Citadel of Flame T2 (Inactive)

Game Master Baerlie

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Liberty's Edge

Human Barbarian 5 | HP 50/50 | AC 18; Tch 12; FF 18 | F +6; R +3; W +3 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Greatsword (adamantine): +11 (2d6+8/19-20) | Perc +11

[ooc]I'm not up until after Red, but I'll use this attack against Red if it's up, the other, if not. If I attack the other, I'll charge it, so add +2 to the roll if it's up.

Evenstar has a steely glint in her eye. The barbarian obviously enjoys combat immensely. She swings her greatsword in a violent arc.

MW Greatsword Power Attack: 1d20 + 7 ⇒ (10) + 7 = 17 for Greatsword damage: 2d6 + 9 ⇒ (6, 4) + 9 = 19

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Kavaki trips the fire elemental and his second unarmed strike hits it. The fire elemental's heat increases for a second before it stops burning.
Fire Damage Kavaki: 1d6 ⇒ 5 Reflex DC14 or catch fire

Farg's claws and bite attacks also defeat the second elemental shortly after the first one fell.
Fire Damage Farg: 1d6 ⇒ 5 Reflex DC14 or catch fire

combat over

The Exchange

male Tiefling Tomb Raider 7 Init +2 Perception +13, Darkvision, Speed 40ft HP: 54 AC: 21 (FF 21/T 13) (23 while raging) CMD: 21 HP: 48 AC: 20 (FF 20/T 12) CMD: 21 CMB: +9 BAB: +4 FORT: +7 REF +7 (+2 during rage) WIL: +5 (+2 during rage)

Reflex save 1d20 + 11 ⇒ (2) + 11 = 13

Farg's fur starts burning. And the Tiefling curses as he attempts to roll out the fire in the sand.

What are the consequences of catching fire ?

Sovereign Court

Male Human (Tian) Monk (Flowing Monk)/4, Witch/1: HP (41/41): AC (22/touch=18/flat=14): Saves (Fort=6/Ref=8/Will=8): Initiative +4: Perception +9: Sense Motive +6

Kavaki posted his reflex save vs burn on my last post. Combat over? Did Evenstar 1-shot the other elemental?

"Farg! Careful there, those things are HOT!"

Kavaki will tackle Farg. After he hits the ground, Kavaki will help roll him around, trying to put out the flames.

rolling on ground should give him a +4 on a new save, and me assisting him should add another +2. He had a +11 when he made the save, so a +6 to that should mean he "auto-saves".

Kavaki will pull a wand out of his pack, say a few words, then tap the glowing end to his own chest. He then offers to do the same a couple times to Farg... if he would like.

CLW: 1d8 + 1 ⇒ (3) + 1 = 4 to Kavaki

"Irori heal you with his mighty hand!"

CLW: 1d8 + 1 ⇒ (1) + 1 = 2 to Farg

CLW2: 1d8 + 1 ⇒ (1) + 1 = 2 to Farg

Liberty's Edge

Human Barbarian 5 | HP 50/50 | AC 18; Tch 12; FF 18 | F +6; R +3; W +3 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Greatsword (adamantine): +11 (2d6+8/19-20) | Perc +11

"Wait...someone taught me this once! Stop...roll...no, wait! Roll...drop...stop! Bah! I can't remember!" Evenstar yells at Farq.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Kavaki knocked out the orange elemental so I let Farg attack the other one. His damage toghether with Evenstar's greatsword attack killed the other one. Hope thats ok, I should have stated this inthe post, sorry. Farg "auto-saves" if he does not roll a natural 1 ;)

Kavai pushes Farg to the ground an covers him with dirt. The flames on Farg are removed fast. After a few charges of Kavaki's healing wand both look fine again.

Sovereign Court

Male Human (Tian) Monk (Flowing Monk)/4, Witch/1: HP (41/41): AC (22/touch=18/flat=14): Saves (Fort=6/Ref=8/Will=8): Initiative +4: Perception +9: Sense Motive +6

absolutely that was fine. I was just a little confused that the other elemental was just gone and no one had posted attacks specifically against it. it's all good.

"Well that was exciting, shall we proceed to the entrance to see what wonders this place holds for us?"

Liberty's Edge

Human Barbarian 5 | HP 50/50 | AC 18; Tch 12; FF 18 | F +6; R +3; W +3 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Greatsword (adamantine): +11 (2d6+8/19-20) | Perc +11

"Yes, let's move on," Evenstar agrees as she moves toward the entrance.

Grand Lodge

Male Aasimar Oracle 3/Paladin 2, HP 35 [43], AC [21], Fort +11, Ref +8, Will +9, CMD +8, CMD 20, Init +6, Perception +6

"Before we move on is anyone hurt?" Sen asks.

The Exchange

male Tiefling Tomb Raider 7 Init +2 Perception +13, Darkvision, Speed 40ft HP: 54 AC: 21 (FF 21/T 13) (23 while raging) CMD: 21 HP: 48 AC: 20 (FF 20/T 12) CMD: 21 CMB: +9 BAB: +4 FORT: +7 REF +7 (+2 during rage) WIL: +5 (+2 during rage)

Kavaki patched me up! Farg remarks matter of factly. We can move on

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The arch at the east end of the canyon has a multitude of faint runes carved on its front.

Craft stonemasonry:
Several of these glyphs were carved recently.

Kelish or Linguistics DC25:
Most of the glyphs (including the recent ones) are prayers to Moloch begging for the grace of immolation.

Above + Perception DC10:
A few of the more ancient glyphs are written in Kelish and have been partially rubbed out recently. These glyphs record the prayers of Sarenrae’s crusaders as they were buried alive by a massive sandstorm summoned by the cultists.

Beyond the arch, the red stone hoodoos open up to a massive citadel. The stronghold appears to have two parts: the nearest is a squat, square fortress covered in decaying plaster and topped by an enormous minaret from which a thin plume of smoke escapes. The plaster walls are richly decorated with intricate geometric carvings of dancing flames, and smaller minarets rise from the corners. At the east end of that building, the valley floor drops suddenly and a windowless second structure perches on a plateau beyond, rising gracefully from the void in a tangle of minarets and spires. Even though centuries of sand have scoured away most of the gold leaf that once decorated the structure, the sunlight reflecting off the deep red stone of the citadel makes the entire structure glow like a massive bonfire. A delicate, red, enclosed bridge links the first fortress with the second one beyond. A pair of massive brass doors covered in a flowing decorative script blocks access to the near fortress.

Perception DC15:
In a small outcrop near the brass gate, however, two mummified and perfectly preserved corpses can be found. Between the two corpses, you find four oils and four arrows.

Liberty's Edge

Human Barbarian 5 | HP 50/50 | AC 18; Tch 12; FF 18 | F +6; R +3; W +3 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Greatsword (adamantine): +11 (2d6+8/19-20) | Perc +11

"I don't like that there is smoke coming from this lost building," Evenstar says. "To me, that means it's occupied."

The barbarian also points out the glyphs that have been rubbed away.

auto succeed on the first perception check, failed the second.

perception: 1d20 + 10 ⇒ (2) + 10 = 12

Sovereign Court

Male Human (Tian) Monk (Flowing Monk)/4, Witch/1: HP (41/41): AC (22/touch=18/flat=14): Saves (Fort=6/Ref=8/Will=8): Initiative +4: Perception +9: Sense Motive +6

linguistics: 1d20 + 5 ⇒ (18) + 5 = 23

"I can almost make the meaning of those ruins. Can anyone help decipher these last points?

Can anyone throw me an assist on liguistics? +2 aid will get me there!

perception: 1d20 + 9 ⇒ (12) + 9 = 21

Grand Lodge

Male Aasimar Oracle 3/Paladin 2, HP 35 [43], AC [21], Fort +11, Ref +8, Will +9, CMD +8, CMD 20, Init +6, Perception +6

Perception: 1d20 + 8 ⇒ (8) + 8 = 16

Sen moves to looks for magic be the mummies. "I wonder what these are about..." He muses as he walks up.

Move up and cast detect magic.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The oil and the arrows are magic. The mummies are not.

Grand Lodge

Male Aasimar Oracle 3/Paladin 2, HP 35 [43], AC [21], Fort +11, Ref +8, Will +9, CMD +8, CMD 20, Init +6, Perception +6

Sen focuses on the items, trying to figure out what they do.

Spellcraft oil: 1d20 + 4 ⇒ (5) + 4 = 9
Spellcraft arrows: 1d20 + 4 ⇒ (6) + 4 = 10

"Hmmm. I cant seem to get a read on these items." He says.

Sovereign Court

Male Human (Tian) Monk (Flowing Monk)/4, Witch/1: HP (41/41): AC (22/touch=18/flat=14): Saves (Fort=6/Ref=8/Will=8): Initiative +4: Perception +9: Sense Motive +6

spellcraft: oils: 1d20 + 5 ⇒ (7) + 5 = 12

spellcraft: arrows: 1d20 + 5 ⇒ (2) + 5 = 7

"Urori's Hand can't reveal the nature of these objects either. Since they obviously have a higher purpose than they appear (they're magic), maybe we should take them with us and discern their true nature at a later time."

Kavaki turns to the brass doors...

"It would appear, we need to get these open, in order to continue."

Kavaki will check the doors to see if they are locked or have some sort of mechanical device to open them.

perception: 1d20 + 9 ⇒ (19) + 9 = 28

The Exchange

male Tiefling Tomb Raider 7 Init +2 Perception +13, Darkvision, Speed 40ft HP: 54 AC: 21 (FF 21/T 13) (23 while raging) CMD: 21 HP: 48 AC: 20 (FF 20/T 12) CMD: 21 CMB: +9 BAB: +4 FORT: +7 REF +7 (+2 during rage) WIL: +5 (+2 during rage)

Cast comprehend languages and read spoiler

Farg mumbles a few arcane words an old trick he learned from a fellow explorer who unfortunately found his death shortly thereafter.

So looks like these are prayers to moloch begging for immolation. Thene there's these glyphs which record the prayers of Sarenrae’s crusaders as they were buried alive by a massive sandstorm summoned by the cultists. Sounds like they had a blast...

The tiedling concludes with a dry laugh.

Farg will open the doors with expert percision.

Disable Device 1d20 + 12 ⇒ (7) + 12 = 19

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The brass doors are propped against the entryway and must be moved manually. DC20 Strength Check

Kavaki finds more scripts on the door. Farg can read them, they are in Ignan and are a more formalized version of the prayers on the entry arch.

The Exchange

male Tiefling Tomb Raider 7 Init +2 Perception +13, Darkvision, Speed 40ft HP: 54 AC: 21 (FF 21/T 13) (23 while raging) CMD: 21 HP: 48 AC: 20 (FF 20/T 12) CMD: 21 CMB: +9 BAB: +4 FORT: +7 REF +7 (+2 during rage) WIL: +5 (+2 during rage)

For the STR check I'd say we aid another. If Farg can get 3 succesful aidd anothers he can take 10 on the STR check

Sovereign Court

Male Human (Tian) Monk (Flowing Monk)/4, Witch/1: HP (41/41): AC (22/touch=18/flat=14): Saves (Fort=6/Ref=8/Will=8): Initiative +4: Perception +9: Sense Motive +6

str aid: 1d20 ⇒ 3

Kavaki tries to help Farg with the heavy door, but can't seem to find a good spot to apply enough force to help Farg any.

"Sorry my friend, Urori preaches discipline over strength. I'm afraid I'm not much help to you here."

Grand Lodge

Male Aasimar Oracle 3/Paladin 2, HP 35 [43], AC [21], Fort +11, Ref +8, Will +9, CMD +8, CMD 20, Init +6, Perception +6

Strength aid another: 1d20 + 2 ⇒ (17) + 2 = 19

"Lets get this door open."

Man only needed one more to open it myself lol.

Liberty's Edge

Human Barbarian 5 | HP 50/50 | AC 18; Tch 12; FF 18 | F +6; R +3; W +3 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Greatsword (adamantine): +11 (2d6+8/19-20) | Perc +11

Evenstar frowns at Farq's flippant observation about the crusaders buried by the sand. "Let us hope we don't share the same fate," she responds.

The barbarian moves to assist with the door, adding her significant strength to the others' efforts.

aid another str: 1d20 + 4 ⇒ (15) + 4 = 19

The Exchange

male Tiefling Tomb Raider 7 Init +2 Perception +13, Darkvision, Speed 40ft HP: 54 AC: 21 (FF 21/T 13) (23 while raging) CMD: 21 HP: 48 AC: 20 (FF 20/T 12) CMD: 21 CMB: +9 BAB: +4 FORT: +7 REF +7 (+2 during rage) WIL: +5 (+2 during rage)

With Farg's +4 he can take 10 for a 20

Farg shoves back the large stone door but it's too heavy for even the bulky Tiefling. however when his fellow pathfinders join in they can easily push the door open.

Sovereign Court

Male Human (Tian) Monk (Flowing Monk)/4, Witch/1: HP (41/41): AC (22/touch=18/flat=14): Saves (Fort=6/Ref=8/Will=8): Initiative +4: Perception +9: Sense Motive +6

"Now that's teamwork. well done!"

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Seinaru, Evenstar and Farg push the door until it opens. The entry hall is clearly meant to impress visitors. Many rows of stout pillars, carved to resemble writhing flames, surround the center of the room where a spiral staircase, devoid of rails or walls, leads up. A large bonfire burns in the middle of the staircase, casting normal illumination throughout the room. The walls are covered with written prayers carved in gold filigree and preaching surrender to the flame as well as stylized efreeti faces spaced every 5 feet. Massive obsidian benches line the walls, and a thick layer of desert sand covers the floor and stairs, especially near the entryway.

Sovereign Court

Male Human (Tian) Monk (Flowing Monk)/4, Witch/1: HP (41/41): AC (22/touch=18/flat=14): Saves (Fort=6/Ref=8/Will=8): Initiative +4: Perception +9: Sense Motive +6

is anyone else's spidey senses tingling?

"Looks clear, shall we move along people?"

Liberty's Edge

Human Barbarian 5 | HP 50/50 | AC 18; Tch 12; FF 18 | F +6; R +3; W +3 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Greatsword (adamantine): +11 (2d6+8/19-20) | Perc +11

Uh, yeah.

Evenstar frowns as they enter the foyer, though that appears to be her typical expression.

"I am not thrilled to see this place looking so occupied. Let's keep going, I suppose."

perception: 1d20 + 10 ⇒ (1) + 10 = 11

Anywhere to go but up the stairs?

The Exchange

male Tiefling Tomb Raider 7 Init +2 Perception +13, Darkvision, Speed 40ft HP: 54 AC: 21 (FF 21/T 13) (23 while raging) CMD: 21 HP: 48 AC: 20 (FF 20/T 12) CMD: 21 CMB: +9 BAB: +4 FORT: +7 REF +7 (+2 during rage) WIL: +5 (+2 during rage)

We should be careful... Farg remarks as he advances.

Perception1d20 + 11 ⇒ (7) + 11 = 18

Grand Lodge

Male Aasimar Oracle 3/Paladin 2, HP 35 [43], AC [21], Fort +11, Ref +8, Will +9, CMD +8, CMD 20, Init +6, Perception +6

Sen looks around holding his weapon before him. "Yes eyes open and weapons out. We dont know what we face here."

Perception: 1d20 + 8 ⇒ (10) + 8 = 18

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Yes, there are two double doors in the east wall.

You find foot prints in the sand on the floor leading upstairs. From upstairs you hear rustling noises.

The Exchange

male Tiefling Tomb Raider 7 Init +2 Perception +13, Darkvision, Speed 40ft HP: 54 AC: 21 (FF 21/T 13) (23 while raging) CMD: 21 HP: 48 AC: 20 (FF 20/T 12) CMD: 21 CMB: +9 BAB: +4 FORT: +7 REF +7 (+2 during rage) WIL: +5 (+2 during rage)

Whoever is upthere prolly isn't our friend. Farg predicts in his never ending wisdom.
I say we go and look who it is...

Sovereign Court

Male Human (Tian) Monk (Flowing Monk)/4, Witch/1: HP (41/41): AC (22/touch=18/flat=14): Saves (Fort=6/Ref=8/Will=8): Initiative +4: Perception +9: Sense Motive +6

"Agreed."

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Please tell me your marching order

Sovereign Court

Male Human (Tian) Monk (Flowing Monk)/4, Witch/1: HP (41/41): AC (22/touch=18/flat=14): Saves (Fort=6/Ref=8/Will=8): Initiative +4: Perception +9: Sense Motive +6

I can volunteer for 1st in line. Farg or Evenstar 2nd, Seinaru 3rd, then whichever didn't go 2nd as last in line.

I can switch with anyone if THEY prefer to be 1st in line instead.

The Exchange

male Tiefling Tomb Raider 7 Init +2 Perception +13, Darkvision, Speed 40ft HP: 54 AC: 21 (FF 21/T 13) (23 while raging) CMD: 21 HP: 48 AC: 20 (FF 20/T 12) CMD: 21 CMB: +9 BAB: +4 FORT: +7 REF +7 (+2 during rage) WIL: +5 (+2 during rage)

Due to his longspear and combat reflexes Farg should be first in line if that's okay...

Sovereign Court

Male Human (Tian) Monk (Flowing Monk)/4, Witch/1: HP (41/41): AC (22/touch=18/flat=14): Saves (Fort=6/Ref=8/Will=8): Initiative +4: Perception +9: Sense Motive +6

np. mark me down as 2nd or last, depending on where the barbarian would like to be.

Grand Lodge

Male Aasimar Oracle 3/Paladin 2, HP 35 [43], AC [21], Fort +11, Ref +8, Will +9, CMD +8, CMD 20, Init +6, Perception +6

Im good with third. If needed i can move up when combat starts.

Liberty's Edge

Human Barbarian 5 | HP 50/50 | AC 18; Tch 12; FF 18 | F +6; R +3; W +3 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Greatsword (adamantine): +11 (2d6+8/19-20) | Perc +11

I can take up the rear, then.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

If I got it correctly: Farg, Kavaki, Seinaru, Evenstar

A set of graceful spiral stairs, constructed of black marble veined with scarlet, wind upward. The bonfire in the entry hall sends waves of intense heat flowing upwards, along with thick black smoke. Directly above the flame, at the level of the chamber’s ceiling, is a wide capstone concealing the interior of the hall’s large minaret. The stairs wrap around the capstone and end in a small landing adjacent to an egg-shaped enclosure suspended inside the minaret. The chamber’s exterior walls are wreathed in smoke flowing in wide ribbons toward the minaret’s peak. A squat stone door leads inside.

Please scroll down on the map

The Exchange

male Tiefling Tomb Raider 7 Init +2 Perception +13, Darkvision, Speed 40ft HP: 54 AC: 21 (FF 21/T 13) (23 while raging) CMD: 21 HP: 48 AC: 20 (FF 20/T 12) CMD: 21 CMB: +9 BAB: +4 FORT: +7 REF +7 (+2 during rage) WIL: +5 (+2 during rage)

Looks good. Take 10 on Perception and Disable Device for 21 and 24 respectively

Farg leads the gang down the spiral staircase his longspear gripped tightly and ready to hurt. When they reach the door Farg examines it for traps and and tries to open the door if it's locked.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Sorry, the spiral staircase leads up.

Farg does not find any traps, but in the second he tries to open it the door swings open by itself and Farg sees a fireball coming out of the room.

Fire Damage: 6d6 ⇒ (3, 1, 5, 1, 2, 2) = 14
DC14 Reflex Save for half damage

The Exchange

male Tiefling Tomb Raider 7 Init +2 Perception +13, Darkvision, Speed 40ft HP: 54 AC: 21 (FF 21/T 13) (23 while raging) CMD: 21 HP: 48 AC: 20 (FF 20/T 12) CMD: 21 CMB: +9 BAB: +4 FORT: +7 REF +7 (+2 during rage) WIL: +5 (+2 during rage)

Reflexes1d20 + 11 ⇒ (14) + 11 = 25

Farg easily doges the worst of the blast but curses under his breath as he rises.

Damn it! Better be more careful next time

Sovereign Court

Male Human (Tian) Monk (Flowing Monk)/4, Witch/1: HP (41/41): AC (22/touch=18/flat=14): Saves (Fort=6/Ref=8/Will=8): Initiative +4: Perception +9: Sense Motive +6

"Perhaps your vision was impaired by sand in your eyes, which is why you weren't expecting that. Nice reflexes though. Take this."

wand clw: 1d8 + 1 ⇒ (6) + 1 = 7

Liberty's Edge

Human Barbarian 5 | HP 50/50 | AC 18; Tch 12; FF 18 | F +6; R +3; W +3 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Greatsword (adamantine): +11 (2d6+8/19-20) | Perc +11

Evenstar reflexively dodges to the side as the fireball strikes Farg.

"What the...!" she manages.

"Is something else in there, or was that just a trap?" she wonders as she peers down the corridor from the back of the line.

Sovereign Court

Male Human (Tian) Monk (Flowing Monk)/4, Witch/1: HP (41/41): AC (22/touch=18/flat=14): Saves (Fort=6/Ref=8/Will=8): Initiative +4: Perception +9: Sense Motive +6

was the reflex for fireball, ONLY for Farg? Or do we all need to roll a reflex?

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

yes, only for Farg who was in front of the door, everybody else was around the cornet and the firball did not make a curve

-Posted with Wayfinder

The Exchange

male Tiefling Tomb Raider 7 Init +2 Perception +13, Darkvision, Speed 40ft HP: 54 AC: 21 (FF 21/T 13) (23 while raging) CMD: 21 HP: 48 AC: 20 (FF 20/T 12) CMD: 21 CMB: +9 BAB: +4 FORT: +7 REF +7 (+2 during rage) WIL: +5 (+2 during rage)

Farg bristles the bruning fur of his coat and thanks Zanu for the healing before pushing open the door more cautiously now.

Move up

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Farg pushes the door open and a wave of heat escapes the room. The bonfire below heats the floor, which is cleverly designed to radiate its heat throughout the chamber, it is dark inside.

Btw, it was not Farg's fault that the trap was triggered ;)

Sovereign Court

Male Human (Tian) Monk (Flowing Monk)/4, Witch/1: HP (41/41): AC (22/touch=18/flat=14): Saves (Fort=6/Ref=8/Will=8): Initiative +4: Perception +9: Sense Motive +6

we can blame him anyway, right? lol... jk

"Wow, it's warm in here. Lead the way Farg."

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