
Hamar of the Hyena Tribe |

Hamar nods to Karrin, "Where you go I shall follow then".

Naridre Ro'Arisahshe |

"We dropped one in the past Hamar, we can handle another, though be alert as there may well be others nearby. I wasn't thinking of a rescue but I suppose a change of plans is necessary, take out the ghost quickly, avoid collateral, and get the hostage out of there. Could be a trap though, so Nari, you watch this stranger and make sure she's up to something . . ."
Nari nodded. "I'm no telepath, but I'll let you know if the stranger means harm," she says, her eyes glowing briefly as she manifests Detect Hostile Intent.

Justin Case |

"Right before we jump in, I have a spell to turn your sword into a beautiful instrument of flaming death. I don't get to use it much." Justin tells Hamar.
RIGHT before Karrin says 'go', Justin Casts Burning Blade (3.5) on Hamar's sword, Gains the Flaming Burst ability for 5 minutes.
Justin makes sure all of his usual (long duration) buffs are up and running. :)

Ekuur |

"I can lead with a burst of energy from Great Flame, to try and weaken it," Ekuur says, as he ignites the flame on his trikal. "Also, before we go in, allow me to protect us all ..." Ekuur will cast communal protection from evil, giving everyone 1 minute except Hamar and Karrin, who receive 2 minutes.

Justin Case |

As Ekuur 'does his thing' as Justin would say, the wizard reaches over and smears some oil on Hamar's blade, which promptly is covered in flames.
"Go get 'em!" he smiles.
Burning Blade 3.5 AKA Flaming Burst ability on Hamar's sword for 5 minutes
And, just as Karrin raises her arm to give the signal, Justin throws something on the ground. There is a flash of translucent flame in a circle around them, and everyone has a small barely visible flicker of flames around their person. And moves twice as quickly as usual.
HASTE for everyone! :)

Karrin Kind |
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"Oh right," Karrin says with her best dumb valley girl smile at Nari, as if the fact that elan's psychic abilities only now occurred to her, "That will work even better."
"Okay then," Karrin says to the team, "Standard tank and spank, meaties in the front, sneakies to the flank, and squishies rain down hell. Hamar we'll give you a cold count of 100 to get into position, then we come up the center? Any questions?"

Hamar of the Hyena Tribe |

Hamar nods to Karrin and sheathes his blades so that the flames do not give away his position. As always, the Barbarian's speed is practically blinding as he heads back up to the entrance staying out of sight. He creeps into the space looking to take a position that allows him to come behind the creature or at least flank it.
Stealth 1d20 + 15 ⇒ (18) + 15 = 33

Dungeon Monkey |

Hamar nods to Karrin and sheathes his blades so that the flames do not give away his position. As always, the Barbarian's speed is practically blinding as he heads back up to the entrance staying out of sight. He creeps into the space looking to take a position that allows him to come behind the creature or at least flank it.
Stealth 1d20+15
Remember there are two creatures. One by the captive and one flying about
Perception: 1d20 + 15 ⇒ (20) + 15 = 351d20 + 15 ⇒ (18) + 15 = 33
I swear to Jah . Why can't my PCs roll like this?
Hamar ghosts along, but an unseen pebble skitters across the black marble floor
"INTRUDERSSSSSS!" The creature circling the ebon sphere screeches
Initiative please

Dungeon Monkey |

Karrin Kind wrote:"We dropped one in the past Hamar, we can handle another, though be alert as there may well be others nearby. I wasn't thinking of a rescue but I suppose a change of plans is necessary, take out the ghost quickly, avoid collateral, and get the hostage out of there. Could be a trap though, so Nari, you watch this stranger and make sure she's up to something . . ."Nari nodded. "I'm no telepath, but I'll let you know if the stranger means harm," she says, her eyes glowing briefly as she manifests Detect Hostile Intent.
The stranger has hostility, but it seems pointed at the creature

Blayze |


Hamar of the Hyena Tribe |

Hamar Initiative 1d20 + 4 ⇒ (2) + 4 = 6
The Barbarian shrugs as he is spotted, he and his allies are ready though the presence of the second creature did seem to slip his mind...

Justin Case |

"Well so much for being quiet."
Merle opens up on a ghost mask thing with Magic missiles
Init: 1d20 + 3 ⇒ (11) + 3 = 14
"Yeah. That's never been our BEST tactic." Justin agrees wryly as he pulls out a small crystal marble.
"But we're heck at raining H@%%! I got the one on the ground!" Justin cries as he dashes forward, his magically enhanced speed leaving small fiery footprints in his wake.
"At least, this worked the LAST time!" He mutters as he screeches to a halt JUST in his spell's range and flings the marble, crying "Forzare Encapsule!"
Gamey-rules stuff: :)
Move (with Haste) til just within 45' of the ghost next to the restrained prisoner (Range of spell at this level) Standard, cast Resilient Sphere, DC (Reflex) to avoid being trapped is DC:20

Karrin Kind |

Init: 1d20 + 3 ⇒ (14) + 3 = 17
Karrin Pops up and charges, screaming bloody murder, toward the captive, great ax raised, and power attacks down onto the chains that hold her captive.
Attack: 1d20 + 12 ⇒ (12) + 12 = 24
damage: 1d12 + 19 + 1d6 ⇒ (4) + 19 + (3) = 26
"If you can fight, fight with us," Karrin says, "If not run as this is going to get worse before it gets better."

Hamar of the Hyena Tribe |

Round 1
As his allies act and cast their spells it is clear that the way is free for him to attack the masked being. So much the better, creature with no form unnerve the Barbarian.
Charge + Skirmish + Dodge = AC20 - Flaming Burst on Scimitars d10 Flame Damage
Scimitar +1 Keen, Planar – 15-20x2
Attack #1 - 1d20 + 15 ⇒ (17) + 15 = 32 - Damage 3d6 + 6 ⇒ (5, 1, 6) + 6 = 18
Confirm Critical 1d20 + 15 ⇒ (15) + 15 = 30 - Critical Damage 1d6 + 1d10 + 6 ⇒ (2) + (7) + 6 = 15
Attack #3 - 1d20 + 10 ⇒ (3) + 10 = 13 – Damage 3d6 + 6 ⇒ (1, 3, 2) + 6 = 12
Scimitar Keen Invigorating – 15-20x2
Attack #2 Offhand - 1d20 + 14 ⇒ (11) + 14 = 25 - Damage 3d6 + 5 ⇒ (5, 5, 5) + 5 = 20
Attack #4 Offhand - 1d20 + 9 ⇒ (3) + 9 = 12 – Damage 3d6 + 5 ⇒ (6, 3, 1) + 5 = 15

Naridre Ro'Arisahshe |

Initiative: 1d20 + 3 ⇒ (6) + 3 = 9
Seeing that the stranger is not a threat to them, Nari turns her focus to the creatures, channeling an Energy Current of electricity towards the flying one.
If the other one is within 15 ft of the flying one then it will also potentially effect that one as well.
Damage: 9d6 ⇒ (6, 4, 2, 5, 1, 1, 6, 3, 6) = 34 Ref DC 22 for half damage

Patrick Curtin |

[dice=Init]1d20+3
Karrin Pops up and charges, screaming bloody murder, toward the captive, great ax raised, and power attacks down onto the chains that hold her captive.
[dice=Attack]1d20+12
[dice=damage]1d12+19+1d6"If you can fight, fight with us," Karrin says, "If not run as this is going to get worse before it gets better."
The giant blue-bladed axe strikes the chains off off Blayze
Blayze you can act this round

Dungeon Monkey |

Merle Barer wrote:
"Well so much for being quiet."
Merle opens up on a ghost mask thing with Magic missiles
Init: d20+3
"Yeah. That's never been our BEST tactic." Justin agrees wryly as he pulls out a small crystal marble.
"But we're heck at raining H@%%! I got the one on the ground!" Justin cries as he dashes forward, his magically enhanced speed leaving small fiery footprints in his wake.
"At least, this worked the LAST time!" He mutters as he screeches to a halt JUST in his spell's range and flings the marble, crying "Forzare Encapsule!"
Gamey-rules stuff: :)
Move (with Haste) til just within 45' of the ghost next to the restrained prisoner (Range of spell at this level) Standard, cast Resilient Sphere, DC (Reflex) to avoid being trapped is DC:20
I'll need a caster check. These puppies have SR

Dungeon Monkey |

initiative 1d20
Ekuur runs into the room (move action) trying to position himself where a burst of channel energy will catch both creatures.
damage 5d6
I'll say you can get both
The air in front of Ekuur brightens and a wave of spicy, hot air rushes forth
adj Will save: 1d20 + 15 ⇒ (2) + 15 = 171d20 + 15 ⇒ (5) + 15 = 20
The creatures scream horribly as the desert-tinged fiery energy washes over them

Blayze |

Her eyes glowing as she calls upon her divine gifts, Blaze's hand begins to glow even as she draws her gun in a complete blur, firing dead center of the vile creature that had hovered before her, taunting her.
"Let's see how you like the taste of this!"
Smiting Shot: 1d20 + 14 ⇒ (3) + 14 = 17
1d8 + 16 ⇒ (1) + 16 = 17
The shot sounds like a roar of battle uttered from the heavens as the bullet traces a path of golden light toward the masked undead.

Dungeon Monkey |

Dungeon Monkey wrote:
I'll need a caster check. These puppies have SR
Of COURSE they do! ;P
Caster Lvl Check: d20+9
<SIGH> WHY do the digital dice hate me so much?!? I had the same problem today on my Pathfinders adventures game) :P
A golden sphere starts to form around the masked ectoplasmic horror. It reaches a claw to touch it and it pops like a soap bubble. The creature turns to Justin and smiles, its porcelain face splitting in an impossibly wide toothy grin
"Come here, wizard" Its voice tugs on Justin's soul
DC 18 will save Justin

Dungeon Monkey |

Her eyes glowing as she calls upon her divine gifts, Blaze's hand begins to glow even as she draws her gun in a complete blur, firing dead center of the vile creature that had hovered before her, taunting her.
"Let's see how you like the taste of this!"
[dice=Smiting Shot]1d20+14
1d8+16The shot sounds like a roar of battle uttered from the heavens as the bullet traces a path of golden light toward the masked undead.
Blayze I need a quick init roll. It might be important

Justin Case |

A golden sphere starts to form around the masked ectoplasmic horror. It reaches a claw to touch it and it pops like a soap bubble. The creature turns to Justin and smiles, its porcelain face splitting in an impossibly wide toothy grin
"Oh,... That's not good." Justin observes somberly.
"Come here, wizard" Its voice tugs on Justin's soulDC 18 will save Justin
"Argh! SO not Good! Cr@pCr@pcr@ppitycr@pcr@p!" Justin cries, holding his head in his hands as if he suddenly has a splitting headache.
Will Save 1d20 + 8 ⇒ (3) + 8 = 11
Yep. It's official. The dice roller hates my wizardly @$$. Just sayin'. ;P

Dungeon Monkey |

Dungeon Monkey wrote:
A golden sphere starts to form around the masked ectoplasmic horror. It reaches a claw to touch it and it pops like a soap bubble. The creature turns to Justin and smiles, its porcelain face splitting in an impossibly wide toothy grin
"Oh,... That's not good." Justin observes somberly.
Dungeon Monkey wrote:
"Come here, wizard" Its voice tugs on Justin's soulDC 18 will save Justin
"Argh! SO not Good! Cr@pCr@pcr@ppitycr@pcr@p!" Justin cries, holding his head in his hands as if he suddenly has a splitting headache.
Will Save d20+8
Yep. It's official. The dice roller hates my wizardly @$$. Just sayin'. ;P
Sadly, that means you are >dominated< . Since attacking Blayze is against your nature you get another saving throw with a +2 bonus. If you fail next round you must attack.
Justin feels his feet move on their own as he walks over to the grinning horror. It points a long claw towards the former prisoner with the impressive firearm
"This one is your enemy. Destroy her"

Justin Case |

Ack! and double Ack! O_O
New Save: 1d20 + 10 ⇒ (2) + 10 = 12
<Headdesk> >.<
Justin's head rises from his hands and he looks at the lady the creature is pointing too. His eyes narrow, a familiar look that usually means he is calculating and weighing his options.
Justin's hands burst into flames as he gathers power for another spell.

Justin Case |

"Whoa, what the?!?,.." The flames fade from his hands and Justin shakes his head like a dog with a chew toy. Then the wizard looks at the masked ghost. He looks, perturbed.
"Oh your gonna regret THAT one Smoky the Ghosty. NO one plays mind games with me!" He growls, the flames leaping to life in his hands once more.
Justin looks thoughtful, and glances over his shoulder.
"Except Karrin." He amends.
Thanks for that Save Ekuur! And everyone remember that they also have HAste for another 8 rounds after this one is over! +1 extra att, +1 TO Att, +1AC, +1 ref save. :)

Hamar of the Hyena Tribe |

Ah Haste...
Hamar's hasted attack:
Scimitar +1 Keen, Planar – 15-20x2
Attack #1 - 1d20 + 15 ⇒ (11) + 15 = 26 - Damage 3d6 + 6 ⇒ (3, 5, 1) + 6 = 15

Hamar of the Hyena Tribe |

Round 2
Did the thing Hamar struck a few times disappear or drop or can he not tell?
Blinded by the sudden fog, Hamar goes on full defense folding his arms and blades in and tumbles away from his current position.
Acrobatics 1d20 + 14 ⇒ (5) + 14 = 19 A 27 if moving through a threatened square.