City of Ashes (Inactive)

Game Master Grimmy

Round 4
Fire Mephit (steals the amulet)
Uurnir (scorpion style)
Magma Elementals (attack)
Lilia (magic missile)
Ronen <<<<
Ares <<<<
Priscilla <<<<

Battle Map

Campaign Map | Equipment Sheet | Campaign Journal


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Priss: You could also roll stealth at no penalty where you are, and ready a sling attack for when the gravekeeper gets to the top of the cliff.

Probably better because you won't get sneak attack damage from farther than 30'


Round 4

Lueck curses when the gravekeeper moves too close to the cliff for him to keep firing at it. Bow still ready (and leaving his longspear behind), he moves onto the staircase to get the gravekeeper back into his line of sight, sending arrows at it as rapidly as he can.

Longbow w/ Deadly Aim and Rapid Shot.
To hit 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23
Damage 1d8 + 2 + 1 ⇒ (5) + 2 + 1 = 8
To hit 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26
Damage 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7

Possible crit, confirm 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18, extra damage 2d8 + 4 + 2 ⇒ (5, 8) + 4 + 2 = 19


Lueck: Rapid shot only gives you an extra attack on a full-attack action, it's not compatible with movement. I'll take the first attack roll.

The gravekeeper loses it's grip with one hand as Lueck's arrow hits, but recovers it's hold and continues to scramble up the cliff face.


Female Halfling Rogue 2 |HP:24 |Percpt:+10(+11 traps) |Init:+9 |AC:15 Tch:15 Flf:10| F:+2 R:+6W:+3|CMD:13

Round 3

Priscilla double moves to get in a nice elevated position to hit the priest.


Round 4

Zombies

The zombies circling Ares fall into him with vigor, slamming and bashing.

Slam: 1d20 + 4 + 2 + 2 ⇒ (9) + 4 + 2 + 2 = 17 flanking, blessing of fervor
Damage: 1d6 + 4 ⇒ (1) + 4 = 5

Slam: 1d20 + 4 + 2 + 2 ⇒ (20) + 4 + 2 + 2 = 28 flanking, blessing of fervor
Confirm Crit: 1d20 + 4 + 2 + 2 ⇒ (10) + 4 + 2 + 2 = 18 flanking, blessing of fervor
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Crit Damage: 1d6 + 4 ⇒ (6) + 4 = 10

Slam: 1d20 + 4 + 2 + 2 ⇒ (5) + 4 + 2 + 2 = 13 flanking, blessing of fervor miss

Slam: 1d20 + 4 + 2 + 2 ⇒ (17) + 4 + 2 + 2 = 25 flanking, blessing of fervor
Damage: 1d6 + 4 ⇒ (3) + 4 = 7

Ares takes 30 points of damage


Round 4

Gravekeeper

The gravekeeper scuttles along the face of the cliff and and onto the stairs before Lueck, raking him with a diseased claw.

Claw: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
DC 15 Fort Save vs Blood Poisoning

Move: Climb to stairs
Standard: Attack Lueck

Climb: 1d20 + 10 ⇒ (7) + 10 = 17

Blessing of Fervor: +30' move speed


Round 4:
Lueck (move to stairs, shoot)
Gravekeeper (climb to stairs, attack Lueck)
Zombies (attack Ares)
Cairenn <<<<
Lilia <<<<
Ronen <<<<
Ares <<<<
Priscilla <<<<
Uurnir <<<<

Round 5:
Lueck <<<<

Everyone, go!


As the gravekeeper vaults onto the stairs before Lueck, he comes into Lilia's view. A pair of eldritch missiles streak by Lueck, searing the gravekeepers skin. The sickly smell of burnt rotten flesh wafts to Lueck's nostrils.

Gravekeeper is "bloodied" (half HP)


I know Cairenn still has an action in Round 3 so I'll be making my post under the assumption that yellow zombie and green zombie are alive at the start of Round 4


Right, everything still resolves in the order posted pretty much.

Cairenn already went in Round 3 here.


Round 5

Fort save vs. blood poison 1d20 + 7 ⇒ (3) + 7 = 10, looks like a fail... :P

Confronted by the undead monstrosity and seeing himself as the only thing between it and some of the more frail members of the group, Lueck bravely draws his dagger and attacks!

To hit 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 6
Damage 1d4 + 0 + 1 ⇒ (4) + 0 + 1 = 5

Update: 1 con damage, hit points 25.


Erp, I misunderstood how he got delayed. Whoopsie.

Round 4

All too late does Urrnir realize that her rush to brawl had put her companions in a compromising position. Before her very eyes Ares is virtually torn apart by the undead monstrosities, whether or not he still lives remains to be seen. Another wave of both fear and guild washes over her; The Goddess Freya had demanded of her maiden only one thing, and already Urrnir had failed in that duty. Unable to come up with any other reasonable course of action the woman simply continues to batter the abominations. The first receives a solid blow to the head, caving in its rotting skull. She quickly closes the gap between herself and the next zombie with two quick kicks, though in her haste to get close one of her attacks fails to connect yet again.

First Attack: 1d20 + 7 ⇒ (18) + 7 = 25
Second Attack: 1d20 + 7 ⇒ (19) + 7 = 26
Third Attack: 1d20 + 7 ⇒ (2) + 7 = 9
First Attack Damage: 1d6 + 7 ⇒ (3) + 7 = 10
Second Attack Damage: 1d6 + 5 ⇒ (1) + 5 = 6

Full Round: Full Attack. First Attack against Yellow Zombie, 5 foot step to Z28, Second and Third Attack against Blue Zombie.


Lueck:

Blood Poisoning:
A creature hit by a claw attack must succeed on a DC 15 Fortitude save or contract blood poisoning. This deals 1 point of Constitution damage to the victim per minute until the victim dies or the blood poisoning is healed. A neutralize poison or remove disease spell rids the victim of blood poisoning, as does a DC 15 Heal check.

Con Damage:
Damage to your Constitution score causes you to take penalties on your Fortitude saving throws. In addition, multiply your total Hit Dice by the Ability Damage penalty and subtract that amount from your current and total hit points. Lost hit points are restored when the damage to your Constitution is healed.


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Half-elf Bard 3 | HP 21/25 | AC 16/12/14 CMD14 | Per +7, Init +2 | F+2 R+5 W+4 (modifiers apply)
Resources:
Bardic Performance, 11/11 rounds remaining, 2/4 level 1 spells remaining

Sorry for the delay.

Cairenn, Round 4

"Lueck!" Cairenn shouts, briefly breaking his fantastic poetic chanting. He fumes-- he'd TOLD them not to get close to the claws, and what does Lueck do?

It's not that he's concerned or anything-- not like he's become fond of the other half-elf, who seems to tolerate him appreciate his genius more than most people...

"You nit, get back from it," Cairenn mutters, before remembering he has a poem to be reciting here.

"Bravely then did the half-elven heroes
"Stand at the top of the stair
"And bid the foul spawn of the grave
"To leave and to return there--"

Cairenn adds a few syllables in the language of the dead. Sickly blue light curls around his fingers, and he darts forward to stand by Lueck... however stupid it may be.

Standard: casting Chill Touch, hold the charge; move action to move up and deliver it via a touch to the gravedigger. Free action to maintain performance.

Attack roll vs Touch AC: 1d20 + 3 ⇒ (11) + 3 = 14

If that hits: Gravedigger must make a Will save (DC 15) or be panicked for 1d4 + 3 ⇒ (1) + 3 = 4 rounds.

Bardic performance, +1 to hit, +1 to damage, 2/11 rounds


The Professional | Female Human Unchained Rogue 8 | HP 51/51 | AC: 20/15/15 | Evasion | ImpUncDodge | Danger Sense +2 | F:+4 R:+12 W:+7 | CMB: +7 CMD 22 | Initiative +5| Perc.+15 | SM+13 | Lowlight Vision

Round Four

"If we focus on the leader, the regular zombies might fall away without him," Lilia yells to the others. She didn't expect them to listen as their battle lust seemed to dull their sense of strategy.

All Lilia could concentrate on was trying to drop that leader and that blasted amulet. She did the only thing she knew that would harm it, blasting away with two more arcane blasts.

Magic Missile Damage 2d4 + 2 ⇒ (1, 2) + 2 = 5

Free action: Speech. Standard action: cast Magic Missile. Third 1st level spell casting of the day.


Gravekeeper Will: 1d20 + 6 ⇒ (10) + 6 = 16


Male Human Cleric 1/Monk (Weapon Adept) 2 | HP 26/26 | AC: 15 T:15 FF:14 | F:+7 R:+5 W:+9 | CMB+3 CMD 17 | Init. +1 | Perception: +8
ABILITIES:
CHANNEL ENERGY (1d6; DC 13) Uses left: 7/7; SPELLS lvl 0:Detect Magic, Light, Stabilize lvl 1: Shield (d), Blessx2; PERFECT STRIKE 2/2 Uses pe

Ronen watches as Ares is mauled by the zombies. In battle, he had learned long ago how quickly emotions can turn against even the greatest of warriors. Now watching the ferocious warrior of Freya move to create a barrier between him and most of the zombies, he wonders if this primal nature might have her join the same fate as his fallen sword brother.

From behind him he hears shouting and spies the gravekeeper engaged in combat with the two elflings. He knows he cannot leave this front to aid the elflings it would spell doom for the warrior of Freya and might be the end of Ares. He does what he was trained to do. Defend and Protect those that are his allies.

Turning his blade he cuts down attempting to fend off any attacks that might be directed against Urrnir from the zombie to his left.

use bodyguard on Urrnir vs green zombie
bodyguard: 1d20 + 6 ⇒ (9) + 6 = 15 if green zombie attacks Urrnir she has +2 AC and I lose one of my aoo for this rd

As Ronen attempts to block the zombie from attacking Urrnir he takes hold of his symbol Muir and gripping it tightly he yells out, "Lady mend our wounds!"

Standard action: Channel Positive Energy (30 ft radius) only Urrnir, Ares and myself are in range.
channel energy: 1d6 ⇒ 1 heals the mentioned above

As Ronen says this his symbol pulses a yellow light tracing over Ronen's body. As it completes the outline there is an instantaneous flash the area is bathed in a soft yellow light.


When Cairenn steps up to the gravekeeper he sees it licking it's lips and smiling wickedly. It's expression changes when his hand lands on it transmitting an icy magic, and something much worse... a feeling the creature has not felt before, during it's whole existence as an undead... Fear!

For a moment it looks as though the gravekeeper will flee down the stairs in a panic, but it steels it's nerves and recovers it's resolve. Now it looks at Cairenn as if he is all it can see...

Even when Lilia blasts the gravekeeper with another volley of magic projectiles, it barely take notice of it's smoldering flesh, eyes trained steadily on the one that made it feel actual fear...


Male Aasimar Cleric-3 | HP: 27/27 | AC: 15(17 w/shield) T:12 FF:13(15) | Fort:+5 Ref:+3 Will:+6 | Cmb:+4 CMD: 15 | Perception:+4

Round 4

Ares lies there while his bleeding has ceased due to the grace of Muir.


Female Halfling Rogue 2 |HP:24 |Percpt:+10(+11 traps) |Init:+9 |AC:15 Tch:15 Flf:10| F:+2 R:+6W:+3|CMD:13

Round 4

Priscilla moves closure and launches a sling volley at the gravedigger.

Moves twenty feet and then unloads her sling bullet on Mr. Shovel

attack: 1d20 + 6 ⇒ (18) + 6 = 24
damage: 1d4 ⇒ 1


Hit!


Round 4:
Lueck (move to stairs, shoot)
Gravekeeper (climb to stairs, attack Lueck)
Zombies (attack Ares)
Cairenn (chill touch)
Lilia (magic missile)
Ronen (bodyguard Uurnir, channel)
Ares (stable)
Priscilla (sling)
Uurnir (smash yellow, kick green)

Round 5:
Lueck (draw dagger, attack keeper)


Round 5 Zombies

The zombies are about to eat Ares but their attention is drawn to Urrnir.

Slam: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25 blessing of fervor
Slam: 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8 blessing of fervor
Slam: 1d20 + 4 + 2 ⇒ (3) + 4 + 2 = 9 blessing of fervor

Damage: 1d6 + 4 ⇒ (1) + 4 = 5


Round 5 Gravekeeper

The gravekeeper leans in and rakes Cairenn with a frenzy of filthy claws.

Claw: 1d20 + 6 ⇒ (7) + 6 = 13
Claw: 1d20 + 6 ⇒ (5) + 6 = 11
Claw: 1d20 + 6 ⇒ (8) + 6 = 14

lucky!

Full Round Action: Full-Attack (blessing of fervor for extra attack)


Round 5:
Lueck (draw dagger, attack keeper)
Gravekeeper (full attack cairn)
Zombies (attack Urrnir)
Cairenn <<<<
Lilia <<<<
Ronen <<<<
Ares <<<<
Priscilla <<<<
Uurnir <<<<

Round 5:
Lueck <<<<

GO!


Round 5

Between Ronen's warding strikes and her own aptitude the zombies find little joy when they turn their blows against the maiden. Only one blow manages to find its way through to harm her. Urrnir retaliates against this new offense with another wave of her own blows. While the first sails wide, the other two strikes connect; the sickening sound of breaking bones accompanies them as another unlife is brought to an end.

In the wake of the exchange Urrnir remembers Ronen's attempt to heal Ares. Realizing that she may be further impeding such an effort she steps back to give the priest room to work.

First Attack: 1d20 + 7 ⇒ (4) + 7 = 11
Second Attack: 1d20 + 7 ⇒ (16) + 7 = 23
Third Attack: 1d20 + 7 ⇒ (6) + 7 = 13
Second Attack Damage: 1d6 + 5 ⇒ (3) + 5 = 8
Third Attack Damage: 1d6 + 5 ⇒ (5) + 5 = 10

Full Round: Full Attack against Green Zombie. 5-foot step Y27.


Third one misses actually, but the one hit is enough to do the trick.

Another Zombie falls to Urrnir Drahaen.


Half-elf Bard 3 | HP 21/25 | AC 16/12/14 CMD14 | Per +7, Init +2 | F+2 R+5 W+4 (modifiers apply)
Resources:
Bardic Performance, 11/11 rounds remaining, 2/4 level 1 spells remaining

Round 5

Sense Motive vs gravedigger: 1d20 + 5 ⇒ (20) + 5 = 25 Aw, yiss, sensed the hell out of that motive.

Cairenn's eyes widen as he fortunately manages to avoid each claw that comes his way.

"I think he's focused on me!" he shouts. "I'll try and lure him! Stab at him if he gives you the chance, Lueck!"

He moves backwards, hoping against hope that the burning hatred he sees in the gravedigger's rotting gaze means it will pursue him.

Move action to move backwards, attempt acrobatics to hopefully avoid an AoO.

Acrobatics vs Gravedigger CMD: 1d20 + 5 ⇒ (14) + 5 = 19

Cairenn moves backwards almost like a dancer, then calls up another spell. "I have bid you to flee, spawn of the grave!"

Standard: cast Cause Fear (Will DC 15) for the gravedigger. If fail, frightened for 1d4 ⇒ 2 rounds. If success, shaken for 1 round.

Free action: maintain performance, 3/11 rounds. +1/+1 for all.


The Professional | Female Human Unchained Rogue 8 | HP 51/51 | AC: 20/15/15 | Evasion | ImpUncDodge | Danger Sense +2 | F:+4 R:+12 W:+7 | CMB: +7 CMD 22 | Initiative +5| Perc.+15 | SM+13 | Lowlight Vision

Lilia keeps focused on the gravediggers, seeing blast at blast at it. Seeing it getting much closer to their position, however, Lilia begins a tactical retreat, just in case the others fall.

Magic Missile damage 2d4 + 2 ⇒ (2, 3) + 2 = 7

Move: 20' due north. Standard: cast Magic Missile. Fourth 1st level spell casting of the day.


Male Human Cleric 1/Monk (Weapon Adept) 2 | HP 26/26 | AC: 15 T:15 FF:14 | F:+7 R:+5 W:+9 | CMB+3 CMD 17 | Init. +1 | Perception: +8
ABILITIES:
CHANNEL ENERGY (1d6; DC 13) Uses left: 7/7; SPELLS lvl 0:Detect Magic, Light, Stabilize lvl 1: Shield (d), Blessx2; PERFECT STRIKE 2/2 Uses pe

Watching at the manner how the warrior of Freya fells another of the zombies he sees a kindred spirit in her. As he watches her fall back he rushes to engage the zombie to his left hoping to catch it unaware.

"We must keep the abominations occupied and focused on us. Waking Brother Valorn now might give them cause to continue attacking him."

Ronen launches a flurry of quick strikes with his blade with the clear purpose of sending the abomination back to it's grave.

5' Step: Z29
Full Round action: Flurry of Blows at pink zombie

Flurry of Blows: Temple Sword#1: 1d20 + 5 ⇒ (17) + 5 = 22
Flurry of Blows: Temple Sword#2: 1d20 + 5 ⇒ (7) + 5 = 12

Flurry of Blows: Damage#1: 1d8 + 3 ⇒ (6) + 3 = 9
Flurry of Blows: Damage#2: 1d8 + 3 ⇒ (5) + 3 = 8

As his blade connects he waits for the creature's retaliation.
"Let us see if we can convince the other to advance in a position that we might better surround it."


Gravekeeper Will Save: 1d20 + 6 ⇒ (19) + 6 = 25

Cairenn's agile withdrawal is just well-timed enough to keep him clear of the gravekeepers claws. When he casts his spell, the gravekeeper feels that feeling again... fear... but it is washed away by an even stronger surge of anger and hatred.

Once again the magic missiles from Lilia burn holes in it's flesh but it locks it's gaze on Cairenn, ready to charge.

At the bottom of the stairs Ronen is serving up two sword strikes in quick succession to one of the remaining zombies. The creature avoids his second swing due to it's magically increased speed, but the first swing of the sword is too accurate to be escaped even in the creature's hastened state.


The Professional | Female Human Unchained Rogue 8 | HP 51/51 | AC: 20/15/15 | Evasion | ImpUncDodge | Danger Sense +2 | F:+4 R:+12 W:+7 | CMB: +7 CMD 22 | Initiative +5| Perc.+15 | SM+13 | Lowlight Vision

Lilia delays, knowing her magic was getting close to being exhausted for the day. "Try to put that thing to rest, so I don't have to use all my magic on it, will you," she calls out to the others.

Not posting this as my official round five action, DM, just letting you know I want to wait until the others all go to see if I can save a bit of magic.


Got it Lil.


Female Halfling Rogue 2 |HP:24 |Percpt:+10(+11 traps) |Init:+9 |AC:15 Tch:15 Flf:10| F:+2 R:+6W:+3|CMD:13

Round 5

Priss loads another sling bullet and fires again.

"TAKE THAT YOU CORPSE LOVING WEIRDO!"

attack: 1d20 + 6 ⇒ (17) + 6 = 23
damage: 1d4 ⇒ 3


Round 5:
Lueck (draw dagger, attack keeper)
Gravekeeper (full attack cairn)
Zombies (attack Urrnir)
Cairenn (acro, taunt, fear spell)
Lilia (magic missile)
Ronen (full-attack zomie)
Ares (stable)
Priscilla (sling gravekeeper)
Uurnir (full attack zombie)


Round 6 Zombies

The zombies mindlessly advance on Urrnir and Ronen.

Slam vs Urrnir: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25
Damage: 1d6 + 4 ⇒ (3) + 4 = 7

Slam vs Ronen: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26
Confirm Crit: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22
Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Damage: 1d6 + 4 ⇒ (3) + 4 = 7


Round 6 Gravekeeper

The gravekeeper surges towards Cairenn, paying no heed to Lueck, and hardly taking notice of Priscilla's sling-stones pounding into it's skull.

As the gravekeeper rushes towards Cairenn it leaves it's flank exposed to Lueck.

provokes AoO from Lueck

Claw vs Cairenn: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
DC 15 Fort vs Blood Poisoning

Move: Move to N28
Standard: Attack Cairenn
Status: 14/65 HP
Blessing of Fervor: +2 to attack, AC, reflex saves
Current AC: 17 (15 vs Lueck's AoO)


Round 6 GO!!


Half-elf Bard 3 | HP 21/25 | AC 16/12/14 CMD14 | Per +7, Init +2 | F+2 R+5 W+4 (modifiers apply)
Resources:
Bardic Performance, 11/11 rounds remaining, 2/4 level 1 spells remaining

Round 6

(As a note, the gravedigger is currently shaken, since saving against Cause Fear results in 'shaken' for one round. He would still easily have hit me with the 19, just pointing it out. ;)

Cairenn gasps as the claw rakes across his belly. At least he didn't go for the face...

Fortitude: 1d20 + 2 ⇒ (13) + 2 = 15 Whew!

"Can't somebody kill him?" Cairenn says, clutching at his side and the dripping blood. He hurriedly backs away, trying to keep the macabre gravedigger focused on him, and hoping nobody else gets hit by those filthy claws. He retreats-- veering away to the other side of the fountain from Lilia, and then around behind the fountain, hoping to deny the horrid thing a straight line run at him.

Full-round action: take a Withdraw, to avoid the AoO, and double-move to the position shown on map, moving around the left side of the fountain on his way. (Twelve squares' worth of movement in total, counting diagonals.)

Free action: maintain performance. 4/11 rds.


Round 6

"No!" The gravekeeper's attacks on Cairenn panic Lueck, and he desperately lunges and the gravekeeper, latching onto it to force it away from his mentor.

Grapple attempt 1d20 + 3 + 1 ⇒ (19) + 3 + 1 = 23. Provokes an AoO from the gravekeeper since he doesn't have Improved Grapple.


Cairenn Bell wrote:


(As a note, the gravedigger is currently shaken, since saving against Cause Fear results in 'shaken' for one round. He would still easily have hit me with the 19, just pointing it out. ;)

Got it! Sorry I forgot.

@Lueck: Don't forget your AoO.


I think you forgot to move the blue zombie on the map. I'm going to assume that it ended up at Z27 to attack me.

Round 6

Another set of blows is traded between Urrnir and the abomination. This time neither side gives ground by the end of the exchange. To her rear she can hear the commotion that the Gravekeeper is wreaking among her allies.

"Just hold out a little longer..." she mutters.

First Attack: 1d20 + 7 ⇒ (4) + 7 = 11
Second Attack: 1d20 + 7 ⇒ (18) + 7 = 25
Third Attack: 1d20 + 7 ⇒ (19) + 7 = 26
Second Attack Damage: 1d6 + 5 ⇒ (4) + 5 = 9
Third Attack Damage: 1d6 + 5 ⇒ (1) + 5 = 6

Full Round: Full Attack against Blue Zombie.


Male Human Cleric 1/Monk (Weapon Adept) 2 | HP 26/26 | AC: 15 T:15 FF:14 | F:+7 R:+5 W:+9 | CMB+3 CMD 17 | Init. +1 | Perception: +8
ABILITIES:
CHANNEL ENERGY (1d6; DC 13) Uses left: 7/7; SPELLS lvl 0:Detect Magic, Light, Stabilize lvl 1: Shield (d), Blessx2; PERFECT STRIKE 2/2 Uses pe

Ronen staggers a couple steps back as the force of the zombie's blow connects squarely on his chest. As he coughs the taste of his own blood begins to sift through his mouth. He had not expected such a forceful blow from the creature.

Everywhere the sound of battle can be heard. But even as sounds reach there crescendo he only focuses on the creatures before him, the warrior of Freya and himself. The creatures have no breath but he watches their mechanical movements and as he sees the opening he strikes at them with controlled fury.

5'ft Step: Z28
Free Action: Use Perfect Strike with my Flurry of Blows. I roll twice for each attack and take best score. Will make first attack on pink and then second attack on blue. This thing better work lol.
Full Round Action: Flurry of Blows at pink zombie and blue zombie

Flurry-Temple Sword #1a: 1d20 + 5 ⇒ (3) + 5 = 8
Flurry-Temple Sword #1b: 1d20 + 5 ⇒ (12) + 5 = 17
directed at pink

Flurry-Temple Sword #2a: 1d20 + 5 ⇒ (17) + 5 = 22 using this roll as my crit confirmation as indicated in feat description: "If one of these rolls is a critical threat, the other roll is used as your confirmation roll (your choice if they are both critical threats)."
Flurry-Temple Sword #2b: 1d20 + 5 ⇒ (20) + 5 = 25
directed at blue

Damage to Pink Zombie: 1d8 + 3 ⇒ (4) + 3 = 7

Damage to Blue Zombie: 1d8 + 3 ⇒ (5) + 3 = 8
Crit Damage to Blue Zombie: 1d8 + 3 ⇒ (2) + 3 = 5

"I am Her blade." he whispers as his blade disembowels the first zombie and cleanly removes of the top portion of the second zombie's head.

whew that was close


The Professional | Female Human Unchained Rogue 8 | HP 51/51 | AC: 20/15/15 | Evasion | ImpUncDodge | Danger Sense +2 | F:+4 R:+12 W:+7 | CMB: +7 CMD 22 | Initiative +5| Perc.+15 | SM+13 | Lowlight Vision

Round 5

Lilia sighed as she saw the creature had not been stopped. Even worse the remainder of her squad had left her directly in front of it with no protection. There will have to be a question about tactics if we survive.. She uses yet another Magic Missile and moves to try to get some cover from the undead.

Magic Missile Damage 2d4 + 2 ⇒ (2, 2) + 2 = 6

Standard Action: Magic Missile. Move action: move to F 27.


Gravekeeper AoO vs Lueck: 1d20 + 6 ⇒ (5) + 6 = 11 Miss

Lueck grapples the monster.

I'm going to move Lueck adjacent assuming that's what he wanted to do on his turn.


The two remaining zombies are cut down by Ronen's blade.

As Lueck holds the gravekeeper, Lilia's missiles bite into it once again.


Round 6:
Gravekeeper (charge Cairenn)
Zombies (attack Urrnir and Ronen)
Lueck (grapple)
Cairenn (withdraw)
Lilia (magic missile)
Ronen (full attack zombies)
Ares (stable)
Priscilla (delay)
Uurnir (full attack zombies)


Round 7

Gravekeeper

The gravekeeper tries to wrest free of Lueck, and pursue Cairenn, but the half-elf won't let go!

Escape Grapple: 1d20 + 5 ⇒ (10) + 5 = 15


Round 6:
Priscilla <<<<

Round 7:
Gravekeeper (fail to escape grapple)
Lueck <<<<
Cairenn <<<<
Lilia <<<<
Ronen <<<<
Ares <<<<
Priscilla <<<<
Uurnir <<<<

GO!

Priscilla, just go twice this time I guess.


The Professional | Female Human Unchained Rogue 8 | HP 51/51 | AC: 20/15/15 | Evasion | ImpUncDodge | Danger Sense +2 | F:+4 R:+12 W:+7 | CMB: +7 CMD 22 | Initiative +5| Perc.+15 | SM+13 | Lowlight Vision

DM, Lilia will delay again, trying to conserve magic.

"Everyone, we need help up here now! This undead monster just won't fall!"

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