
Cairenn Bell |

Cairenn Fort: 1d20 + 2 ⇒ (6) + 2 = 8
"Gnnh!" Cairenn yelps as the dead heads swarm over him. His beautiful plan goes out the window when faced by the harsh realities of combat.
Kn dungeoneering, dc 10: 1d20 + 6 ⇒ (5) + 6 = 11
Kn vs undead, dc 15: 1d20 + 10 ⇒ (10) + 10 = 20
Flailing wildly at the swarming skulls, Cairenn runs back from the stairs, trying to get free of their disgusting bites. He scrambles away, still clutching his flask of oil.
Move action to... move, as shown on map.
"Hwgnn-- use... liquids... on the heads... weapons won't hurt them well... holy water or, or fire..."

Urrnir Drahaenn |

Round 1
Knowledge (Religion): 1d20 + 4 ⇒ (17) + 4 = 21
The bizarre floating heads rise up from the cart and speed towards the group. Urrnir grimaces as they approach, lashing out at one that is unfortunate enough to fly within reach.
Attack of Opportunity: 1d20 + 6 ⇒ (12) + 6 = 18
AoO Damage: 1d6 + 6 + 1d4 ⇒ (2) + 6 + (4) = 12
Urrnir: AoO against Beheaded Swarm.
Having leveled a vicious blow that sent one of the heads flying Urrnir shifts her focus again to the encroaching horde. One of the half-elves had apparently lost the taste for combat and retreated a few steps, though the shrine maiden cared little. The undead scum were almost within her reach. For now though she moved further down the stairs and drew a bow from beneath her robes, letting loose an arrow at the lead creature.
Ranged Attack: 1d20 + 4 ⇒ (20) + 4 = 24
Critical Confirmation: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d8 + 2 ⇒ (7) + 2 = 9
Urrnir: Move Action to V27 and to draw Composite Longbow +2
Urrnir: Standard Action to attack Gravekeeper

Lilia Stinisen |

Round One Delayed Action
Assuming the others do move out of range of the swarm, Lilia tosses her flask of alchemist's Fire at the undead swarm. No matter if successful or not, Lilia will keep the empty vial for later use.
Ranged Touch Attack 1d20 + 3 ⇒ (20) + 3 = 23
Damage 1d6 ⇒ 3
If missed, random direction 1d8 ⇒ 1
If Lilia can crit, which I doubt she can...
Crit Ranged Touch Attack 1d20 + 3 ⇒ (5) + 3 = 8
Damage 1d6 ⇒ 5

DM Grimmy |
As the floating heads swarm on Uurnir, Cairenn and Lueck, the Temple Maiden strikes one, sending it careening into another with such force that both of them explode into a red mist. The entire apparition nearly scatters from the shock wave and ferocity of the attack, but whatever unholy force animates them holds sway, and they continue to bob at eye level, gnashing and chattering.
Cairenn succumbs to the nausea and staggers out of the swarm, retching, but Lueck and Uurnir keep their composure.
Where Cairenn stumbled back, Uurnir strides forward out of the swarm to the steps, drawing a bow. The gravekeeper is hunched low behind it's cart, but Uurnir's arrow somehow finds it's mark, lodging deep in the hideous creature's shoulder.

DM Grimmy |
Round 1:
Cairenn (move to stairs, prepare oil)
Lueck (double move to stairs)
Gravekeeper (dump heads, creep forward)
Lilia (ready to throw alc fire)
Ronen <<<<
Ares <<<<
Priscilla (hide)
Uurnir (descend stairs, shoot gravekeeper)
Round 2:
Cairenn (nauseated, move out of swarm)
Lueck <<<<
Ready for Lueck, Ares, Ronen

DM Grimmy |
Lilia's readied action should go off when Lueck moves out of the swarm, but I'm going to trigger it now since she has space to hit the swarm without harming Lueck.
Lilia, you forgot to apply a penalty for throwing further than the 10' range increment, but you still hit.
As Urrnir and Cairenn exit the swarm of floating heads, Lilia hurls her flask of fire into their midst, aiming carefully so that Lueck will not get burnt.
The heads ignite, and those not burnt disperse in every direction shrieking and soon fall to the ground, the undeath which animated them dispelled by the fire.
Splash weapons do an additional 50% damage against this creature. Just enough to kill it.

Ronen Carst |

Round 1
As the swarm of floating heads attack the others Ronen moves up closer to the staircase, but just as he does this a small object flies from Lilia and in a instance the skulls light up on fire. Taking note that the skulls will be of no danger to him he continues up the stairs waiting as the flames die down so he can get closer to Urrnir.
Full Round Action:Double move to P28 (45 ft). If I can move past the fire this round then I'll move up the stairs to S28. As part of my movement action draw temple sword.

Ronen Carst |

moved token up to S28 as he can move 30ft as a single move action

Ares Valorn |

Round 1
Ares moves forward while drawing his shield and short spear in his sprint to move alongside Uurnir on the steps. As he reaches his destination he thumps his spear on his shield and yells, "Stop sending your pets and fight us yourself fiend!!!"
Full movement to the position on the stairs next to Urnir.
Knowledge(religion}:1d20 + 6 ⇒ (5) + 6 = 11
Perception check:1d20 + 4 ⇒ (1) + 4 = 5

DMG |

Round 2
Gravekeeper
The gravekeeper snarls and grasps the shaft of Uurnir's arrow with it's clawed hand.
Crackkk
It snaps the arrow in half and discards it, leaving the arrow head lodged in it's shoulder. It's other grizzly hand reaches for an amulet hanging from it's neck and raises it, and tendrils of inky black shadow begin to materialize around itself and the other zombies.
The amulet seems to be generating an evil spell effect.
Then the clouds part and a ray of sunlight shines on the cemetery grounds. In an instant, the spell is dispelled.
The gravekeeper crouches behind his cart and rolls it slowly forward unperturbed.
Spell Failure: 1d100 ⇒ 48
Standard: Activate amulet
Move: Push cart
AC is currently 19 vs ranged attacks (cover from cart)
Zombies
The zombies lumber mindlessly towards the foot of the stairs
Move: Advance 30'

Urrnir Drahaenn |

Round 2
"Coward!" growls Urrnir as the gravekreeper continues to hunker down behind it's cart. She takes the last few steps to the base of the stairs and then knocks another arrow, aiming this time at one of the encroaching zombies.
Ranged Attack: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d8 + 2 ⇒ (3) + 2 = 5
Urrnir: Standard Action to attack red zombie
Urrnir: Move Action to move to Y27

Cairenn Bell |

Round 3
Spellcraft: 1d20 + 5 ⇒ (16) + 5 = 21
"That amulet," Cairenn coughs as he gets rid of the last of his skin-crawling feeling from the swarm of heads. "He is trying to bless and hasten his foul horde!"
Cairenn dashes back to near his original position at the top of the stairs, squinting down at the zombies.
"I said you need blades!" he shouts. "What are you all doing down there, they're going to swarm over you en masse!"
Grimly, Cairenn raises his voice further, his words ringing off the headstones and the mausoleums.
"Let the rot of the grave stay within it
"Let the light of the living be undiminished
"Let the rest of the weary be infinite
"Let this foul second birth be finished!"
Move: moved. Standard: start bardic performance. Everyone has +1 to hit, +1 to damage.

Lilia Stinisen |

Round Two
"If we make them come to us, up the steps, we can create a chokepoint and deal with them one or two at a time. Fighting down there will get you swarmed!"
Lilia moves due south 15' and if she can see the master zombie, she fires a magic Missile at it.
Damage 2d4 + 2 ⇒ (4, 1) + 2 = 7
Round summary: free action to talk. Move action to get a better view of the zombies. Standard action to cast Magic Missile, first 1st level casting of the day.

Ronen Carst |

Round 2
Ronen rushes on past Ares as the gravekeeper and his minions continue to inch closer to the stairs. Hearing Lilia's suggestion he stops right beside Urrnir. With his right hand he shifts his blade so that he is better prepared to strike at the undead while his left hand closes over the symbol of Muir.
"This is not the time for waiting. We must defeat this foe with the divine power of Muir! Whatever blasphemous power the gravekeeper wields have might be used against us in close quarters. Brother Valorn as the abominations draw upon us let us unleash the will of Muir."
Move action: Move to Y28
Ready action: Strike at the first two zombies if they get into range. (Combat Reflexes feat)]

Ares Valorn |

Round 2
Ares moves past his two new friends, "Don't worry, I won't steal all the glory." He chuckles to the two of them as he tosses his short spear at the closest zombie.
Spear throw:1d20 + 1 ⇒ (5) + 1 = 6
Damage:1d6 + 3 ⇒ (1) + 3 = 4

DM Grimmy |
Round 3
Gravekeeper
The grim undead monstrosity looks to the sky, and seeing the clouds momentarily blocking the sun, clutches it's amulet again. Tendrils of black whisky smoke materialize, swirl about the zombies, and get breathed in through rotted nostrils. The once slow and aimless creatures straighten up and surge forward with a new ferocity.
The gravekeeper itself breaks from it's cover behind the wagon cart and races to the edge of the cliff, scrambling up the face with terrifying agility.
Blessing of Fervor
Spell Failure: 1d100 ⇒ 92
Climb: 1d20 + 10 ⇒ (5) + 10 = 15 ok
Standard: Activate amulet
Move: Move to U21 (climb check as part of move)
Zombies
Move: Surround Ares (see map)
Status: +30' move speed (blessing of fervor)

Urrnir Drahaenn |

Oh boy, 'ere we go!
Round 3
Even despite their sudden burst of speed, the movement of the zombies were still jerky and lacking in any sort of control. As they all surround Ares and prepare to tear into the warrior, Urrnir's eyes narrow. Now would be her first true test in her new duty and she was determined not to fail.
Switching her bow to her off hand she throws a brutal elbow square into the creatures face, following it up with a swift knee to the abdomen. With the zombie on the ropes the maiden throws one last punch but is overeager, causing the blow to go wide. Urrnir's face flushes with shame at having missed such a feeble opponent.
First Attack: 1d20 + 7 ⇒ (17) + 7 = 24
Second Attack: 1d20 + 7 ⇒ (6) + 7 = 13
Third Attack: 1d20 + 7 ⇒ (4) + 7 = 11
First Attack Damage: 1d6 + 7 ⇒ (5) + 7 = 12
Second Attack Damage: 1d6 + 5 ⇒ (3) + 5 = 8
Full Round: Full-Attack Action against Yellow Zombie.

Ronen Carst |

Ronen anticipating the zombie bends his knees and cuts at the creature's midsection
Readied Action: 1d20 + 5 ⇒ (1) + 5 = 6
Temple Sword Dmg: 1d8 + 2 ⇒ (5) + 2 = 7
attack red zombie
Following through in one motion he quickly straightens his body and pivots his lead foot swinging the blade overhead as the zombie stumbles by this time targeting the creature's head.
AOO: 1d20 + 5 ⇒ (3) + 5 = 8
Temple Sword Dmg: 1d8 + 2 ⇒ (1) + 2 = 3
argh complete failure!!!

Ronen Carst |

Round 3
Not letting his emotions take control Ronen breathes in allowing the movements to come naturally. "Let she guide my blade. Let my body be her blade." In an instance he springs on the zombie again directing a flurry of strikes at the creature with his blade.
Flurry of Blows 1: 1d20 + 5 ⇒ (9) + 5 = 14
Flurry of Blows 2: 1d20 + 5 ⇒ (13) + 5 = 18
Flurry Dmg 1: 1d8 + 3 ⇒ (2) + 3 = 5 forgot about Cairenn's Performance last time
Flurry Dmg 2: 1d8 + 3 ⇒ (2) + 3 = 5
Full Rd Action: attacking red zombie again

Ares Valorn |

Round 3
Ares draws his sword and slashes at the wounded Zombie, "Filth be gone!"
Attacking the red one outlined Zombie that Ronen attacked.
Slash of faith!!!1d20 + 5 + 2 + 1 ⇒ (8) + 5 + 2 + 1 = 16
Damage:1d10 + 3 + 1 ⇒ (7) + 3 + 1 = 11

Lilia Stinisen |

Round 3
Lilia moves forward, waiting to blast the evil zombie master when it crested the cliff.
Move action--move to L27. Ready action to cast Magic Missile on the zombie master if it appears at the top of the cliff this round. If not, will delay action until it does. Possible damage 2d4 + 2 ⇒ (1, 1) + 2 = 4. Would be second 1st level spell casting of the day.

Ronen Carst |

Ronen's sword strikes leave this zombie teetering at the edge of collapse like the one facing Uurnir, but this one too remains on it's feet.
Your attacks do slashing damage right Ronen?
yup slashing dmg i can flurry with my temple blade

DM Grimmy |
Cool
Here's a mirror in case you need it.
You could roll stealth at -5 as part of a move to the edge of the cliff and attack the zombies at -4 to hit (shooting into melee), or the gravekeeper climbing the cliff. Crouching at the edge of the cliff would give you concealment you need to hide from them on the ground. Stealth check at -20 to stay unnoticed after you fire though.