Sheriff Hemlock

Wadsworth's page

104 posts. Organized Play character for mechaedd.


Full Name

Malabar "Wadsworth" Forchek

Race

Human (Mwangi)

Classes/Levels

Bard (Dirge Soundstriker) 2

Gender

Stats:
  • 17/17 HP
  • AC: 14, FF: 14, T: 12
  • F: +2, R +5, W+3
  • Per: +5, SM: +4
  • Init +2
  • 0/10 BPs used
  • Alignment

    N

    Deity

    Urgotha

    Homepage URL

    SHEETS

    Strength 10
    Dexterity 14
    Constitution 14
    Intelligence 10
    Wisdom 10
    Charisma 18

    About Wadsworth

    Traits: Adopted (Halfling: Helpful), Fashionable
    Feat: False Focus, Lingering Performance
    Stats: HP: 17/17 | Saves: Fort +2 Ref +5 Will +3 | AC: 14/12/12

    Gear:
  • 321 gp
  • Dagger (2 gp)
  • MW Violin (100 gp)(+ Griffon Mane Cost (150 gp), Greenwood Cost (150gp), and Bone Cost (0))
  • Tattoo Unholy Symbol (100 gp)
  • Mirthral Chain Shirt
  • Bard's Kit (41 gp)
  • Mule 8gp
  • CLW Wand (50/50 Charges)
  • Composite Shortbow (75 gp) w/ 20 Arrows (1 gp)
  • Boons:
    House Thrune’s Favor: Your complete discretion in infiltrating the Chelish embassy has earned you a rare token stamped with the insignia of the House of Thrune, signifying your favor in the eyes of Cheliax’s ruling house. This grants you a +3 circumstance bonus on Diplomacy checks to influence high-standing members of House Thrune, the Chelish government, or a Hellknight order in good standing. This bonus remains in effect as long as the token remains on your person, and the token imparts its bonus only to you.

    Skills 8/level(6+1+1):
    Appraise: 4(1+0+3)
    Bluff: 8(1+4+3)
    Diplomacy: 8(1+4+3)
    Escape Artist: 6(1+2+3)
    Knowledge:
    Arcana: 5(1+0+3+1)
    Religion: 5(1+0+3+1)+1 to ID undead
    Local: 5(1+0+3+1)
    Bardic Knowledge 1(0+0+1)
    Perception: +5(2+0+3)
    Perform (Strings): +10(1+4+3+2)
    Sense Motive: 4(1+0+3)
    Sleight of Hand: 6(1+2+3)
    Spellcraft: 5(2+0+3)
    Stealth: 6(1+2+3)
    Use Magic Device: 9(2+4+3)

    Spells:
    0th: Infinite | 1st: 3/day

    0th: Detect Magic, Read Magic, Summon Instrument, Sift, Open/Close
    1st: Hideous Laughter, Cause Fear, CLW, Ray of Enfeeblement*

    Class Abilities:
    Bardic knowledge, bardic performance, cantrips, countersong, distraction, fascinate, inspire courage +1, Secrets of the Grave, Haunted Eyes

    Dirge Bard:
    A composer of sonorous laments for the dead and elaborate requiems for those lost yet long remembered, dirge bards master musical tools and tropes that must appeal to the ears and hearts of both the living and the dead.

    Bardic Performance: A dirge bard gains the following type of bardic performance.

    Dance of the Dead (Su): At 10th level, a dirge bard can use his bardic performance to cause dead bones or bodies to rise up and move or fight at his command. This ability functions like animate dead, but the created skeletons or zombies remain fully animate only as long as the dirge bard continues the performance. Once it stops, any created undead collapse into carrion. Bodies or bones cannot be animated more than once using this ability. Unlike animate dead, dance of the dead requires no components and does not have the evil descriptor. This performance replaces jack-of-all-trades.

    Haunted Eyes (Ex): At 2nd level, a dirge bard gains a +4 bonus on saves against fear, energy drain, death effects, and necromantic effects. This ability replaces well-versed.

    Secrets of the Grave (Ex): At 2nd level, a dirge bard gains a bonus equal to half his bard level on Knowledge (religion) checks made to identify undead creatures and their abilities. A dirge bard may use mind-affecting spells to affect undead as if they were living creatures, even if they are mindless (though spells that affect only humanoids do not affect them, even if they were humanoids in life). In addition, he may add one necromancy spell from the spell list of any arcane spellcasting class to his list of spells known at 2nd level and every four levels thereafter. This ability replaces versatile performance.

    Haunting Refrain (Su): At 5th level, a dirge bard is able to stir primal terrors in the hearts of listeners. He can use a Perform (keyboard) or Perform (percussion) check in place of an Intimidate check to demoralize an opponent, with a bonus equal to half his bard level. In addition, saving throws against any fear effect he creates are made with a –2 penalty, and this penalty increases by –1 every 5 levels beyond 5th. This ability replaces lore master.


    Sound Striker:
    They say that words can cut deeper than any blade, and the sound striker proves this true. Using music and words as a weapon, he can focus his performances into a deadly delivery.

    Bardic Performance: A sound striker gains the following type of bardic performance. Neither performance can be performed more quickly than a standard action.

    Wordstrike (Su): At 3rd level, the sound striker bard can spend 1 round of bardic performance as a standard action to direct a burst of sonically charged words at a creature or object. This performance deals 1d4 points of damage plus the bard's level to an object, or half this damage to a living creature. This performance replaces inspire competence.

    Weird Words (Su): At 6th level, a sound striker can start a performance as a standard action, lashing out with 1 potent sound per bard level (maximum 10), each sound affecting one target within 30 feet. These are ranged touch attacks. Each weird word deals 1d8 points of damage plus the bard's Charisma bonus (Fortitude half), and the bard chooses whether it deals bludgeoning, piercing, or slashing damage for each word. This performance replaces suggestion.

    Shorthand gold math:

    Base 150
    gob dead 504
    ice post 524
    dis appe 520
    +1698

    Fashionable:
    Fashionable: You spent your formative years as a youngblade in Oppara and learned the ins and outs of using fashion to improve your relations with others. So long as you are wearing clothing and jewelry worth more than 80 gp, you gain a +1 trait bonus on Bluff, Diplomacy, and Sense Motive checks. One of these skills (your choice) becomes a class skill for you.

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