
Sigmund Von Strauss |

Not being raised in Yharnam the word 'Pthumerian' means nothing to him, This is clearly not the case with his companions and he makes it known.
''Pthumerians? Who exactly were the Pthumerians? I've never heard of them.''

Morgam |

I feel like I'm abusing the skill at this point, but can I use Profession:Hunter to answer either of those questions? They're kind of Hunter lore-y, right?
just in case: 1d20 + 7 ⇒ (12) + 7 = 19

GM JC Spooks |

The troubling question, though, is what happened to them?

Morgam |

"They're none of our business. We'll take the books back to the College later. They'll get something good out of them. We need to keep looking." Morgam declares firmly.
Is there another door out of here? And is anyone going to mention the watch?

Sybille |

"Ah, Pthumerians. I heard a little about them. They lived here before us and there's not much known about them." She answers Sigmund and walks to the left door.
"Let's see if it leads anywhere." She checks the door and opens it if it doesn't look like there are any traps.
Perception: 1d20 + 12 ⇒ (9) + 12 = 21

Morgam |

Morgam waves them on ahead as he goes to investigate the watch.
Appraise: 1d20 + 1 ⇒ (12) + 1 = 13
"What do you make of this?" He asks nobody in particular.
If nobody is too worried about it I'll just pocket the thing... after checking the time, of course.

GM JC Spooks |

While Sybille and Dominic are checking the first door Morgam moves to the work bench to investigate the odd time piece. It was made of the pocket watch and sits closed. The casing is a dull emerald green and it has finally done gold etchings across its surface. It appears to lack a chain entirely.
Sybille meanwhile is confident that the door is not trapped. She reaches out for the handle just as Morgam picks up the timepiece. Everyone stops simultaneously as they feel a huge drop in pressure within the room at that very moment, as if all the air had been sucked out at once.
A noise in the room draws the hunters attention. One of the gears hanging from the ceiling has started to swing softly. The thread holding it strains and finally snaps causing the whole thing to come crashing down in a huge cacophony, destroying a nearby workbench in the process.
Before the hunters can collect themselves more objects around the room begin to move of their own accord. Gears and springs free themselves from the ceiling and hang ominously in the air while books, chairs, and tools rise up from the ground in clear defiance of gravity.
Initiatives please

GM JC Spooks |

Animated Objects Init: 1d20 ⇒ 4
Despite their collective surprise, the hunters are seasoned killers and not caught off guard so easily.
Everyone may act now. There are quite a few animated objects floating about the room. A cluster of gears, springs, and other metallic objects hover over the heads of Sybille and Dominic while Morgam, Grim, and Sigmund are surrounded by a rotating cloud of books and chairs

Sigmund Von Strauss |

Seeing that most of the things surrounding him are flammable, Sigmund draws his sword with a flourish and with a click of his thumb lights it in oil. He swings at the nearest object.
Sword Attack: 1d20 + 9 ⇒ (8) + 9 = 17
Sword Damage: 1d8 + 4 ⇒ (1) + 4 = 5
Furnace Trick: 1d6 ⇒ 6

GM JC Spooks |

Round 1
Morgam ducks out of the crowd of floating debris while Dominic pushes through the door and finds himself in a large office. The rest of the hunters stand their ground. Sybille and Grim both smash an object from the air with their attacks while Sigmunds hammer sets one ablaze. The fire spreads quickly to several books and a chair. Most of the object shutter in the air before falling promptly to the ground.
The objects start hurtling around the room wildly. Sybille is struck soundly across the jaw by a gear while another fly's dangerously close to Grim. A book shoots at Morgam but misses wildly and a flaming chair explodes next to Sigmund as it strikes the ground.
Everyone may act now
Slam v Sybille: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Crit Confirmation: 1d1d6 + 3 ⇒ (2) + 3 = 5
Slam v Sigmund: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Burn: 1d6 ⇒ 4
Slam v Grim: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Slam v Morgam: 1d20 ⇒ 14
Damage: 1d6 + 3 ⇒ (2) + 3 = 5

Morgam |

"Let's get to cover!" Morgam orders, following Dominic and Sybille.
Move: into office for cover. Standard: ready action to shoot anything that attacks teammates as they go for cover.

Sigmund Von Strauss |

Seeing that the others have all decided to escape, Sigmund decides the battle is no longer worth pursuing.
Slamming his sword back into his sheath, he dives forward in a gap between burning books and chairs. Rolling to his feet, he scrambles for the door.
Acrobatics: 1d20 + 9 ⇒ (16) + 9 = 25

GM JC Spooks |

The hunters all follow after Dominic, ducking into the office. A book explodes on the wall just as Grimm enters and they quickly shut the door before more objects can attack. Sybille helps hold the door which sounds with the impact of objects striking against it, yet it seems to be holding.
Combat over for now
The office has only the one exit (the door the hunters just exited) as well as a desk covered in papers and books and a chair. It's decently sized, though with everyone inside it is somewhat cramped.
AoO v Grimm: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d6 + 3 ⇒ (5) + 3 = 8

Morgam |

Morgam takes the watch out of his pocket and eyes it with a wary curiosity. "Accursed little thing, isn't it?" He sets it on the desk and takes a look at the papers that the others are occupied with.
"What do we have here?"
He raises his head up long enough to catch Sigmund's eye. "You two hold that door, will ya?"

GM JC Spooks |

Glancing at the pocket watch Morgam figures it must be broken. The hands move wildly across the face without any concern for whatever time it may be.
Looking through the papers they are mostly faded with age. The ones that aren't are comprised of the same incomprehensible writings as before, though among them there are a few documents that have graphs, charts, and schematics for various timepieces.
One page shows a schematic of a mechanical hourglass incorporating something that looks like a human heart in it. It looks to be part of some larger design but the rest of the document is too faded to read and the notes are indecipherable.

Morgam |

I can't actually fail that.
Morgam turns the watch around in his hand and furrows his brow. He casts his gaze towards the door. "It's more like a compass." He paces a bit to see if it keeps pointing towards the door or if it's just pointing to generally that direction.
trying to figure out if it's attuned to the room or some goofed-up version of "north".

GM JC Spooks |

Pacing around Morgam finds that the hands continuously seem to point towards the door/wall leading into the adjacent room. The hands have no means of going up or down, only spinning around the watch face so he's not entirely sure. When he lifts it vertical the hands usually orient themselves to a single point and then remain there.
He's confounded though, as midway through his searching the sounds of objects crashing against the wall dies down before disappearing entirely. Shortly thereafter the hands spin wildly around before finally orienting themselves directly towards Dominic.

Sigmund Von Strauss |

Sigmund nods at Morgam to show that he heard him but says nothing. He braces his shoulder against the door to help hold it closed but over his shoulder he sees Morgam fiddling with the watch and hears the sound of crashing objects dying down.
Slowly he backs away from the wall and looks at his companions.
''Is it safe to back away from the door now?''

Morgam |

Morgam continues his pacing, this time casting his gaze suspiciously towards Dominic.
"I think we should give it another minute, just to be safe."

Sigmund Von Strauss |

After a few minutes have passed without any other incidents, Sigmund leans back from the door and graps it in hand. He opens the door a crack and peers into the opening, ready to slam the door shut at any sign of danger.

GM JC Spooks |

Opening the door reveals large piles of broken, scorched, and tattered objects lying in front of the door and along the walls. With the absence of any other mysteriously floating things in the room it would seem that they exhausted themselves trying to break through the wall and door.

Morgam |

After a moment Morgam lowers his pistol. "Huh. Must've been some kind of simple magic. And here I was afraid we had a demon workshop on our hands."
He picks up the watch from where he'd set it on the table and moves for the door, still keeping his eye on the hands.
"Hurry up with that table. We have more ground to cover."

GM JC Spooks |

There's one more door in this room you have not opened and then stairs going down.
Besides all the priceless ancient Pthumerian furniture that lies in heaps around you there does not appear to be anything more of interest here. Somewhere an antique dealer tosses restlessly in his sleep

Morgam |

Morgam hangs back out of the light as the others prepare to open the door. His pistol hangs casually at his side.