Clebsch GM Wrath of the Righteous Adventure Path

Game Master Clebsch73

The Sword of Valor relic reclaimed and the demonic forces on the defensive, Queen Galfrey orders six heroes of Drezen to explore the Worldwound near the citadel for pockets of resistance and information on what the demons may be planning.

Party Loot

Drezen Citadel Entrance | Aron's Map of Drezen Fortress


1,451 to 1,500 of 3,083 << first < prev | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | next > last >>

Pal 10 [HP: 146/146] | AC (29)27| T 13 | FF 24 | CMD 28 | Fort+17,Ref+13,Will+14 |Init: +6 | Per -1 | Smite Evil 3/3, LOH 7/7 Immune to Fear and Charm affects | Immune to Disease | Allies within 10' get +4 on saves v. FearandCharm |MythicTier 4

Let's do it!


The rules look pretty solid at first read. I haven't used chase rules before; when I've run them it has been on a tabletop map. If you get a chance, could you put the rules in a spoiler under the Campaign Info tab for reference as we go?


Map of the Marchlands | Wintersun Hall

Will do. I've done a few chases in Pathfinder Society games, and they get you from point A to point B (chase succeeds or fails) with some very general narration based on a few skill rolls. I don't think the GMs were sticking solidly to the rules as presented in Game Mastery Guide.

Looking at the comments in some of the Paizo discussion board threads, some people have had good experiences in PFS games while others were very dissatisfied.

If you care to see how one chase went in a PFS scenario, check the posts following this one. This does, of course, contain spoilers. It is part of the Pathfinder Society Scenario #6–14: Scions of the Sky Key, Part 2: Kaava Quarry (PFRPG) PDF if you're interested. The image on the cover kind of gives away the point of this chase. It involves a T-Rex chasing after the PCs who are making off with some of its eggs.

Re-reading both that chase and the chase rules, I believe that GM made an important change to those rules, allowing the whole party to advance so long as one obstacle was overcome. One PC could aid another. From a statistics point of view, this makes the odds much better. In the RAW, each character rolls independently of the others and advances or doesn't advance based on the results.


Male Current Effects: Bloodrage; Fast Healing 1; Phantom Blood; Align Weapon:Good (Claws) BR5/DD4 | HP 128/128| Rage 14/20 |AC 29|FF 22|T 16|Resistances: Cold 10, Fire 5, Electricity 5 | Fort +12 | Ref +5| Will +6 | CMD 25| Init +9 | Perc +15 | Spells: 1-0/2;2-2/2|Mythic Power:5/7

I've played through a chase before in society play. I think it'll be fun :)


Pal 10 [HP: 146/146] | AC (29)27| T 13 | FF 24 | CMD 28 | Fort+17,Ref+13,Will+14 |Init: +6 | Per -1 | Smite Evil 3/3, LOH 7/7 Immune to Fear and Charm affects | Immune to Disease | Allies within 10' get +4 on saves v. FearandCharm |MythicTier 4

I'm ready to Chase away!

Also, just a note, I love Tauni's suite of prepared spells. Those are some of my favorite spells in the game that you've got prepared. If I'm not playing a blaster type, I generally have about 85% of the same spells mem'd when I run a wizard type.

Silver Crusade

Anarya wrote:
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight

I'm about to level up Anarya and make a post.

In PFS, many of the chases specifically use custom chase-rules. I don't think I've seen even one which is precisely the same mechanics as in the rules.

HP: 1d8 ⇒ 5
HP: 1d8 ⇒ 2

Silver Crusade

Anarya wrote:
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight

Gaining:
+1 Dexterity
+9 HP
+1 Will Save
+1 BAB
+1 Rank in Diplomacy
+1 Rank in Perception
+1 Rank in Knowledge (Religion)
+1 Rank in Knowledge (Planes)

Learned:
confess
sound burst

Decided to go with sound burst since it's a close second to the amazing burst of radiance - which I'm going to still get, but Avelina already has for now. As a purifier my spell selection is insanely limited, so I had to choose very, very carefully. I don't even automatically learn cure moderate wounds.


Goblin Jester of Ustalav, Franti the Fool | HP 31/31 | 0 Nonlethal | AC 18| 8 Smiles | Gear/Rolls | Theme Song (Battle) | 1/3 Terendelev Scale (Alter Self) | Party Loot

Should have a post up later tonight!


3 people marked this as a favorite.
Goblin Jester of Ustalav, Franti the Fool | HP 31/31 | 0 Nonlethal | AC 18| 8 Smiles | Gear/Rolls | Theme Song (Battle) | 1/3 Terendelev Scale (Alter Self) | Party Loot

Wrath of the Righteous - On Ice!


Map of the Marchlands | Wintersun Hall

I hope everyone who is celebrating Thanksgiving has a happy day. Probably best not to talk about politics if you are at a big family gathering. I'm just spending the day cooking and enjoy time with my wife and our two cats. I'll post the initial situation, initiative, etc. for the upcoming melee, but I don't expect anyone will be posting right away.


Pal 10 [HP: 146/146] | AC (29)27| T 13 | FF 24 | CMD 28 | Fort+17,Ref+13,Will+14 |Init: +6 | Per -1 | Smite Evil 3/3, LOH 7/7 Immune to Fear and Charm affects | Immune to Disease | Allies within 10' get +4 on saves v. FearandCharm |MythicTier 4

Happy Thanksgiving to everyone! I hope everyone has a nice few days and eats way too much food.


Male Current Effects: Bloodrage; Fast Healing 1; Phantom Blood; Align Weapon:Good (Claws) BR5/DD4 | HP 128/128| Rage 14/20 |AC 29|FF 22|T 16|Resistances: Cold 10, Fire 5, Electricity 5 | Fort +12 | Ref +5| Will +6 | CMD 25| Init +9 | Perc +15 | Spells: 1-0/2;2-2/2|Mythic Power:5/7

Made a nice thanksgiving dinner for 2 and dealing with the food coma now :)


Map of the Marchlands | Wintersun Hall

The following are requests for changing a character's profile to include certain information in a certain format. Please make the change as you get time. Thanks.

The first requests all are about how skills are listed. My preferred format is like a standard stat block, with a modification to indicate that the armor check penalty (ACP) is included and what that ACP is.
Example: Skills Acrobatics +9*, Climb +5*, Disable Device +7*, Intimidate +6, Knowledge(Local) +4, Linguistics +4, Perception +4, Profession(Sailor) +4, Sense Motive +5, Stealth +7*, Swim +5* (* Includes -1 ACP)

If your character doesn't wear armor, no need to mention ACP.

Tauni's skills are the way I want them, so she doesn't need to make any changes.

Anarya: please just rearrange them into alphabetical order. Although none of the skills are affected by the ACP, please list it in parentheses so if I make a roll for the PC like climb or acrobatics, I know what to factor in.

Avelina, Ellena, and Karas: Skills are not in standard format, but it's clear enough that no change is needed, although if you have time, you might add the information in the format listed above and spoiler what you have if you like seeing it that way. I know that seems picky, but I've gotten so used to looking for a particular skill bonus in the standard format, that it is preferable to have the skills listed that way. Also, by adding the information on the ACP, it helps clarify that the ACP has been factored in.

Franti: please add the skill line where you currently have "Skills See GM Rolls. spoilered below."

Franti: in your list of dice formatted skills you have separate entries for acrobatics and tumbling. What is the difference?

Tauni: you currently have three different perception bonuses listed: + 10 in your header, +11 in your "senses" part of the profile, and +8 in your skills list. Let me know which is correct and make adjustments. I would include the bonus for alertness for when your familiar is close by, since Cobblepaw does not generally move away from you. If you like, you can list the abilities when Cobblepaw is beyond the normal distance where the bonus applies as a separate listing after your skills list.

Avelina: You have perception listed as -4 in your header and senses section of the profile, but -2 in your untrained skills default.

Everyone: make sure you have an entry near the bottom of your stats profile for gear. The standard format is to have two lines, gear (list magic items that affect rolls) and other gear (list armor, weapons, etc.). No need to list items with no weight and no practical use in melee, although you should probably have a complete list of items in your possession somewhere.

Below the entry for Gear, I would like everyone to provide the net worth (purchase price) of all items the character possesses (whether the items are carried with or stored at a residence). This will help me gauge if I need to give out more loot to keep players at the appropriate levels.

Thanks for your attention to these details. Once done, you won't have to mess with this again until next level, which ought to come sometime before the end of the 4th part of book 1. Do keep your gear listings up to date, particularly when new items are found and kept for use or new items are purchased.


Goblin Jester of Ustalav, Franti the Fool | HP 31/31 | 0 Nonlethal | AC 18| 8 Smiles | Gear/Rolls | Theme Song (Battle) | 1/3 Terendelev Scale (Alter Self) | Party Loot

I'm away from my computer for the duration of the week, so I might not be able to get a post up reliably. Feel free to bot me.

My bad on the tumbling, it should read "checks made to move through a threatened square or through an enemy’s space." It comes from my belt of tumbling, hence my mistyping there.

Will likely be able to correct everything on on Monday night.


Thank you for the clarifying post on Friday, GM. I couldn't change my post from my phone, but where you put down the spell made sense. I did indeed think that the downed inquisitor was still the demon when I looked at the map. Sorry, the holiday weekend was more all consuming than I had expected, in a good way.

Silver Crusade

AC 21 T 13(21vs incorp. touch) FF 18 | HP 40)/76l F +9 R +9 W +8 (+18 vs charm/compulsion), (+1 vs. spells/SLAs of outsiders with (evil) subtype) | Init +8 | Perc -1
Spells Per Day Remaining:
4-4/4 3-4/7 2-6/8 1-4/8
Spells Active:
False Life, Heroism, Mage Armor, Shield
Shield Scale:1/3

Having trouble sleeping tonight, so I added links to Archives of Nethys for all of my spells and fixed the error Clebsch mentioned.

Also, as her spell list is getting larger, I finally wrote down notes in one place of her names for all her spells. I will continue posting both anytime they come up; I just have difficulty myself remembering the exact wording of some of them sometimes.


1 person marked this as a favorite.
Map of the Marchlands | Wintersun Hall

I just leveled up a Pathfinder Society character to third level and made him a 2nd level cleric (of Erastil) and 1st level Druid. So now when he prepares spells, I have to consider a very long list of possibilities. It's made worse by the fact that I'm generally playing the character around a table and need a tablet with a Pathfinder archive to look up the spells. It's my least favorite thing about Pathfinder/d20.

So having links to the SRD in a PBP profile makes it a lot easier when it comes to casting spells. As moderator, I potentially have to look up every spell cast by any PC. So thanks for getting that done.

Silver Crusade

Anarya wrote:
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight

I know that struggle. I have a character who is a 1st level wizard, 1st level druid, 1st level inquisitor, 4th level mystic theurge (druid and wizard advancing). Her spell list, just of her daily prepared spells, is pages long.


Goblin Jester of Ustalav, Franti the Fool | HP 31/31 | 0 Nonlethal | AC 18| 8 Smiles | Gear/Rolls | Theme Song (Battle) | 1/3 Terendelev Scale (Alter Self) | Party Loot

Before I act:

Charge wrote:
You must have a clear path toward the opponent, and nothing can hinder your movement (such as difficult terrain or obstacles).

Would grease be considered to hinder my movement? It doesn't impede movement a a la obstacles or difficult terrain, though it does present the chance of failure. I'd be inclined as a GM to say I couldn't but I want to run it by you before I act.


Goblin Jester of Ustalav, Franti the Fool | HP 31/31 | 0 Nonlethal | AC 18| 8 Smiles | Gear/Rolls | Theme Song (Battle) | 1/3 Terendelev Scale (Alter Self) | Party Loot
Franti the Fool wrote:

Before I act:

Charge wrote:
You must have a clear path toward the opponent, and nothing can hinder your movement (such as difficult terrain or obstacles).
Would grease be considered to hinder my movement? It doesn't impede movement a a la obstacles or difficult terrain, though it does present the chance of failure. I'd be inclined as a GM to say I couldn't but I want to run it by you before I act.

I am trying to charge, if that wasn't clear.


Map of the Marchlands | Wintersun Hall

The spell states: A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check. Failure means it can't move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details).

I'd say that if you're moving at half normal speed, you can't charge.

Looking at the map, I'm not sure I see a way to charge in any case, as you need at least ten feet of straight movement through normal terrain. You could try to get around the ice/grease or jump over it and maybe charge from the SW but I'm not sure it's worth the trouble.

Edit: the spell does not say what happens if one tries to move at greater than half speed, but I'd say it results in an automatic fall in the first square entered.

I'd allow someone who can get a running start (10') to slide across the ice at full speed with an acrobatics check (DC 15) but that would have to reach the far side of the slick area before ending movement, since one would not be able to stop. But unless the slick area is abnormally large, it would be easier to just jump over the area (acrobatics DC = distance jumped). If the acrobatics check failed, the result would be to fall and slide to the far side of the slick and stop in the first square beyond in the prone position.


Goblin Jester of Ustalav, Franti the Fool | HP 31/31 | 0 Nonlethal | AC 18| 8 Smiles | Gear/Rolls | Theme Song (Battle) | 1/3 Terendelev Scale (Alter Self) | Party Loot

Updated character sheet. Took a bit of tinkering in my master excel sheet, but I got it how you like it!

ChangeLog:
Trained skills added in the way requested.
Franti's Trained Skills wrote:
Acrobatics+12, Appraise+5, Bluff+8, Climb+4, Craft(Alchemy)+6, Craft(Props)+6, Diplomacy+6, Disable Device+16, Disguise+7, Escape Artist+9, Intimidate+6, Knowledge (dungeoneering)+6, Knowledge (geography)+2, Knowledge (history)+2, Knowledge (local)+6, Knowledge (planes)+2, Knowledge (religion)+2, Linguistics+6, Perception+6, Perform(Comedy)+8, Sense Motive+4, Sleight of Hand+16, Stealth+16, Use Magic Device+7

Silver Crusade

Anarya wrote:
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight

There is a new feat coming out that lets you increase your effective spellcasting level when taking levels in a prestige class. That basically settles it - Anarya is almost definitely going to become a Holy Vindicator at some point in her development now.

I kinda wish I'd given her a higher strength score. I guess I can compensate for that in some ways with Mythic but she's never gonna be a great melee combatant with her current array. But at least this way she can retain all her spellcasting power and still gain the awesome abilities from that PrC.

There is also a "Heiritor Knight" PrC (full BAB, martial based, uses longswords) which Ellena would probably really like - it grants powers based on each of the Eleven Acts of Iomedae. And at 7th level... you literally change appearance so that you look more like Iomedae (still recognizable as your old self).

Silver Crusade

AC 21 T 13(21vs incorp. touch) FF 18 | HP 40)/76l F +9 R +9 W +8 (+18 vs charm/compulsion), (+1 vs. spells/SLAs of outsiders with (evil) subtype) | Init +8 | Perc -1
Spells Per Day Remaining:
4-4/4 3-4/7 2-6/8 1-4/8
Spells Active:
False Life, Heroism, Mage Armor, Shield
Shield Scale:1/3

Holy crap. Avelina would have a heart attack from bliss at that last effect....


2 people marked this as a favorite.
Pal 10 [HP: 146/146] | AC (29)27| T 13 | FF 24 | CMD 28 | Fort+17,Ref+13,Will+14 |Init: +6 | Per -1 | Smite Evil 3/3, LOH 7/7 Immune to Fear and Charm affects | Immune to Disease | Allies within 10' get +4 on saves v. FearandCharm |MythicTier 4

OMG, my copy is in the mail! I can't wait to see that book!

That would be perfect for me in this game..."Hey Avelina, check this out!". (Cue visage of Iomedae)

And I love dragon disciples, so that feat you mentioned would make me love DD even more!


Map of the Marchlands | Wintersun Hall
Anarya wrote:
There is a new feat coming out that lets you increase your effective spellcasting level when taking levels in a prestige class. That basically settles it - Anarya is almost definitely going to become a Holy Vindicator at some point in her development now.

The Holy Vindicator prestige class lets you advance 1 spell caster level each level except the 1st level. What is the relevance of the feat you mentioned (or did you mean prestige class when you said feat). If you meant feat, what is the name of it?

Anarya wrote:
I kinda wish I'd given her a higher strength score. I guess I can compensate for that in some ways with Mythic but she's never gonna be a great melee combatant with her current array. But at least this way she can retain all her spellcasting power and still gain the awesome abilities from that PrC.

Every other mythic level, you add 1 to 1 attribute, so that plus a magic item to boost strength and Anarya could be relatively effective as a fighter down the road; at least she could get her strength up to 18. Since her Charisma is already 20, she might not need to boost it as much.

Anarya wrote:
There is also a "Heiritor Knight" PrC (full BAB, martial based, uses longswords) which Ellena would probably really like - it grants powers based on each of the Eleven Acts of Iomedae. And at 7th level... you literally change appearance so that you look more like Iomedae (still recognizable as your old self).

What book is this in? I can't find it in the SRD or Internet searches.


Pal 10 [HP: 146/146] | AC (29)27| T 13 | FF 24 | CMD 28 | Fort+17,Ref+13,Will+14 |Init: +6 | Per -1 | Smite Evil 3/3, LOH 7/7 Immune to Fear and Charm affects | Immune to Disease | Allies within 10' get +4 on saves v. FearandCharm |MythicTier 4

Pretty sure it's the new companion line that released his month. Can't remember the name of it.


Map of the Marchlands | Wintersun Hall

Would it be this? Pathfinder Player Companion: Paths of the Righteous

I have most of the religion books, so I'll be getting this when I can. Looks like some good stuff of WOTR or any cleric.


Male Current Effects: Bloodrage; Fast Healing 1; Phantom Blood; Align Weapon:Good (Claws) BR5/DD4 | HP 128/128| Rage 14/20 |AC 29|FF 22|T 16|Resistances: Cold 10, Fire 5, Electricity 5 | Fort +12 | Ref +5| Will +6 | CMD 25| Init +9 | Perc +15 | Spells: 1-0/2;2-2/2|Mythic Power:5/7

Well that helps Karas lol


Pal 10 [HP: 146/146] | AC (29)27| T 13 | FF 24 | CMD 28 | Fort+17,Ref+13,Will+14 |Init: +6 | Per -1 | Smite Evil 3/3, LOH 7/7 Immune to Fear and Charm affects | Immune to Disease | Allies within 10' get +4 on saves v. FearandCharm |MythicTier 4

That's the one, DM!

Silver Crusade

Anarya wrote:
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoF
Fort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
Spell Effects:
shield of faith, barkskin, heroism, magic circle, veil of heaven, corruption resistance, suppress charms and compulsions, moment of greatness, daylight
Clebsch GM wrote:
The Holy Vindicator prestige class lets you advance 1 spell caster level each level except the 1st level. What is the relevance of the feat you mentioned (or did you mean prestige class when you said feat). If you meant feat, what is the name of it?

Prestigious Spellcaster. It basically gives you back that one level of casting you're missing. (Holy Vindicator actually skips levels 1, 5, and 9, so if I took the feat 3 times, I could get all 3 of those levels of spellcasting back.)


Map of the Marchlands | Wintersun Hall

It's been over a week since there has been a post from Franti or Avelina. I assume both players are experiencing a busy time, which is okay, but please check in and let us know your status. I'll 'bot you if you want. The Strange Aeons thread is also kind of slow. Real life always comes first, of course, so just keep us posted how you're doing.


I second that. I hope you both are okay.


Male Current Effects: Bloodrage; Fast Healing 1; Phantom Blood; Align Weapon:Good (Claws) BR5/DD4 | HP 128/128| Rage 14/20 |AC 29|FF 22|T 16|Resistances: Cold 10, Fire 5, Electricity 5 | Fort +12 | Ref +5| Will +6 | CMD 25| Init +9 | Perc +15 | Spells: 1-0/2;2-2/2|Mythic Power:5/7

Thirded, hope everything is ok.

Silver Crusade

AC 21 T 13(21vs incorp. touch) FF 18 | HP 40)/76l F +9 R +9 W +8 (+18 vs charm/compulsion), (+1 vs. spells/SLAs of outsiders with (evil) subtype) | Init +8 | Perc -1
Spells Per Day Remaining:
4-4/4 3-4/7 2-6/8 1-4/8
Spells Active:
False Life, Heroism, Mage Armor, Shield
Shield Scale:1/3

Oh, sorry! I thought we were going in order.

I'm so sorry for being slow! I have grad school applications due soon, and my girlfriend is moving in in a few weeks, so I've been distracted.


Map of the Marchlands | Wintersun Hall

I gave a general call for posts on Tuesday and then another on Thursday. Sorry if you misunderstood.

I'm trying to indicate at the end of my posts who can post. If I don't insist on initiative order, then post as you are able. If you want to wait until someone else acts to see the results of their actions, then wait until you have the information you desire before posting.

I'm trying to allow at least 24 hours before I 'bot anyone. If you know you're going to unable to post for a stretch, try to let us know in the discussion thread.

I haven't seen a post from Franti in any of the games he GMs nor in this game since the end of last week. I assume he may be preparing for finals. If he doesn't post for Franti in this melee by this evening, I'll 'bot him.

Silver Crusade

AC 21 T 13(21vs incorp. touch) FF 18 | HP 40)/76l F +9 R +9 W +8 (+18 vs charm/compulsion), (+1 vs. spells/SLAs of outsiders with (evil) subtype) | Init +8 | Perc -1
Spells Per Day Remaining:
4-4/4 3-4/7 2-6/8 1-4/8
Spells Active:
False Life, Heroism, Mage Armor, Shield
Shield Scale:1/3

Yeah, it was my bad. I'm sorry :(

Thank you for your patience!

Silver Crusade

AC 21 T 13(21vs incorp. touch) FF 18 | HP 40)/76l F +9 R +9 W +8 (+18 vs charm/compulsion), (+1 vs. spells/SLAs of outsiders with (evil) subtype) | Init +8 | Perc -1
Spells Per Day Remaining:
4-4/4 3-4/7 2-6/8 1-4/8
Spells Active:
False Life, Heroism, Mage Armor, Shield
Shield Scale:1/3

Just FYI GM, by RAW paladins with aura of courage are immune to demoralize, as it is considered a fear effect.

Here's the FAQ that says intimidate is a fear effect


Goblin Jester of Ustalav, Franti the Fool | HP 31/31 | 0 Nonlethal | AC 18| 8 Smiles | Gear/Rolls | Theme Song (Battle) | 1/3 Terendelev Scale (Alter Self) | Party Loot

Hopefully I am done with finals until I eventually try to snag my masters ;) family complications, though we survived.

First and foremost, I am very sorry to all of you, incredibly so to you, Clebcsh, that I left unannounced, and didn't provide an update of any sort. I won't let it happen again, not without notice. I couldn't ask for better people to play with, you all don't deserve that.

Things have mostly returned to normal, I think I'm at the place where I can play games again, and hopefully will get a post up by tomorrow night.

Really sorry, GM, that I went so long without saying anything.


Map of the Marchlands | Wintersun Hall

Avelina: Thanks for that info. I'll retcon the situation.

Franti: No problem. Glad your back.


Pal 10 [HP: 146/146] | AC (29)27| T 13 | FF 24 | CMD 28 | Fort+17,Ref+13,Will+14 |Init: +6 | Per -1 | Smite Evil 3/3, LOH 7/7 Immune to Fear and Charm affects | Immune to Disease | Allies within 10' get +4 on saves v. FearandCharm |MythicTier 4

Glad you two are okay!


Male Current Effects: Bloodrage; Fast Healing 1; Phantom Blood; Align Weapon:Good (Claws) BR5/DD4 | HP 128/128| Rage 14/20 |AC 29|FF 22|T 16|Resistances: Cold 10, Fire 5, Electricity 5 | Fort +12 | Ref +5| Will +6 | CMD 25| Init +9 | Perc +15 | Spells: 1-0/2;2-2/2|Mythic Power:5/7

Glad you're ok!


Map of the Marchlands | Wintersun Hall

Post coming this afternoon.

Silver Crusade

3 people marked this as a favorite.
AC 21 T 13(21vs incorp. touch) FF 18 | HP 40)/76l F +9 R +9 W +8 (+18 vs charm/compulsion), (+1 vs. spells/SLAs of outsiders with (evil) subtype) | Init +8 | Perc -1
Spells Per Day Remaining:
4-4/4 3-4/7 2-6/8 1-4/8
Spells Active:
False Life, Heroism, Mage Armor, Shield
Shield Scale:1/3

I'll have a post up in a bit. Just finished my first grad school app lst night and I slept in like crazy


Map of the Marchlands | Wintersun Hall

Good luck. Post when you can. I went through that more than half a lifetime ago. It's a major life pivot point.


Pal 10 [HP: 146/146] | AC (29)27| T 13 | FF 24 | CMD 28 | Fort+17,Ref+13,Will+14 |Init: +6 | Per -1 | Smite Evil 3/3, LOH 7/7 Immune to Fear and Charm affects | Immune to Disease | Allies within 10' get +4 on saves v. FearandCharm |MythicTier 4

Good luck on your application!


Map of the Marchlands | Wintersun Hall

@Karas: Just trying to get familiar with current level up abilities. Karas has cold resistance 5 from his racial features and now from his bloodline power. Do you know if those stack? If you don't know, I'll see if I can see if anyone has raised this question on the discussion boards.


Map of the Marchlands | Wintersun Hall

@Avelina: I don't see your Imperious bloodline power that gives you the bonus on intimidate checks in your profile. As you get a chance please add that, or if it's there, let me know where. Thanks.


Map of the Marchlands | Wintersun Hall

@Franti: I'm reviewing Franti's bonuses to hit and am not able to recreate the listed bonus of +10 for his single sap attack.

I get +2 (BAB) +5 (Dex mod) +1 (MWK) +1 (Weapon focus) = +9

What am I forgetting? This is important for the double attack he just made on the dragon (round 4), since his first attack only just hits with the bonus used in the post. But if my calculation is correct, he should be at +7/+6 for making a two weapon attack with a MWK sap in his main hand and normal sap in the off-hand.

Also note that the dragon has blind-fight, which eliminates any bonuses he would get for being effectively invisible and there is no flanking at present. His damage will be just normal damage, no sneak attack bonus. Franti wouldn't have known that, so he's learning it this round. Just letting you know the reason that the sneak attack damage and bonus will deducted when I post the results.

Once I get clarification on this, I'll complete the post for the PCs round 4 actions and post for Piotr and the dragon. If anyone else sees what I'm missing, feel free to post, in case Franti's player is AFK for a while.


Map of the Marchlands | Wintersun Hall

@Ellena: Just for the record, I'm looking at the bonuses and penalties listed for your previous posted attack. I think you've shorted yourself on the attack bonus and gave yourself extra damage.

My preference when setting up an attack roll would be to start with the normal attack/damage die/dice and bonus, then list anything that modifies that.

For example, Ellena's normal attack with Radiance is +10 (1d8+5). Power attack gives her a -2 to the attack and +4 to the damage. Smite gives her +2 to the attack and +4 to damage.

I would post the attack as Radiance, power attack, smite evil: 1d20 + 10 - 2 + 2 ⇒ (11) + 10 - 2 + 2 = 21
You posted +9 +2 -2, which is 1 less than it should be, by my reckoning. This may be leftover from your previous level, for which the power attack was -1.

Likewise the damage: Damage, power attack, smite evil: 1d8 + 5 + 4 + 4 ⇒ (7) + 5 + 4 + 4 = 20
You posted 1d8 + 4 + 8 + 4, which is 3 higher bonus than it should be, by my reckoning.

@everyone: as we go up in level, these things will get more complicated and I think it will help if everyone tries to make their bonuses and penalties clear in the dice roll set-up. Otherwise, if I want to double check, I've got to piece it together, which takes extra time. It's already taking me over an hour to work up a complicated melee post and so this helps me keep everything accurate and not too time consuming.

If I'm missing anything in the above analysis, let me know. It won't affect this particular result, since the d20 roll was a 2, but it should be accurate going forward. Thanks.

1,451 to 1,500 of 3,083 << first < prev | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Clebsch GM Wrath of the Righteous Adventure Path Discussion All Messageboards

Want to post a reply? Sign in.