Dhampir

Lord Cedric Barca's page

408 posts. Alias of Ashe.


Classes/Levels

Human Antipaladin 9 [ HP:91/91 | AC:29 T:11 FF:28 |[Per. +17][ F:+20 R:+14 W:+16 | Init +1 | CMB +16 CMD +27][Touch of Corruption 9/11][Bluff+19, Diplomacy+20, K.Religion+14, Ride +16

About Lord Cedric Barca

Link to Cedric

Human Dual Talented LE Anti-Paladin 9
Plate Bound Knight
Init +1; Senses: Perception +17
Traits: Ease of Faith, Natural Born Leader
Leadership Organization Score: 16

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DEFENSE
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AC 29, touch 11, flat-footed 28
(+11 Armor, +1 Dex, +3 Shield, +4 Natural)
hp 91
Fort +20, Ref +14, Will +16
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OFFENSE
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Speed 30ft/20ft in Armor

Longsword +18 1d8+8+2d6Fire 19-20 x2
VS Humans +20 1d8+10+2d6+2d6Fire 19-20x2
Cestus +16 1d4+7+2d6Fire 19-20 x2

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STATISTICS
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Str 24, Dex 12, Con 16, Int 14, Wis 10, Cha 24
Base Atk +9; CMB +16; CMD 27
Feats:
Weapon Focus Long sword, Power Attack, *Plate Bound*, Leadership,
Mounted Combat*, Ride By Attack*, Spirited Charge

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Skills: 7/Per Level
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Perception +17, Diplomacy +20, Stealth +8, Bluff +19, Linguistics +8, Ride +16, K. Religion +14, U.M.D +10

Languages: Common, Celestial, Infernal, Abyssal, Giant, Goblin, Draconic, Elven

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Abilities:
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Darkvision
Aura of Evil
Detect Good
Smite Good 3/Day,
Unholy Resistance
Touch of Corruption 11/Day DC 21, Cruelty: Sickened, Dazed, Nauseated
Aura of Cowardice
Plague Bringer
Aura of Despair
Fiendish Boon
Channel Destruction 2d6 Fire
Devastating Blast 6d6 Fire DC 21 3/Day 30' Cone
Phantom Mount 1/Hour
Rejuvenation: Raise Dead 1d10days
DR 10/Magic
Resist Cold 10, Electricity 10, Fire 20

Gear:
Sword of the King: +1 Conductive Human Bane Long Sword (Enchanted past +2 by Sidious.)
+2 Full Plate, +1 Large Steel Shield,
Headband of Charisma +2, Cloak of Resistance +3, Wand of Infernal Healing (49/50), Belt of Strength +2

Gold: 8381gp (From 17,881gp: Used: 5000gp on sword, 4000gp on Cloak, 500gp Cloak for Sidious)

Spells: DC: 1st:18, 2nd:19
1st: Murderous Command, Murderous Command, Protection from Good, Protection from Good
2nd: Blindness/Deafness, Silence, Agonizing Rebuke

Personality:

Cedric is cold and jaded. He is bitter over his years of exile. He is cool and calculating. He is very manipulative and chooses his words carefully. He takes his faith and blessing of Asmodeus very seriously and believes the dark prince will see him take back the land.

Motivation:

Cedric's main motivation is to see house Darius fall and to take his rightful place on the throne. He believes the best way to do this was to take the offer given him by Cardinal Thorn. Now with a contract in blood he is bound to serve the Cardinals ambition and be loyal to the others he serves with.

Backstory:

Lord Cedric is a direct descendant of King Jaraud Barca. The line of Barca was thought to have been destroyed, but Cedric’s Grandfather had managed to escape during the purge. He found solace in the Savage North. There he plotted for how he would get back at house Darius. He had a son. His name was William. He raised young William to be strong and proud. He passed the teachings of Asmodeus to him as he would one day do to his son. William was able to return from the savage north. He was not in exile as his father as he was not known. He aided in the plotting of his father. The two tried to make moves, but without the aid of their family name their words fell on deaf ears.
William fell in love and too had a son. He named his son Cedric. He raised Cedric as his father raised himself. He taught the boy of House Barca and their great lineage. He taught him of House Darius and what they had done to King Jaraud and to the temples of Asmodeus. Cedric used these teachings and became a loyal servant to the dark prince. For his loyalty he was given divine power. He took up the sword but did so through subterfuge and subtlety. He has spent years planning how he could strike at House Darius, but thus far has made small moves. Fate has a funny way or working out though. It seems a Bugbear army was able to sack Ballentyne and has now invaded the north. He has been contacted by a beautiful woman asking him to meet her master Cardinal Thorne. He now sits before the Cardinal and has heard what he has to say. With this he has decided to take up arms with this man as he has the same passion for seeing house Darius fall.

Zull:

LE Medium outsider (evil, extraplanar, kyton, lawful)
Init +7; Senses darkvision 60 ft.; Perception +14

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DEFENSE
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AC 21, touch 13, flat-footed 18 (+4 armor, +3 Dex, +4 natural)
hp 60 (8d10+16); regeneration 2 (good weapons and spells, silver weapons)
Fort +8, Ref +9, Will +3
DR 5/silver or good; Immune cold; SR 17

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OFFENSE
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Speed 30 ft.
Melee 4 chains +11 (2d4+2)
Space 5 ft; Reach 5 ft. (10 ft. with chains)
Special Attacks dancing chains, unnerving gaze

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STATISTICS
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Str 15, Dex 17, Con 14, Int 11, Wis 12, Cha 12
Base Atk +8; CMB +10; CMD 23
Feats Alertness, Blind-Fight, Improved Initiative, Weapon Focus (chain)
Skills Acrobatics +14, Climb +13, Craft (blacksmithing) +11, Escape Artist +14, Intimidate +12, Perception +14
Languages Common, Infernal

Chain Armor (Ex)

The chains that adorn a kyton grant it a +4 armor bonus, but are not treated as armor for the purpose of arcane spell failure, armor check penalties, maximum Dexterity, weight, or proficiency.

Dancing Chains (Su)

A kyton can control up to four chains within 20 feet as a standard action, making the chains dance or move as it wishes. In addition, a kyton can increase these chains' length by up to 15 feet and cause them to sprout razor-edged barbs. These chains attack as effectively as the kyton itself. If a chain is in another creature's possession, the creature can attempt a DC 15 Will save to break the kyton's power over that chain. If the save is successful, the kyton cannot attempt to control that particular chain again for 24 hours or until the chain leaves the creature's possession. A kyton can climb chains it controls at its normal speed without making Climb checks. The save DC is Charisma-based.

Unnerving Gaze (Su)

Range 30 ft., Will DC 15 negates. A kyton can make its face resemble one of an opponent's departed loved ones or bitter enemies. Those who fail their saves become shaken for 1d3 rounds. This is a mind-affecting fear effect. The save DC is Charisma-based.

Sidious and Drax:

LE Medium Human
Init -1; Perception +5
Traits: Asmodeus is With You,

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DEFENSE
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AC 9, touch 9, flat-footed 9
hp 45
Fort +7, Ref +2, Will +10

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OFFENSE
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Speed 30 ft.
Heavy Mace +4 1d8-1 x2

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STATISTICS
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Str 8, Dex 8, Con 12, Int 12, Wis 20, Cha 15
Base Atk +5; CMB +4; CMD 13
Feats: Scribe Scroll, Extra Channel Energy, Craft Arm and Armor, Craft Wondrous Item, Quick Channel
Skills: K. Religion +11, Spell Craft +11, Linguistics +11
Languages Common, Infernal, Abyssal, Celestial, Draconic, Giant, Orc, Goblin, Terran

Channel Evil 8/Day: DC 16 6d4 evil

Domains: Evil(Devil), Trickery
Hell’s Corruption 7/Day: Creature touched take a -2 to saves for 3rounds
Copy Cat 7/Day: Move Action: Create One Mirror Image for 7 rounds or till destroyed

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Spells
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Cantrips: Create Water, Purify Food and Drink, Detect Magic, Read Magic

DC’s: 1st: 16, 2nd: 17, 3rd: 18, 4th: 19

1st: Command(D), Forbid Action, Shield of Faith, Murderous Command x2, Protection from Good x2,
2nd: Invisibility(D), Hold Person x2, Remove Paralysis, Silence
3rd: Suggestion(D), Blindness/Deafness, Invisibility Purge, Dispel Magic
4th: Confusion(D), Blessing of Fervor, Freedom of Movement

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Gear *=Self Made
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Gold: 25gp

Phylactery of Evil Channeling*(5,500gp), Cloak of Resistance +1*(500gp), Scroll of Protection from Energy Communal(Cold)*(350gp), Chain Shirt (100gp), Silver Holy Symbol(25gp)

D’Rax
LE Tiny outsider (devil, evil, extraplanar, lawful)
Init +3; Senses darkvision 60 ft., detect good, detect magic, see in darkness; Perception +7

DEFENSE
AC 21, touch 16, flat-footed 17 (+3 Dex, +1 dodge, +5 natural, +2 size)
hp 22; fast healing 2
Fort +5, Ref +6, Will +6
DR 5/good or silver; Immune fire, poison; Resist acid 10, cold 10

OFFENSE
Speed 20 ft., fly 50 ft. (perfect)
Melee sting +10 (1d4 plus poison)
Space 2-1/2 ft.; Reach 0 ft.

Spell-Like Abilities (CL 6th)
Constant—detect good, detect magic
At will—invisibility (self only)
1/day—augury, suggestion (DC 15)
1/week—commune (6 questions, CL 12th)

STATISTICS
Str 10, Dex 17, Con 10, Int 13, Wis 12, Cha 14
Base Atk +5; CMB +1; CMD 15
Feats Dodge, Weapon Finesse

Skills Acrobatics +9, Bluff +8, Fly +21, Knowledge (arcana) +7,Knowledge (planes) +7, Perception +7, Spellcraft +11

Languages Common, Infernal

SQ change shape (boar, giant spider, rat, or raven, beast shape I)

SPECIAL ABILITIES
Poison (Ex)
Sting—injury; save Fort DC 13; frequency 1/round for 6 rounds; effect 1d2 Dex; cure 1 save. The save DC is Constitution-based, and includes a +2 racial bonus.