Franti the Fool |
Moved Anarya, put light to the side for future grabbing.
Strategy-wise, I can open combat with something debilitating with a surprise round strike followed by a Full-Round attack. If I acted before the big guy, we could see up to 3d4+6d6+18 damage. With a protection from evil, my AC can be up to 20 now if he's truly a baddy.
Worst case scenario, I knock out a paladin.
Franti the Fool |
So, I delayed as I am not sure what to do to lead. I can attempt to get a FFAC sneak attack with my bow on the Demon, but might not kill it/hit it. I can burn a hero point for a second standard or to make the first one hit, if need be. As I see it, we can try to talk, risk the four librarians, or risk the hostage near who I assume is Chaleb.
This is looking like some Sophie's Choice event.
@DM, Is that the same character art I use for the "Man in the Mirror" in my game?
Clebsch GM |
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Could be. The view of Chaleb is what the AP provides for the character in this encounter. I changed out his heavy mace for a flaming longsword, as I made some changes to the character.
Anarya |
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoFFort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
I say go nova. KO someone now, before they get the chance to hurt someone. Anarya's trying her strongest spell to that effect.
Clebsch GM |
I don't want to 'bot Tauni at this critical juncture, so let's wait a bit for Tauni to post. I'll post the results of Anarya's and Avelina's spells after Tauni acts.
Ellena Lovain |
Has anyone sent her a PM? It's unusual for her to be away this long.
Karas Argentus |
We're just happy you're still here!
Avelina of House Galfrey |
Glad you are still here, Tauni! <3
Franti, the little outsidery thing is dazed for a round now, so the civilians are safe for few seconds at least, if that helps you decide what to do.
Clebsch GM |
The guy with the flaming sword (Chaleb) still has a hostage threatened. Time for something swashbucklery! :)
Franti the Fool |
Attacked the demon as even though it is stunned, our group doesn't do the best ranged damage, and I feared it might be alive when its second turn rolls around. If we get this out of the way, we can focus on Chaleb a little easier.
While Franti wouldn't know this, and while this is Out of Character meta-knowledge, the fact that the demon is a familiar means we have a wizard/sorcerer nearby.
Clebsch GM |
1 person marked this as a favorite. |
Could be, but there are ways non-sorcerers can get familiars. This is Pathfinder where there are always exceptions to every rule.
Avelina of House Galfrey |
The guy with the flaming sword (Chaleb) still has a hostage threatened. Time for something swashbucklery! :)
Oh damn, you're right D:
Franti the Fool |
3 people marked this as a favorite. |
Yeah, Chaleb is a pretty big threat right now, with that hostage he has us where he wants us. For that reason, I wouldn't suspect that he'd kill her. If we can talk him down and enter negotiations, I can take my invisibility potion. Possibly get a few attacks him, or trip him or something to get him away from her.
---
Hmm, could not be a wizard... Hmm... EVERYONE! THERE COULD BE A MAGICAL CHILD VIGILANTE HERE (Or Variant Multiclass, Druid, Rogue, et cetera) SO NO KILLING ANYONE!
Possible Evil Magical Girl/Vigilante names:
- Asmodiva, High Profile Devil Worshipping Magical Child.
- Rovagal, Vigilante Brute of Rovagug. Gets big and breaks things, enough said?
- Lady Skinsaw, Norborger-emulating thief/assassin. Social self builds a charitable reputation to better reach her targets.
- Super Slamashtu, wrestling persona of a Gnoll Vigilante. Never breaks kayfabe.
Avelina of House Galfrey |
2 people marked this as a favorite. |
Yeah, Chaleb is a pretty big threat right now, with that hostage he has us where he wants us. For that reason, I wouldn't suspect that he'd kill her. If we can talk him down and enter negotiations, I can take my invisibility potion. Possibly get a few attacks him, or trip him or something to get him away from her.
---
Hmm, could not be a wizard... Hmm... EVERYONE! THERE COULD BE A MAGICAL CHILD VIGILANTE HERE (Or Variant Multiclass, Druid, Rogue, et cetera) SO NO KILLING ANYONE!
Possible Evil Magical Girl/Vigilante names:
- Asmodiva, High Profile Devil Worshipping Magical Child.
- Rovagal, Vigilante Brute of Rovagug. Gets big and breaks things, enough said?
- Lady Skinsaw, Norborger-emulating thief/assassin. Social self builds a charitable reputation to better reach her targets.
- Super Slamashtu, wrestling persona of a Gnoll Vigilante. Never breaks kayfabe.
Absolutely glorious. I shared these on my facebook (while crediting you of course).
Ellena Lovain |
1 person marked this as a favorite. |
Those are all gold, but I think Asmodiva is the clear winner there! That's inspired!
Franti the Fool |
1 person marked this as a favorite. |
I have a very good visual image of this environment and the action taking place, despite it all being crammed into around six seconds and maintained by a dozen characters. Think it was from those quick, one/two line descriptions for what everyone did in the last post. Good job CLeb, getting moments like these across isn't easy.
Small note, familiar should be dazed, not stunned. If Ear-Piercing Scream stunned, Princess and I would be great friends from those sneak attacks I'd be getting. I also have that Protection from evil from Anarya, which I will mark in my active effects now.
Asmodiva is just an an evil Avelina, now that I think of it. Their names are pretty similar too.
Avelina of House Galfrey |
2 people marked this as a favorite. |
Yes, dazed not stunned.
I MAY have briefly considered making an Asmodiva after you mentioned it, but I just came to the same conclusion ;)
Franti the Fool |
Question: How much does the Chandelier weigh? Five hundred pounds? One thousand? Maybe close to but not quite a ton? Really I am just wondering if it weighs more or less than, hmm, lets say exactly 1900 pounds?
If greater than 1900, then well, damn. If it is less though, there is a Levitation scale ready to save the day, right?
Clebsch GM |
It weighs less than 1900 lb. Based on a quick estimate of the volume of the wood and the density of oak, it weighs about 300 lb. Based on the guidelines for damage from falling objects, I'd put this at 3d6 for each person hit. The librarians are low level NPCs, so the might be killed by this falling on them, although not for certain and probably not taking them negative more than their constitution.
If you're interested in trying to lift the librarians while they are tied together, they have a combined weight of only about 650 lb. Interesting tactic.
Franti the Fool |
Oh, I meant just lifting the chandelier, preventing it from falling altogether when the rope is cut.
Anarya |
HP 136/136 ▪ AC 43 until struck, 44 vs fiends ▪ AC 36, Touch 16, Flat Footed 35, CMD 25 ▪ +3 to all ACs & CMD vs. fiends, +2 AC/Ref from BoFFort +15, Ref +14, Will +16 ▪ Mythic Power: (6/11) ▪ Spells (4/8|6/7|3/7|3/6) ▪ Channel - 7d6 (10/10) DC 28, Sacred Scourge - ½ of 7d6 plus daze (8/10) DC 27 ▪ Init +6, Percep +17, Sense Motive +9
So...
Sorry I haven't posted yet, but... I just got laid off again and I've been in a bit of a blur trying to figure out my next opportunity for a job - especially considering I'm not getting severance pay like I did last time.
I'll probably be able to continue posting just fine, but I figured I'd let you all know the situation.
Ellena Lovain |
That sucks Anarya. Hate to hear that...thoughts are with you.
Avelina of House Galfrey |
Oh no! I'm so sorry D:
Take as much time as you need!
Clebsch GM |
If you need to take a break from the game, please feel free to do so. I can keep Anarya in the mix as an NPC until you get back on your feet. I hope you find something soon.
Karas Argentus |
Sorry to hear about that Anarya. We understand if you need time!
Tauni "Rabbit" Desba |
My understanding is that the familiar does roll its own saving throw vs. effects like the channel energy (just as it would benefit from it). The saving throw benefit that the familiar gets is using its master's base saves in place of their own (if its better). In the best case, having Cobblepaw ride in the satchel provides cover; the familiar satchel provides total cover for the familiar. And while I (and my character) refer to her waterproof bag as 'her satchel', it is not the more expensive and heavier 'familiar satchel' item.
So after the channel, Cobblepaw is at 3/11 hit points.
Clebsch GM |
By the way, how many rounds does the glitterdust last? I would think it's 3 rounds since Tauni is 3rd level. That would make it go away at the start of Tauni's turn this round.
Tauni "Rabbit" Desba |
Regarding Glitterdust, this is the way I've seen it played the most often: the instant it goes off, those in the area are covered in glitter and have to save or be blinded. The glitter covering lasts for the duration of the spell (three rounds in Tauni's case) and the blindness lasts the same duration, though they get to re-save each round to end the blindness early. I've seen a couple of tables where they played it that the cloud of glitter persisted for the duration making anyone crossing into during the full duration had the glitter effect and had to save vs. blindness, but that seems a really fringe interpretation.
Avelina of House Galfrey |
Hey everyone!
I'm gonna be going out of town the afternoon of the 20th (Friday) and I probably won't be back with an opportunity to post until Sunday evening (the 22nd). I have never been to an event like this before, so I don't know how much opportunity I will have to post.
Sorry for the inconvenience!
Clebsch GM |
Have fun Avelina, and thanks for the heads-up. I suspect we won't get around to her next turn beyond the one you just posted in advance for her, so if anything comes up, I'll deal with it for her.
Tauni is up, but I would assume she will just complete her spell and probably move away to get Cobblepaw out of range of any more negative channeled energy. I'll do that for her if she hasn't posted by late afternoon (EDT). I'll be away for a bit after I post this.
Meanwhile, how would you (all) handle the imminent transmutation of Ellena from medium to large with two medium creatures next to her?
After reading a rules discussion on this, I'm inclined to assume Ellena will initially be squeezed into the square she's currently occupying and the square west of her. Here are the rules for squeezing and penalties associated with the squeezed condition:
In some cases, you may have to squeeze into or through an area that isn't as wide as the space you take up. You can squeeze through or into a space that is at least half as wide as your normal space. Each move into or through a narrow space counts as if it were 2 squares, and while squeezed in a narrow space, you take a –4 penalty on attack rolls and a –4 penalty to AC.
When a Large creature (which normally takes up 4 squares) squeezes into a space that's 1 square wide, the creature's miniature figure occupies 2 squares, centered on the line between the 2 squares. For a bigger creature, center the creature likewise in the area it squeezes into.
A creature can squeeze past a creature while moving but it can't end its movement in an occupied square.
Edit: If Tauni doesn't want to put Ellena in such a situation (-4 to hit and -4 to AC negates the advantages of being large until that situation ends), she can instead end the spell or enlarge someone else, although only Avelina can enlarge without squeezing.
Tauni "Rabbit" Desba |
Yeah, you don't have to select the target until the spell is completing, so I was going to switch to Karas. With Tauni not knowing how long the effect may last on Ellena, she wants to give the advantage to Karas in case he needs to try and immobilize her at some point. Is it safe to assume that Avelina would add a 5' step to her action to take the pressure off of Karas?
Avelina of House Galfrey |
Absolutely! 5-foot step it is.
Ellena Lovain |
Yeah, I wouldn't cast any beneficial magic on me either, for the time being.
Avelina of House Galfrey |
Oh wait. Karas is a tiefling. Enlarge person doesnt work on him :/
Franti the Fool |
Looks like you need to enlarge me to make me a medium sized goblin. Commence Operation BIG FOOL.
Clebsch GM |
I was wondering, if enlarge person had been cast on Franti while Alter Self had reduced him to small size, then if he returned to his normal form, would he enlarge to large size? I would think so.
Clebsch GM |
Tauni can enlarge herself and move, but she can't try to grapple the daemon this turn.
markofbane |
GM, please correct me if I am wrong, but I was basing Tauni taking a move action and a standard action on this.
It says "It comes into effect just before the beginning of your turn in the round after you began casting the spell. You then act normally after the spell is completed." The risk inherent in a one round casting time is, if you take damage prior to your following turn, you are forced to making another concentration roll or lose it.
I learned that the hard way here.
Clebsch GM |
Start/Complete Full-Round Action
The "start full-round action" standard action lets you start undertaking a full-round action, which you can complete in the following round by using another standard action. You can't use this action to start or complete a full attack, charge, run, or withdraw.
This is from a rules question in the discussion board that includes this detailed explanation.
So it works like this:
Round 1:
Move action to move or do whatever.
Standard action to begin casting the spell.
End your turn but you are still casting and could be interrupted.
Round 2:
Standard action to finish casting.
You still have your Move action to do whatever you want.
End your turn.
Since the "Start full-round action" rule specifically rules out full attacks, charge, run, or withdraw, that pretty much just leaves spells and coup de gras as the most likely reason this rule is in. As usual with Pathfinder rules, it would have been nice if in the section of spell casting rules on casting a spell with a full-round casting time they had mentioned this rule so players and GMs would know this without having to resort to message board questions.
Karas Argentus |
Shouldn't I be at 11 lethal? 17lethal -1 fast healing -5 Anarya's channel?
Tauni "Rabbit" Desba |
Ah, I understand. Thanks for the link; DM Blake did a great job explaining it. Again, I continue to learn more about the nooks and crannys of the rules in this game.
Would it be too late for me to use a Hero Point for an extra standard action for the grapple then? I'll completely understand if you don't want to go back at this point though.
Clebsch GM |
Karas: correct. I'll adjust in my next post.
Tauni: I'll allow it. Results in my next post. I too continue to learn. Prior to just a week or two ago, I assumed you could not cast a spell like Enlarge Person unless you could use the full round action (i.e. no movement before or after the casting). Being able to split the spell over two rounds makes sense.
One of my pet peeves of the turn based rules in Pathfinder is when the options open to a character depend on where his turn ends. Example is the charging rules, which could result in someone moving at full speed toward someone, running out of movement five feet away and therefore not being able to charge the target next turn (assuming it stays where it is) because in the new turn, he only has five feet of movement. The turn is an artificial construct that is not actually limiting options for things like movement. That's why I've house-ruled both the charging rules and the withdraw action to something that isn't so disjointed.
Speaking of house rules, I'm going to add some house rules about attacks of opportunity for certain weapons based attacks. No one is using any of the weapons that would be affected but I'll work on it so in case anyone chooses such weapons in the future, you know what you're dealing with. In a nutshell, I don't like the blanket rule that all ranged attacks provoke AOOs. I think most thrown weapons would not leave one open to AOOs the way firing a bow or gun would. I also don't think weapons like whips should provoke AOOs when used for combat maneuvers like disarm and trip. If an attack with a weapon for damage does not provoke, then a combat maneuver with the same weapon should not provoke either. I'm on the fence about whether to consider the ranged touch attacks of spells to provoke, but I'm leaning toward saying that they do not. The casting of the spell certainly still provokes, but the ranged touch is to my mind more like throwing a baseball than shooting a bow and arrow.
Tauni "Rabbit" Desba |
GM, I agree that the hero point would not give Tauni an extra prescience roll. The hero point allows for an extra standard action, and prescience is not part of her standard action, it is a free action at the start of her turn. Too bad; it was a risk to try and neutralize that critter and it just didn't pay off. This round, anyway.
Clebsch GM |
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Keep posting but the order does not matter as much. The cacodaemon might stick around to cause some trouble, but these creatures revel in destruction and now that its master is defeated, this one is likely to flee in search of other souls to eat. A concerted effort from everyone in this next round might take it out, however. Good job all.
Chaleb was a 7th level character. He had 5 levels of Anti-paladin of Rovagug and 2 levels of the Souleater prestige class, which is found in the Book of the Damned, vol. 3, The Four Horsemen. That makes this a CR 6 encounter. The cacodaemon was a familiar, so technically, it does not add to the CR, but it did make things more challenging.
He had a feat called Vital Stike, which adds 1d8 to the one attack each round, plus power attack, and smite good.
flaming longsword, power attack, smite good: 1d20 + 8 - 2 + 4 ⇒ (9) + 8 - 2 + 4 = 19
So that's a hit, barely.
Damage, flaming, vital strike, power attack, smite good: 1d8 + 3 + 1d6 + 1d8 + 4 + 5 ⇒ (6) + 3 + (6) + (4) + 4 + 5 = 28
So that would have taken Avelina to -11.
Chaleb, being evil and knowing he was about to die, would probably have used his second attack to make sure Avelina was dead, although I would not have had him do that.
Franti the Fool |
The important part of this encounter: Chaleb insisted that the beautiful die first, and took a stab at this cute li'l goblin before anyone else.
Avelina of House Galfrey |
Clearly, he was mad. Why else would he have such skewed ideas of beauty.
:P