Brute Squad's Mark (Inactive)

Game Master ThorGN

PFS PBP, Murder's Mark, Tier 1-2

Combat Map


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Grand Lodge

Vital Stats/Skills:
HP: 18/18, - AC: 17/T: 12/FF: 15 – Perception +7 - Initiative: +2 - F: +5/ R: +2/ W: +6 - CMB: +1 - CMD: 13, Speed: 20
Other Skills:
Diplomacy +2, Escape Artist -2, Fly -2, Handle Animal +6, Heal +7, Knowledge (geography) +5, Knowledge (nature) +7, Linguistics +1, Perception +7, Ride -2, Spellcraft +4, Stealth -2, Survival +9, Swim -4

GM:
Natashenka was only able to let out a strangled squeak as the floor fell out beneath her and she tumbled gracelessly into.... someplace dark. "Hallo...?" she breathed to the other voice that sprung up in the dark. "I can... wait just a moment..." With a slight bit of fumbling and muttering, she was able to cast Light on her shield, giving her a chance to see properly. Talking to strange voices in the dark didn't exactly sound appealing, after all.

Sovereign Court

Stats:
  • 17/17 HP
  • AC: 14, FF: 14, T: 12
  • F: +2, R +5, W+3
  • Per: +5, SM: +4
  • Init +2
  • 0/10 BPs used
  • Human (Mwangi) Bard (Dirge Soundstriker) 2

    "'Tis a skulk, a creature that was born to hide and live underground. Perhaps our resident tree-dweller knows more... where did she go, anyways?" Wadsworth glances around as he detects magic while looting the skulk.


    Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

    Natashenka:

    You light reveals a skinny, grey-skinned humanoid.

    There are some cases in the vault smashed opens and looted, but most of the stuff is still ok. There are a few items on the dead skulk that probably belong here instead.

    Sovereign Court

    Stats:
  • 17/17 HP
  • AC: 14, FF: 14, T: 12
  • F: +2, R +5, W+3
  • Per: +5, SM: +4
  • Init +2
  • 0/10 BPs used
  • Human (Mwangi) Bard (Dirge Soundstriker) 2

    "Timothy, have you seen Miss Nat?" Wadsworth looks to Tim while putting things back on the shelves while looking for out-of-the-ordinary things. (Aside from the dead skulk, do ho ho.)

    Puttin' whatever's still good back, then. What's left?


    Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

    Not much more to do here.

    Natashenka:

    As you are getting your barring and staring at your companion, the trap doors above you snap together.

    Sovereign Court

    Male Human Fighter (CAD) 2 (hp 20/20) | F +4 R +1 W +0 | AC 16 T 11 FF 15 CMD 17

    Ignoring the question Tim looks down at his wound. "That thing stabbed me."

    Sovereign Court

    Stats:
  • 17/17 HP
  • AC: 14, FF: 14, T: 12
  • F: +2, R +5, W+3
  • Per: +5, SM: +4
  • Init +2
  • 0/10 BPs used
  • Human (Mwangi) Bard (Dirge Soundstriker) 2

    "Yes, of course. Do you have the stick your noble friend sent you?" Will use his CLW if desired. Ha, I thought it stabbed me twice. Whoops. Wasted my third CLW charge, then.

    Sovereign Court

    Male Human Fighter (CAD) 2 (hp 20/20) | F +4 R +1 W +0 | AC 16 T 11 FF 15 CMD 17

    Tim fumbles around a bit before producing the wand.

    Sovereign Court

    Stats:
  • 17/17 HP
  • AC: 14, FF: 14, T: 12
  • F: +2, R +5, W+3
  • Per: +5, SM: +4
  • Init +2
  • 0/10 BPs used
  • Human (Mwangi) Bard (Dirge Soundstriker) 2

    1d8 + 1 ⇒ (8) + 1 = 9

    Sovereign Court

    Male Human Fighter (CAD) 2 (hp 20/20) | F +4 R +1 W +0 | AC 16 T 11 FF 15 CMD 17

    "Fast sword Rhyd. You have magic blade." The large man says while being healed then finally follows with. "Where Nat go?"

    Sovereign Court

    Stats:
  • 17/17 HP
  • AC: 14, FF: 14, T: 12
  • F: +2, R +5, W+3
  • Per: +5, SM: +4
  • Init +2
  • 0/10 BPs used
  • Human (Mwangi) Bard (Dirge Soundstriker) 2

    "I do not know, m'lord. Sir Rhyd, have you seen her?"

    Grand Lodge

    Vital Stats/Skills:
    HP: 18/18, - AC: 17/T: 12/FF: 15 – Perception +7 - Initiative: +2 - F: +5/ R: +2/ W: +6 - CMB: +1 - CMD: 13, Speed: 20
    Other Skills:
    Diplomacy +2, Escape Artist -2, Fly -2, Handle Animal +6, Heal +7, Knowledge (geography) +5, Knowledge (nature) +7, Linguistics +1, Perception +7, Ride -2, Spellcraft +4, Stealth -2, Survival +9, Swim -4

    GM:
    Another yelp emerged from Natashenka at the unexpected.... What was that?

    Knowledge-Nature: 1d20 + 7 ⇒ (5) + 7 = 12

    "Uhm, sorry. Did you fall down here-- oh! Drat!" Natashenka scowled as the trap door clicked shut above her. "Well, there has to be another way out... Right? I mean, why build a trap room like this if there's not another way out?" Unless... No, hopefully things weren't THAT bad. Hopefully?

    Silver Crusade

    "I have not...we should retrace our steps. She couldn't have gotten far." Rhydderch will head out of the room the way we came looking for signs of Ms. Jakande. (Taking 10 on Perception)


    Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

    Ref: 1d20 + 4 ⇒ (1) + 4 = 5

    Dawnbringer heads back out until the floor in the hall drops away and he lands hard next to a creature that looks very much like the one he just slew in the vault. Damage: 2d6 ⇒ (4, 2) = 6

    From the top of the stairs comes the voice of the widow. Oh my, I almost forgot. Be careful, there is a trap to catch anyone who is walking out of the vault. There is a lever on the bookshelf to the right of the door inside the vault that disables it for when you come out again.

    Silver Crusade

    "Natashenka...are you down here? Also...ouch."

    Sovereign Court

    Stats:
  • 17/17 HP
  • AC: 14, FF: 14, T: 12
  • F: +2, R +5, W+3
  • Per: +5, SM: +4
  • Init +2
  • 0/10 BPs used
  • Human (Mwangi) Bard (Dirge Soundstriker) 2

    Wadsworth watches the door open, then close.

    "Of course she tells us now... Thank you, madame!" Wadsworth states from the hall at the bottom of the stairs. "Say we needed to investigate said trap. How would one go about that?"


    Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

    Investigate? As in see what's inside? Well, I suppose you can just trip the trap without falling inside.

    Sovereign Court

    Stats:
  • 17/17 HP
  • AC: 14, FF: 14, T: 12
  • F: +2, R +5, W+3
  • Per: +5, SM: +4
  • Init +2
  • 0/10 BPs used
  • Human (Mwangi) Bard (Dirge Soundstriker) 2

    Wadsworth takes his good ol' time searching for the tripping mechanism to the trap. T20: 20 + 5 = 25


    Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

    There is a pressure plate just inside the door that sets the trap, and then it springs when someone steps out into the hall.

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