| GM V |
So no talking all killing? Cool.
BG 1 Slaver: 1d20 + 2 ⇒ (14) + 2 = 16
BG 2 Story teller: 1d20 + 2 ⇒ (19) + 2 = 21
BG 3 Singer: 1d20 + 2 ⇒ (9) + 2 = 11
BG 4 Acolyte: 1d20 ⇒ 16
Yelek: 1d20 + 1 ⇒ (12) + 1 = 13
Quang: 1d20 + 2 ⇒ (20) + 2 = 22
Ellie: 1d20 + 4 ⇒ (8) + 4 = 12
Nou: 1d20 + 2 ⇒ (6) + 2 = 8
Terros: 1d20 + 5 ⇒ (7) + 5 = 12
Esmeralda: 1d20 + 1 ⇒ (16) + 1 = 17
Max: 1d20 + 3 ⇒ (14) + 3 = 17
Round 1
Quang
BG 2
Max
Esme
BG 1
BG4
Yelek
Terros
Ellie
BG 3
Nou
Qiang Fukui
|
Double Move
Qiang joins Max to help defend the South side.
Brother Max
|
I am travelling this weekend, so bot Max as needed.
Max moves to the stairs and readies a trip action for the first one to come up.
Trip Attempt: 1d20 + 5 ⇒ (4) + 5 = 9
Brother Max
|
Max hears the song and decides to help his friends as well. Barking sage words of wisdom, he inspires courage for everyone.
Just like bardic inspire
Esmeralda Villasani
|
Esmeralda pauses as the singer picks up his song. I suppose I shouldn't be surprised, she muses as she begins casting a spell. After all, we use the power of song as well. Then she lets the spell she's preparing well up and wash over her, preparing herself for the right to wreak vengeance on the snakes coming in the building.
Staying where I am, but casting Divine Favor
| GM Fuzzfoot |
Catching up on the GM side. Should be posting later tonight or in the morning.
| GM Fuzzfoot |
A dangerous looking man enters the door, spinning a bola over his head. He sees the girls and gives an evil grin as he lets loose. It flies into Esmeralda's legs, tripping her up and causing her to fall. Then he moves forward, glaive in hand.
Ranged Trip Attempt: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28
Green moves in, shortspear in hand, and readies an attack since he doesn't yet see anyone.
Round 1: (Bold may act)
Quang
BG2/Yellow (providing inspiration)
Max(providing inspiration), Esme
BG1/Red , BG4/Green
Yelek, Terros, Ellie
BG3/Blue
Nou
Ellie Doubledown
|
"Bad move," Ellie snarls, maneuvering past the business end of the glaive. She draws her starknife, and strikes at the foe with it.
Starknife, Inspired: 1d20 + 1 + 1 ⇒ (12) + 1 + 1 = 14 for Damage, Inspired: 1d4 + 1 + 1 ⇒ (2) + 1 + 1 = 4
"You honestly think we're alone, don't you?" Ellie taunts, nodding in Yelek's direction. "A sucker is born every minute."
5 foot step, draw starknife (move), attack action (standard)
Terros Deepdelve
|
Terros calls upon the power of the earth to which he is attuned, striking the yellow-clad enemy in the doorway. Tendrils of earth lap up at the enemy's legs and feet.
Earth Blast (bludgeoning, piercing, or slashing): 1d20 + 3 ⇒ (18) + 3 = 211d6 + 1 + 5 ⇒ (4) + 1 + 5 = 10
| GM Fuzzfoot |
"Good try," the man in red says, "but not good enough."
The storyteller in the yellow shirt cries out at Terros' earth blast does significant damage.
Yelek is up, assuming he is still with us.
Yelek Hssar
|
"Hsssss" with an hiss of pure anger Yelek charges the newcomer wearing red!
Attack roll: 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 23 -> Damage roll: 2d6 + 8 ⇒ (2, 2) + 8 = 12
Rage -> charge (+2 for flanking)
| GM Fuzzfoot |
As Yelek charges, the newcomer takes advantage of the opportunity provided by his reach with the glaive.
AoO vx Yelek: 1d20 + 9 ⇒ (18) + 9 = 27
Damage: 2d4 + 4 ⇒ (1, 1) + 4 = 6
Yelek manages to slide past, avoiding to bad a hit, and closes the distance, delivering a solid blow!
The bluish elf double moves up the stairs and tries the door, finding it locked.
Round 1: (Bold may act)
Quang
BG2/Yellow (providing inspiration)
Max(providing inspiration), Esme
BG1/Red (12 dmg), BG4/Green
Yelek(6 dmg), Terros, Ellie
BG3/Blue
Nou
Round 2: (Bold may act)
Quang
Nuo Fukui
|
"Qiang, don't get too far!"
Move Action
Nuo heads up next to Qiang.
Standard Action
She casts Shield on him.
Qiang Fukui
|
Standard Action
Slam Attack (Inspire Courage): 1d20 + 2 + 1 ⇒ (6) + 2 + 1 = 9
Slam Damage (Inspire Courage): 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7
| GM Fuzzfoot |
The yellow bard continues to weave his tales of inspiration as he moves in to attack Yelek.
Rapier Attack: 1d20 + 1 ⇒ (17) + 1 = 18
Damage: 1d6 ⇒ 2
Max continues to provide inspiration to you, shouting tactics and words of wisdom.
Round 2: (Bold may act)
Quang
BG2/Yellow (providing inspiration)
Max(providing inspiration), Esme
BG1/Red (12 dmg), BG4/Green
Yelek (8 dmg), Terros, Ellie
BG3/Blue
Nou
Esmeralda Villasani
|
Being on the ground with a polearm user was never a place that Esmeralda wanted. Still, These folk are Aspis and they need to be dropped. As such, she pulls herself to her feet, steps in, and slashes at the man, hoping that that'll slow the man down.
Bladed Scarf attack(DF,IC): 1d20 + 5 + 2 + 1 ⇒ (2) + 5 + 2 + 1 = 10
damage(DF,IC): 1d6 + 4 + 2 + 1 ⇒ (2) + 4 + 2 + 1 = 9
Stand as a move, 5 foot forward, attack.
| GM Fuzzfoot |
AoO from standing: 1d20 + 9 ⇒ (3) + 9 = 12
Damage: 2d4 + 4 ⇒ (3, 4) + 4 = 11
Esmeralda's attack is unsuccessful, but she is on her feet, otherwise unharmed.
Red steps back and swings at Yelek.
Attack: 1d20 + 9 ⇒ (3) + 9 = 12
Damage: 2d4 + 4 ⇒ (2, 3) + 4 = 9
Green moves around to the loading lift, and seeing the party behind the door, casts a spell. "Unlock!" he directs Max. Max barely resists the urge to comply.
Max Will Save: 1d20 + 3 ⇒ (10) + 3 = 13
Round 2: (Bold may act)
Quang
BG2/Yellow (providing inspiration)
Max(providing inspiration), Esmerelda
BG1/Red (12 dmg), BG4/Green
Yelek (8 dmg), Terros, Ellie
BG3/Blue
Nou
Yelek Hssar
|
Yelek steps back near the rapier wielding newcomer and slashes down with all of his considerable might!
Attack roll: 1d20 + 7 ⇒ (9) + 7 = 16 -> Damage roll: 2d6 + 8 ⇒ (5, 4) + 8 = 17
| GM Fuzzfoot |
Yelek crushes the storyteller, who then no longer provides their side with inspiration!
Terros and Ellie are up!
Terros Deepdelve
|
Terros advances on the yellow-clad enemy to try to finish her off, and a dwarven waraxe of stone materializes in his hand.
However, the dwarf seems to have little control of his powers, and he swings wildly to her side.
Kinetic Blade, flank (bludgeoning, piercing, or slashing): 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 81d6 + 1 + 5 ⇒ (2) + 1 + 5 = 8
Ellie Doubledown
|
Crap, I'm up. Sorry!
Ellie (5-foot) steps back, mutters some obscenities and hucks a starknife at the gentleman in red, and rearms herself with a dagger.
Starknife, PBS, Inspired: 1d20 + 4 + 1 + 1 ⇒ (8) + 4 + 1 + 1 = 14
Starknife, PBS, Inspired: 1d4 + 1 + 1 + 1 ⇒ (4) + 1 + 1 + 1 = 7
| GM Fuzzfoot |
Terros and Ellie both try to beat down the Aspis agents, but miss their targets.
Blue runs out and along the docks.
Round 3: (Bold may act)
Nou, Quang
BG2/Yellow (providing inspiration)
Max(providing inspiration), Esmerelda
BG1/Red (12 dmg), BG4/Green
Yelek (8 dmg), Terros, Ellie[/b]
BG3/Blue
Nuo Fukui
|
"We don't want to open the door. Just... just leave!"
Standard Action
Nuo casts Cause Fear at man in Green clothes. DC 17 Will save. Failure means frightened for 1d4 ⇒ 3 rounds, then shaken for 1 round. Success means shaken for 1 round.
Move Action
She heads over to the other side to help the rest of the party.
Qiang Fukui
|
Qiang's action depends on if the guy makes the Cause Fear save. If he makes the save, Qiang will delay. Otherwise, Qiang will double move towards the majority of the party to help them.
Either way, you can go ahead with the next bad guy's turn. ;)
| GM Fuzzfoot |
Fort Save: 1d20 + 3 ⇒ (20) + 3 = 23
The acolyte resists the urge to run, but does appear slightly shaken.
| GM Fuzzfoot |
Yellow steps forward to get out of the flank, and stabs at Yelek.
Attack: 1d20 + 1 ⇒ (3) + 1 = 4
Round 3: (Bold may act)
Nou
BG2/Yellow (providing inspiration)
Quang, Max(providing inspiration), Esmerelda
BG1/Red (12 dmg), BG4/Green
Yelek (8 dmg), Terros, Ellie
BG3/Blue
Esmeralda Villasani
|
Esmeralda slyly smiles as she moves over a little in an attempt to maneuver the man in red back toward Yelek, as she goes to wrap the shaft of the glaive with her scarf in an attempt to remove it from his hands.
Move action, then disarm attempt. Since he's using a reach weapon, he doesn't get a AoO.
disarm(WF,DF,weapon,IC): 1d20 + 3 + 2 + 2 + 1 ⇒ (5) + 3 + 2 + 2 + 1 = 13
I doubt that'll do it, but if it does, Esmeralda picks it up.
| GM Fuzzfoot |
Unfortunately, that does not do it.
Red steps back and swings at Esmerelda, cutting her deeply.
Attack: 1d20 + 9 ⇒ (13) + 9 = 22
Damage: 2d4 + 4 ⇒ (2, 3) + 4 = 9
Green follows blue out the door and along the docks.
Round 3: (Bold may act)
Nou, Quang
BG2/Yellow (providing inspiration)
Max(providing inspiration), Esmerelda
BG1/Red (12 dmg), BG4/Green
Yelek (8 dmg), Terros, Ellie
BG3/Blue
Ellie Doubledown
|
Ellie (5-foot) steps in, and attempts a bit of 'Sczarni Needlepoint' on the for in red.
Dagger, Inspired: 1d20 + 1 + 1 ⇒ (5) + 1 + 1 = 7
Here's hoping Yelek gets the hint.
In on my phone and cannot move my token. Can someone place me adjacent southwest to the Red enemy?
Yelek Hssar
|
Yelek hisses at the newcomer and strikes back before stepping away from him
IU could have sworn Yelek killed him already, or there were 2 thugs providing inspiration to begin with?
Attack roll: 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16 -> Damage roll: 2d6 + 8 ⇒ (3, 3) + 8 = 14
Free action to activate destined strike, standard action to attack then 5 foot step back away from him
Terros Deepdelve
|
Terros again misses with his kinetic dwarven waraxe, this time badly, and then steps back to try to regain control of his erratic powers.
Kinetic Blade (bludgeoning, piercing, or slashing): 1d20 + 4 ⇒ (1) + 4 = 51d6 + 1 + 5 ⇒ (1) + 1 + 5 = 7
| GM Fuzzfoot |
Oh! My mistake - yellow should have been removed from the table. Given that, I am going to assume Yelek instead took his attack vs Red.
Blue continues around the docks.
Round 3: (Bold may act)
Nou, Quang, Max(providing inspiration), Esmerelda
BG1/Red (26 dmg), BG4/Green
Yelek (8 dmg), Terros, Ellie
BG3/Blue
Nuo Fukui
|
Move Action
Nuo walks up.
Second Move Action
She takes out her Wand of Cure Light Wounds.
Qiang Fukui
|
Move Action
Qiang moves up to Red to attack.
Standard Action
Slam time!
Slam Attack (Inspire Courage): 1d20 + 2 + 1 ⇒ (3) + 2 + 1 = 6
Slam Damage (Inspire Courage): 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5
Esmeralda Villasani
|
In spite of rather deep wound that she took, Esmeralda throws caution to the wind and advances on the red clad foe.
"Right, let's try that again."she whispers as she tries to entangle and claim the glaive for herself.
Disarm attempt(WF,DF,Flank,Weapon,IC): 1d20 + 3 + 1 + 2 + 2 + 2 + 1 ⇒ (9) + 3 + 1 + 2 + 2 + 2 + 1 = 20
With a grin, Emseralda swiftly grabs the fallen glaive(Move action)and with a blatantly faked sweet tone, she half sings, "Your move. I advise running."
| GM Fuzzfoot |
That does, in fact, disarm him! He does not, however, run or surrender. Instead, he steps forward with a spiked gauntlet on his hand and punches at Esmerelda, bloodying her nose and dropping her to the ground..
Attack: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d4 + 3 ⇒ (1) + 3 = 4
Green continues to move.
Round 3: (Bold may act)
Nou, Quang, Max(providing inspiration), Esmerelda (13 dmg, unconsious, bleeding)
BG1/Red (26 dmg), BG4/Green
Yelek (8 dmg), Terros, Ellie
BG3/Blue
Nice move, though!
Terros Deepdelve
|
Though Terros has struggled with accuracy, when he strikes, he strikes hard.
Moving behind the red thug, he swings the stone waraxe he has called to his hand, striking him squarely in the back.
Kinetic Blade (flank): 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 251d6 + 1 + 5 ⇒ (6) + 1 + 5 = 12
Yelek Hssar
|
Even more enraged by seeing Esmeralda fall to the enemy Yelek closes the distance and once more viciously stabs at the man in red...
Attack roll: 1d20 + 7 ⇒ (18) + 7 = 25 -> Damage roll: 2d6 + 8 ⇒ (2, 2) + 8 = 12
Ellie Doubledown
|
Dagger, Inspired,Flank: 1d20 + 1 + 1 + 2 ⇒ (19) + 1 + 1 + 2 = 23
Confirm: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d4 + 1 + 1 ⇒ (2) + 1 + 1 = 4, possibly plus: 1d4 + 2 ⇒ (3) + 2 = 5
Undaunted, Ellie keeps stabbing.
| GM Fuzzfoot |
Red goes down in a blaze of glory, pouring blood from multiple wounds, any one of which would have killed him.
By the time the others turn the corner and see this display, they turn tail and run at top speed.
Combat over. Congratulations!
Ellie Doubledown
|
"Let's get this place cleaned up. Toss the dead one off the dock?" Ellie suggests. "Which leaves this drug- pusher," she adds, kicking the unconscious bard for dramatic effect.
Nuo Fukui
|
"I think so. We... we shouldn't just leave him here, should we?"
Esmeralda Villasani
|
*coughcough*
Stabilize: 1d20 + 2 - 3 ⇒ (17) + 2 - 3 = 16
Yelek Hssar
|
"Sssomeone help Esssmeralda pleasse" hisses Yelek while pointing at the corpse with his blade
"Leave him there. The othersss could ussse sssome motivation not to try anything of thisss kind again"
| GM Fuzzfoot |
Sorry - the holidays took over my time the past week!
With the defeat of the Aspis agents, the warehouse is safe, and Delroya is able to enact the final stages of her plan. You impress Delroya iby handling the agents without causing excessive damage to the warehouse.
Delroya bribed the town guards to stay away from the warehouse days ago, so the operation goes smoothly after this. Delroya and her contacts arrive to move the goods from the warehouse, and she sends some items to the Pathfinder Society in thanks for their assistance.
Ambrus Valsin personally thanks you for their successful mission, stating that they dealt a major blow to the Aspis Consortium’s operations on the Isle of Kortos, and prevented a great deal of suffering from spreading across the Inner Sea region. Since you did not use Lord Avid’s writ, he speaks highly of your discretion among the nobility of the Isle of Kortos!
Your efforts have impressed Delroya enough that she does agree to join the Pathfinders on a more permanent basis. She attends your meeting with the venture-captain, and Valsin commends you for representing the best qualities of Pathfinders. Delroya herself remains quiet during the meeting, but her demeanor has softened a great deal since the ordeal in Diobel, and it is clear that she feels at home among the Pathfinders.
Congratulations! You have succeeded, earned 2 prestige and a few boons. I will try to get chronicles out today or tomorrow at latest.