Cele's Jade Regent

Game Master Celestine8


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Female Human Druid, Pace: 6 Parry: 8 (3) Toughness: 6 (+2 vs ranged) Charisma: 0, Wounds 3/3, Bennies 3/3, Power points 15/15

Well the two rogueish/thief characters want to have a look in the chest and the other two don't. It doesn't surprise me that much, though the one afraid of goblins teaming up with the goblin however does!


HP: 10/10 AC 16/14/12: F+2, R +4, W+2, Per:+4, Init: +6

Irnk and Wanwa'lasse came to an understanding in the caves. Irnk is okay, other goblins are still a problem.


HP 42/42; AC 20 (T 16, FF 20); saves F +3, R +11, W +3 (5vsfear); bab: 4; melee 5(+9), ranged +9; CMB 5, CMD 20; speed 30; init +5, Kitsune Swashbuckler Rogue/6
skills:
acrobatics 20, bluff 12, climb 9, diplomacy 8, disable 15, esc artist 9, perc 14, perf: comedy 7, perf: dance 7; craft: carpentry , sleight of hand 15, stealth 15, know: local 13

Actually we already looked in the chest - the subject now is whether or not to look in the secret compartment in the hilt of the sword...

inside the chest was five potions of cure light wounds, two potions of cure moderate wounds, three potions of lesser restoration, a ring of climbing, a wand of identify with 19 charges, a masterwork chain shirt, a masterwork cold iron wakizashi, 11 Desnan candles, and four skyrockets (see page 60), in addition to 3,820 sp, 421 gp, and various pieces of fine jewelry worth 560 gp total


Female Human Druid, Pace: 6 Parry: 8 (3) Toughness: 6 (+2 vs ranged) Charisma: 0, Wounds 3/3, Bennies 3/3, Power points 15/15

Sorry yes I did mean the secret compartment.

Speaking of loot as I don't think the AP would have Ameiko take all of that stuff how are we going to divide it? Just split the money 5 ways, give the potions to front line fighters (mostly Baltahzar as he can drink potions only) and the other items to those that think they might use it?


HP 42/42; AC 20 (T 16, FF 20); saves F +3, R +11, W +3 (5vsfear); bab: 4; melee 5(+9), ranged +9; CMB 5, CMD 20; speed 30; init +5, Kitsune Swashbuckler Rogue/6
skills:
acrobatics 20, bluff 12, climb 9, diplomacy 8, disable 15, esc artist 9, perc 14, perf: comedy 7, perf: dance 7; craft: carpentry , sleight of hand 15, stealth 15, know: local 13

well i dunno hadn't thought about division of treasure. I guess sell what we don't want/can't use first then divide things equally?


HP: 10/10 AC 16/14/12: F+2, R +4, W+2, Per:+4, Init: +6

I think as longs as we all wind up roughly even, we should be good.


Male Goblin Paladin 2 HP 20/22, +3 Init, AC 18/ 14t/ 15ff, F +6 R +5 W +4, Per -1, 60' Darkvision

As long as Irnk can buy a breeding pair of pigs to give the Licktoad & have enough left over to pay Hijiro back for buying the Flail, he's good. Money isn't really so much a Goblin thing, he'd actually rather keep the fireworks, so if he still would have coin left over after the things mentioned, he will probably ask for them instead.


Male Goblin Paladin 2 HP 20/22, +3 Init, AC 18/ 14t/ 15ff, F +6 R +5 W +4, Per -1, 60' Darkvision

Aaaand now I have a better IC reason for Irnk to be an ass to Ameiko if he catches Hijiro flirting with her.


Hah, I love what's going on in the gameplay thread!
Nothing like some fun IC disagreement to spice up an adventure. :)


Female Human Druid, Pace: 6 Parry: 8 (3) Toughness: 6 (+2 vs ranged) Charisma: 0, Wounds 3/3, Bennies 3/3, Power points 15/15

I'm still thinking on what a suitable reaction for Sienna will be for when Hijiro starts to flirt with Ameiko. Probably bottled up anger that she will take out on Sandru I don't know yet. We'll see :P


Male Goblin Paladin 2 HP 20/22, +3 Init, AC 18/ 14t/ 15ff, F +6 R +5 W +4, Per -1, 60' Darkvision

Unfortunately, illness seems to be turning my brains into scrambled toast, so don't be surprised if I don't post for a day or so. Will be back when I'm feeling better.


Male Goblin Paladin 2 HP 20/22, +3 Init, AC 18/ 14t/ 15ff, F +6 R +5 W +4, Per -1, 60' Darkvision

Not certain how much I will be posting 'til Monday. I have family coming into town until then.


Unspunnen wrote:

What an odd pair to be competing for Ameiko's attention! I'm sure it will be interesting. We might get some entertainment out of the rivalry.

I am going over Kravo's Gear...I always miss something at first.

I have a question about languages. Is Varisian the lingua franca of the Sandpoint area? Is it common, or is the Common more like Chelaxian?

How is he using hide armor? Bards are only proficient in light armor and savage skald doesn't change armor and weapon proficiencies.


Female Human Druid, Pace: 6 Parry: 8 (3) Toughness: 6 (+2 vs ranged) Charisma: 0, Wounds 3/3, Bennies 3/3, Power points 15/15

John, that character isn't in the game anymore but are you posting in the right thread? I'm not sure you're in this campaign.

Anyway more of a general question I've realized with the kind of rearranging of party members and the like, we don't really have knowledge character or one that helps with most of those types of int skills once we lost Kravo (ages ago now).

I'm not sure how important those types of skills will be here on out but would it be alright if I change to witch? I know that's a bit shift but it stays within Sienna's background and it will help balance out the party. All I would need to change is she was helped by a witch instead of a druid.

If it isn't really needed then don't worry I'm still happy with the druid, I just like making sure the party is well rounded.


female DM

A class change will be fine, Sienna!


Female Human Druid, Pace: 6 Parry: 8 (3) Toughness: 6 (+2 vs ranged) Charisma: 0, Wounds 3/3, Bennies 3/3, Power points 15/15

Cool, will hopefully get something stated up soon. I'll change my profile when I've got something ready.


Great scene at the Rusty Dragon. Don't forget to take Balthazar when you ask Koya to go on the mission! He's peacefully recovering from his wounds. :)

Now that RPG Superstar is nearing its end, I'll be coming back soon, if that is ok. In case I make Top 4, I should be back to regular posting by the end of the month; otherwise, a little sooner than that.


HP: 10/10 AC 16/14/12: F+2, R +4, W+2, Per:+4, Init: +6

Congrats and good luck! We won't forget you.


female DM

Good luck!


Male Goblin Paladin 2 HP 20/22, +3 Init, AC 18/ 14t/ 15ff, F +6 R +5 W +4, Per -1, 60' Darkvision

The monthly 'Family Visit' is upon me. My posting should return to 'normal' about Sunday or Monday.


female DM

I'm up to my neck in appointments for a while, be back Wednesday


HP: 10/10 AC 16/14/12: F+2, R +4, W+2, Per:+4, Init: +6

Hey guys, I've got a bit of bad news. My computer is having issues and it's going to take some time to sort it out. My posting over the next week or so is going to be stunted since I will only have access at work, and I've got a good bit of stuff to slog through. I'm still committed to the game, but I won't be able to post nearly as much.


HP: 10/10 AC 16/14/12: F+2, R +4, W+2, Per:+4, Init: +6

Hey all, I hat to do this, but after some consideration and introspection, I'm going to be reducing the number of games I'm in on the forums. I have a lot of things I want to do, and unfortunately, Pathfinder found itself down at the bottom of the list when I got them sorted. I've had fun, but I'm dropping this game. I'm sorry to do this, and I hope that you guys have fun.


Male Goblin Paladin 2 HP 20/22, +3 Init, AC 18/ 14t/ 15ff, F +6 R +5 W +4, Per -1, 60' Darkvision

I understand. I'm actually having to do a similar consideration for other reasons myself. Have fun!


Male Goblin Paladin 2 HP 20/22, +3 Init, AC 18/ 14t/ 15ff, F +6 R +5 W +4, Per -1, 60' Darkvision

Unfortunately, my monthly visit from Family is starting a few days early this month, so I expect I will be posting even less frequently than usual for the rest of this week.


female DM

Sorry for that guys. I'm back. I totally understand people dropping out. I've had problems being consistant for crazy real life reasons, too.


HP 42/42; AC 20 (T 16, FF 20); saves F +3, R +11, W +3 (5vsfear); bab: 4; melee 5(+9), ranged +9; CMB 5, CMD 20; speed 30; init +5, Kitsune Swashbuckler Rogue/6
skills:
acrobatics 20, bluff 12, climb 9, diplomacy 8, disable 15, esc artist 9, perc 14, perf: comedy 7, perf: dance 7; craft: carpentry , sleight of hand 15, stealth 15, know: local 13

Hi... anyone else still here? Glad you're okay Cele - I thought we'd lost you competely.


Male Goblin Paladin/1, Father/15

I'm Here!!!

No worries, Life is like that sometimes. Sometimes for months at a time...


Female Human Druid, Pace: 6 Parry: 8 (3) Toughness: 6 (+2 vs ranged) Charisma: 0, Wounds 3/3, Bennies 3/3, Power points 15/15

Well I'm still around if things pick up again ^^


female DM

Sorry guys! I will be able to be back every day. I just had a lot going on with work and my brother (who is my roommate)just got arrested and it became nightmarish for a bit with seeing people to reassure them that all was clear with me. Everything is good, computer is working. Let's do this.


Male Goblin Paladin/1, Father/15

Sounds good. I will be posting in Gameplay either by the end of today or early tomorrow. Sorry to hear your brother got arrested, I got to enjoy a few hours in a holding cell a couple weeks ago for a moving violation so I have fresh recollection of how much that can throw a person.
No critique of you Celes, but it has been long enough since the last time I posted, I've kind of forgotten my 'voice' so-to-speak; so I'm going to review everything so far to give myself a refresher.


Male Goblin Paladin 2 HP 20/22, +3 Init, AC 18/ 14t/ 15ff, F +6 R +5 W +4, Per -1, 60' Darkvision

Bah! I keep forgetting to switch my avatar...

Do we have an idea where we are XP-wise? Are we getting close to 2nd level?
Also, are we scrapping the Caravan Rules? I don't recall if we had already decided to do so, but I can understand if we are, seeing as I've noticed a number of negative commentary regarding those on the boards.


female DM

lol, yeah, we're scrapping caravan rules. It wasn't fun, was waaay too easy and was really clunky. We can move up to second level, so level up! Also, I wanted to talk about friendship points and such because those got scrapped in our campaign, too. But it might work out for ours.


HP 16; AC 15 (T 14, FF 11); saves F +0, R +7, W +0; bab: 1; melee 1(+5), ranged +5; CMB 2, CMD 16; speed 30; init +4; perc +6 kitsune Rogue/2

I thought we'd already gone to 2nd lvl... anyway - we're just waiting for balthazar to check in... cele have you tried pm'ing him to see if he's still on the boards?


HP 16; AC 15 (T 14, FF 11); saves F +0, R +7, W +0; bab: 1; melee 1(+5), ranged +5; CMB 2, CMD 16; speed 30; init +4; perc +6 kitsune Rogue/2

changing my profile for the game too - I thought we were done here, sorry Cele, so I got HIjiro into another game. I will be posting here from now on as Hijiro Hakamura if that's okay.


Male Goblin Paladin 2 HP 20/22, +3 Init, AC 18/ 14t/ 15ff, F +6 R +5 W +4, Per -1, 60' Darkvision

Alright, if we are 2nd level, that begs the question; are we rolling HP or allocating it in some other manner. Or did I miss that as well at some point?
The 'Relationship Game' was an interesting idea & I like certain aspects of it, but I tend to view it as Barbossa would put it; "It's more of a guideline, really."
Not to mention, mechanically, I only get 4 skill points a level at best & being almost forced by an optional subsystem to allocate half of them to specific skills if I want to keep up with certain RP developments feels a little harsh.

As a hypothetical example: Irnk's attempts to influence the attitudes of the NPC's prior to leveling up to 2:
Being an ass to Ameiko: 1d20 + 3 ⇒ (14) + 3 = 17, DC3
Being an ass to Shalelu: 1d20 + 3 ⇒ (19) + 3 = 22, DC6
Being an ass to Sandru: 1d20 + 3 ⇒ (18) + 3 = 21, DC2
Being an ass to Koya: 1d20 + 3 ⇒ (9) + 3 = 12, DC2
So I beat all the DC's by 10 or more so Irnk is now considered even more of an ass by Ameiko & the others. Technically, only Shalelu actually dislikes him, but the others probably do categorize him as 'If he weren't so useful to have around we'd drop him like a cowpatty.'
Continuing the hypothesis, Irnk allocates his free modifier per level to Shalelu, bringing his relationship with her up to 9, still competitive I believe. Then, say we test to see how they feel about him now...
For this argument, we will consider I did not go ahead & increase his Intimidate by one.
Being an ass to Ameiko: 1d20 + 3 ⇒ (11) + 3 = 14, DC5
Being an ass to Shalelu: 1d20 + 3 ⇒ (3) + 3 = 6, DC9
Being an ass to Sandru: 1d20 + 3 ⇒ (16) + 3 = 19, DC4
Being an ass to Koya: 1d20 + 3 ⇒ (5) + 3 = 8, DC4
So this time, while they still think Irnk is even more of an obnoxious cuss, (succeed in all checks), I didn't beat the DC by 10 or more for all of them, but I did beat them by enough that Irnk is now Competitive with both Sandru & Ameiko as well as Shalelu. Which does help Celes if she is trying to decide, for instance, which PC a particular NPC is going to side with in an argument or who they are going to run to help first in a fight.
I suspect we can take as a given that sooner or later the NPC's are going to have a 'Jayne or Loot' moment with Irnk. If not, I'm not playing him right...

Granted, the skills in question for Irnk (Intimidate & Sense Motive) are quite useful for a great deal more than just that minigame, but the fact that the minigame seems to all but require that I keep them maxed does tend to impede his overall flexibility & consequently his ability to 'bring more to the party', so-to-speak.


Hey guys, I'm on board, I was just waiting for the game to continue. ;)


HP 16; AC 15 (T 14, FF 11); saves F +0, R +7, W +0; bab: 1; melee 1(+5), ranged +5; CMB 2, CMD 16; speed 30; init +4; perc +6 kitsune Rogue/2

Hi, Balthazar! now just waiting to see if Wanwa checks in, yes?


Female Human Druid, Pace: 6 Parry: 8 (3) Toughness: 6 (+2 vs ranged) Charisma: 0, Wounds 3/3, Bennies 3/3, Power points 15/15

I think Wanwa left again, from her post further up the discussion thread. In terms of the additional stuff like caravans and relationship things I would be happy to drop them as it feels like a mechanical crutch to just roleplaying interactions and those without high Charisma/skill points don't get as much character development with the main NPC cast which in my eyes is weird. I don't mind what we do for that though.

Will also post a new build for Sienna just to fill that hole we have in the party now that I'm the only spellcaster left by the looks of things. I will probably stick to the witch idea but might do alchemist depending on how many holes I can fill to make the party more effective.


Male Goblin Paladin 2 HP 20/22, +3 Init, AC 18/ 14t/ 15ff, F +6 R +5 W +4, Per -1, 60' Darkvision
Sienna Vhiski wrote:
Will also post a new build for Sienna just to fill that hole we have in the party now that I'm the only spellcaster left by the looks of things. I will probably stick to the witch idea but might do alchemist depending on how many holes I can fill to make the party more effective.

I think Witch is the best idea. Witches can be very versatile. Our biggest issue as I see it is not actually a lack of casters so much as a lack of 'People who know stuff'. That being the case, I was actually contemplating a brief, 2 level, dip into 'smart-alec bard'; just to have a better chance of making some Knowledge rolls.


Female Human Druid, Pace: 6 Parry: 8 (3) Toughness: 6 (+2 vs ranged) Charisma: 0, Wounds 3/3, Bennies 3/3, Power points 15/15

Probably Witch yea, though alchemist does have more skill points just less knowledge skills to spend them on. Alchemist does help in the damage department a little so I can chip in but I probably will just end up with summons again to do that, just not as many as a wizard or druid.


Male Goblin Paladin 2 HP 20/22, +3 Init, AC 18/ 14t/ 15ff, F +6 R +5 W +4, Per -1, 60' Darkvision

Alright, I'm going ahead & doing it. I'm going to dip into Bard. That will give us/me a bit more versatility. That said, Celes, how are we doing HP for levels after 1st again? Are we rolling or doing something like PFS?


Female Human Druid, Pace: 6 Parry: 8 (3) Toughness: 6 (+2 vs ranged) Charisma: 0, Wounds 3/3, Bennies 3/3, Power points 15/15

Looking at the witch build I've got going I'll likely have 8 skill points a level, just so I don't overlap with your knowledge skills are you going to take stuff like knowledge local?


Male Goblin Paladin 2 HP 20/22, +3 Init, AC 18/ 14t/ 15ff, F +6 R +5 W +4, Per -1, 60' Darkvision

Likely going to put one point at least into everything except Arcana & Planes, just to have at least a 'Hail Mary' chance at identifying/remembering something relevant. After that, I hadn't quite decided, but Local would probably be a good one. Technically, Nobility and Religion are big ones for Paladins, but I think we all know Irnk is not your normal Paladin...

That said, I need to get Irnk's Knowledge (Religion) up high enough for him to figure out Erastil isn't necessarily the misogynist so many people on the boards like to paint him as.

On that note; it's kind of like the difference between 'I am Strong.' & 'You are Weak.'


female DM

Rolling Hp works for me! I agree with the guideline. We're almost done Jade Regent and our rangery character had a harder time getting Shalelu to like him than our obnoxious a#%@+~$ bard. It really pushed things, but we had a Gm that was uncomfortable straying very far from the rails and rules, so it flew.


Male Goblin Paladin 2 HP 20/22, +3 Init, AC 18/ 14t/ 15ff, F +6 R +5 W +4, Per -1, 60' Darkvision

Alrighty:
Bard Hit Points: 1d8 + 1 ⇒ (1) + 1 = 2

Shows you what I get for opening my big mouth...


Female Human Druid, Pace: 6 Parry: 8 (3) Toughness: 6 (+2 vs ranged) Charisma: 0, Wounds 3/3, Bennies 3/3, Power points 15/15

Okay witch rewrite, stat changes only int and wis are swapped

New saves: +3/+4/+4
HP: 1d6 + 2 + 6 + 2 + 2 ⇒ (3) + 2 + 6 + 2 + 2 = 15 Favoured class
Skill points per level: 7

Feats: Extra Hex, Improved Initiative
Trait change: Focused mind > Reactionary
Hex: Cackle, Slumber, Fortune (extra)
Familiar: Fox

Skills: Spellcraft +9 (2), Knowledge (arcana) +9 (2), Knowledge (history) +8 (1), Knowledge (the planes) +8 (1), Knowledge (nature) +9 (2) Heal +6 (2), Use magic device +3 (2), Fly +7 (2). Total 14 skill points

Level 1 spells: CLW, Ear-piercing scream, Mage armour, Obscuring mist, Frostbite, Charm person, Mount, Enlarge and reduce person.

Level 0: All

Slight background change: Saved by a witch and not a druid. Rest of it is basically the same.

Last thing to choose is patron. Going to find a close one to storm druid to keep in theme with the afraid of weather bit.

Edit: Hmm no storm stuff except a very subpar archtype. I'm going to keep delving. Also if I turn into the joker and laugh incessantly all day I can make everyone roll twice for all their attack rolls the whole day... right.. that's not going to get awkward. xD


Cele, if you'd let me, I would rather take the average as per the core rulebook instead of rolling. I roll terribly in HP and it's something I prefer to go the safe route. In my oher PbP the GM wouldn't allow me to do that despite my heedings, and I rolled a 2, as predicted. So, may I choose not to roll and take 5hp +1 from Con?


HP 16; AC 15 (T 14, FF 11); saves F +0, R +7, W +0; bab: 1; melee 1(+5), ranged +5; CMB 2, CMD 16; speed 30; init +4; perc +6 kitsune Rogue/2

1d8 ⇒ 5


female DM

Ouch, bad rolls for Balthazar and Irnk. Average is alright, I guess.

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