
Noro_Kasuri |

Noro seems a little better with the job assignment but it doesn't improver her overall mood of the situation much. she seems a bit down about the morning. avoiding the fight, she really felt like re-decorating her fists with some pirate blood.
Nor just starts delivering messages taking the opportunity to see who she could make an ally on this wretched ship.
Noro is not exactly very socialble today as she grumbles through her task. even as she delivers a message to the quartermaster seeing Reck down there chatting away, all she manages to say she ya got a new girlfriend, leasht you will have a happy cruishe
work diligently +4 for thye con check
acrobatics check: 1d20 + 6 ⇒ (14) + 6 = 20
con check: 1d20 + 2 + 4 ⇒ (7) + 2 + 4 = 13

Durvin Tamish |

Sorry, was driving home and realized I forgot to add the roll. Perception 1d20 + 6 ⇒ (4) + 6 = 10
Durvin smiles at the mention of another friend dropping by, he likes making friends. "Which one is Grok, and why is she in trouble for what Magpie did? That doesn't seem fair." He looks over all the different foods and utensils, "Ambrose is a nice name, I will call you Ambrose instead of Fishguts. That is, if you don't mind, of course?"
Upon hearing him taken on as prisoner crew, Durvin digs a little deeper, "So, were you a cook on the other ship as well? What kind of ship was it, and what colors did you fly? Are you the only one that came from the other ship, or are there others here that came over with you? If you are the only one that survived, is it why you drink so much? If not, why do you drink so much? The stuff gives me an upset stomach if I have too much. How much of it do you think you drink a day? Have you ever drank with a dwarf, they are known to be good at it, can you drink more than them or less?" His sense of wonder and excitement almost oozes from his every pore.
Not choosing another day action just yet. I think he will have to excuse himself after too much rum nad make his way up top, but first he wants to keep grilling Ambrose. Also, sorry but I've always liked Kender, so a lot of my halflings tend to be a little kenderish in personality, just without the thievery and fearlessness.

Sarenth |

After that, Sarenth returns to his duties, and spends a little bit of time sneaking looking for useful supplies.
Perception: 1d20 + 3 ⇒ (2) + 3 = 5
After work, Sarenth reports to the main deck for Red Hour and dinner along with the rest.

lexibean |

Taking liberties with your lizard for fun RPs later. ;) Hope you don't mind, I wanted my own lizard. XD
Sarenth can find a little bit of unattended rope, but not much else.

Sarenth |


lexibean |

"Grok's the big green half-ork with the axes" Fishguts responds. "She runs the 'store' on board, and guards the captain's loot, so it was her job to keep it safe from thievin'. Captain seems of the opinion she spends too much time gaddin' about with me." Fishguts is a bit guilty about that.
As for the rest of the halfling's flood of questions, he answers as readily as he can, taking deep swigs of his rum as he does,
"You can call me whatever you like. Nay, I was just a swab ... dunno, just became a cook over time after the last one Harrigan had was killed durin' a fight with a Chelaxian ship. Can't rightly remember what kind o' ship - never was good at those things, though I'm originally from the Shackles...it was a pirate ship like this one, but its name and captain are long forgotten now..." Fishguts seems to be a bit sad, too.
"I dunno how much I drink. And never had a dwarf on board, so I wouldn't know."
In his poking around, Durvin finds... a cookbook! Its large, and contains a lot of recipes, and was buried under a pile of old onion skins. It doesn't look as though Ambrose has cracked it open recently, if at all, which might explain some of the cooking aboard the vessel... Studying and using the cookbook grants you a +1 on profession (cooking) checks.
1d14 ⇒ 12

lexibean |

K, hit me up with evening actions, feel free to back post anything you're still doing during the day (mostly Durvin). :)
The rest of the day passes uneventfully. Nobody keelhauled or whipped today, though the four thugs from the morning are congregated around Plugg and occasionally cast looks over the party as they come up on deck for their dinner. Everyone gets their rum with dinner, which is still pretty gross today as Fishguts was more interested in talking with the halfling than he was in making food. Ah well!

Isabella Valencia |

Finally thinking she's started to shake off the effects of last nights meal, Isabella is a little wary of tonight's serving. She takes a moment to sniff the rum first. Wish I knew what to look for...maybe it's the food?
She tries to check for anything out of the ordinary, but beyond the poor quality, it's hard to tell if anything's amiss. Guess I shoulda learned a few things about cookin' after all...
She takes her time eating and drinking this time, waiting for any signs of uneasiness or oddities, but feels nothing out of the ordinary after a few minutes. Maybe it's just an acquired taste. Heh, maybe one of the newcomers'll take the cook's job and teach him a thing or two!
oh, forgot to make that DC10 fort save for fatigue
fort save: 1d20 + 2 ⇒ (19) + 2 = 21
After finishing her meal, Isabella heads below decks to her hammock to think of the day's events. Upon reaching her bunk, she recalls the message given earlier and decides to look for Sarenth. Said he had somethin for me; what could he possibly have after bein' here a day?

Sarenth |

Sarenth gets his rum and dinner rations. Upon smelling the dinner, he immediately finds a quiet corner where he can adjust the flavor to something slightly more palatable. After finishing his meal, Sarenth will look for Isabella again.
Prestidigitation for the win. :)
Perception: 1d20 + 3 ⇒ (4) + 3 = 7
Stealth: 1d20 + 2 ⇒ (11) + 2 = 13
Perception: 20+3=23

Brillup the Dart |

If Brillup meets up with any other the other pressgangers during the day, he'll be sure to ask. I'm going to try to track down the quartermaster. Is there anything that you need?
Brillup is going to try to track down Grok and make friends.
Sense motive when meeting up to sort out how much she likes / hates me.
Sense Motive: 1d20 + 4 ⇒ (13) + 4 = 17

Reck'Avok |

Never been one to back down easy, thinks Reck. Food's the way to a girl's heart - I can do better than chatting.
After Reck finishes his chores in the bilge, He takes a coil of ship's rope and lays it on the deck. He takes a handful of nails and bends them into crude hooks, then splices them through the rope. Baiting them with pieces of his dinner, Reck spends the dinner hour fishing off the deck.
applying a -2 penalty to my roll for crude impliment
Survival Check: 1d20 + 4 - 2 ⇒ (18) + 4 - 2 = 20
Reck catches enough fish to provide one days's food for five people. A pretty decent haul of fish! Reck heads to the galley to find Durvin.
"Durvin, 'ow's about you an' me making a little trade? I got fresh fish fer you, an' need to use the galley."
Without pausing to get Durvin's accedence, Reck dumps his catch of fish on the cleanest galley counter. He finds the choicest, largest brace of fish of the lot and swiftly scales them. Reck then broils the fish in the galley stove, with a hearty helping of the slush from the oven. Focusing his magical abilities, Reck flavors the fish with Prestidigitation and sets off to find Grok again.
"Rest's fer you, 'alfling. Eat 'earty!"
When Reck catches up to Brillup and Grok, he lays out the fish he's cooked.
"'Eat up, skinny" he says to Grok with a wink. "An' you too, Dart. Not that you need t' be better fed - you're th' only one I've known t' shame me at climbin'
Diplomacy Check to influence Grok: 1d20 ⇒ 17

Durvin Tamish |

When Durvin finds the book, his eyes light up, "Hey, this is fantastic, do you mind if I hold on to this? Maybe I can be a great cook someday like you. I'm just gonna go put it in my locker. I'll be right back."
He rushes down to the crew quarters, to stow the book so that he can read it at his leisure. While he's there his curiosity gets the better of him, so he decides to see what all is down there.
Sneak for second day action, in the crew quarters (perception) 1d20 + 6 ⇒ (18) + 6 = 24
At dinner he tries to skip on the rum again, having had more than his share at work with Ambrose. He wanders by and tips his cup into those of a couple others so that they won't notice. Once he's gotten rid of it, he works on making friends. Since he doesn't like being not liked, he heads straight over to one of the four that were threatened off by Reck this morning. He looks between the four, two women, a male and a Half-orc. If he could win over the toughest looking one, the others might be easier to befriend. "Hello, we didn't get a chance to talk this morning. My name's Durvin, I'm the new cook's mate. You know if you had a preference, of maybe some certain type food you prefer, I might be able to see that we make some. It's just something I would do, to show that there are never any hard feelings with me."
Stealth to ditch rum 1d20 + 7 ⇒ (15) + 7 = 22
Night action, Influence Jaundiced Jape 1d20 + 7 ⇒ (17) + 7 = 24

Noro_Kasuri |

Noro grabs her rum ration and chugs it down tossing the mug back at the server. she then grabs her meal.
What garbage ish this, never thought I'd missh Lou's cookin
Noro goes ahead and finishes what she can. and goes topside to catch some fresh air.
first night she wasn't worn out from work or drug.
Noro catches sight of some crew playing a game. so she meanders over to see what its all about.
Nightime actions Gamble..not sure how this is supposed to play out

lexibean |

Sarenth's exploration of the ship reveals plenty of dark little holes in the hold, but the berst location by far is probably in their bunk room, actually, as there is a porthole there that can be easily left open to let her out. Of course, the worry there is if anyone else who sleeps in their part of the hold notices or has anything to say about it. All in all, she seems content enough where she is, able to catch the rats down here that are neverending no matter how many people hunt them ... plus Sarenth can probably bring her things, too.

lexibean |

"Ish thish your new ashishtant?" The half-orc asks of the cook, trying to focus on Brillup when he comes in, "You din't tell me he was a -hic- frog."

lexibean |

"Ish thish green one a friend of yoursh?[/b]" Inquires the drunk half-orc when Reck shows up again. However, the food does look better than Fishguts' slop ... so she accepts it, and sniffs it, swaying a bit. She hiccups, then tastes a piece and seems surprised.
"Thish ish good. She comments.

lexibean |

Fishguts does not seem to mind if Durvin goes down to the crew quarters, and the cookbook just makes him laugh for some reason. He's not a 'cookbook' kind of guy.
He finds very little in the crew quarters where they sleep - there are more quarters in the middle decks, but they're blocked by a pair of hammocks, ostensibly so people don't go wandering to other decks in the night.
He also finds several lockers along the wall next to his own. Most of them are locked with old and probably weak locks though there are a couple with better security. Still, it would take breaking in to examine the contents of any of them. There are several empty ones.
----
Jaundiced Jape says nothing to Durvin. He just looks at him. And it isn't a friendly look. After a moment, maybe listening to the halfling, he crosses his arms over his chest. And remains utterly silent. Maybe he's waiting for something.

Brillup the Dart |

Before he has a chance to say more, Reck comes in. He waits for the Half-Orc to answer about their relationship before speaking up. He's a bit interested in how Reck views him.

Durvin Tamish |

Durvin looks stumped by Jape's silence. Normally he either gets kindness back, or if they dislike him, they tell him to shutup. This Jape is a mystery. He tries to figure out by his movements whether he made a dent in the man's gruff demeanor. He offers him some of the fish that Reck had given him, and then decides he will call it a night.
Sense Motive 1d20 ⇒ 20

Reck'Avok |

this is the super strong, con damage rum, right? I figure that recreational drinking after dinner puts us into the 'drink deeply' category
con damage: 1d3 ⇒ 2
fort save: 1d20 + 3 ⇒ (3) + 3 = 6

Brillup the Dart |

A moment later he muses. A gift from one of the Queen's priestesses on the Throne t'was...

lexibean |

The fish is good, though, and silent though he may be, Jape seems to enjoy it. If the food that the sailors have been eating thusfar is any indication, there are probably many a pirate who would appreciate some decent food, so Durvin may have hit on something very valuable indeed.

lexibean |

"Yer a -hic- healer of Beshmara, eh? Grok sways a bit, "When they brought ya in, they took your holy symbol. I though it would be turrible luck to upshet one of the Queensh choshen, sho I put it back on ya when they dumped you in the hold."

Reck'Avok |

diplomacy to beg some gear back: 1d20 ⇒ 18
"Yer talkin' about when we got 'volunteered' t'come aboard, eh? It was a neat job at that. Ain't every day that a 'uman can get th' best o' me like that. Who've you got out doin' the press-gang?" As he asks about the lowlife who sapped and shanghaied him, Reck gets a murderous gleam in his eye, which he does his best to conceal.
bluff: 1d20 ⇒ 19

lexibean |

So, there are some steps to this, sorry had to get it to my liking.
1. Pick a game.
2. Either participate yourself, or use a sense motive/perception/int check to pick a likely contender.
3.Pick how much gold to bet.
4. Roll 'gambling' - If you have profession gambler you can use that. If not, its an int roll - but you add +2 for having ranks in bluff, sense motive, perception, or sleight of hand (up to +8 if you have at least one rank in them all)
5. I calculate your payout! (If you win)
Rules liberally stolen from TPO Durvin. :)
If you want to forgo betting and just participate, you can do that too. Once you pick a game, I'll post the rules for that.,

Noro_Kasuri |

great its based off everything Noro is crappy at.
can i just punch someone and take their money?
to best use her skills she would try and out drink another sailor or just arm wrestle.
perception to find a likely opponent: 1d20 + 2 ⇒ (16) + 2 = 18
noro has no money to bet so she just tries to bluff someome into thinking she has something valuable
bluff: 1d20 - 1 ⇒ (4) - 1 = 3
now this where you say ... "Noro wins xxx gold"9please insert number above 0 in place of the x's
arm wrestling use strength? 1d20 + 5 ⇒ (8) + 5 = 13 (added rage)
or
drinking: iron liver trait allows +4 on all rolls or checks that involve alcohol
fort save vs drunk: 1d20 + 10 ⇒ (20) + 10 = 30 (add rage and trait)

Isabella Valencia |


Sarenth |


Sarenth |


Isabella Valencia |


lexibean |

"Them books. -Hic-. Plugg was mighty adamant that those be seperated from ya. But I dunno how much a book could do. Maybe ... a trade ... maybe. I dunno."
Grok eyes her rum, "Blasted rotgut, -hic-, burn the heart it do."
"As for them that Shanghai'd ya ... I dunno. Probably Masser Scourge an' Plugg hisself. We were mighty understaffed we was."

lexibean |

Noro does not have much of value, and everyone at the circles for gambling can see that. However, she's determined to fight somebody, so she can find a bet if she likes. The stakes at arm-wrestling may be too high for Noro though - Jacks Scrimshaw wants a kiss if he wins, and the look on his face is ... well. Less than polite.
At drinking, though, Noro might have more luck. Her opponent there appears to be a giant black Mwangi man who just stares at her sullenly from dark eyes. He doesn't say what he wants as collateral, but it seems as though the challenge itself is almost enough from him. It seems forgone to the crew at least that he will win, so its likely they were looking forward to Noro's humiliation as prize enough. (Most of the pirates at the drinking contest don't appear very friendly.)
However, Noro completely awes them all. Not only does she drink the big man under the table (Literally), she continues on drinking well afterwords. It seems she's made quite an impression on the guys at the drinking table as each mug she downs gets them yelling and chanting the number drunk. After a while the betting shifts from who'd win (long since Noro) and turns to how many Noro can drink - which the head of the betting promises her a (small) cut of in return for the better-than-usual action.
All in all, Noro wins about 144 gold total, though she's also quiiiiite drunk, and takes...
Con Damage: 1d3 ⇒ 3
3 Con damage! And feels very crappy the next morning, though she also finds that most of the crew seems to have picked up the nickname 'Iron Maiden' for her via osmosis during the night. (+2 to social rolls tomnorrow!)
That's an extra-special circumstance for a truly epic roll for 1st level. ;)

Sarenth |

During the rest of his time during the night, Sarenth will carefully transfer Skipper and her nest down to the bunk room and make sure to leave an access point open for her to escape if need be. After that, he'll go to hammock as early as he can.

Noro_Kasuri |

After the contest Noro tries to stand but is soon on her but. as someone goes to help her up. Hey...you...yourrr not tryin to take adavannntiigmmmsnnn of a me are ya?
She throws a wild punch to make him get away.
1d20 + 4 - 2 ⇒ (20) + 4 - 2 = 22
confirm: 1d20 + 4 - 2 ⇒ (18) + 4 - 2 = 20
damage: 1d3 + 3 ⇒ (2) + 3 = 5
crit damage: 1d3 + 3 ⇒ (2) + 3 = 5
all non-lethal
and somehow it connect dropping him to the deck
Nighty night she mocks him.
Noro staggers around a bit trying to figure out how to get to her hammock. when she hears some voices in the galley.
Noro bursts into the galley Hey what... but she hit the door too hard and bounced back closed in her face mid sentence.
there is the sound of a thud outside the galley door. as Noro falls backward passed out on the floor.

lexibean |

Fishguts stirrs a bit at the thud of the Barbarian at the door, but doesn't wake up.
"We'll she whatshya got if ya come by tomorrah. Alllll locked up now." Grok tries to remember if she locked up the store, squinting at the blurry figures of Brillup and Reck.

lexibean |
