
![]() |

Nice slice! adds with admiration in his voice. Then the large Tiefling moves to examine the door with Evenstar and remove any traps.
Taking 20 takes for ages btw and will lead my Heroism to expire. Spend a use of Archaeolists luck for +2 to my rolls.
Perception1d20 + 13 ⇒ (11) + 13 = 24
Disable Device 1d20 + 16 ⇒ (1) + 16 = 17

![]() |

The door is untrapped and unlocked. The door leads into the second part of the citadel, known as the Inferno Heart. The red glow of lava dimly lights this vast room. Rivulets of molten rock thread the hall’s floor, fed by streams of lava flowing down the walls. Four enormous forges are spaced evenly around the room, with large hammers, bellows, anvils, and tanks of water dripping on the lava below. A circular ramp rises gently near the center of the room, looping above the lava channels before disappearing into the gloom above.
A single creature works the bellows and anvil: a one-eyed dwarf. He is finishing a spear point on the southern anvil.
The lava channels are only a foot wide, so they pose no real danger to Small or larger creatures. This area is actually slightly cooler than the other chambers in the Citadel thanks to its good ventilation.

![]() |

Evenstar strides into the room, unconcerned with the element of surprise.
"Hail, dwarf! What are you working on, and what is your role here?" she asks.

![]() |

As the Lady has already made introductions Farg approaches alongside his companions.

![]() |

"I'm here for about two weeks now, Hafshi rescued me from slavery so I followed her to work in this citadel. I'm the smith. But working the whole day in this heat is exhausting. It feels worse than being a slave, I can tell you." the dwarf says. "My duty is to stop you here, but if you give me a good reasen I might not have seen anybody entering the building. Working with metal is very noisy."

![]() |

"It is pretty noisy in here, and your work appears exhausting. You are wise to let us pass," Evenstar says as she begins to do just that.
"You will be free to leave when we are done here. You wanted a good reason not to stop us? Here it is: we are not to be trifled with," she says as she strides toward the staircase in the middle of the room.
intimidate: 1d20 + 9 ⇒ (17) + 9 = 26 Sorry, don't have any other social skills because I'm anti-social.

![]() |

"Well you can always come with us when we leave. Then you will be free to set off on your own and go where ever your heart wishes. We are headed to Absolom after and you are more than welcome. If you wish to join our society you will be paid for all of your fine work. Or you can strike off on your own." Sen says.
Diplomacy: 1d20 + 12 ⇒ (7) + 12 = 19

![]() |

A good reason? Farg says mockingly. Four to one is quite a good reason. Ask that demon and the foolish sorceror if they'd take us on again. Hehe then again you can't ... the the Tiefling adds with a toothy grin.
Aid another on Evenstar's intimidate. +10 means I auto suceed.

![]() |

The dwarf pretends that he doesn't hear anything.
This long, winding ramp ascends gently in loops through the Citadel. This was the final passage for pilgrims seeking service — or death — with Moloch, and was of enormous ceremonial importance to the cult.
Although the map shows the entirety of the Pilgrim Passage as if it were a single level, in reality it ascends gradually through the Inferno Heart, so the outer loops have higher elevation than the inner ones (with
a total ascent of 60 feet). The ramp begins 5 feet wide and then grows to 10 feet wide.
The corridor’s walls are decorated with mosaics of a female pilgrim’s journey. Throughout these scenes, a small golden idol of Moloch perches on her shoulder.
The innermost loop is covered in a large mural that shows a devotee of Moloch abandoning her family to begin a pilgrimage to the Citadel, as well as her journey through the Qadiran desert, with sandstorms, steadfast refusal of water, and a heat-induced vision of Moloch.
The middle loop illustrates the passage through the hoodoo maze. The pilgrim encounters increasingly large fire creatures, but in each case she prostrates herself to them and is allowed to pass.
The outermost loop shows the final judgment of the pilgrim. The golden idol looms over the entire Lava Temple, reflected in every torch, lava pool, and smoke plume. Nevertheless, the murals depict the temple clearly enough.
The pilgrims performed rituals in front of the illustrations to show their respect to Moloch. [ooc]If you want to do any of the rituals, let me know ;)
At the top of the Pilgrim Passage sits an ornate spiral stair leading up. Four doors lead to other rooms. The murals here depict Malebolge, where the pilgrim has been reborn as a fiery warrior clad in black armor and standing in a paradise of water and palm trees (though hints of darker skies and fiery storms can be seen in the distance, reflecting the true nature of Malebolge).
Along the walls, choirs of fire creatures sing in celebration, and a frieze on the ceiling shows the golden idol of Moloch smiling over his hordes.

![]() |

Evenstar glowers at the murals.
"Seems like hot and thirsty work, following this cult," she says. "As for me, I'll stick to water and cooler weather, thanks. Do we think we should pretend to be cultists and bow and grovel and all that? I don't have any problem doing that if it gets us to the end without being burned to a crisp."
Any other thoughts on mimicking what we see at each phase here?

![]() |

I guess we can always try...although bowing is not one of my strengths.

![]() |

Evenstar looks up the spiral stairs.
"Fine...let's just keep going...no groveling. Just keep your eyes open, alright? I don't like the look of this..."
Evenstar prepares to advance with the others.
Should we just try this next door to the southwest?

![]() |

Four doors along the outermost loop of the Pilgrim Passage lead to the residence halls of the old cult, which were spread through the many spires and minarets of the Inferno Heart. Each of these chambers constitutes the central hall of a tower with several more rooms, both above and below the entry points, along with bed chambers, guardrooms, a rude kitchen and dining hall, latrines, and storage closets. Nearly all are long abandoned, with the floors covered in a thick layer of desert sand, the simple furniture broken, food longsince desiccated or rotten, and no signs of life.
Only one of the many chambers contains anything interesting. The cultists have cleared this room of sand and set up three rough bunk beds and a simple shrine to Moloch.

![]() |

The beds look like used recently.
You walk upt the staircase and it opens onto a grand hall of polished obsidian and red marble. The walls are decorated with reliefs of a gleaming brass city, a massive sandstorm scouring a desert, and a horde of fire elementals descending on a city full of terrified humans. Rivers of slowly bubbling lava crisscross the floor, all streaming out of an elaborate altar at the far side of the room. Atop the altar sits a squat golden idol, 3 feet tall, of a bull-headed man, its arms raised and its hands holding a large thorned sword and a huge battleaxe.
The idol’s eyes glow a deep crimson. Lava flows impossibly fast out of the bull-headed idol’s open mouth and down its torso, fanning out from there into rivers on the floor. Behind the altar, an obsidian relief of geometric forms stretches from floor to ceiling. Smoky forms flit across the relief ’s surface, their fiery eyes staring out at the room.
In front of the altar stands a woman in red robes. She turns around when she hears you coming up the stairs. You can see the symbol of moloch around her neck.
Ini Evenstar: 1d20 + 2 ⇒ (10) + 2 = 12
Ini Farg: 1d20 + 2 ⇒ (7) + 2 = 9
Ini Kavaki: 1d20 + 4 ⇒ (2) + 4 = 6
Ini Seinaru: 1d20 + 1 ⇒ (4) + 1 = 5
Ini Hafshi: 1d20 + 3 ⇒ (2) + 3 = 5
Round 1
Evenstar
Farg
Kavaki
Hafshi
Seinaru

![]() |

Evenstar rushes quickly into the fray.
"Your little game of make-believe is over!" the barbarian shouts.
"You'll now join your demon lord...in hell!"
She swings her greatsword at the priest mightily.
MW Greatsword Power Attack, Rage: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20 for Greatsword damage: 2d6 + 9 + 3 ⇒ (4, 2) + 9 + 3 = 18 vs. flat-footed

![]() |

Kavaki moves and passes just below Evenstar to get directly under Hafski. (provokes AoO)
If enemy takes AoO...
Kavaki will try and reposition enemy just below Evenstar.
redirection: 1d20 + 8 ⇒ (13) + 8 = 21 DC:14 reflex fail=2 rounds sickened, success=1 round
Unbalancing Counter (Ex) (flowing monk 2nd level): a flowing monk's attacks of opportunity render a struck creature flat-footed until the end of the flowing monk's next turn (Reflex DC 10 + 1/2 the monk's level + Wisdom modifier negates). This ability replaces the bonus feat gained at 2nd level. DC:14 reflex fail=flat footed
then attempts to trip with standard action...
trip: 1d20 + 10 ⇒ (10) + 10 = 20
if trip succeeds...
vicious stomp: 1d20 + 7 ⇒ (13) + 7 = 20 -4 enemy AC for prone, +sickened, +flat footed?
damage: 1d8 + 4 ⇒ (3) + 4 = 7

![]() |

Farg closes with Havshi and takes a healthy bite out of the woman.
Bite1d20 + 10 ⇒ (5) + 10 = 15 Damage 1d4 + 8 ⇒ (4) + 8 = 12

![]() |

Evenstar rushes forward and attacks the cleric of Moloch with her greatsword cutting a deep wound in her thigh. Kavaki follows Evenstar and provokes Hafshi so she takes her chance and attacks with her mace but misses.
Aoo vs. Kavaki: 1d20 + 7 ⇒ (7) + 7 = 14
Reflex vs. redirect: 1d20 + 6 ⇒ (2) + 6 = 8
Reflex vs. unbalancing: 1d20 + 6 - 2 ⇒ (11) + 6 - 2 = 15
Kavaki uses her movement to redirect her but she is able to resist Kavaki's unbalancing counter. Kavaki tries to trip the cleric but her weight sits low and she manages to stay on her feet. Farg tries to grab the cleric with his fangs, but she also manages to dodge this attack.
Hafshi, the cleric, continues to swing her mace at Kavaki and hits.
Mace vs. Kavaki: 1d20 + 7 ⇒ (19) + 7 = 26 Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Round 1
Evenstar
Farg
Kavaki
Hafshi -18 sickened 2R
Seinaru
Steam

![]() |

Seinaru casts a spell at Hafshi, she won't be able to attack.
Will DC15: 1d20 + 9 ⇒ (3) + 9 = 12
Steam, 1=upper, 2=left, 3=lower
1d3 ⇒ 2
Damage Evenstar: 1d8 ⇒ 2
Damage Farg: 1d8 ⇒ 5
Reflex DC13 for half damage
Round 2
Evenstar
Farg
Kavaki
Hafshi -18 sickened 1R, no attack 1R
Seinaru
Steam

![]() |

Evenstar continues her relentless assault, fury in her eyes.
MW Greatsword Power Attack: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19 for Greatsword damage: 2d6 + 9 + 3 ⇒ (1, 1) + 9 + 3 = 14
refl save for half dmg: 1d20 + 3 ⇒ (15) + 3 = 18

![]() |

"Sturdy creature aren't you? Let's see how long that holds up."
Kavaki will flurry of blows, 1st attack goes for another trip.
FoB: trip: 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30
Vicious stomp: 1d20 + 7 ⇒ (10) + 7 = 17 -4 enemy AC: prone
damage: 1d8 + 4 ⇒ (2) + 4 = 6
finishing FoB with an attack...
FoB: attack: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18 -4 enemy AC: prone
damage: 1d8 + 4 ⇒ (3) + 4 = 7
If vicious stomp and/or 2ns attack hit, then hex strike will curse enemy with evil eye: -2 AC for 1 round.

![]() |

Reflexes1d20 + 11 ⇒ (8) + 11 = 19
Farg now in the thick of it really gets rolling and begins to tear the priestess to pieces.
Claw 1d20 + 10 ⇒ (17) + 10 = 27 Damage 1d4 + 8 ⇒ (2) + 8 = 10
Claw 1d20 + 10 ⇒ (19) + 10 = 29 Damage 1d4 + 8 ⇒ (3) + 8 = 11
Bite 1d20 + 10 ⇒ (11) + 10 = 21 Damage 1d4 + 8 ⇒ (2) + 8 = 10

![]() |

Evenstar gets angry and swings her greatsword again. She hits only Hafshi's cloak. Kavaki trips Hafshi but the stomp and the fist attacks miss. Farg uses his chance and attacks the cleric of Moloch with both claws and his fangs. All three attempts hit but Hafshi is still alive and conscious.
Hafshi can't move away so she starts to cast a spell devensively but the spell fizzles and has no effect.
Concentration DC21: 1d20 + 10 ⇒ (6) + 10 = 16
Round 2
Evenstar
Farg
Kavaki
Hafshi -49 sickened 1R, no attack 1R, prone
Seinaru
Steam

![]() |

Evenstar fails to dodge the steam, but she lands an absolutely devastating blow on the prone woman.
reflex save: 1d20 + 3 ⇒ (9) + 3 = 12
MW Greatsword Power Attack: 1d20 + 7 ⇒ (20) + 7 = 272d6 + 9 ⇒ (5, 6) + 9 = 20
CRIT?: 1d20 + 7 ⇒ (16) + 7 = 232d6 + 9 ⇒ (6, 5) + 9 = 20 If that's a crit, 40 dmg

![]() |

Flurry of blows.
1st Attack: 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11 -4 enemy AC: prone
damage 1: 1d8 + 4 ⇒ (7) + 4 = 11
2nd Attack: 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21 -4 enemy AC: prone
damage 2: 1d8 + 4 ⇒ (4) + 4 = 8
if either attacks hit, hex strike will curse enemy with evil eye: -2 AC for 1 round.

![]() |

Evenstar looks fatigued as the combat ends, her massive exertions taking a lot out of her.
"Good job, everyone," she says.
She leans on her sword for a minute to regain her energy, then begins to look around. She begins by searching the priestess, then the room, thoroughly.
take 20 perception: 20 + 10 = 30

![]() |

As blood and gore splatter around him Farg grins wickedly.
Ah it feels good to to kill evil priestesses don't you all think.

![]() |

Atop the altar sits a squat golden idol, 3 feet tall, of a bull-headed man, lava is flowing from its mouth over its torso to the floor creating the lava streams in this room. The idol’s eyes glow a deep crimson.
The smoky forms near the obsidian relief behind the altar watched the combat with obvious interest, each of you feel the obsidian relief pulling at you mentally, suggesting that you throw yourself into the lava and urging another to help open the portal further by sacrificing your friends.

![]() |

Evenstar examines the treasure they had found on the priestess.
"Was she the one running this revival?" she wonders.
Looking over at the altar, she says "We're supposed to take this back with us, right? May be hard with all this lava..."

![]() |

Evenstar moves next to the statue to examine it further.
Does this thing come off somehow?
take 20 perception: 20 + 10 = 30
checking for traps, plus whether I can get it off the altar.

![]() |

"Let's push this thing off...I don't want to touch it. Maybe once it's off the lava will stop coming out of its mouth and we can carry it," Evenstar suggests.
Let's put something soft for it to land on...corpse of the priestess? I can then push it with my weapon unless someone has a better idea.