoplasmic | Active Spells: Mage Armor(*), Shield(^)

"There's still this one."

Non-Action
5 foot.

Full Round Action
Qiang full attacks. On Blue
Slam Attack 1 (Inspire Courage): 1d20 + 2 + 1 ⇒ (10) + 2 + 1 = 13
Slam Damage 1 (Inspire Courage): 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6

Slam Attack 2 (Inspire Courage): 1d20 + 2 + 1 ⇒ (9) + 2 + 1 = 12
Slam Damage 2 (Inspire Courage): 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7

The Exchange

Female CN Human(Varisian) Warpriest of Calistria 4 | HP:11/31 | AC: 18( 11Tch, 17 Fl) | CMB: +5, CMD: 16 | F: +6, R: +2, W: +6(+7 vs. Charm/Compulsion) | Init: +1 | Perc: +2, SM: +8 | Speed 20ft | Spells 1st: 4/4 2nd:2/2 |Blessings 2/5| Fervor: 3/4|Active conditions:

Esmeralda continues to scowl fiercely at the man that downed Max, until just before Yelek strikes him. Then she grins as the greatsword crashes down upon the man. With a snort of indigence, she then kneels as she unravels her remaining prepared spell to channel the raw positive energy into Max.

Cure Light Wounds: 1d8 + 1 ⇒ (2) + 1 = 3

Oh well. Hoped for more, but at least that'll stabilize him.


Deity, Benevolent or Malevolent that remains to be seen.

Round 4
Ellie
Terros

Max [-17]
BG 2 Blue
Yelek
Nou
BG 3 Green Down
Quang
Esme
BG 1 Down

Silver Crusade

Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None

Thank you!

The Exchange

Dwarf Kineticist 2 | HP 28/28 | AC 16; Tch 13; FF 16 | F +9; R +6; W +1 | CMB+0; CMD 13 | Speed 20 ft | Init +5 | Kinetic Blade: +4 (1d6+6) | Perc +8

As Terros moves toward the blue-clad enemy, a deep rumbling can be heard in the room, and a dwarven waraxe made of pure stone appears in the dwarf's hand. He brings it down--hard--on top of the foe.

Kinetic Blade (bludgeoning, piercing, or slashing): 1d20 + 3 ⇒ (18) + 3 = 211d6 + 1 + 5 ⇒ (6) + 1 + 5 = 12

The Exchange

Female CG Juggler 3 | HP: 18/18 | AC: 18 (14 Tch, 14 Fl) | CMB: +3, CMD: 17 | F: +1, R: +7, W: +3 | Init: +4 | Perc: +6, SM: +4 | Speed 30ft | Performance(4/10) Used | 1st-Lvl Spells (0/4) Used | Active conditions: None

"Game over," Ellie taunts (maintaining inspiration) at the last remaining foe, before taking a step and attempting to skewer it with a javelin.

Javelin, PointBlank, Inspired: 1d20 + 4 + 1 + 1 ⇒ (16) + 4 + 1 + 1 = 22 for Damage: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5

If the foe remains standing, she will draw a kunai to throw next.


Deity, Benevolent or Malevolent that remains to be seen.

And the last one goes down under a hail of blows!

Max that guy also KO'd my level 2 that i played this with so he hurts lol. Feel free to heal up but that is the end so you dont really need to do much.

After surviving the ambush, you are able to leave the Shrine of the Failed and deliver Eylysia’s cache to the Grand Lodge. The crowd gathered around the Starstone Cathedral has disbanded, and many of the locals are still horrified following Sir Reinhart’s attempt to vault the chasm on horseback, which ended with a fall into oblivion.
Drandle Dreng personally thanks you for your successful investigation, indicating his interest in their future careers as Pathfinders. Dreng assures you that you will receive further assignments soon.

I will try to get chronicles out tomorrow and then we can move on to the final part of our 3 part adventure!

Silver Crusade

Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None

Thanks, V! Yah, nice we don't need to waste healing... Max spends many days of downtime recuperating!

The Exchange

Dwarf Kineticist 2 | HP 28/28 | AC 16; Tch 13; FF 16 | F +9; R +6; W +1 | CMB+0; CMD 13 | Speed 20 ft | Init +5 | Kinetic Blade: +4 (1d6+6) | Perc +8

Yay! Thanks so much!


Deity, Benevolent or Malevolent that remains to be seen.

Water laps steadily at the pier as sailors, laborers, and merchants rush busily around Absalom’s port. The venture-captain’s summons called for a meeting aboard the Sixwing Drake, a sleek sailing ship.
The Drake’s captain, a Varisian woman and fellow Pathfinder named Zarah Zendrani, stands at the helm of her vessel. “It’s not like Valsin to be late,” she mutters, furrowing her brow.
As if on cue, a tall and meticulously groomed man pushes his way through the crowd and up the gangplank, cursing audibly. “Whoever supervises this mess of a port needs to be dumped in the sea!” he grumbles.
The tall man looks around at those gathered before him. “Just the group I requested. Perfect. I’m Venture- Captain Ambrus Valsin, and I took great care in selecting just the right Pathfinders for this assignment.” Valsin reaches into his belt pouch and withdraws a small, folded paper before continuing. “A few days ago, I received a curious note from a rather unexpected source. It’s not every day that I get a request from an agent of the Aspis Consortium.” Captain Zendrani’s eyes widen, and Valsin smiles knowingly. “But Magali Delroya does not appear to be your typical Aspis agent. As you surely know, the Aspis Consortium pursues a variety of activities across the Inner Sea that the Pathfinder Society finds abhorrent.
It seems that Delroya has been working with them for some time, but can no longer stomach the snakes herself. She wants to stop a shipment of an experimental drug from leaving Diobel later this week. It’s bound for a number of locations across the Inner Sea region. According to Delroya, she can’t ask the local authorities for help, because the Aspis Consortium has already struck a deal with a faction of the Kortos Consortium, a powerful merchant collective. Her hands are tied, so she’s come to us for help. In this note, she outlines three different tasks that would help to disrupt the Aspis long enough for her to move the shipment to a secure location, out of the clutches of the consortium. Once you accomplish two of these tasks, she’s willing to meet with you, but not before.
“Normally, I wouldn’t trust an Aspis agent at any hour of the day. But our sources in Diobel have confirmed the Aspis and Kortos consortia’s activities. Everything checks out, so we are presented with a unique opportunity. If we help Delroya, we might not only strike a financial blow against the Aspis Consortium, but we could also reveal their dealings with the Kortos Consortium—and possibly prevent their arrangement from turning into a more formal alliance. Furthermore, we hope to stop this drug from spreading across the Inner Sea region, and if we—if all of you—do a good enough job, we might even convince Delroya to join the Society. A turncoat agent would be a valuable asset in our ongoing run-ins with the Aspis Consortium.
“Take some time to look over Delroya’s note and the tasks she has set for you. If you have any questions, now is the time to ask. Remember, the Aspis Consortium is a long-time enemy of the society, but the Kortos Consortium, while certainly suspicious, is not our enemy. It is a complex organization with many factions, and we should avoid antagonizing any of them, except when necessary to oppose the Aspis Consortium.”

You also get

PLAYER HANDOUT #1: DELROYA’S NOTE
Venture-Captain Ambrus Valsin,
I write to you out of desperation, and I can only hope that you hear me out, though you may consider me an enemy. Our paths crossed years ago, and though we did not see eye to eye, I trust that you will do what is necessary—what is right—regarding my request to you today.
I am an agent of the Aspis Consortium operating out of your neighbor city, Diobel. The Aspis Consortium has long been active in Diobel, but now its foothold is stronger than ever: House Locosta of the Kortos Consortium lends aid to the Aspis’s smuggling operations in exchange for valuable alchemical ointments from across the Inner Sea region.
For years I have worked as a broker and go-between for the Aspis Consortium, but my employment with them will soon come to an end. I recently discovered that the consortium is experimenting on the poor and destitute of Diobel with a vicious and unpredictable drug called whip. Next Fireday, Aspis agents will send a large shipment of this drug to many cities across the Inner Sea region, with the intention of expanding whip experiments and perfecting the drug. I intend to stop them, but I need your help. I cannot go to the authorities—the Aspis’s arrangement with the Kortos Consortium offers it too much protection.
I have made arrangements to move the shipment to a more secure location, where it can be disposed of properly. You will forgive me for not trusting you with the location immediately—first, I need proof of your Pathfinders’ skills and their willingness to help me. The three tasks I describe on the attached note will each thwart the Aspis agenda.
Perform any two of these tasks and the consortium should be sufficiently delayed as to allow me to enact my plans—and I will know that you are serious about offering aid.
When I joined the consortium, I did not know the extent of its evil—their members’ willingness to do anything for gold, no matter the harm caused. I cannot stop the group, but I can be a thorn in its side. Lend me aid, Valsin. Send me your Pathfinders. Prove that you are better than the Aspis Consortium.
Magali Delroya

And

PLAYER HANDOUT #2: DELROYA’S TASKS
Dear Pathfinders,
Thank you for giving me the chance to explain myself, and agreeing to help me stop the Aspis Consortium’s foul plot. As it stands, I do not have enough time to stop the shipment, so I have compiled three tasks that would each delay the consortium’s operations. Please select two of the three tasks to perform. Two disruptions could be a coincidence, but with three disruptions, the consortium will almost certainly suspect sabotage.
The first task is to disrupt a meeting between two agents, one each from the Aspis and Kortos consortia. Somehow, a snooping Kortos agent caught wind of my plans, and has set a meeting with an Aspis agent to reveal me and ruin everything. The bad news: I do not know the identity of either agent. The good news: I know that they intend to meet at a tavern called the Overflowing Oyster at noon on Oathday—the day before the shipment of drugs is to leave Diobel. If you can disrupt this meeting, you can prevent the Aspis from taking a closer look at my plans. However, you must be discrete. Killing either agent, or revealing yourselves as Pathfinders meddling in the
Aspis’s operations, would only cause them to grow more suspicious. It may help to know that the owner of the Overflowing Oyster is involved in creating fake pearls and selling them on the black market.
The second task is to steal the shipping documents from the smuggling ship that the Aspis Consortium intends to use for this operation. The ship is called Blue Dragon’s Bite , and it is scheduled to offload its current cargo in the Trawl district all day on Oathday. The documents should be in the captain’s cabin. Find a way to get aboard and obtain the documents without causing too much of a disruption, and you will cause a significant delay in their plans. Remember, the Aspis Consortium is our enemy, but the dockworkers are merely citizens of Diobel. If possible, they should not be harmed.
The third task involves the alchemist responsible for engineering the drug called whip in the first place. He has picked up the unfortunate nickname Laszo the Leper because of the drug-induced lesions and rashes that cover his skin. Laszo operates out of Diobel’s sewers beneath Rat Street. Find his lab and bring back samples of unrefined whip, along with the alchemist’s notes. These we can use as undeniable proof to the authorities that the Aspis Consortium is experimenting with the drug in Diobel. Laszo is a cruel and despicable man. Do what you must to obtain the evidence.
Complete any two of these tasks before the end of Oathday and I will give further directions the following morning, assuming you were successful. Good luck, Pathfinders.
Magali Delroya

Silver Crusade

Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None

"Provide some distractions, eh? So let's go stop a meeting...anyone know anything about pearls?"

The Exchange

Dwarf Kineticist 2 | HP 28/28 | AC 16; Tch 13; FF 16 | F +9; R +6; W +1 | CMB+0; CMD 13 | Speed 20 ft | Init +5 | Kinetic Blade: +4 (1d6+6) | Perc +8

"Hoo abit we try th' the tavern first?" Terros says.

Grand Lodge

F Half-Orc Spiritualist 3 | HP 15/24 | AC 12 | T 10 | FF 12 | CMD 12 | Fort +8 | Ref +4 | Will +11 | Init +2 | Perception +5 (Darkvision 60 ft.) | Sense Motive +11 | Spells: Level 1: 0/5 | Bonded Senses: 3/3 | Reroll 0/1 | Active Spells: None Yet

Nice! My faction leader giving me the mission. Makes sense if the Aspis are involved, though.

"Do we have more information about the Kortos Consortium?"

The Exchange

Female CG Juggler 3 | HP: 18/18 | AC: 18 (14 Tch, 14 Fl) | CMB: +3, CMD: 17 | F: +1, R: +7, W: +3 | Init: +4 | Perc: +6, SM: +4 | Speed 30ft | Performance(4/10) Used | 1st-Lvl Spells (0/4) Used | Active conditions: None

"And you trust her?" Ellie remarks, less a question than a statement. "Do we know anything about her? Crossed paths- -or swords- -with Delaroya?"

Ellie glances at the rest of her party. "Breaking up a meeting, conning our way onto a ship, and raiding an alchemist's lab. Job's never dull."

Never easy, either.

Dark Archive

Male Nagaji Bloodrager 04 HP 40/40 - AC: 17 /T: 12 /FF: 16 - Perception +10 - F: +8 / R: +4 /W: +4 - CMB +8 - CMD +19 - Speed 40 - Init. +3 - Bloodrage Rounds 12/12

"Ssseemsss like a good opportunity. I sssay we sabotage thisss meeting and then we kill the alchemissst and take the sssamples" hisses Yelek matter of factly.

Silver Crusade

Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None

"Now, now. No reason to kill the man without at least trying to take him alive first..."

Grand Lodge

F Half-Orc Spiritualist 3 | HP 15/24 | AC 12 | T 10 | FF 12 | CMD 12 | Fort +8 | Ref +4 | Will +11 | Init +2 | Perception +5 (Darkvision 60 ft.) | Sense Motive +11 | Spells: Level 1: 0/5 | Bonded Senses: 3/3 | Reroll 0/1 | Active Spells: None Yet

"Thought it needed to be stated. I am glad we are a group once more. We have been through a lot together!" Nuo doesn't want this to end.


Deity, Benevolent or Malevolent that remains to be seen.

What can you tell us about the Kortos Consortium?
“It pretends to be a legitimate merchant guild dedicated to stamping out smugglers, but it participates in its fair share of illegal activities. It is powerful enough to rival Diobel’s teriarch, or governor, Lord Avid. A fair number of prominent people in Diobel are in the Kortos Consortium’s pockets, or are prominent members of the guild themselves. If possible, try not to get on the group’s bad side.

Do you know anything else about Magali Delroya?
How can we trust her? “I met Magali several years ago, when she was barely a grown woman. It must have been just before she joined the Aspis Consortium. She’s a wanderer, never comfortable in one place for long. I saw great potential in her as a Pathfinder, but she always preferred to work alone and felt that the society was a poor fit. Had I known that she would wind up with the Aspis Consortium, I would have put more effort into recruiting her.”

Other questions? Otherwise which 2 would you guys like to tackle?

Dark Archive

Male Nagaji Bloodrager 04 HP 40/40 - AC: 17 /T: 12 /FF: 16 - Perception +10 - F: +8 / R: +4 /W: +4 - CMB +8 - CMD +19 - Speed 40 - Init. +3 - Bloodrage Rounds 12/12

Yelek nods at Nuo's comment:"Agreed" he states.

Answering Max he adds:"We'd ahve no place to hide him. Therefore taking him prisoner would be an unneded risk. Better to dissspossse of hisss body and be done with him, he doesss not sssound like sssomeone worth sssaving anyway...".

As far as I'm concerned we can proceed, and Yelek already stated his preferences

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