Call Forth Darkness (Inactive)

Game Master Aku Warashi

You hear in his dying breath whisper “The shining sun has seen the wickedness you hide in hearts. And thus it will be the son who brings your doom.” then he dies.

Loot; Dramatis Personae; Battle Map

Evil Lair. Modifications


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M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

New round?


Female Human Oracle 7| HP 37/58 | AC 22 | T11 | FF 21| CMD 20 | Fort +3, Ref +4, Will +5 (+2 vs emotion) | Init +1 | Per +6 | SM +6 | Bluff +13 | Dipl +15 | Intim +5 | Channel (4d6) 4/6; Quicken Cure 0/1 | Spells: 1st 7/8; 2nd 5/7; 3rd 3/5
Active Effects:

I think the enemies still need to go, right?

-Posted with Wayfinder


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Yeah, sorry, i'll update later tonight if I can, I still got a few loose ends on my side I need to fix, before I'm fully able to commit again to the game, couple of days, promise.


Human Hero Killer1 / Holy Assassin1 / Deceiver2
Hound wrote:
Greatsword,rage: 1d20 + 100d6 + 9 ⇒ (17) + (5, 1, 6, 4, 5, 5, 2, 2, 1, 5, 6, 2, 2, 2, 3, 1, 6, 2, 6, 2, 2, 5, 1, 3, 6, 5, 5, 4, 4, 2, 1, 2, 5, 6, 3, 5, 2, 1, 3, 1, 2, 6, 2, 6, 5, 3, 3, 3, 6, 2, 2, 5, 6, 3, 2, 3, 4, 2, 1, 6, 1, 4, 2, 3, 2, 3, 6, 2, 2, 5, 1, 3, 5, 3, 2, 6, 1, 1, 3, 2, 5, 1, 3, 6, 4, 2, 6, 2, 3, 4, 5, 2, 3, 2, 4, 1, 2, 6, 3, 5) + 9 = 358

Such damage, much wow!


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Hound

You still have your action for that round, as well the AoO, don't forget to post it.


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Will do, I used a comma instead of a hyphen


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

5 potions of cure moderate wounds
2 vials of holy water
12 daggers (of various styles)
1 fullplate
1 heavy mace
1 light crossbow with 20 bolts
Fine jewelry woth 250gp
Golden bejewelled holy symbol worth 500 gp
1 +2 dagger
1 masterwork dagger
1 masterwork studded leather
masterwork thieves tools
1 +1 furious falchion
1 masterwork breastplate

Hmm.. Once potion of CMW for everyone)Even Grumblejack) No claims on anything else.


Female Human Oracle 7| HP 37/58 | AC 22 | T11 | FF 21| CMD 20 | Fort +3, Ref +4, Will +5 (+2 vs emotion) | Init +1 | Per +6 | SM +6 | Bluff +13 | Dipl +15 | Intim +5 | Channel (4d6) 4/6; Quicken Cure 0/1 | Spells: 1st 7/8; 2nd 5/7; 3rd 3/5
Active Effects:

Nothing I really need in there. Although, I might take the masterwork dagger if no one wanted it.


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Help yourself.

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

I'll take the dagger +2. The potion of cmw will be handy too. We should keep the cure lights as healing reserve, sell the rest unless someone wants something


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

5 potions of cure moderate wounds (1 to everyone)
2 vials of holy water
12 daggers (of various styles)
1 fullplate
1 heavy mace
1 light crossbow with 20 bolts
Fine jewelry woth 250gp
Golden bejewelled holy symbol worth 500 gp
1 +2 dagger (Mysty)
1 masterwork dagger
1 masterwork studded leather
masterwork thieves tools
1 +1 furious falchion
1 masterwork breastplate

If we are al ok with selling the rest, I'll total stuff later and do splits

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

Cool. Sure you don't want the falchion? Seems like a good weapon for you.


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

I love my greatsword. <3


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

2 vials of holy water (Slip into some devil's food? Feed to Tiadora)
12 daggers (of various styles) (12 gp)
1 fullplate (750 gp)
1 heavy mace (6 gp)
1 light crossbow with 20 bolts (17 gp)
Fine jewelry woth 250gp
Golden bejewelled holy symbol worth 500 gp
1 +2 dagger (Mysty)
1 masterwork dagger (151 gp)
1 masterwork studded leather (87 gp)
masterwork thieves tools (50 gp)
1 +1 furious falchion (4037 gp)
1 masterwork breastplate (175 gp)

So 6035 gp/4=1509 gp each


Human Hero Killer1 / Holy Assassin1 / Deceiver2

So, to sum up, you asking these questions:


  • How they learned about the Horn.
  • Where they stayed in town.
  • Who they told about this assault.

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

Sounds right.


Female Human Oracle 7| HP 37/58 | AC 22 | T11 | FF 21| CMD 20 | Fort +3, Ref +4, Will +5 (+2 vs emotion) | Init +1 | Per +6 | SM +6 | Bluff +13 | Dipl +15 | Intim +5 | Channel (4d6) 4/6; Quicken Cure 0/1 | Spells: 1st 7/8; 2nd 5/7; 3rd 3/5
Active Effects:

Yep fine with me. Also, Sense Motive's please because if she passes her save she can lie.


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Any other questions? Hmmm..

Dark Archive

Probably i missed something, but weren´t we talking about having Bizan sign a contract and introduce her to the "masters" at some point?
I would love to get kind of a "holy" fire cult thing started with this character, gives a lot more depth.


Human Hero Killer1 / Holy Assassin1 / Deceiver2
Bizan Ashura wrote:

Probably i missed something, but weren´t we talking about having Bizan sign a contract and introduce her to the "masters" at some point?

I would love to get kind of a "holy" fire cult thing started with this character, gives a lot more depth.

Yes and no.

That’s what the players were expecting. But the DM added a plot twist, where the cardinal instead ordered you to be watched and tested.

Or something along those lines, I don’t actually remember what I wrote at the time.

The idea was to have someone not bound by the contract, just to put some more fire into things. pun intended.


Human Hero Killer1 / Holy Assassin1 / Deceiver2
Mysty wrote:
good. Maybe that's why the other knot didn't warn us. I was wondering that.
DM Aku wrote:

The following days passes with no News, no attacks and nothing out of ordinary until a new courier arrives from the city carrying a note from the Seventh.

The note reads:

To the Ninth:

A new group of adventurers are in town – they are too visible to attack directly. They assault the Horn soon, unsure of the exact time of arrival. They mentioned something about the ‘center eye’. Third level entry?
Traya DeMarco – the leader, a sorceress of some sort.
Hassan J’raaq – a strange foreign barbarian with red skin, horns and a large curved sword.
Tasker Twelve-Knives – half-orc knife specialist, a weakness for pretty women
Posca the Merchant – dwarven cleric of a god of merchants, greedy above all else
-- Z


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Couple of hard days. I'll update the game in a couple of hours, once I get some free time at work.

Sorry for the delay.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Bizan

Dream are just bad dream. They are getting worse closer you are to releasing the Daemon prince, but there's no 'harm' in then... yet. MWUAHAHAHA

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

Merry Christmas everyone

Dark Archive

Thanks! Happy holidays for everyone as well! Hope you all have a good time!


Female Human Oracle 7| HP 37/58 | AC 22 | T11 | FF 21| CMD 20 | Fort +3, Ref +4, Will +5 (+2 vs emotion) | Init +1 | Per +6 | SM +6 | Bluff +13 | Dipl +15 | Intim +5 | Channel (4d6) 4/6; Quicken Cure 0/1 | Spells: 1st 7/8; 2nd 5/7; 3rd 3/5
Active Effects:

Merry Christmas :)


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Merry Christmas! Everyone upgrade a single weapon +1


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Also guys, a little bit later but: Merry Xmas. :D


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Hound, Mysty

I don’t know if you guys remember, but Kitara’s background had something about a druid circle attacked by Mitrans and how her ‘mentor/teacher’ was burned on a pyre, but his animal companion had survived.

Well, I had planned back then, that the tiger could fit very well the role of animal companion from a druid, and that could be interesting, Kitara trying to tame him.

Anyways, didn’t work as I planned, but…

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

We could try diplomacy? It is eating hound at the mo

Dark Archive

Didn´t think diplomacy would be a good option right now, sorry. Hence i tried intimidate. Kinda similar^^

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

:)

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

Happy new year from Australia

Dark Archive

Oh you´re already there^^
We got 6h to go here in germany.


Female Human Oracle 7| HP 37/58 | AC 22 | T11 | FF 21| CMD 20 | Fort +3, Ref +4, Will +5 (+2 vs emotion) | Init +1 | Per +6 | SM +6 | Bluff +13 | Dipl +15 | Intim +5 | Channel (4d6) 4/6; Quicken Cure 0/1 | Spells: 1st 7/8; 2nd 5/7; 3rd 3/5
Active Effects:

Happy new year everyone!


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Happy new year! +1 weapons for everyone.

Dark Archive

Happy new year! Hope you all had a good start and will have a good year!


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Considering all the time I end up in claw combat, I might just check up that Improved Natural Attack feat.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Updates
I couldn’t access Paizo forums in the weekend. Was getting an error evertyime I tried.
I’ll update it a bit later today.


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

SO if we want to keep this thing, a rather intelligent and hostile tiger we are no doubt going to have to magically control it because I am no trainer.

Plus do we have anyone who can expand the caves. I reckon trading one tiger for the Slurks and Tazelwyrm is fair


Human Hero Killer1 / Holy Assassin1 / Deceiver2

So, what about the tiger? You can 'chain' him to any room you think appropriate, just tell me which one, so I can keep in mind as well.

tell me when I can move things.


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

C-1, tell the boggards to use the water tunnels to get out.

We need a way to talk to this thing.

Dark Archive

Just put it anywhere, there´s probably no meaningful way Bizan can interact with it. Where´s Bizans quarters actually? :D


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Feel free to picka room


Female Human Oracle 7| HP 37/58 | AC 22 | T11 | FF 21| CMD 20 | Fort +3, Ref +4, Will +5 (+2 vs emotion) | Init +1 | Per +6 | SM +6 | Bluff +13 | Dipl +15 | Intim +5 | Channel (4d6) 4/6; Quicken Cure 0/1 | Spells: 1st 7/8; 2nd 5/7; 3rd 3/5
Active Effects:

I have no issue's with chaining the tiger up in C1.

...and I also realized I don't have a room assigned. I noticed that there are two rooms up on the third floor that presumably belonged to former players. Perhaps those would be a good bet?


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Help yourself

Dark Archive

You mean Nahias and Serens room on the first floor? Or Rose´s and Kits room on thrid floor?

Think we could move on the story actualy.


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Take your pick. Rose's is empty


Female Human Oracle 7| HP 37/58 | AC 22 | T11 | FF 21| CMD 20 | Fort +3, Ref +4, Will +5 (+2 vs emotion) | Init +1 | Per +6 | SM +6 | Bluff +13 | Dipl +15 | Intim +5 | Channel (4d6) 4/6; Quicken Cure 0/1 | Spells: 1st 7/8; 2nd 5/7; 3rd 3/5
Active Effects:

I meant Rose and Kit. Seeing as how we never met them, I'm assuming they are not around. Whereas Nahia and Serena might not be players anymore, but it didn't seem like they were totally written out of the story.

Also, I agree that I think we can move on.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Sorry guys for the hectic posting rate.

I’m working with a project on India, and that has been consuming all my time and energy last couple of weeks. I’ll update the game later today (very late today), when I finally get home from work (I’ll try not get to home straight to bed, haha).

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