Choon's Skulls and Shackles (Inactive)

Game Master Choon

On the Wormwood!


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Half-Orc

Reck's spellbook is sheets of parchment-thin scraped leather, painstakingly etched with a knife and inked with black walnut extract, and bound with cured sinew.

0th level spells: Acid Splash, Arcane Mark, Brand, Dancing Lights, Daze, Detect Magic, Disrupt Undead, Flare, Ghost Sound, Light, Mend, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Spark.

1st level spells: Blend, Infernal Healing, Obscuring Mist, Shocking Grasp, True Strike.

Reck will copy Feather Fall, Grease, Keep Watch, Shield, and Unseen Servant into his spellbook.


Male Emberkin Conjurer 3
Current Status:
HP 9/18 | AC 16, T 12, FF 14 | Fort +2, Ref +3, Will +4 | Init +4 | Perception +4

Sarenth's spellbook is a blue, leather-bound volume with a lock built into the cover so it can be sealed against prying eyes. The parchment inside is bleached to a fine white, and the early pages are covered in a neat, black-inked calligraphic script, with notes on various ways to try and manipulate reality to allow things to form or move between spaces.

Once he gets his inks and writing utensils back, Sarenth will copy Dancing Lights, Ghost Sound, Light, Spark, Infernal Healing, Obscuring Mist, and True Strike into his own spellbook.


F Human Barbarian (brutal Pugilist, Drunken Brute) 11 | HP 231/187 | AC 19, T 13, FF 16 | CMD 32/35 vs grapple | F: +15, R: +6, W: +6 | Per +18 | Init +3 Rage 3/28 rnds/day Current conditions: raging, Haste, enlarge person

After her meal Noro heads topside bringing her rum ration with her.

looks like its another challenger for the Iron Maiden. there are most likely an even split among the crew cheering for each drinker. if not Grok surely would have the edge.

Noro takes her seat placing her mug down.

Well Grock, Shtill got the chanshe to back down. Noro gives her an intimidating stare.

intimidate to look menacing: 1d20 + 3 ⇒ (17) + 3 = 20

Iron Liver trait:

Iron Liver +2 to Fort saves vs. poison and drugs, or +4 vs. alcohol. (fort save base= +4, +6 rageing)


Grok just smirks at Noro. "Bring it on, little human," It seems friendly, though, despite the glare.

She brings out her own mug, a simple wooden affair that is notched and banged up, quite obviously well-loved and well used.


F Human Barbarian (brutal Pugilist, Drunken Brute) 11 | HP 231/187 | AC 19, T 13, FF 16 | CMD 32/35 vs grapple | F: +15, R: +6, W: +6 | Per +18 | Init +3 Rage 3/28 rnds/day Current conditions: raging, Haste, enlarge person

Noro looks to whoever will be refilling the mugs. ensureing they don't look shady.

Noro will make use of barbarian rage to boost her con score and thus fort save by +2 and raging drunk ability every drink consumed negates the use of a rage round.

Noro looks back at Grock she downs her first mug and slams the mug to the table.

don't recall how we handled this before? the SRD mentions something about being able to take 1 drink per point of Con modifier before making Fort saves with increasing DC per drink


Last time you rolled a nat 20 so I just narrated. ;) Someone look it up! Oh wait. I'm the ST. ><


Sorry also, I got so caught up in the pimping of Reck I lost track of actions. XD Noro is in a drinking contest (gambling her companions), Durvin is telling tales about rat killing, Brillup is making frands with Jacks Scrimshaw, Reck and Sarenth are trading spells and resting, and Isabella is interrupting the captain's party, yes? Plus your general meeting.

Brave Brave Isabella:
Isabella makes her way to the deck where the captain's quarters are. There's very few people about, the officers at their party, and the rest of the crew is out drinking their rum and cheering on Grok and Noro or listening to Durvin. Its fairly obvious where his cabins are - they're the biggest cabin structures on the deck.

Brillup, so frandly:
Jacks seems somewhat startled that the frog is asking him how he is, let alone offering healing. He scuttles a bit nervously at being addressed. "[b]Ummm ... I'm okay......" He mutters.


Male Halfling Sea-Singer Bard 4 (AC: 17 [T: 14 /F: 14]; HP: 26/26; F+1, R+7, W+4; Init: +3; Perc: +9)

Not rats, rats are boring. The Bilge Beast, an evil denizen from another plane. An expanse that has a tear into the bilges themselves, able to deposit any exemplar of vileness that it deems necessary. ;)


Male Grippli Cleric of Besmara 1

D'you... Uhm... Do you all mind if I take a mace and try to trade for my little rapier?

The Carvin' Man:
We should prolly go below decks. Out of sight. He guides Jack below and hopefully hides well while he channels some good ole healin' magic into him.

Stealth: 1d20 + 7 ⇒ (11) + 7 = 18
Cause Fear > CLW: 1d6 + 1 ⇒ (5) + 1 = 6


Female human fighter/3 HP 26/26 AC: 12 F:3 R:3 W:-1 init:+2 perc:-2

Isabella makes her way to the captain's cabin, looks over the structure, again considering her course of action, then shrugs and knocks on the captain's door. Surely he's not already asleep...


Male Emberkin Conjurer 3
Current Status:
HP 9/18 | AC 16, T 12, FF 14 | Fort +2, Ref +3, Will +4 | Init +4 | Perception +4

Sarenth was taking a look at Reck's spellbook to see what he would want to copy. He needs to retrieve his ink and writing materials before he can actually copy, though, so he's going to go in search of the infamous Grok after that. Probably means he ends up at the drinking contest as a spectator.


Nobody answers! Seems the captain is not in tonight.

Sarenth totally ends up at the drinking contest. (Will post more in a bit)


Drinking Contest:
Heave: This potentially deadly drinking game is played with rum and takes place between any number of pirates, who bet to predict the winner beforehand. Each pirate drinks a half pint of rum in one swig. Doing so forces participants to make a successful DC 15 Fortitude save or have the damage dealt by the rum ration increase by +1 (see sidebar; this is in addition to the normal effects of the rum ration). This DC increases by +3 for each consecutive drink. Pirates then take turns drinking until only one is left standing. Some tales tell of entire crews drinking themselves to death through this game, leaving ships of drunk ghosts wandering the shipping routes.

Rum rules:
Shackles Rum Ration
Type ingested; Addiction minor, Fortitude DC 5 Price 2 sp Effect variable; +1d4 alchemical bonus to Charisma and
fatigued for 1d8 hours Damage 1d3 Con


Grok Con save: 1d20 + 3 ⇒ (15) + 3 = 18

Grok finishes her drink and slams the mug down with a hearty laugh.


F Human Barbarian (brutal Pugilist, Drunken Brute) 11 | HP 231/187 | AC 19, T 13, FF 16 | CMD 32/35 vs grapple | F: +15, R: +6, W: +6 | Per +18 | Init +3 Rage 3/28 rnds/day Current conditions: raging, Haste, enlarge person

Noro drank her first one already but need to make the save:

fort save from her first drink: 1d20 + 8 ⇒ (1) + 8 = 9

just great a nat one guess I'll go from the Iron maiden to the squishy maiden in one night

con damage: 1d3 ⇒ 2

Noro orders her mug filled must be the empty stomach, or something

Noro just glares at Grock a bit glassy eyed but not giving up.

she downs her second drink with an angry gulp

Noro is angry she might loose rage for +4 to con (fort save now at +9)

fort save second drink DC 18: 1d20 + 9 ⇒ (2) + 9 = 11

might as well just give up a nat 1 then a nat 2 more con damage: 1d3 ⇒ 1

current Con score = 16 current fort save +9


Male Emberkin Conjurer 3
Current Status:
HP 9/18 | AC 16, T 12, FF 14 | Fort +2, Ref +3, Will +4 | Init +4 | Perception +4

"I'd put my money on the human lass. Off to a bad start, maybe, but she'll be the one left standing at the end. You wait and see."


Female human fighter/3 HP 26/26 AC: 12 F:3 R:3 W:-1 init:+2 perc:-2

After an attempt or two, Isabella shakes her head. Bloody early sleeper, that one is. Wonder if he's even runnin' the ship at all...oh well. Maybe all the ruckus over yonder'll be more entertaining.

She then makes her way over to the drinking contest to behold her fellow femme fatales slogging back the grog.


Grok slams back another drink.

Fort: 1d20 + 3 ⇒ (20) + 3 = 23She doesn't even look phased, smirking at Noro.


F Human Barbarian (brutal Pugilist, Drunken Brute) 11 | HP 231/187 | AC 19, T 13, FF 16 | CMD 32/35 vs grapple | F: +15, R: +6, W: +6 | Per +18 | Init +3 Rage 3/28 rnds/day Current conditions: raging, Haste, enlarge person

Noro You really want Reck don't ya...

Noro slams a third drink

fort: 1d20 + 9 ⇒ (13) + 9 = 22


Drinky drinky: 1d20 + 3 ⇒ (15) + 3 = 18

This one seems to hit Grok a bit (DCs at 21)

She smirks, "Well, I dunno what you were gonna do with him..." She laughs.

Con damage: 1d3 ⇒ 2

Her save is down to +2.


F Human Barbarian (brutal Pugilist, Drunken Brute) 11 | HP 231/187 | AC 19, T 13, FF 16 | CMD 32/35 vs grapple | F: +15, R: +6, W: +6 | Per +18 | Init +3 Rage 3/28 rnds/day Current conditions: raging, Haste, enlarge person

Land Shark: 1d20 + 9 ⇒ (6) + 9 = 15 DC 24

con damage: 1d3 ⇒ 3

Con down to 13 | fort save at +7

don't know yet she slurrs... her head spinning right round baby right round like a record baby...


Grok seems considerably more up and up, she just grins, "I dunno what you told him, but I was thinking errand boy." She laughs, "He seems the 'orc honor' type ... bit funny to prey on that, I admit."

Drinky: 1d20 + 2 ⇒ (18) + 2 = 20 24

Con Damage: 1d3 ⇒ 2 Con's at 12, down to +1.

Grok sways a bit.


F Human Barbarian (brutal Pugilist, Drunken Brute) 11 | HP 231/187 | AC 19, T 13, FF 16 | CMD 32/35 vs grapple | F: +15, R: +6, W: +6 | Per +18 | Init +3 Rage 3/28 rnds/day Current conditions: raging, Haste, enlarge person

wash i supposed to tell him somthing?

drinky poo: 1d20 + 7 ⇒ (6) + 7 = 13

damage: 1d3 ⇒ 1

Con at 12 still +7

we are both nat 20s to pass now those first 2 bad rolls really hurt Noro

also when is pass out? Con at 0? in place of dead?


Well, yes, it can kill you. I think technically you'd pass out sooner, its just if you take 3 points of con and hit 0 you'd die. So, 2 con is passed out? That okay? Technically that's not in the rules, but I think its silly to just have booze kill you when generally you do fall asleep first. Its still possible to die via this method. I believe.

Drink!: 1d20 + 1 ⇒ (19) + 1 = 20

Damage: 1d3 ⇒ 3

Down to 9.

Grok doesn't even try talking now, barely swallowing that mouthful and sort of shuddering with the effort to keep it down. But she does.


F Human Barbarian (brutal Pugilist, Drunken Brute) 11 | HP 231/187 | AC 19, T 13, FF 16 | CMD 32/35 vs grapple | F: +15, R: +6, W: +6 | Per +18 | Init +3 Rage 3/28 rnds/day Current conditions: raging, Haste, enlarge person

Noro looks at Grok.

Hey...no fair you can't have all three of you play...

drunk: 1d20 + 7 ⇒ (5) + 7 = 12

con damage: 1d3 ⇒ 2

sounds reasonable there 2 Con passed out or Grock can just give up now actually Noro will pass out at con 6 that way when her rage ends she won't die

Con at 10 save at +6


Noro still has the lead, barely. Grok still looks unsteady, and hiccups a bit, collapsing forward onto her arms for a long moment before she springs back up suddenly and shudders down another drink.

Slurp: 1d20 - 1 ⇒ (19) - 1 = 18


Oops

Damage: 1d3 ⇒ 3

Grok falls face first into the table. Splat. She groans and reaches for her mug. There's some waiting with waited breath to see if she's going to get back up. It doesn't really look like it.


F Human Barbarian (brutal Pugilist, Drunken Brute) 11 | HP 231/187 | AC 19, T 13, FF 16 | CMD 32/35 vs grapple | F: +15, R: +6, W: +6 | Per +18 | Init +3 Rage 3/28 rnds/day Current conditions: raging, Haste, enlarge person

this is the Gross part now.

per the raging drunk ability after exiting rage Noro is sickened as well as fatigued

Noro stares at Grock for a bit she stands up arms raised as if to cheer then heaves all over Grock.

she just stands still for a few momments. then falls backward onto the deck. passed out as well.


Grok doesn't seem to have noticed. There's lots of cheering for the Iron Maiden - but that doesn't mean they don't just leave her there. And Grok too. Fun times.


F Human Barbarian (brutal Pugilist, Drunken Brute) 11 | HP 231/187 | AC 19, T 13, FF 16 | CMD 32/35 vs grapple | F: +15, R: +6, W: +6 | Per +18 | Init +3 Rage 3/28 rnds/day Current conditions: raging, Haste, enlarge person

this is where your fellow party members look out for thier comrades...right?....right?....

**crickets chipping**


Half-Orc

Reck wakes from a very pleasant nap - savoring the thrill of new spells - to the sounds of cheering from topside. Curious, he wanders onto the deck to see what the hubbub is about. There, he finds Grok and Noro passed out in a puddle of rum and spew.

"By th' Storm and th' Surf, what 'appened 'ere?"

After being filled in, Reck grins. "Looks t'me like I'm th' real winner. Time t' claim my prize.". After checking both ladies for a pulse, Reck picks Noro up, slings her over his shoulder, and heads back to his bunk. He unceremoniously flops the barbarian into his hammock and sits cross legged on the deck, reading and re-reading his spellbook.

Got an image to maintain, but that doesn't mean I have to lower myself to sleeping with a female who can't give me a proper love tap.


Male Grippli Cleric of Besmara 1

The Carvin' Man:
*poke*


Lol poor Brillup. You know I love you, Reck is just making me laugh too much.

Jack seems to appreciate the healing. He's quiet for a moment or two, and then just nods a little at Brillup, feeling the back of his head. "Umm ... thanks..." He mumbles


Male Grippli Cleric of Besmara 1

The Helpful Frog:
Oh! My pleasure! Make sure you come and see me if you start feeling sick, too. Those things carry all sorts of nasty stuff in 'em.


Jack nods a bit sheepishly. He seems embarassed more than anything, and shuffles away after thanking Brillup in mumbles again.


Female human fighter/3 HP 26/26 AC: 12 F:3 R:3 W:-1 init:+2 perc:-2

Isabella Watches, notably amused at the liquid battle, and less so at the climax. "Ugh. Someone get some rags for that poor orc 'afore she catches something awful from that pool of retch." She grimaces a bit as she walks up and tries to shake Grok out of unconsciousness. "Oy, lass. You don't want to be sleepin' there, I promise. Wake up, ye scallawag!"

Ehhh...the smell...must be somethin' on hand to clean this up...ah!

Isabella finds a handy bucket nearby, fills it, and pours it out to wash the slop away, and maybe wake up Grok too.


Male Emberkin Conjurer 3
Current Status:
HP 9/18 | AC 16, T 12, FF 14 | Fort +2, Ref +3, Will +4 | Init +4 | Perception +4

Sarenth will help in waking up Grok and, if needed, in helping to carry her passed out drunken body to her bunk/hammock. "Come on. Up you get. Time to get you to your bunk."


Grok mumbles. She's awake, actually. They might note that she didn't pass out at all. She is easy enough to pick up, well, so far as picking up a drunken half orc. "Znngnsngm." Might be a 'thank you'.


F Human Barbarian (brutal Pugilist, Drunken Brute) 11 | HP 231/187 | AC 19, T 13, FF 16 | CMD 32/35 vs grapple | F: +15, R: +6, W: +6 | Per +18 | Init +3 Rage 3/28 rnds/day Current conditions: raging, Haste, enlarge person

Noro just lays there. hopefully positioned so she will not disturb reck.

snoring away


Okay, new day if everyone's done for the night?


F Human Barbarian (brutal Pugilist, Drunken Brute) 11 | HP 231/187 | AC 19, T 13, FF 16 | CMD 32/35 vs grapple | F: +15, R: +6, W: +6 | Per +18 | Init +3 Rage 3/28 rnds/day Current conditions: raging, Haste, enlarge person

I'm ok if you want to move an additional day as well...Noro can sleep the whole day then


Female human fighter/3 HP 26/26 AC: 12 F:3 R:3 W:-1 init:+2 perc:-2

Slacker.


Male Grippli Cleric of Besmara 1

Brillup is ready to go ahead.


Male Emberkin Conjurer 3
Current Status:
HP 9/18 | AC 16, T 12, FF 14 | Fort +2, Ref +3, Will +4 | Init +4 | Perception +4

If Grok falls completely asleep when delivered to her bunk, Sarenth has one thing that he'd like to do.


Grok's asleep, yes.


Half-Orc

good time to rob her store


Male Halfling Sea-Singer Bard 4 (AC: 17 [T: 14 /F: 14]; HP: 26/26; F+1, R+7, W+4; Init: +3; Perc: +9)

Only if you want her to get in trouble again. She seems friendly enough that we could get our stuff back with a little more diplomacy and befriending. That said, I'm ready for the next day as well. I need to stop doing all my actions in one post, I was ready for the next day in the same post I told the story.

Durvin is concerned over the game the two women chose to play. Maybe Ambrose isn't the only drunk aboard. Having a cheerful drink or two is one thing, but a drunk crew can become a detriment to the ship as a whole. As they help Grok leave, Durvin helps them take her to her bunk, as best he can. More along the lines of making sure they know where it is.

She doesn't sleep in the quartermaster's shop, her and Ambrose share a room.


Female human fighter/3 HP 26/26 AC: 12 F:3 R:3 W:-1 init:+2 perc:-2

After any needed assistance with the unconscious Grok, Isabella dusts herself off, stretches a bit, and heads for her bunk. "Bloody amusing crew we're sailin' with; looking forward to seeing some real action with them. See you on the morrow, mates."

Spose I'll have to catch the cap'n earlier. Surely he doesn't sleep all day...

Off to bed, ready to be up bright and early.


Male Emberkin Conjurer 3
Current Status:
HP 9/18 | AC 16, T 12, FF 14 | Fort +2, Ref +3, Will +4 | Init +4 | Perception +4

After delivering Grok to her bunk, Sarenth is going to slip the keys off her belt, then search her room. If he finds any chests or lockers, he'll open them if he has the keys and search them for useful things. When he's done, he'll reattach the keys to Grok's belt, then go to sleep.

Dex to borrow keys: 1d20 + 2 ⇒ (5) + 2 = 7
Stealth: 1d20 + 2 ⇒ (16) + 2 = 18
Take 20 on Perception for 23
Dex to return keys: 1d20 + 2 ⇒ (6) + 2 = 8

Depending on what is there, might pinch something. Might not. Mostly looking around.


Sorry about the slowness ... had a fun weekend making new friends though! :D

Sarenth finds that Grok an Ambrose's room is pretty boring and cramped. The insensible cook is asleep on his bunk, and Grok doesn't even stir upon being dumped into her hammock.

There are some chickens in cages here, asleep as well with their heads under their wings. There's also a pair of lockers in the corner, and Sarenth has the key to one of them since he has Grok's keys.

GM Dice:
1d3 ⇒ 1
1d100 ⇒ 97

Inside is a tiny little vial and nothing else. He's not sure what it is without an Appraise check!

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