Citadel of Flame T2 (Inactive)

Game Master Baerlie

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Liberty's Edge

Human Barbarian 5 | HP 50/50 | AC 18; Tch 12; FF 18 | F +6; R +3; W +3 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Greatsword (adamantine): +11 (2d6+8/19-20) | Perc +11

Evenstar peers into the darkness. "I can't see a thing!" she says. "I hate to light a torch...more fire seems like a bad idea, but I'm not sure what else to do," she says as she digs for a torch in her backpack, then lights it with flint and steel.

Once she has illumination, she looks into the room again.

The Exchange

male Tiefling Tomb Raider 7 Init +2 Perception +13, Darkvision, Speed 40ft HP: 54 AC: 21 (FF 21/T 13) (23 while raging) CMD: 21 HP: 48 AC: 20 (FF 20/T 12) CMD: 21 CMB: +9 BAB: +4 FORT: +7 REF +7 (+2 during rage) WIL: +5 (+2 during rage)

Valiant as ever Farg leads his companions into the chamber and studies his surroundings trying to understand where the flames are coming from.

Guess I can try a detect magic here

Grand Lodge

Male Aasimar Oracle 3/Paladin 2, HP 35 [43], AC [21], Fort +11, Ref +8, Will +9, CMD +8, CMD 20, Init +6, Perception +6

Sen pats Evenstar on the should and a light appears there, "Is that better? I always forget that humans have trouble with the dark." He says with a smile.

The Exchange

male Tiefling Tomb Raider 7 Init +2 Perception +13, Darkvision, Speed 40ft HP: 54 AC: 21 (FF 21/T 13) (23 while raging) CMD: 21 HP: 48 AC: 20 (FF 20/T 12) CMD: 21 CMB: +9 BAB: +4 FORT: +7 REF +7 (+2 during rage) WIL: +5 (+2 during rage)

Yeah humans! Such inferior creatures! the Tiefling adds in his creepy voice with a raspy chuckle.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Farg detects a magic trap which caused the fire ball.

The sauna itself is dark and bare of any furnishings, although the walls are decorated with a large mural of the Qadiran desert and a second large mural of a battle scene. Arcane sigils decorate the ceiling. Blood stains the floor, and any liquid spilled on it boils in a small gout of flame.

Kn. Geography DC20:
You recognize key landmarks in the Qadiran desert mural, several of which are obscured by sandstorms.

Linguistics DC20:
You determine that the battle mural is a complicated series of coded glyphs that detail complicated instructions for using the Sacred Sauna (and a blood sacrifice) to summon sandstorms.

Kn. Arcana DC15:
You deduce that the room is the center of a ceremony requiring a blood sacrifice.

The Exchange

male Tiefling Tomb Raider 7 Init +2 Perception +13, Darkvision, Speed 40ft HP: 54 AC: 21 (FF 21/T 13) (23 while raging) CMD: 21 HP: 48 AC: 20 (FF 20/T 12) CMD: 21 CMB: +9 BAB: +4 FORT: +7 REF +7 (+2 during rage) WIL: +5 (+2 during rage)

Knowledge Geography1d20 + 8 ⇒ (17) + 8 = 25

Knowledge Arcana1d20 + 8 ⇒ (4) + 8 = 12

Farg looks around the chamber and realizes from the relative position of different points on the mural that this seems to be a map of Qadir with several key landsmarks covered over by sandstorms. However the smartass Tiefling lacks the wit to draw any conclusions from this information.

Liberty's Edge

Human Barbarian 5 | HP 50/50 | AC 18; Tch 12; FF 18 | F +6; R +3; W +3 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Greatsword (adamantine): +11 (2d6+8/19-20) | Perc +11

Evenstar's eyes narrow as the aasimar and tiefling discuss the shortcomings of humans.

"Let me make something clear," she says with a frosty edge to her voice. "You don't want to mess with me, and you don't want to put me down, or you're going to see me get upset. You don't want to do that..."

intimidate: 1d20 + 9 ⇒ (20) + 9 = 29

The barbarian throws one more icy stare at the pair and then moves to investigate the room.

The Exchange

male Tiefling Tomb Raider 7 Init +2 Perception +13, Darkvision, Speed 40ft HP: 54 AC: 21 (FF 21/T 13) (23 while raging) CMD: 21 HP: 48 AC: 20 (FF 20/T 12) CMD: 21 CMB: +9 BAB: +4 FORT: +7 REF +7 (+2 during rage) WIL: +5 (+2 during rage)

No. But I don't want to be threatened by my fellow pathfinders either...

The Tiefling replies unfazed as he wanders around the chamber trying to make sense of his surroundings.

Emm sorry but I have a strong dislike for using intimidate on fellow group members... very uncool in my book.

Liberty's Edge

Human Barbarian 5 | HP 50/50 | AC 18; Tch 12; FF 18 | F +6; R +3; W +3 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Greatsword (adamantine): +11 (2d6+8/19-20) | Perc +11

Not trying to be uncool...just play up her character. I notice that you are rping using put-downs, which I'm completely fine with and like. She's just trying to give as good as she got. Not trying to rock the boat, just RP (rolling a social skill like bluff or intimidate, for me, is not the same as harming a fellow group member). Apologies if you think it went too far.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Please be nice, no putting down, no intimidating of fellow pathfinders. Sorry that I did not stop that earlier.

Liberty's Edge

Human Barbarian 5 | HP 50/50 | AC 18; Tch 12; FF 18 | F +6; R +3; W +3 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Greatsword (adamantine): +11 (2d6+8/19-20) | Perc +11

Evenstar moves on and checks out the room.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

It is extremely hot in this room. You know that you will suffer if you stay here for too long. The room is empty and blood stains are on the floor.

Sovereign Court

Male Human (Tian) Monk (Flowing Monk)/4, Witch/1: HP (41/41): AC (22/touch=18/flat=14): Saves (Fort=6/Ref=8/Will=8): Initiative +4: Perception +9: Sense Motive +6

Kavaki pulls 2 potionsout of his pack. Drinks one and offers the other to anyone interested.

"Tastes horrible, but it will prevent harm from extended exposure to heat. I've got an extra, anyone want it?"

potion of endure elements

The Exchange

male Tiefling Tomb Raider 7 Init +2 Perception +13, Darkvision, Speed 40ft HP: 54 AC: 21 (FF 21/T 13) (23 while raging) CMD: 21 HP: 48 AC: 20 (FF 20/T 12) CMD: 21 CMB: +9 BAB: +4 FORT: +7 REF +7 (+2 during rage) WIL: +5 (+2 during rage)

Farg likewise pulls out a potion and guzzles it.

A very refreshing... the Tiefling remarks.

So what do we make of this place?

Is no one able to make the Kn. Arcana and Lingusitics checks?

Grand Lodge

Male Aasimar Oracle 3/Paladin 2, HP 35 [43], AC [21], Fort +11, Ref +8, Will +9, CMD +8, CMD 20, Init +6, Perception +6

Nope only have religion and planes.

Sovereign Court

Male Human (Tian) Monk (Flowing Monk)/4, Witch/1: HP (41/41): AC (22/touch=18/flat=14): Saves (Fort=6/Ref=8/Will=8): Initiative +4: Perception +9: Sense Motive +6

"I've got some experience with the arcane, and languages..."

knowledge: arcana: 1d20 + 5 ⇒ (16) + 5 = 21

linguistics: 1d20 + 2 ⇒ (1) + 2 = 3

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Kavaki knows that the room is the center of a ceremony requiring a blood sacrifice. But he cannot decipher the instructions for using this room.

The Exchange

male Tiefling Tomb Raider 7 Init +2 Perception +13, Darkvision, Speed 40ft HP: 54 AC: 21 (FF 21/T 13) (23 while raging) CMD: 21 HP: 48 AC: 20 (FF 20/T 12) CMD: 21 CMB: +9 BAB: +4 FORT: +7 REF +7 (+2 during rage) WIL: +5 (+2 during rage)

A blood sacrifice? So maybe this machenry allows for evoking sandstorm with a blood sacrifice. How distasteful...

The Tiefling concludes.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Well, I told you everything you can find here :)

The Exchange

male Tiefling Tomb Raider 7 Init +2 Perception +13, Darkvision, Speed 40ft HP: 54 AC: 21 (FF 21/T 13) (23 while raging) CMD: 21 HP: 48 AC: 20 (FF 20/T 12) CMD: 21 CMB: +9 BAB: +4 FORT: +7 REF +7 (+2 during rage) WIL: +5 (+2 during rage)

Well I'm in no mood for sacrificing my fellow Pathfinders today.
Farg concludes in all earnest as he scratches the mural with his claws a bit making disturbing noises that seem to lighten his mood.

Let's push on. It's getting hot in here...

Grand Lodge

Male Aasimar Oracle 3/Paladin 2, HP 35 [43], AC [21], Fort +11, Ref +8, Will +9, CMD +8, CMD 20, Init +6, Perception +6

Sen looks around sweating in the heat, "Yes lets move on. I find this heat unsettling."

Sovereign Court

Male Human (Tian) Monk (Flowing Monk)/4, Witch/1: HP (41/41): AC (22/touch=18/flat=14): Saves (Fort=6/Ref=8/Will=8): Initiative +4: Perception +9: Sense Motive +6

"After that horrible tasting potion, I din't even notice the heat anymore. Agreed though. There doesn't seem to be any reason to linger here any longer."

Liberty's Edge

Human Barbarian 5 | HP 50/50 | AC 18; Tch 12; FF 18 | F +6; R +3; W +3 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Greatsword (adamantine): +11 (2d6+8/19-20) | Perc +11

Sweat beads on Evenstar's forehead as they consider their next move.

"I hope this isn't an indication of things to come..." she murmurs as they move on.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

After walking downstairs again it's getting cooler. You feel almost comfortable. Two double doors lead further into the building to the east.

Liberty's Edge

Human Barbarian 5 | HP 50/50 | AC 18; Tch 12; FF 18 | F +6; R +3; W +3 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Greatsword (adamantine): +11 (2d6+8/19-20) | Perc +11

Welcome back, Baerlie! :)

Evenstar looks noticeably relieved as they descend into the cooler temperatures.

"It looks like we only have one way to go," she says as she points to the doors to the east.

Grand Lodge

Male Aasimar Oracle 3/Paladin 2, HP 35 [43], AC [21], Fort +11, Ref +8, Will +9, CMD +8, CMD 20, Init +6, Perception +6

Sen sighs with relief, "This is much better. I can take cold but heat just gets to me." He then nods to Evenstar "Indeed. Lets press on."

Perception: 1d20 + 8 ⇒ (14) + 8 = 22

The Exchange

male Tiefling Tomb Raider 7 Init +2 Perception +13, Darkvision, Speed 40ft HP: 54 AC: 21 (FF 21/T 13) (23 while raging) CMD: 21 HP: 48 AC: 20 (FF 20/T 12) CMD: 21 CMB: +9 BAB: +4 FORT: +7 REF +7 (+2 during rage) WIL: +5 (+2 during rage)

Farg leads his companions further into the complex an intent eye out for any dangers.

Perception1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 16

Sovereign Court

Male Human (Tian) Monk (Flowing Monk)/4, Witch/1: HP (41/41): AC (22/touch=18/flat=14): Saves (Fort=6/Ref=8/Will=8): Initiative +4: Perception +9: Sense Motive +6

"Well... we didn't come all this way to stop now. Who wants the honors? Or are we taking bets on what might be behind door number 1?"

The Exchange

male Tiefling Tomb Raider 7 Init +2 Perception +13, Darkvision, Speed 40ft HP: 54 AC: 21 (FF 21/T 13) (23 while raging) CMD: 21 HP: 48 AC: 20 (FF 20/T 12) CMD: 21 CMB: +9 BAB: +4 FORT: +7 REF +7 (+2 during rage) WIL: +5 (+2 during rage)

Always take the left hand door. A wise man once told me...

Grand Lodge

Male Aasimar Oracle 3/Paladin 2, HP 35 [43], AC [21], Fort +11, Ref +8, Will +9, CMD +8, CMD 20, Init +6, Perception +6

"Odd I have always been told to go right. Hmm.."

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

You are standing in front of the left door, so I will open this one ;)

The walls of this room are lined with weapons: crossed halberds, spears, and longswords, all decorated with flame motifs. Two shields with portraits of Moloch towering over the Citadel of Flame sit near the ceiling.

Seinaru reveals that these are all newly crafted items. A plain obsidian bench sits on the floor, with a skeleton splayed across it. The skeleton’s armor is bedecked in stylized flames, and its scimitar’s hilt is shaped like an idol of Moloch. The room is lit by two torches.

Grand Lodge

Male Aasimar Oracle 3/Paladin 2, HP 35 [43], AC [21], Fort +11, Ref +8, Will +9, CMD +8, CMD 20, Init +6, Perception +6

Sen casts detect magic and begins to look for Aura's other than the company.

Sovereign Court

Male Human (Tian) Monk (Flowing Monk)/4, Witch/1: HP (41/41): AC (22/touch=18/flat=14): Saves (Fort=6/Ref=8/Will=8): Initiative +4: Perception +9: Sense Motive +6

"Too bad I have not need or interest in weaponry. Some of these items looks pretty nice. Maybe they'll provide some nice coin back in town though." Kavaki takes another look at a couple of the weapons. "Either this room is well protected from the weather of time, or we are not alone here. These things appear to have been forged recently."

The Exchange

male Tiefling Tomb Raider 7 Init +2 Perception +13, Darkvision, Speed 40ft HP: 54 AC: 21 (FF 21/T 13) (23 while raging) CMD: 21 HP: 48 AC: 20 (FF 20/T 12) CMD: 21 CMB: +9 BAB: +4 FORT: +7 REF +7 (+2 during rage) WIL: +5 (+2 during rage)

Likewise Detect Magic and perception for traps 1d20 + 11 ⇒ (6) + 11 = 17

Farg looks around unwilling to trust this chamber for what it is and a bit irritated by the skeleton.

Careful folks. Don't touch anything this might be a trap...

Liberty's Edge

Human Barbarian 5 | HP 50/50 | AC 18; Tch 12; FF 18 | F +6; R +3; W +3 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Greatsword (adamantine): +11 (2d6+8/19-20) | Perc +11

Evenstar frowns. "It does look like someone has been here recently. I guess we ought to check that skeleton out," she says.

She examines the room thoroughly from the doorway before entering.

perception take 20: 20 + 10 = 30

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

GM:

Ini Evenstar: 1d20 + 2 ⇒ (5) + 2 = 7
Ini Farg: 1d20 + 2 ⇒ (6) + 2 = 8
Ini Kavaki: 1d20 + 4 ⇒ (5) + 4 = 9
Ini Seinaru: 1d20 + 1 ⇒ (12) + 1 = 13
Ini Skeleton: 1d20 + 6 ⇒ (4) + 6 = 10

While you scan the room Farg and Seinaru detect magic coming from the skeleton. Suddenly you see the skeleton rising from the bench.

Round 1
Seinaru
Skeleton
Kavaki
Farg
Evenstar

Grand Lodge

Male Aasimar Oracle 3/Paladin 2, HP 35 [43], AC [21], Fort +11, Ref +8, Will +9, CMD +8, CMD 20, Init +6, Perception +6

Sen walks up to the skeleton casting a spell.

Know Religion: 1d20 + 4 ⇒ (20) + 4 = 24

Cure light wounds on Skeleton: 1d20 + 4 ⇒ (15) + 4 = 19 vs touch
Damage: 1d8 + 3 ⇒ (6) + 3 = 9

Crit conferm?: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d8 + 3 ⇒ (2) + 3 = 5

IDK if i can crit with that spell but if so thats what happens.

Grand Lodge

Male Aasimar Oracle 3/Paladin 2, HP 35 [43], AC [21], Fort +11, Ref +8, Will +9, CMD +8, CMD 20, Init +6, Perception +6

Thats wierd i added the knowledge roll as an edit and it moved the crit from the attack to the knowledge.... Thats dumb...

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Seinaru, would you please do a will save?

Seinaru tries to harm the skeleton with a healing spell, but nothing happens. The skeleton swings it's weapon at Seinaru, nothing happens.

Round 1
Seinaru
Skeleton
Kavaki
Farg
Evenstar

Liberty's Edge

Human Barbarian 5 | HP 50/50 | AC 18; Tch 12; FF 18 | F +6; R +3; W +3 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Greatsword (adamantine): +11 (2d6+8/19-20) | Perc +11
Seinaru Kage wrote:
Thats wierd i added the knowledge roll as an edit and it moved the crit from the attack to the knowledge.... Thats dumb...

Yeah, you will want to add new rolls at the bottom or it does that...

Grand Lodge

Male Aasimar Oracle 3/Paladin 2, HP 35 [43], AC [21], Fort +11, Ref +8, Will +9, CMD +8, CMD 20, Init +6, Perception +6

I will do that from now on. Does me knowledge check get me anything on this skeleton? And what is the effect i am saving against?

Will: 1d20 + 2 ⇒ (1) + 2 = 3

Well crap.

Sovereign Court

Male Human (Tian) Monk (Flowing Monk)/4, Witch/1: HP (41/41): AC (22/touch=18/flat=14): Saves (Fort=6/Ref=8/Will=8): Initiative +4: Perception +9: Sense Motive +6

Kavaki takes a 5' step toward the skeleton and unleashes a flurry of blows

"Let's stop this threat, before it can cause any harm."

flurry 1: trip: 1d20 + 10 + 2 ⇒ (16) + 10 + 2 = 28

if successful...

vicious stomp: 1d20 + 7 ⇒ (12) + 7 = 19 -4 AC due to prone

damage: 1d8 + 4 ⇒ (6) + 4 = 10

if successful...

Hex Strike = -2 saves DC:13 Will = 4 rounds (fail), 1 round (success)

Unbalanced Counter = flat footed until end of next round DC:15 Reflex negates

------------------------------------

flurry 2: melee: 1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 14 -4 AC (prone) + flat footed?

damage 2: 1d8 + 4 ⇒ (4) + 4 = 8

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

You are saving against an illusion

Seinaru identifies the skeleton as a normal human skeleton. Evenstar detects a viewport behind one of the weapon racks.

Kavaki unleashes a flurry of blows and throws his fists and feet at the skeleton, but nothing happens. It is like the skeleton is not there. also do a will save, please :)

Round 1
Seinaru
Skeleton
Kavaki
Farg
Evenstar

everybody interacting with the skeleton may do a will save

The Exchange

male Tiefling Tomb Raider 7 Init +2 Perception +13, Darkvision, Speed 40ft HP: 54 AC: 21 (FF 21/T 13) (23 while raging) CMD: 21 HP: 48 AC: 20 (FF 20/T 12) CMD: 21 CMB: +9 BAB: +4 FORT: +7 REF +7 (+2 during rage) WIL: +5 (+2 during rage)

Wil1d20 + 5 ⇒ (6) + 5 = 11

Farg closes with the Skeleton and attempts to stab it's skull with his spear.

In case Farg fails his will save... which I assume he will step up and attack the skeleton

Grand Lodge

Male Aasimar Oracle 3/Paladin 2, HP 35 [43], AC [21], Fort +11, Ref +8, Will +9, CMD +8, CMD 20, Init +6, Perception +6

Thats what i thought. Do we get a new save each time we interact with it?

Liberty's Edge

Human Barbarian 5 | HP 50/50 | AC 18; Tch 12; FF 18 | F +6; R +3; W +3 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Greatsword (adamantine): +11 (2d6+8/19-20) | Perc +11

will save: 1d20 + 3 ⇒ (17) + 3 = 20

"There's a viewport behind the weapon rack!" Evenstar says as she throws an angry look in that direction.

Still, she moves up to attack the skeleton, which is the evident threat.

fake attack: 1d20 + 50 ⇒ (20) + 50 = 703d20 + 17 ⇒ (17, 13, 3) + 17 = 50
crit?: 1d20 + 50 ⇒ (7) + 50 = 5740d20 + 17 ⇒ (1, 12, 20, 12, 9, 19, 14, 12, 3, 6, 10, 19, 18, 15, 18, 13, 4, 2, 18, 15, 3, 19, 18, 8, 20, 17, 14, 11, 19, 3, 1, 6, 7, 11, 20, 1, 17, 20, 12, 9) + 17 = 493 If fake attack hits, deals 543 dmg.

Sovereign Court

Male Human (Tian) Monk (Flowing Monk)/4, Witch/1: HP (41/41): AC (22/touch=18/flat=14): Saves (Fort=6/Ref=8/Will=8): Initiative +4: Perception +9: Sense Motive +6

will: 1d20 + 8 ⇒ (15) + 8 = 23

"Nothing seems to be happening! That assault I made should have done SOMETHING to it!"

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Yes, every time you interact with it you get a new will save. If somebody tells you that it's not real you get a +4 bonus

Evenstar and Kavaki see the illusion. Farg does not believe it and attacks the skeleton, but nothing happens.

Round 2
Seinaru
Skeleton
Kavaki
Farg
Evenstar

Grand Lodge

Male Aasimar Oracle 3/Paladin 2, HP 35 [43], AC [21], Fort +11, Ref +8, Will +9, CMD +8, CMD 20, Init +6, Perception +6

Sen strikes out with his mace.

Will: 1d20 + 2 ⇒ (2) + 2 = 4

If someone points out its an illusion everyone else gets a bonus. not that it would have helped...

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

to fasten it a bit
Seinaru still believes that it is a real skeleton and continues swinging his mace. The skeleton swings back and nothing happens.

After about a minute finally everybody found out that it is an illusion and the illusion disappears.

but feel free to roleplay ;)

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