Celestryia

Game Master Katt Z'Ress

The history of the world is lost. Celestryia cries out for those who can remember its' past and return all that is gone. If this does not come to pass soon, there shall not be world worth saving.


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Male Human Paladin/1st [HP 11/11] | AC: 17 | T: 11 | FF: 16 | CMB: +3 | CMD: 14 | Fort +3 | Ref +1 | Will +3 | Init +5| Per +1

Parnell leaps backward to make more room to maneuver.


Male LN human (ifrit) sorcerer 10 | HP: 80/80 | AC: 22 (13 Tch, 19 Fl) | CMB: +3, CMD: 17 | F: +9, R: +8, W: +10 | Init: +14 | Perc: +2, SM +2 |
Spells:
5th: 4/4; 4th: 8/8; 3rd: 7/8; 2nd: 7/8; 1st: 7/8
| Speed 30 ft. | Active conditions: endure elements, mage armor.

"Right... follow me. I think I recall where they were... in an alley I guess." Pyrrhus mostly led a pacific life here in Tykren but that could change at any minute so he decided to bring his huge hammer.

Survival: 1d20 + 4 ⇒ (7) + 4 = 11

Once he finds them, Pyrrhus will quickly move besides Parnell... he doesn't only hit like a truck... he is as hard as one to bring down as well! Also, quick question... how Parnell has 21hp?


Male Halfing

Magic I'm guessing. Liek would move behind Pyrrhus getting ready to come out behind his larger ally to surprise his foes


Male Human Theurge 1

The old man walks calmly and quietly toward the last known location of the two missing companions staying in the middle of the group. His hands are reaching in and out of little pockets on his belt. You can see odd assortment of trinkets. Rose petals, cured leather, crystals.
mumbling to himself as he pulls an item out and replaces it only to come out with another trinket.
defensive, defensive, offensive..what is this..oh lint.
He pulls our some fine copper wire and still mumbling
well now what do we have here..A message spell might come in handy.


Female Drow Cleric/1

Sierra- you diagonally across from where Parnell is and two building and a side street from the main street.

Pyrrhus- with minor difficulty you find Sierra who is hunched down and bolts are sticking out of nearby locations.

Parnell - when you move back two of the boys attempt to attack you with daggers. attack: 1d20 ⇒ 7 attack2: 1d20 ⇒ 7


Female Drow Cleric/1

Everyone can roll for initiative at this point so we know what order everyone is going. Only one initiative per fight is required


Human Brawler 1 | HP: 9/12 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 16 | F: +3, R: +4, W: +3 | Init: +2 | Perc: +6, SM: +6 | Martial Flex 3/4

Initiative: 1d20 + 2 ⇒ (18) + 2 = 20


Female Human Warpriest 1 | Hp: 8/10 | AC:18{+1} T:13 FF:15 | CMB+2 | CMD:15 | Fort +3 Ref +3 Will +5 | Init +5 | Perc +3
Tracked Resources:
Blessings 2/3; Fervor 0/0; Channel 0/0

initiative: 1d20 + 5 ⇒ (13) + 5 = 18


Male Human Paladin/1st [HP 11/11] | AC: 17 | T: 11 | FF: 16 | CMB: +3 | CMD: 14 | Fort +3 | Ref +1 | Will +3 | Init +5| Per +1

Initiative: 1d20 + 5 ⇒ (19) + 5 = 24


Male Halfing

For the ninth try

Initiative: 1d20 + 5 ⇒ (8) + 5 = 13


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Male LN human (ifrit) sorcerer 10 | HP: 80/80 | AC: 22 (13 Tch, 19 Fl) | CMB: +3, CMD: 17 | F: +9, R: +8, W: +10 | Init: +14 | Perc: +2, SM +2 |
Spells:
5th: 4/4; 4th: 8/8; 3rd: 7/8; 2nd: 7/8; 1st: 7/8
| Speed 30 ft. | Active conditions: endure elements, mage armor.

Initiative: 1d20 + 2 ⇒ (10) + 2 = 12

DM, just a little tip if I'm allowed... In the games I DM, I usually roll for my player's initiative... it really speed things up since when a player would post their init, they'd post their action instead...


Male Human Theurge 1

initiative: 1d20 + 4 ⇒ (13) + 4 = 17


Female Drow Cleric/1

if you all are okay with me rolling for you then we can do what Pyrrhus suggested or we go in order of highest dexterity to lowest? Thoughts?


Male Halfing

Up to you. I'm good with whatever.


Male Human Paladin/1st [HP 11/11] | AC: 17 | T: 11 | FF: 16 | CMB: +3 | CMD: 14 | Fort +3 | Ref +1 | Will +3 | Init +5| Per +1

Yes. If they take too long to post, you can always bot therm.


Male Human Theurge 1

I am good with which ever is fastest and makes the game run smoother..


Female Human Warpriest 1 | Hp: 8/10 | AC:18{+1} T:13 FF:15 | CMB+2 | CMD:15 | Fort +3 Ref +3 Will +5 | Init +5 | Perc +3
Tracked Resources:
Blessings 2/3; Fervor 0/0; Channel 0/0

I like for the gm to roll initiative.


Female Drow Cleric/1

okay will do
initiative: 1d20 + 2 ⇒ (17) + 2 = 19

Scene- the others arrive to find Sierra somewhat pin down with bolts sticking out of the dirt and nearby building. There is one sticking out of her shoulder too.

Parnell can be heard and seen jumping back out of a doorway from the left diagonally from your current position. Two people taller than halflings but shorter than Parnell approach him with daggers drawn.


Human Brawler 1 | HP: 9/12 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 16 | F: +3, R: +4, W: +3 | Init: +2 | Perc: +6, SM: +6 | Martial Flex 3/4

Tipene runs to aid Parnell, shield in hand.

No idea how far away they are, so I'll move until I'm beside Parnell OR charge one of the thieves if I'm able.


Male Human Theurge 1

Zel scans the area very quickly
then moves himself to an area that gives him cover from the crossbow attacks and allows him to see the tall halflings advance on Parnell.
As he moves he pulls out some rose petals and will prepare to cast a spell.
Holding Action to cast the Spell SLEEP at the group once he can see them and gets a description of them
Well now, What have you two gotten yourselves into. He looks around at the others and asks..
If anyone can..please give those archers up there something to think about. Sierra when that distraction comes I want you to run over to us.
He looks up at Pyrrhus and then at his hammer...
Could you put the meat mallet to some use
he points towards parnell
he then looks back at the door where parnell just came out of.
So what is this all about


Male Halfing

Liek will move in to Parnells side, his hands in the air. For Mystery!!!!

Same actions as Tipene, minus the shield thing


Male LN human (ifrit) sorcerer 10 | HP: 80/80 | AC: 22 (13 Tch, 19 Fl) | CMB: +3, CMD: 17 | F: +9, R: +8, W: +10 | Init: +14 | Perc: +2, SM +2 |
Spells:
5th: 4/4; 4th: 8/8; 3rd: 7/8; 2nd: 7/8; 1st: 7/8
| Speed 30 ft. | Active conditions: endure elements, mage armor.

"Aye!" Pyrrhus nods to the old man whose he can't really remember. "Anyone who wants to join is welcome! Follow closely behind me, I'll provide you cover..." Saying this, Pyrrhus moves forward with his buckler readied.

Move action towards Parnell and then using total defense for AC 24 (17 Tch, 18 Fl). Anyone following him should have soft cover against the bolts if needed.


Male Human Paladin/1st [HP 11/11] | AC: 17 | T: 11 | FF: 16 | CMB: +3 | CMD: 14 | Fort +3 | Ref +1 | Will +3 | Init +5| Per +1

Looking back at the arrival of assistance, Parnell smiles slightly. "They're children. Try to wound, not kill if you can help it."


Human Brawler 1 | HP: 9/12 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 16 | F: +3, R: +4, W: +3 | Init: +2 | Perc: +6, SM: +6 | Martial Flex 3/4

Hearing what Parnell says, Tipene softens his fists a bit.

Will use non-lethal damage.


Female Drow Cleric/1

One bolt flies in the direction of Tipene when he makes his way to Parnell side. attack: 1d20 ⇒ 19

The other two who at first move forward to go after Parnell now take steps back into the building seeing the group arrive.

Everyone can hear noise of young voices and objects moving within the building.


Female Drow Cleric/1

confirming crit: 1d20 ⇒ 5
damage: 1d8 ⇒ 3


Human Brawler 1 | HP: 9/12 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 16 | F: +3, R: +4, W: +3 | Init: +2 | Perc: +6, SM: +6 | Martial Flex 3/4

-Aw!


Female Drow Cleric/1

Zel you are unable to get a clear sight on the enemy because the are inside a building.

Liek you are able to get to Parnell side without issue but you do see Tipene get seriously wounded.

Sierra if you did choose to fall back to Zel. You succeed without issue.

Pyrrhus you are able to also move across without being attacked.

The door before Parnell is being closed by the two young men who stepped back when noticing the extra company who arrived.


Male Halfing

You hurt my favorite bar keep!!!! The detective calls out. Adjusting his hat he moves toward his foes, glaring at them.

when I can, Liek will move in as close as he can get with his 20 ft move


Female Drow Cleric/1

Liek are you looking to open the door? It will require a strength check to do so. It is not locked but won't open easily.


Male Human Paladin/1st [HP 11/11] | AC: 17 | T: 11 | FF: 16 | CMB: +3 | CMD: 14 | Fort +3 | Ref +1 | Will +3 | Init +5| Per +1

"There's 5 inside that I could see, and maybe more I haven't", the young paladin said, raising his shield high for the halfling investigator to achieve cover.


Male Human Theurge 1

Zel sees the injuries.
If anyone has a way to heal..this should be taking care of before we continue into that room and the unknown dangers that await us.
At least bandage these wounds.


Female Human Warpriest 1 | Hp: 8/10 | AC:18{+1} T:13 FF:15 | CMB+2 | CMD:15 | Fort +3 Ref +3 Will +5 | Init +5 | Perc +3
Tracked Resources:
Blessings 2/3; Fervor 0/0; Channel 0/0

Sierra takes out her healing kit, gathers her bandages and applies them to herself and Tipene.


Human Brawler 1 | HP: 9/12 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 16 | F: +3, R: +4, W: +3 | Init: +2 | Perc: +6, SM: +6 | Martial Flex 3/4

-Thank you, Sierra.

Tipene waits patiently for Sierra to finish before joining the rest in the assault.

Will use a move action to gain the Dodge feat through Martial Flexibility.


Female Drow Cleric/1

Sierra go ahead and roll a healthy check plz.

Liek let me know you plan for the door?

What is everyone's plan?


Male LN human (ifrit) sorcerer 10 | HP: 80/80 | AC: 22 (13 Tch, 19 Fl) | CMB: +3, CMD: 17 | F: +9, R: +8, W: +10 | Init: +14 | Perc: +2, SM +2 |
Spells:
5th: 4/4; 4th: 8/8; 3rd: 7/8; 2nd: 7/8; 1st: 7/8
| Speed 30 ft. | Active conditions: endure elements, mage armor.

Hum... I'm honestly kind of lost without a map... What is the current situation? How many enemies are we facing? Can they be reached?


Male Human Paladin/1st [HP 11/11] | AC: 17 | T: 11 | FF: 16 | CMB: +3 | CMD: 14 | Fort +3 | Ref +1 | Will +3 | Init +5| Per +1

Parnell is at the door, waiting for everyone to be ready to enter. Due to his lawful alignment, he is loathe to break open the door, but will if he has to.


Male LN human (ifrit) sorcerer 10 | HP: 80/80 | AC: 22 (13 Tch, 19 Fl) | CMB: +3, CMD: 17 | F: +9, R: +8, W: +10 | Init: +14 | Perc: +2, SM +2 |
Spells:
5th: 4/4; 4th: 8/8; 3rd: 7/8; 2nd: 7/8; 1st: 7/8
| Speed 30 ft. | Active conditions: endure elements, mage armor.

"Hum... let me knock... I'm good at knocking... Wasting no time, Pyrrhus sends his maul against the door.

Attack (earth breaker): 1d20 + 4 ⇒ (14) + 4 = 18
Damage (earth breaker): 2d6 + 6 ⇒ (6, 3) + 6 = 15

If it is a simple wooden door, it should be in splinters right now (hardness 5 and 10 hp).


Male Human Theurge 1

knock,knock...lol


Male Human Paladin/1st [HP 11/11] | AC: 17 | T: 11 | FF: 16 | CMB: +3 | CMD: 14 | Fort +3 | Ref +1 | Will +3 | Init +5| Per +1

Pleasantly startled, the young paladin looks up at the towering human and stammers, "Uh..thank you", then enter the building through the broken remains of the door.


Male Halfing

Liek nods at the others before trying to open the door, pushing with one foot and both hands.

open the door: 1d20 + 1 ⇒ (9) + 1 = 10


Male LN human (ifrit) sorcerer 10 | HP: 80/80 | AC: 22 (13 Tch, 19 Fl) | CMB: +3, CMD: 17 | F: +9, R: +8, W: +10 | Init: +14 | Perc: +2, SM +2 |
Spells:
5th: 4/4; 4th: 8/8; 3rd: 7/8; 2nd: 7/8; 1st: 7/8
| Speed 30 ft. | Active conditions: endure elements, mage armor.

I think this decision is far too late, Liek...


Female Human Warpriest 1 | Hp: 8/10 | AC:18{+1} T:13 FF:15 | CMB+2 | CMD:15 | Fort +3 Ref +3 Will +5 | Init +5 | Perc +3
Tracked Resources:
Blessings 2/3; Fervor 0/0; Channel 0/0

Heal Sie: 1d20 + 7 ⇒ (3) + 7 = 10
Heal Tip: 1d20 + 7 ⇒ (4) + 7 = 11

Sierra looks in wonder as Pyrrhus easily breaks the door down. Keeping an eye on the building with the two ranged attackers, Sierra will follow the others inside.


Human Brawler 1 | HP: 9/12 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 16 | F: +3, R: +4, W: +3 | Init: +2 | Perc: +6, SM: +6 | Martial Flex 3/4

Tipene is not feeling any better, though he still appreciates the help from Sierra.

-Thank you. Now let's get inside.


Female Drow Cleric/1

You come into a large room with three young boys standing before you. The room has stairs going up a door to the right and one on the back wall to the left of the stairs. The room is lit by candles and particularly sunlight. The area is very messy.

The 3 young boys holding daggers in shaken hands. It is obvious to a novice that these boys are terrified and have zero skill with proper dagger use.

There is a brief pause as one boy likely the eldest of the three there to run forward screaming dagger in hand attempting to stab Pyrrhus.


Human Brawler 1 | HP: 9/12 | AC: 18 (12 Tch, 16 Fl) | CMB: +5, CMD: 16 | F: +3, R: +4, W: +3 | Init: +2 | Perc: +6, SM: +6 | Martial Flex 3/4

-You'd better drop those knives, kiddos, or you're going to get hurt...


Male LN human (ifrit) sorcerer 10 | HP: 80/80 | AC: 22 (13 Tch, 19 Fl) | CMB: +3, CMD: 17 | F: +9, R: +8, W: +10 | Init: +14 | Perc: +2, SM +2 |
Spells:
5th: 4/4; 4th: 8/8; 3rd: 7/8; 2nd: 7/8; 1st: 7/8
| Speed 30 ft. | Active conditions: endure elements, mage armor.

Pyrrhus sees the boy coming towards him with the dagger. He was fully aware that the boy had little chances to actually stab him but even so, that kind of attitude was unacceptable. With the side of his hard gloves, Pyrrhus strikes at the boy's head, already picturing the huge bump that will inevitably for in his head. A learning bump...

Attack (cestus), non-lethal: 1d20 + 5 - 1 ⇒ (18) + 5 - 1 = 22
Damage (cestus) (non-lethal): 1d4 + 4 ⇒ (1) + 4 = 5

"Come on... kids are normally smart... you know I could handle you all with only a table spoon... drop your knives NOW!"


Male Human Theurge 1

Zel steps into the room after the first group.

The moment he sees the three boys with knives he starts to raise his hand with the rose petals.
Children should know to how respect their elders
The other hand is moving and tracing lines of power in the air.
This is a lesson that should not have to be taught, please stand down and let us talk.
When the boy runs forward, zel speaks word of arcane might..the room resonating with the power of his art.
Child...perhaps you should take a nap and we will talk about this later
Casting sleep at the boy running forward. These are halved already
Range: 50ft
Area: 5ft
Duration: 30 seconds
Save: Will negates DC:10+1+4=15


Male Halfing

Really boys, does it have to be like this? Liek says half hearted, raising his hands.


Female Drow Cleric/1

The one boy easily falls to the floor while the others drop their daggers and yell out, "No! Don't hurt him!!". The other two attempt to run closers and protect the unconscious boy with their own bodies.

Everyone can roll perception check.

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