Call Forth Darkness (Inactive)

Game Master Aku Warashi

You hear in his dying breath whisper “The shining sun has seen the wickedness you hide in hearts. And thus it will be the son who brings your doom.” then he dies.

Loot; Dramatis Personae; Battle Map

Evil Lair. Modifications


1,751 to 1,800 of 1,904 << first < prev | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | next > last >>

aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

Hey Hound and Mysty, and maybe the others. Check the loot sheet and go ahead and claim anything from the last two categories (the stuff from the knights and the elves). We should sell anything else that isn't marked.


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

No claims


I'm on mobile only cuz laptop crashed unfortunately until next week sometime. Sorry. Mobile app also doesn't work on my phone it seems. Our at least I don't know how. Can't log in there.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

I need some guidance:

Will you wait for the baron?
Meeting the Seventh?
Purchasing anything?
Doing anything else in town?

Give me some direction and I’ll move the game.


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Hound will make his order to The Baron, he would prefer to wait for him so he can meet our new members.

Hound thinks we should hold off on letting the Seventh know about the new members

No purchases or anything else to do in town.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Also, don't forget the other items are still avaliable from the last time you searched for items to purshase.

These new one are from a travelling mage, that will not stay long in farhold.

Here's another list of possible items to purchase:

+1 Mithral Chain shirt, Shadow Improved
+1 Heavy Mace, Bane (Giant)
+2 Defending dagger
+1 Ice Burst longsword.
Belt of dwarvenkind
Staff of Transmutation
Crystal ball with detect thoughts
Cloack of Manta Ray
Chime of Opening


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Hound has 1500 gold to his name so he'll be living off the land it seems.


Female Human Oracle 7| HP 37/58 | AC 22 | T11 | FF 21| CMD 20 | Fort +3, Ref +4, Will +5 (+2 vs emotion) | Init +1 | Per +6 | SM +6 | Bluff +13 | Dipl +15 | Intim +5 | Channel (4d6) 4/6; Quicken Cure 0/1 | Spells: 1st 7/8; 2nd 5/7; 3rd 3/5
Active Effects:

With regards to purchasing, Cecelia was looking for the signal horns and possibly a scroll of Invisibility Purge. Since, it didn't sound like she found either at the market, I put the request for the horns with the baron. For the scroll, I might just rely on Nahia's glitterdust, but will keep an eye out if one shows up.

As for everything else, I am mostly having her just follow the lead of the others, since she doesn't really know Farholde or the people in it. However, if I am reading the situation correctly, they wanted me to meet the baron, but not the seventh knot, because they don't trust them.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Cecelia

I think there's already several signal horns in the horn.
It has been purchased earlier. If you want one, you can assume it's available for you character anytime in the game.


Female Human Oracle 7| HP 37/58 | AC 22 | T11 | FF 21| CMD 20 | Fort +3, Ref +4, Will +5 (+2 vs emotion) | Init +1 | Per +6 | SM +6 | Bluff +13 | Dipl +15 | Intim +5 | Channel (4d6) 4/6; Quicken Cure 0/1 | Spells: 1st 7/8; 2nd 5/7; 3rd 3/5
Active Effects:

Ah, okay. Then there is nothing really for Cecelia to buy. She'd just be waiting to meet with the Baron then or until the others decide to leave.

Dark Archive

I should be back Friday and hope to catch up and post something then.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Loot

I’ll need Nahia’s help to fix the loot of the game.
Basically, we need to ‘sell’ everything pre ‘Rose’ plot, divide among the members (observing Rose’s part so you don’t violate the contract), and then start a new loot count with the new party members.

If I’m not mistaken, you guys should have about 7~8k gold to expend after selling all the loot, but I’m not that sure.


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

The spreadsheet still confuses me with the set up. I don't really know how much gold Hound is up for.


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

I'll take a look at it later tonight. Are we taking back Rose's shares (we've never done that before, hence why I'm asking)? If so, how far back?


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Loots from before Cecelia and Bizan join should be divided between Hound, Nahia, Mysty and Rose.
Don’t forget the money expend to modify the horn.


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

I believe Horn modification,golem repair and rituals for nightmare/hellhounds wiped out the treasury


Human Hero Killer1 / Holy Assassin1 / Deceiver2

I don't think so. It wiped out almost all the money from the pile of gold/silver things found inside the secret chamber that Erza is/was guarding.

You still have money from normal loot to sell and divide.


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]
DM AKu wrote:


I don't think so. It wiped out almost all the money from the pile of gold/silver things found inside the secret chamber that Erza is/was guarding.

You still have money from normal loot to sell and divide.

The following calculations below ONLY account for what is currently in the loot sheet Item_List. That should also include what was in Ezra's Cache.


===================
= Old Party
===================

Ok, in the Horn, we found enough stuff to be worth 51220.55 gold. We already had party funds of 7529.17 gold. We spent 52380 on fixing up the Horn. This leaves us with 6369.72 Party Gold.

(On a side note, we should double check our placements of those Spikes of Safe Passage)

There are also two Amethysts in the Boggard Treasury I didn't include, because I wasn't sure if that was going to be an issue. They're worth 370 GP.

I figured some stuff we found as 'Party Items', so things that are more useful to the party than any single character. This includes:
-) 3 Stone Salves (12000 gp)
-) Helm of Comprehend Language and Read Magic (5200, currently on Hound)
-) Elixir of Truth (500 gp)
-) 12 Potions of Cure Moderate Wounds (3600)
-) Lens of Detection (3500)
-) Ring of Mind Shielding (8000)
-) Minor Rod of Elemental Metamagic [acid] (3000)

We also can (have?) been harvesting natural resources from the horn. We're 5 weeks in, so that means we have:
-) 1250 gp of acid (125 vials)
-) 5 doses of Death-Angel Spine Venom (750 gp)

The following values and items were claimed by party members:
-) Nahia: 20 (Whisky)
-) Hound: 2000 (Belt of Giant Strength +2)
-) Rose: 1157.5 (+1 Longsword)

Given how money paid for loot items is split amongst other party members, this means each person earns/owes the following.

Nahia => 769.37
Rose => -652.5
Mysty => 794.37
Hound => -1705.62
Party => 794.37

===================
= New Party
===================

Ok, now for the new members.

The unclaimed items will sell for 6645.5 gp.

I have the following items marked as claimed for the party:
-) 2 scrolls of Cure Light Wounds
-) 1 potion of Cure Light Wounds

Nahia also claimed the Silver Holy Symbol.

This means each person gets the following:
Nahia => 1095.08
Mysty => 1110.08
Hound => 1110.08
Bizan => 1110.08
Cecelia => 1110.08
Party => 1110.1

===================
= Summary
===================

Adding both tables together, this means:
Nahia => 1864.45
Mysty => 1904.45
Hound => -595.54
Bizan => 1110.08
Cecelia => 1110.08
Party => 1904.47

The party funds/items now consist of:
-) 8274.19 gp
-) 1250 gp of acid (125 vials)
-) 5 doses of Death-Angel Spine Venom (750 gp)
-) 3 Stone Salves (12000 gp)
-) Helm of Comprehend Language and Read Magic (5200, currently on Hound)
-) Elixir of Truth (500 gp)
-) Lens of Detection (3500)
-) Minor Rod of Elemental Metamagic [acid] (3000)
-) Ring of Mind Shielding (8000)
-) Songbook (Lyre) of Building (13000)
-) 5 Spikes of Safe Passage (10000)
-) 12 Potions of Cure Moderate Wounds (3600 gp)
-) 2 scrolls of Cure Light Wounds
-) 1 potion of Cure Light Wounds
-) Wand of Infernal Healing (46 charges, on Nahia)
-) Wand of Cure Light Wounds (25 charges, on Seren)
-) Wand of Make Whole (???/25 charges, how many were used to repair the Horn?, on Seren)

===================
= Remaining Questions
===================

1) Do we want to sell some of the 'Party items'? If so, which ones?
2) What about the Boggard Amethysts?
3) Does anyone want to buy in for the Ring of Mind Shielding? Since it's such a good item for us, maybe it should stay in the party until someone can afford to pick buy it from everyone? I know I might like to get it once I can afford it.
4) What to do with the acid and poison? I say we give the acid to the minions, maybe sell it off later, after the mission. Anyone want to buy acid doses?
5) Any questions from all of you?


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

So I need to dish out 595 gp?

The CMW potions should be split evenly amongst the party members since they are consumables.

The lens will be helpful in tracking unseen foes.


Female Human Oracle 7| HP 37/58 | AC 22 | T11 | FF 21| CMD 20 | Fort +3, Ref +4, Will +5 (+2 vs emotion) | Init +1 | Per +6 | SM +6 | Bluff +13 | Dipl +15 | Intim +5 | Channel (4d6) 4/6; Quicken Cure 0/1 | Spells: 1st 7/8; 2nd 5/7; 3rd 3/5
Active Effects:

Cecelia would probably take the cure scrolls if they were offered. I might let others take the cure potions though. I have like 20 casts a day that can be used on cures, 6 channels and a full wand of infernal healing. If it gets to a point where I'm using potions, something went terribly wrong...

I might consider the lens of detection if no one else wanted it, since it's a good item and giving Cecelia glasses makes me snicker a bit. But what is your buy in process? Pay the sell price?

Personally I have no use for the acid or poison. The ring of mind shielding is nice, but I don't think I'd buy in for it at this point.


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

@Hound, Yeah, subtract 595 gold to cover the cost of that Belt of Giant Strength. If you don't have it I, personally, don't mind you being in hock to the party for a bit, though the others would have to agree as well.

- - - - -

Ok, party loot rules are as such:
1) Everyone gets a share, including a share for the 'party' for stuff likes wands, story costs, resurrections, etc.
2) If you want an item found in the loot you can pay its sale price, which gets distributed among the other party members (and the party share).
3) Depending on the situations, NPCs (though not cohorts so far), may also get a share. This is especially true of major NPCs like GrumbleJack.
4) We don't really have a 'dibs' calling process, as it hasn't really been an issue yet. Usually, after a battle the loot is posted to the sheet and you declare what you want in a discussion post. Once it is settled it gets marked on the sheet, and when appropriate, Aku or I will make a post like the one above summarizing everything.

- - - - -

Also, Nahia has Make Wondrous Item, Brew Potion, and Scribe Scroll. If asked, she is usually willing to work on items for people for base materials plus 10%. The 10% goes towards scribing scrolls and spells for my familiar.

- - - - -

@Cecelia: Note, that is technically described as 'lens' singular, though I listed the price the same as 'lenses of detection'. This hasn't been properly explained yet (cause no one cared to ask), but I'm guessing it is either a single lens of a pair of lenses of detection (so, junk) or a magnifying glass. Check this post for where we found it.


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Gold debt paid. I'll take 2 potions CMW


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Holiday here,

Traveling with the family to enjoy Rio's beach.

Dark Archive

Cool, gives me some time to catch up^^
Seeing some of the olympics?
Enjoy!


Female Human Oracle 7| HP 37/58 | AC 22 | T11 | FF 21| CMD 20 | Fort +3, Ref +4, Will +5 (+2 vs emotion) | Init +1 | Per +6 | SM +6 | Bluff +13 | Dipl +15 | Intim +5 | Channel (4d6) 4/6; Quicken Cure 0/1 | Spells: 1st 7/8; 2nd 5/7; 3rd 3/5
Active Effects:

Speaking of vacations...I am going to be travelling from Wed (18th) and won't be back until the following Wed (24th). I'll have my laptop with me, so I may still post. But I might be preoccupied or have terrible hotel wifi, so feel free to skip/bot me if it keeps things moving.


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

Ok, anyone have any other comments about the loot dividends before I go ahead and record everything for posterity?


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

All set here


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

I suggest the Lay Low and Recover actions so we can rebuild after the attacks.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@About organizations:

As you all are aware, I have another table of Way of the wicked here on the forums. The thing is: organization rules didn't worked out that well, and made the game overly boring and tedious and tiresome.

So, for now, don't worry about organization actions. I'll see what be done about the feat, but I'm thinking about refunding it unless the player wants to keep a normal leadership/cohort benefit.


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Laying low and rebuilding still sounds good


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

@DM Aku - even without the organizations, I still would like to keep my feat, just from a story perspective. I'd been planning my little coven since before we even had the alternative rules announced. : )

Also, can I get the spell list, if any, from the Snake Lady we killed earlier? I intend to see if she has a spell I can add to my spell list.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Calliaste:

Calliaste Shanda, Lillend CR 7
XP 3,200
CG Large outsider (azata, chaotic, extraplanar, good)
Init +3; Senses low-light vision, darkvision 60 ft.; Perception +13
DEFENSE
AC 20, touch 12, flat-footed 17 (+3 Dex, +8 natural, –1 size)
hp 73 (7d10+35)
Fort +7, Ref +10, Will +10
Immune electricity, petrification, poison; Resist cold 10, fire 10
OFFENSE
Speed 30 ft., fly 70 ft. (average)
Melee +1 longsword +12/+7 (2d6+8/19–20), tail slap +6 (2d6+2 plus
grab)
Space 10 ft.; Reach 10 ft.
Special Attacks bardic performance (20 rounds/day), constrict
(2d6+5)
Spell-Like Abilities (CL 7th; concentration +11)
3/day—darkness, hallucinatory terrain (DC 18), knock, light
1/day—charm person (DC 15), speak with animals, speak with
plants
at will—alter self
Spells Known (CL 7th; concentration +11)
3rd (2/day)—charm monster (DC 17), cure serious wounds
2nd (4/day)—hold person (DC 16), invisibility, sound burst (DC
16), suggestion
1st (5/day)—charm person (DC 15), cure light wounds, identify,
sleep (DC 15)0 (at will)—dancing lights, daze (DC 14), detect
magic, lullaby (DC 14), mage hand, read magic (DC 16)
TACTICS
During Combat Calliaste has no love for melee combat and prefers
to use her spells, spell-like abilities and bardic performance to
support her allies. She usually opens with charm monster hop-
ing to turn her enemies’ strength against them. If magic fails
and her consorts are in danger of defeat, she will use her magical
blade and constrict to great effect.
Morale Calliaste is not a fanatic but she is relentless against evil. If
reduced to 24 hp or less, she will attempt to flee so that she may
gather new allies and strike again.
STATISTICS
Str 20, Dex 17, Con 21, Int 16, Wis 16, Cha 19
Base Atk +7; CMB +13; CMD 26 (can’t be tripped)
Feats Combat Casting, Hover, Iron Will, Lightning Reflexes
Skills Bluff +14, Diplomacy +14, Fly +11, Knowledge (nature) +9,
Perception +13, Perform (song) +16, Sense Motive +13, Stealth
+13, Survival +14; Racial Modifiers +4 SurvivalS
Languages Celestial, Draconic, Infernal, Sylvan; truespeech
Gear 550 gp worth of exquisite jewelry
SPECIAL ABILITIES
Bardic Performance A lillend has the bardic performance ability
of a 7th-level bard, granting her access to that ability’s coun-
tersong, fascinate, inspire courage, inspire competence, and
suggestion aspects.
Spells A lillend casts spells as a 7th-level bard. They favor enchant-
ment and healing spells

Here is her full stats, for Undead convertion, if needed.


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Right now she is at the bottom of the privy it seems since Grumbles and Nahia had a go at her.


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

@Hound Eh, we could always raise a skeleton, minus some marrow for stock and poultices.

@DM Aku, I'll take Charm Monster, thank you!


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

Nahia approaches the returning party, excited to sift through the materials they brought back for her. "Yes, these fireflies are fresh... and pure quicksilver, good, good..."

She begins stuffing the stuff into her satchel as she asks "So... how was the Baron?" Despite her (admittedly minimal) efforts, the disdain still comes through as she asks the question.


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Hound moves Nahia back to the Gameplay section


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

Crap! I was just about to delete it...

But I'll leave it up now...

Dark Archive

I´m aiming to get a post in tonight or tomorrow.
There´s plenty to catch up though, especially rp wise and i´ll have to see how muhc i write there.
Probably doesn´t make sense to go back too far in detail.


Human Hero Killer1 / Holy Assassin1 / Deceiver2
Nahia wrote:
Aku, can they be moved or transplanted?

They can be moved/transported, but the vines can move by themselves once matured. You’ll need to come up with some way to make them stay where you want them to stay.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Nahia

A question: What did you changed on the caves? Did you seal it off completely? Could you explain using less songy words? :>


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Feed them bodies to keep them in the area? Anyone able to use magic to talk to plants?


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

@Aku, the idea was to wall off the entrance to the caverns at C1 and to try and make it look as natural as possible. So instead of the big open area, there would be a stone and soil embankment covered in plants.

At the base of the new wall would be a small pond. Under the water there would be a tunnel that does go into the caverns. That way the boggards can still get through, and any would be adventurers (or f^#&$@% moondogs) would have to swim down to swim through there to get anywhere.

And, hopefully, if we post boggards with horns to guard from the inside, the water displacement will let them know that invisible things are coming through and warn everybody. Plus, if it is regular adventurers then the boggards might just be able to drown them.

- - - - -

Related to the Spikes of Safe Passage. They cover a 15' sphere with a couple of possible illusions. We can place one at the opening in the pool to hide it.

We've got two more hiding the doors on the balcony, which is really a decoy since those doors have been sealed with a thick wall behind them anyway.

I think one should be used to hide the door on the balcony with the evil garden on it. By the time anyone has a chance to investigate it our bad@$$ evil tree can throw/push whoever it is over the side.

For the last one, I think we should use it to hide the spiral staircase that is on the first floor in the bar. The spike can make it look like a pile of crates and barrels, which would blend right in.

- - - - -

About the assassin vines. Is there a way to secure them in place? Can we like, spike the roots down or something? Or will they just be able to escape anything like that?


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Nahia

You can:

-Simply destroy them -- as flowers they are helpless.
-Transplant them somewhere else. Once mature the plants are mobile, but a chain around their stalk will keep them in place.

They will need to be fed of course. They can survive upon fresh animal blood but sentient blood makes them thrive.


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Looks like we are ready to move to the next act.

As for plant food, whenever the boggards hunt, they can drain the blood and toss it to the plants


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

@DM Aku, Ok, here is the map of the modified caverns. The brown is the new wall, blue is water (maybe 20' deep at the wall?) The green is a tunnel that goes down and back to the water on the other side for the boggards to swim through.

The red A's are the assassin vines and their reach (once mature).


Female Human Oracle 7| HP 37/58 | AC 22 | T11 | FF 21| CMD 20 | Fort +3, Ref +4, Will +5 (+2 vs emotion) | Init +1 | Per +6 | SM +6 | Bluff +13 | Dipl +15 | Intim +5 | Channel (4d6) 4/6; Quicken Cure 0/1 | Spells: 1st 7/8; 2nd 5/7; 3rd 3/5
Active Effects:

Dare I ask what "Bad Horse" is?

Also, I agree with Hound. It seems like we would be ready to move forward in the story.

-Posted with Wayfinder


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Cecelia, good catch.

Bad horse is: Some time ago, the knot made a ritual to summon a nightmare and bound it to a player which left just before you joined.

I have been meaning to ask it:
How about we consider the nightmare didn’t go with Rose? It is somehow ‘tied’ to the horn, which would allow someone else to tame it. But if no one else wants, let’s just consider it gone.


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

I'm still waiting to make my flying bath tub, so I have no need of a nightmare at this point.

Still, it would be a nice option to have open.


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Hound could ride it but isn't particulary special with mounted combat


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

Here you go hound.

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