
Johan Hale |

Sounds like you were both unlucky and extremely lucky at the same time. Glad to hear you are okay.

Lord Cedric Barca |

That sucks man, glad your ok.
I have been thinking about getting a bike for awhile now, but that's the stuff that scares me. I know how to ride but people just don't look out or respect your right to the road out there.

Heinrich Cornelius Agrippa |

My wife, who was an ER nurse earlier in her healthcare career, has forbidden our entire family from owning or operating motorcycles.

Johan Hale |

Johan I moved you on the map to the half orc.
Thanks for that. I was posting in the scant minutes before leaving for work and didn't have time to visit the map.

DM Aku |

Round 3 (if you will still allow)
Eldred draws his bow down to sight on the Witch.
Not sure if I get sneak attack or a bonus from firing from Invisibilty
You can't hit the woman from your position, you need to move which would give you only one attack.
Also, post your round four action, to avoid the same confusion as the last round.

Heinrich Cornelius Agrippa |

Perfect thank you

Lord Cedric Barca |

whats the issue with detect good/evil. No one under 4HD has an aura unless outsider/undead/or a class with an aura. If over 4HD 5-10 you have a faint aura, just like detect magic if I have it up and looking in a 60' cone and you walk in with a magic item it begins to glow for the user. If your are evil and good you "ping" if you will for the caster of detect good/evil. This is not my perception this is how its done in society play and pretty much anyone else I have played with. I am on 12 games on here and 3 live games.
What is your position on how it works?
Edit: Sorry forgot leaving for a conference for work today at noon. Be back tomorrow night. May have limited connection to post. Thanks guys sorry. IF it is taking a bit Johan can bot me or anyone else. Cedric is pretty strait forward. Don't want to delay combat.

Heinrich Cornelius Agrippa |

It takes three rounds to identify an aura of a particular person.
1st Round: There's an aura of good here
2nd Round: It seems pretty powerful
3rd Round: Oh, its that little hermit there and not the guy in shining mail.
Is pretty much how it works.

Lord Cedric Barca |

I'm aware of that, so I don't get each, but I had the effect up. Orc moves in oh look and aura of good, if no then he's not good, Barbarian moves in an aura of good jackpot. If the orc detects then yes I can't tell between him and the barbarian, but if the Orc did detect then Cedric will try and smite the barbarian anyways hoping to Asmodeus he is good :)

Heinrich Cornelius Agrippa |

It's more like
Oh look somewhere in 60' of me is an aura of good. Not, oh look the orc is good. Not until 3 rounds have passed.
Basically you can't Detect Evil/Good and then certifiably smite the next round with 100% certainty.
It's why with all my paladins I just smite undead or outsiders with the evil subtype since those are always evil. I don't bother with Detect Evil most of the time except when scouting.
I'd imagine the problem is multiplied when playing someone who Smites Good, since there are fewer (imho) Good enemies.

Lord Cedric Barca |

Yep that's fair. I had nothing else to do last round so figured it was worth a shot. Thanks :)
oh wow, Johan you taught me something. The Paladin one says as detect good, perhaps I should read my class. So lets just say Cedric tried to smite each one of them with no success :), Johan you removed your post. It had good info.
ah I'm sure the wave of mitran paladins is coming. Then I can get my smite on. Or more good outsiders like those dog things you guys killed :)

Johan Hale |

woot! Look at me being all helpful and stuff!
guess I shouldn't have taken it down

DM Aku |

DM Aku wrote:
Johan Charges forward and deals a devastating attack at the half orc, that yells in pain....[”Curse you!” the badly wounded orc yells ...
He is a half-orc right? My bane damage on rnd 3 took effect?
Edit: oops this was supposed to go in discussion
Yes, he is a half-orc.
Orc just because I was lazy when I'd written that. :D

ELDRED CROFTER |

On travel for 48 hrs. Please bot me. I'll take extra attack from divine favour

Johan Hale |

So, I know you've got a lot of moving parts and modifiers flying around on this fight, so please don't be frustrated by this, but...
I don't see how a 21 from the half-orc would have hit Johan in rnd 4. Being invisible means Johan is just denied his dex bonus ( and the dodge from haste) which gives him an AC of 22.
Also, if he did hit, he needs to make that DC16 will save vs the stunning barrier.
Grumblejack is treated as fully concealed due to the dwarf's blindness. Doesn't that give him a 50% miss chance to avoid that touch attack?
Isn't it kind of...unlikely... that that 2nd fireball doesn't catch Hassan as well at this point? That's some precision artillery there!
Re:channelling in rnd 3: As much as I would love an extra 18 HP right now, I checked the range when the dwarf first channeled, and he was positioned so that his 30' radius stopped right between us and them... well played DM Aku, well played. Also, because Agrippa acts last in the round, the dwarf hadn't been blinded at that point.
Finally, if Johan is going down this round, can I spend a villain point to keep him on his feet for one more round?

DM Aku |

I don't see how a 21 from the half-orc would have hit Johan in rnd 4. Being invisible means Johan is just denied his dex bonus ( and the dodge from haste) which gives him an AC of 22.I guess is my bad for not putting the entire bonus in the attack. When attacking from invisibility, it adds a +2 on the first attack, which would add up to 23.
Also, if he did hit, he needs to make that DC16 will save vs the stunning barrier.
You are right again! As always!
Re:channelling in rnd 3: As much as I would love an extra 18 HP right now, I checked the range when the dwarf first channeled, and he was positioned so that his 30' radius stopped right between us and them... well played DM Aku, well played. Also, because Agrippa acts last in the round, the dwarf hadn't been blinded at that point.
Mwuahaha.
But this isn’t thanks sorely to me. It’s a pre-defined tactics of this group. The dwarf, since he don’t have selective channel, always keep at 30ft from the frontliners , that and the fact he is a coward.Finally, if Johan is going down this round, can I spend a villain point to keep him on his feet for one more round?
They can be used to the same effect as a ‘hero Point’, which in turn you could use 2 to avoid being killed, if it comes to that.

Johan Hale |

I guess is my bad for not putting the entire bonus in the attack. When attacking from invisibility, it adds a +2 on the first attack, which would add up to 23.
Ah, yes I assumed you included it in the roll. Guess its my own fault for forgetting the Cornugon smash the first time I hit him, which would have made him shaken(-2 to hit)
They can be used to the same effect as a ‘hero Point’, which in turn you could use 2 to avoid being killed, if it comes to that.
Looks like its going to come to that.

Johan Hale |

Yay your still here! Was starting to think we had lost yet another cleric. :(

DM Aku |

Hey, sorry for taking so long to update.
It was complicated at work today, and the small free time I had I used to finish an application to a Kingmaker game, which thankfully I got selected!
I will sleep some hours and update before going to university.

Johan Hale |

congrats! Always wanted to try kingmaker.

ELDRED CROFTER |

ELDRED CROFTER wrote:Eldred, praying to the Grey Master that he be accurate for a sodding change shoots at the woman again, wondering why she isn't going down at all.She'd cast Protection from Arrow. That's why she isn't dead yet.
Does protection from Arrows work against magical attacks? My bow is a +1 bow. Also am I seeing the arrows bounce off her or stick in the air?

ELDRED CROFTER |

chool abjuration; Level sorcerer/wizard 2
Casting Time 1 standard action
Components V, S, F (a piece of tortoiseshell or turtle shell)
Range touch
Target creature touched
Duration 1 hour/level or until discharged
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)
The warded creature gains resistance to ranged weapons. The subject gains damage reduction 10/magic against ranged weapons. This spell doesn't grant you the ability to damage creatures with similar damage reduction. Once the spell has prevented a total of 10 points of damage per caster level (maximum 100 points), it is discharged.
Those shots should (unless I am missing something) be punching right through that protection from arrows spells because my bow adds the magic property to my shots.

DM Aku |

@Sebastian
Check out the ACG Errata:
Page 144—In the Counterpunch feat’s last sentence in the Benefit section, add “this” after “for”. Change the Divine Protection feat’s Prerequisites section to “Prerequisites: Cha 13, Knowledge (religion) 5 ranks.” and change the Benefit section to “Benefit: Once per day as an immediate action before rolling a saving throw, you can add your Charisma modifier on that saving throw. As usual, this does not stack if you already apply your Charisma modifier to that saving throw. If you possess the charmed life class feature, you can instead apply Divine Protection’s bonus after rolling the saving throw but before the result is revealed.”
You may swap feats, if you want.

ELDRED CROFTER |

Ouch.
Yep. You are right. For some reason I was thinking the spell something like Resist Energy.
Reduces 10 points of damage.
It reduces by 10 points of damage for NON magical missle attacks. Magical ones just punch right through with no DR.
Pushing my luck... Did I kill her earlier than the crit I just rolled because the Improved Precise shot wasn't being taken into account for AC earlier and the DR from the Prot' from Arrows was applied when it shouldn't have been? If so, can I use that crit to try to drop that damn blind dwarf?

ELDRED CROFTER |

On another note - has Sebastian acted at all? Is there anything that he can bring to the fight? Can the nightmare fly above the dwarf? We need to get him involved.
Edit - that was unfair to Seb. He did cast that awesome buff spell that gives me an extra arrow a round. And blinded the dwarf.

ELDRED CROFTER |

so did I drop her with this round of attacks? If she's not getting any DR from Prot' from Missiles from my Magical Longbow then I am hoping I've dropped her.

ELDRED CROFTER |

I am thinking that we are screwed. Cedric won't last long and we can't get any support by summoned creatures - Seb is too far away to grant healing to Johan and our Ogre is fighting a tough dwarf that I can't get past just yet (at best with an acrobatics check - assuming the witch is dead) I can try to tumble past him. Not sure on Agrippa but he's a cunning sort so I am hoping he pulls something out of his pointy wizard hat.