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About Lord Cedric BarcaLink to Cedric Human Dual Talented LE Anti-Paladin 9
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Longsword +18 1d8+8+2d6Fire 19-20 x2
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Languages: Common, Celestial, Infernal, Abyssal, Giant, Goblin, Draconic, Elven ------------------------
Gear:
Gold: 8381gp (From 17,881gp: Used: 5000gp on sword, 4000gp on Cloak, 500gp Cloak for Sidious) Spells: DC: 1st:18, 2nd:19
Personality:
Cedric is cold and jaded. He is bitter over his years of exile. He is cool and calculating. He is very manipulative and chooses his words carefully. He takes his faith and blessing of Asmodeus very seriously and believes the dark prince will see him take back the land. Motivation:
Cedric's main motivation is to see house Darius fall and to take his rightful place on the throne. He believes the best way to do this was to take the offer given him by Cardinal Thorn. Now with a contract in blood he is bound to serve the Cardinals ambition and be loyal to the others he serves with. Backstory:
Lord Cedric is a direct descendant of King Jaraud Barca. The line of Barca was thought to have been destroyed, but Cedric’s Grandfather had managed to escape during the purge. He found solace in the Savage North. There he plotted for how he would get back at house Darius. He had a son. His name was William. He raised young William to be strong and proud. He passed the teachings of Asmodeus to him as he would one day do to his son. William was able to return from the savage north. He was not in exile as his father as he was not known. He aided in the plotting of his father. The two tried to make moves, but without the aid of their family name their words fell on deaf ears. William fell in love and too had a son. He named his son Cedric. He raised Cedric as his father raised himself. He taught the boy of House Barca and their great lineage. He taught him of House Darius and what they had done to King Jaraud and to the temples of Asmodeus. Cedric used these teachings and became a loyal servant to the dark prince. For his loyalty he was given divine power. He took up the sword but did so through subterfuge and subtlety. He has spent years planning how he could strike at House Darius, but thus far has made small moves. Fate has a funny way or working out though. It seems a Bugbear army was able to sack Ballentyne and has now invaded the north. He has been contacted by a beautiful woman asking him to meet her master Cardinal Thorne. He now sits before the Cardinal and has heard what he has to say. With this he has decided to take up arms with this man as he has the same passion for seeing house Darius fall. Zull:
LE Medium outsider (evil, extraplanar, kyton, lawful) Init +7; Senses darkvision 60 ft.; Perception +14 ------------------
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Chain Armor (Ex) The chains that adorn a kyton grant it a +4 armor bonus, but are not treated as armor for the purpose of arcane spell failure, armor check penalties, maximum Dexterity, weight, or proficiency. Dancing Chains (Su) A kyton can control up to four chains within 20 feet as a standard action, making the chains dance or move as it wishes. In addition, a kyton can increase these chains' length by up to 15 feet and cause them to sprout razor-edged barbs. These chains attack as effectively as the kyton itself. If a chain is in another creature's possession, the creature can attempt a DC 15 Will save to break the kyton's power over that chain. If the save is successful, the kyton cannot attempt to control that particular chain again for 24 hours or until the chain leaves the creature's possession. A kyton can climb chains it controls at its normal speed without making Climb checks. The save DC is Charisma-based. Unnerving Gaze (Su) Range 30 ft., Will DC 15 negates. A kyton can make its face resemble one of an opponent's departed loved ones or bitter enemies. Those who fail their saves become shaken for 1d3 rounds. This is a mind-affecting fear effect. The save DC is Charisma-based. Sidious and Drax:
LE Medium Human Init -1; Perception +5 Traits: Asmodeus is With You, ------------------
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Channel Evil 8/Day: DC 16 6d4 evil Domains: Evil(Devil), Trickery
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DC’s: 1st: 16, 2nd: 17, 3rd: 18, 4th: 19 1st: Command(D), Forbid Action, Shield of Faith, Murderous Command x2, Protection from Good x2,
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Phylactery of Evil Channeling*(5,500gp), Cloak of Resistance +1*(500gp), Scroll of Protection from Energy Communal(Cold)*(350gp), Chain Shirt (100gp), Silver Holy Symbol(25gp) D’Rax
DEFENSE
OFFENSE
Spell-Like Abilities (CL 6th)
STATISTICS
Skills Acrobatics +9, Bluff +8, Fly +21, Knowledge (arcana) +7,Knowledge (planes) +7, Perception +7, Spellcraft +11 Languages Common, Infernal SQ change shape (boar, giant spider, rat, or raven, beast shape I) SPECIAL ABILITIES
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