Call Forth Darkness! (Inactive)

Game Master Aku Warashi

Battle Map; Loot;

Evil Lair; Dramatis Personae

Name-------------HP--------VP
Agrippa--------??/??-------2
Cedric----------??/??-------1
Eldred----------??/??-------2
Johan-----------??/??--------2
Grumble-------??/??

Villain Points


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Male Devilbound Human |Inquisitor 9| HP 90 | AC 30(T14/FF25) |CMB +14; CMD 27 | Saves Fort +11, Ref +7 Will +11 | Initiative +9, Perception +15, Sense motive +18, Intimidate+24 LOOT

Sounds like you were both unlucky and extremely lucky at the same time. Glad to hear you are okay.


Human Antipaladin 9 [ HP:91/91 | AC:29 T:11 FF:28 |[Per. +17][ F:+20 R:+14 W:+16 | Init +1 | CMB +16 CMD +27][Touch of Corruption 9/11][Bluff+19, Diplomacy+20, K.Religion+14, Ride +16

That sucks man, glad your ok.

I have been thinking about getting a bike for awhile now, but that's the stuff that scares me. I know how to ride but people just don't look out or respect your right to the road out there.


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

My wife, who was an ER nurse earlier in her healthcare career, has forbidden our entire family from owning or operating motorcycles.


Male Devilbound Human |Inquisitor 9| HP 90 | AC 30(T14/FF25) |CMB +14; CMD 27 | Saves Fort +11, Ref +7 Will +11 | Initiative +9, Perception +15, Sense motive +18, Intimidate+24 LOOT
Lord Cedric Barca wrote:

Johan I moved you on the map to the half orc.

Thanks for that. I was posting in the scant minutes before leaving for work and didn't have time to visit the map.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

I'm updating the game play, even tho Eldred hasn't posted his round three action.


Human Hero Killer1 / Holy Assassin1 / Deceiver2
ELDRED CROFTER wrote:

Round 3 (if you will still allow)

Eldred draws his bow down to sight on the Witch.

Not sure if I get sneak attack or a bonus from firing from Invisibilty

You can't hit the woman from your position, you need to move which would give you only one attack.

Also, post your round four action, to avoid the same confusion as the last round.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Agrippa

I adjusted your position o the map to give you line of sight to cast your spell.


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Perfect thank you


Human Antipaladin 9 [ HP:91/91 | AC:29 T:11 FF:28 |[Per. +17][ F:+20 R:+14 W:+16 | Init +1 | CMB +16 CMD +27][Touch of Corruption 9/11][Bluff+19, Diplomacy+20, K.Religion+14, Ride +16

whats the issue with detect good/evil. No one under 4HD has an aura unless outsider/undead/or a class with an aura. If over 4HD 5-10 you have a faint aura, just like detect magic if I have it up and looking in a 60' cone and you walk in with a magic item it begins to glow for the user. If your are evil and good you "ping" if you will for the caster of detect good/evil. This is not my perception this is how its done in society play and pretty much anyone else I have played with. I am on 12 games on here and 3 live games.

What is your position on how it works?

Edit: Sorry forgot leaving for a conference for work today at noon. Be back tomorrow night. May have limited connection to post. Thanks guys sorry. IF it is taking a bit Johan can bot me or anyone else. Cedric is pretty strait forward. Don't want to delay combat.


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

It takes three rounds to identify an aura of a particular person.

1st Round: There's an aura of good here
2nd Round: It seems pretty powerful
3rd Round: Oh, its that little hermit there and not the guy in shining mail.

Is pretty much how it works.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Agrippa

Thanks.

Also, you can use a move action to get the benefict of the three rounds for one person, but you have to declare that beforehand, and use your action.


Human Antipaladin 9 [ HP:91/91 | AC:29 T:11 FF:28 |[Per. +17][ F:+20 R:+14 W:+16 | Init +1 | CMB +16 CMD +27][Touch of Corruption 9/11][Bluff+19, Diplomacy+20, K.Religion+14, Ride +16

I'm aware of that, so I don't get each, but I had the effect up. Orc moves in oh look and aura of good, if no then he's not good, Barbarian moves in an aura of good jackpot. If the orc detects then yes I can't tell between him and the barbarian, but if the Orc did detect then Cedric will try and smite the barbarian anyways hoping to Asmodeus he is good :)


Human Hero Killer1 / Holy Assassin1 / Deceiver2

I see.

It only works for the first one to enter your range tho.
If the barbarian had been good, there was no way to say if any of the others were good.

Also, just saying that: None of that particular group has any good aura. :)


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

It's more like

Oh look somewhere in 60' of me is an aura of good. Not, oh look the orc is good. Not until 3 rounds have passed.

Basically you can't Detect Evil/Good and then certifiably smite the next round with 100% certainty.

It's why with all my paladins I just smite undead or outsiders with the evil subtype since those are always evil. I don't bother with Detect Evil most of the time except when scouting.

I'd imagine the problem is multiplied when playing someone who Smites Good, since there are fewer (imho) Good enemies.


ninja'd by, like everybody


Human Antipaladin 9 [ HP:91/91 | AC:29 T:11 FF:28 |[Per. +17][ F:+20 R:+14 W:+16 | Init +1 | CMB +16 CMD +27][Touch of Corruption 9/11][Bluff+19, Diplomacy+20, K.Religion+14, Ride +16

Yep that's fair. I had nothing else to do last round so figured it was worth a shot. Thanks :)

oh wow, Johan you taught me something. The Paladin one says as detect good, perhaps I should read my class. So lets just say Cedric tried to smite each one of them with no success :), Johan you removed your post. It had good info.

ah I'm sure the wave of mitran paladins is coming. Then I can get my smite on. Or more good outsiders like those dog things you guys killed :)


Male Devilbound Human |Inquisitor 9| HP 90 | AC 30(T14/FF25) |CMB +14; CMD 27 | Saves Fort +11, Ref +7 Will +11 | Initiative +9, Perception +15, Sense motive +18, Intimidate+24 LOOT

woot! Look at me being all helpful and stuff!

guess I shouldn't have taken it down


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

Heh

Lets all pray for better dice rolls.


Human Hero Killer1 / Holy Assassin1 / Deceiver2
Johan Hale wrote:
DM Aku wrote:


Johan Charges forward and deals a devastating attack at the half orc, that yells in pain....

[”Curse you!” the badly wounded orc yells ...

He is a half-orc right? My bane damage on rnd 3 took effect?

Edit: oops this was supposed to go in discussion

Yes, he is a half-orc.

Orc just because I was lazy when I'd written that. :D


Human Hero Killer1 / Holy Assassin1 / Deceiver2
ELDRED CROFTER wrote:

Eldred grunts his thanks.

Was she hit by my single shot in round 3 as well?

She was hit by your round three action. You missed the round four.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

The Hp on top of the page does not take the last fireball into account.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Agrippa

You may change your round three action, since the Barbarian dropped his weapon due to stunned.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Cedric

Edited the description of your attack, cause I had miscalculated the value. I hadn't saw that one close to 30.

The first one, even with the target stunned, is a miss tho.


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

On travel for 48 hrs. Please bot me. I'll take extra attack from divine favour


Human Antipaladin 9 [ HP:91/91 | AC:29 T:11 FF:28 |[Per. +17][ F:+20 R:+14 W:+16 | Init +1 | CMB +16 CMD +27][Touch of Corruption 9/11][Bluff+19, Diplomacy+20, K.Religion+14, Ride +16

Posting from tablet sucks

We all should heal 18 from that channel. Don't know how you exclude when blind.


Male Devilbound Human |Inquisitor 9| HP 90 | AC 30(T14/FF25) |CMB +14; CMD 27 | Saves Fort +11, Ref +7 Will +11 | Initiative +9, Perception +15, Sense motive +18, Intimidate+24 LOOT

So, I know you've got a lot of moving parts and modifiers flying around on this fight, so please don't be frustrated by this, but...

I don't see how a 21 from the half-orc would have hit Johan in rnd 4. Being invisible means Johan is just denied his dex bonus ( and the dodge from haste) which gives him an AC of 22.

Also, if he did hit, he needs to make that DC16 will save vs the stunning barrier.

Grumblejack is treated as fully concealed due to the dwarf's blindness. Doesn't that give him a 50% miss chance to avoid that touch attack?

Isn't it kind of...unlikely... that that 2nd fireball doesn't catch Hassan as well at this point? That's some precision artillery there!

Re:channelling in rnd 3: As much as I would love an extra 18 HP right now, I checked the range when the dwarf first channeled, and he was positioned so that his 30' radius stopped right between us and them... well played DM Aku, well played. Also, because Agrippa acts last in the round, the dwarf hadn't been blinded at that point.

Finally, if Johan is going down this round, can I spend a villain point to keep him on his feet for one more round?


Human Hero Killer1 / Holy Assassin1 / Deceiver2
Johan Hale wrote:
I don't see how a 21 from the half-orc would have hit Johan in rnd 4. Being invisible means Johan is just denied his dex bonus ( and the dodge from haste) which gives him an AC of 22.

Invisible

I guess is my bad for not putting the entire bonus in the attack. When attacking from invisibility, it adds a +2 on the first attack, which would add up to 23.

Johan Hale wrote:
Also, if he did hit, he needs to make that DC16 will save vs the stunning barrier.

You are right again! As always!

Johan Hale wrote:
Re:channelling in rnd 3: As much as I would love an extra 18 HP right now, I checked the range when the dwarf first channeled, and he was positioned so that his 30' radius stopped right between us and them... well played DM Aku, well played. Also, because Agrippa acts last in the round, the dwarf hadn't been blinded at that point.

Mwuahaha.

But this isn’t thanks sorely to me. It’s a pre-defined tactics of this group. The dwarf, since he don’t have selective channel, always keep at 30ft from the frontliners , that and the fact he is a coward.

Johan Hale wrote:
Finally, if Johan is going down this round, can I spend a villain point to keep him on his feet for one more round?

They can be used to the same effect as a ‘hero Point’, which in turn you could use 2 to avoid being killed, if it comes to that.


Human Antipaladin 9 [ HP:91/91 | AC:29 T:11 FF:28 |[Per. +17][ F:+20 R:+14 W:+16 | Init +1 | CMB +16 CMD +27][Touch of Corruption 9/11][Bluff+19, Diplomacy+20, K.Religion+14, Ride +16

Ah didn't look at distance. Well done dwarf.


Male Devilbound Human |Inquisitor 9| HP 90 | AC 30(T14/FF25) |CMB +14; CMD 27 | Saves Fort +11, Ref +7 Will +11 | Initiative +9, Perception +15, Sense motive +18, Intimidate+24 LOOT
DM Aku wrote:
I guess is my bad for not putting the entire bonus in the attack. When attacking from invisibility, it adds a +2 on the first attack, which would add up to 23.

Ah, yes I assumed you included it in the roll. Guess its my own fault for forgetting the Cornugon smash the first time I hit him, which would have made him shaken(-2 to hit)

DM AKU wrote:

They can be used to the same effect as a ‘hero Point’, which in turn you could use 2 to avoid being killed, if it comes to that.

Looks like its going to come to that.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

I'm getting a lot of errors tryng to post.

I'll update the others actions later.


Male Human / Cleric (Unholy Barrister) 7 / Hp 54/54 / AC 22(24)/13/20 / CMB + 4; CMD 17 / F+ 9, R+ 8, W+ 14 / I + 3 / Per + 13, SM + 15

Apologies guys, unexpected trip with very limited internet. Please bot me til the weekend when things should be back to normal.


Male Devilbound Human |Inquisitor 9| HP 90 | AC 30(T14/FF25) |CMB +14; CMD 27 | Saves Fort +11, Ref +7 Will +11 | Initiative +9, Perception +15, Sense motive +18, Intimidate+24 LOOT

Yay your still here! Was starting to think we had lost yet another cleric. :(


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Hey, sorry for taking so long to update.

It was complicated at work today, and the small free time I had I used to finish an application to a Kingmaker game, which thankfully I got selected!

I will sleep some hours and update before going to university.


Human Antipaladin 9 [ HP:91/91 | AC:29 T:11 FF:28 |[Per. +17][ F:+20 R:+14 W:+16 | Init +1 | CMB +16 CMD +27][Touch of Corruption 9/11][Bluff+19, Diplomacy+20, K.Religion+14, Ride +16

Sounds good.


Male Devilbound Human |Inquisitor 9| HP 90 | AC 30(T14/FF25) |CMB +14; CMD 27 | Saves Fort +11, Ref +7 Will +11 | Initiative +9, Perception +15, Sense motive +18, Intimidate+24 LOOT

congrats! Always wanted to try kingmaker.


Human Hero Killer1 / Holy Assassin1 / Deceiver2
ELDRED CROFTER wrote:
Eldred, praying to the Grey Master that he be accurate for a sodding change shoots at the woman again, wondering why she isn't going down at all.

She'd cast Protection from Arrow. That's why she isn't dead yet.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Eldred

Also, I'll recount your attacks.
I wasn't aware you had the Improved Precise Shot. And I was adding cover to her AC as well.

Later today, I'll see which ones hit.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Johan

feel free to roll for Grumble, if you want.
His stats are at the Campaign tab.


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3
DM Aku wrote:
ELDRED CROFTER wrote:
Eldred, praying to the Grey Master that he be accurate for a sodding change shoots at the woman again, wondering why she isn't going down at all.
She'd cast Protection from Arrow. That's why she isn't dead yet.

Does protection from Arrows work against magical attacks? My bow is a +1 bow. Also am I seeing the arrows bounce off her or stick in the air?


Human Hero Killer1 / Holy Assassin1 / Deceiver2
ELDRED CROFTER wrote:
Burning a villian point for a + 8 on the save.

I'll consider you didn't use, because I just checked, and Blindness is a FORT save, instead of will, and with your result: 12+6(fort) you would be able to resist the spell.


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3
Quote:

chool abjuration; Level sorcerer/wizard 2

Casting Time 1 standard action

Components V, S, F (a piece of tortoiseshell or turtle shell)

Range touch

Target creature touched

Duration 1 hour/level or until discharged

Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

The warded creature gains resistance to ranged weapons. The subject gains damage reduction 10/magic against ranged weapons. This spell doesn't grant you the ability to damage creatures with similar damage reduction. Once the spell has prevented a total of 10 points of damage per caster level (maximum 100 points), it is discharged.

Those shots should (unless I am missing something) be punching right through that protection from arrows spells because my bow adds the magic property to my shots.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Ouch.

Yep. You are right. For some reason I was thinking the spell something like Resist Energy.

Reduces 10 points of damage.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Sebastian

Check out the ACG Errata:

ACG Errata wrote:
Page 144—In the Counterpunch feat’s last sentence in the Benefit section, add “this” after “for”. Change the Divine Protection feat’s Prerequisites section to “Prerequisites: Cha 13, Knowledge (religion) 5 ranks.” and change the Benefit section to “Benefit: Once per day as an immediate action before rolling a saving throw, you can add your Charisma modifier on that saving throw. As usual, this does not stack if you already apply your Charisma modifier to that saving throw. If you possess the charmed life class feature, you can instead apply Divine Protection’s bonus after rolling the saving throw but before the result is revealed.”

You may swap feats, if you want.


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3
DM Aku wrote:

Ouch.

Yep. You are right. For some reason I was thinking the spell something like Resist Energy.

Reduces 10 points of damage.

It reduces by 10 points of damage for NON magical missle attacks. Magical ones just punch right through with no DR.

Pushing my luck... Did I kill her earlier than the crit I just rolled because the Improved Precise shot wasn't being taken into account for AC earlier and the DR from the Prot' from Arrows was applied when it shouldn't have been? If so, can I use that crit to try to drop that damn blind dwarf?


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

On another note - has Sebastian acted at all? Is there anything that he can bring to the fight? Can the nightmare fly above the dwarf? We need to get him involved.

Edit - that was unfair to Seb. He did cast that awesome buff spell that gives me an extra arrow a round. And blinded the dwarf.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

About the luck:

I'm pretty sure that you din't dropped her with your previous attacks.

This group is somewhat strong.

And the dwarf isn't blind anymore.


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

so did I drop her with this round of attacks? If she's not getting any DR from Prot' from Missiles from my Magical Longbow then I am hoping I've dropped her.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

I'm not sure.

I need to check my notes at home.
You'll know in a few hours...

Dramatic pause

*Evil Laugh* Mwuahahaha


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

I am thinking that we are screwed. Cedric won't last long and we can't get any support by summoned creatures - Seb is too far away to grant healing to Johan and our Ogre is fighting a tough dwarf that I can't get past just yet (at best with an acrobatics check - assuming the witch is dead) I can try to tumble past him. Not sure on Agrippa but he's a cunning sort so I am hoping he pulls something out of his pointy wizard hat.

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