Blood and Gold - The Changing Tide Skulls and Shackles Team Three

Game Master DarkestHeart

This Campaign is Team Three for Changing Tides Skulls and Shackles, the Sinking Ship edition.


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Bastardos and Jape

The half-orc Jape stares down at Bastardos with a frown on his face, his eyebrows scrunched together in thought.

DM Rolls:

1d20 - 1 ⇒ (17) - 1 = 161d20 - 1 ⇒ (10) - 1 = 9

"Oi, alright if Scourge says I need to mop the decks then yeh o cour... Hey! Wait a minute. Why can I nay speak to him? He is just standing there on deck doin nothing. You don't want me to ask coz he told you ta do it!" He laughed, kicking out at Bastardos and nudging him with his foot.

"Bloody sneaky lizard. Jog on and get ta work ya wretch!"

Vex and Grok-

The Half-Orc Quartmistress looks up as you enter and grins, laying down the dagger she had been polishing and nodding to you. "So Scourge sent you down ta get some things hey? He must be in a good mood. Usually yeh got nothin till ya earn it with blood," She smiled, moving over to a locker on the wall and pulling it open, before beginning to root around inside.

"Oh aye, armor and sword is a must for fighting off giant rats, that is for sure lass. And scarf and dice right...? Okay. Anything else I can get ya? I have some stuff for sale..."

Cadj and Grok-

At that moment, Cadj entered the room, and Grok split her attention, nodding to the Chelaxian man a tad coldly. "You too then? Aye I can get you those..." she turned and grabbed the Spellbooks, the tools and the healing kit and sliding them across the desk to Cadj, before taking the ring. She bounced it up and down on her palm for a second, before frowning and going over it as carefully as she could.

"Okay, dagger, brass knuckles and..." she went to the locker again and came back carrying the weapons, an ink pen and an ink pot. "Fair?" she asked, laying them beside the other gear.

Amara, Bastardos, Machete and Grok-

Amara:
From scuttlebutt you know that Grok is a very superstitious woman who loves her drink. She is reasonable and can make a good friend.

As Bastardos began to speak, the huge Half-Orc woman rolled her eyes in a suffering manner before smiling and shaking her head. "Bastardos, a pleasure as always, ya lyin sack o scales." She sighed, walking back towards the locker and picking out a crossbow, a suit of small leather armor, a dagger and some bolts, before sliding them over the table towards the Kobold. "There aint a Calistrians chance in Elysium that yer gonna get that kit back right now boyo. You straight up threatened to blow up the ship the second ya woke up on her. It is all ya talk about in fact.."

Grok smiled at Amara "Blessings on you and all girl, and I'll gladly get you yer things, anything ya want, coz YOU didn't threaten to blow up the ship. But sadly the scaly loon did, so I can't in good conscience give em the kit, Savvy? Tell ya what I can do though, we see sails on the horizon, we get set on the scent and I'll give em his kit. He can blow up the other ship once were done lootin it!" Grok set the armour, the clothes and on the table before Amara, adding the buckler on top of it upside down, with a wink.

Amara or Perception DC15:
Grok wouldn't give Bastardos his kit back, but she slipped Amaras bottle of perfume under the buckler as she lay everything else down.

Grok turned to Mateo and stared him up and down for a moment, smiling and nodding in appreciation, arms crossed over her chest as she listens to his request. "Oh I know what you mean, in a way." She nods to the corner behind her table where a well maintained Orc Doubleaxe sits. "Two at a time, or one at each end, jut as hard either way, hey?" She nods before fetching his gear and handing to him with a smile.

"Now anything else I can do for the rest of yeh? Anything ya have to sell or buy?"


Male Human (Chelaxian/Mwangi) Urban Ranger 2 | hp 20/20 (0 NL) | AC 18, t 14, ff 14 | Fort +4, Ref +6, Will +1 | Init +7 | Perc +6

Perception: 1d20 + 5 ⇒ (19) + 5 = 24

Although he sees the extra transaction between Amara and Grok, Mateo says nothing.

"Hmm...could I sell these two little beauties for coin? I don't have much pocket change for gambling."

He digs the two agates he found out of his belt pouch and presents them to the quartermaster.


Grok nods and takes the stones, pulling out a small jewel lens and beginning to inspect the stones. "Hmm... these are nice but nothing too fancy. I'd take em for myself and get em fashioned in to a necklace but who has the time? I suppose I could re-sell them to some shiny whoreson who would like em, maybe Jape or someone. Okay, I'll give ya 10 gold pieces for both of em. How do ya want your coin...?"


Male Human (Chelaxian/Mwangi) Urban Ranger 2 | hp 20/20 (0 NL) | AC 18, t 14, ff 14 | Fort +4, Ref +6, Will +1 | Init +7 | Perc +6

"Mostly gold, I guess. What sort of stakes are popular on the Wormwood? Would I need anything less than silvers?"


"Depends on the game and who is playin, get me? Swabs play dice for coppers, Riggers play cards for silver and Officers play with lives for gold!" She laughed softly before grinning to show she was just joking. "I jest, but it holds true. The game and the people playing make all the difference!"

She counts out a mixed purse of coin and ties it tight before tossing it to the Ranger.

"Try not to lose yer life before ya get to come back to see me hey?"


Bastardos sulks when he receives his items. Amara, bending down and assuring him that he would owe her one, actually offered a glimmer of hope, despite the tone.

But when Grok shut them down, his face and tone soured. he looked up and hissed at Amara "I don' owe you a bloody thing!"

He looks to Grok, still sour and angry, but now with a very matter of fact tone; "And I didn't THREAT'N ta blow up tha ship! THERE'S A DIFF'RENCE 'TWEEN A THREAT AND A PROMISE!" He shouts and storms away.

He leaves the room, out of sight, for about six seconds before peeking his head back around the corner, angrily shouting "I AM VERY ANGRY RIGHT NOW! YA STILL LOOK LOVELY, THE MOSS' BEUTIFUL 'ALF ORC ON THE SEA!" his tone is very unfitting of his compliment's re-affirmation, as he ducks his head back out of the room.

He's gone for about another five or six seconds, before poking his head back in and shouting "THIS DUNN' MEAN I'M NOT GONNA BLOW UP THA SHIP! I'WLL STILL BE DOIN' THAT! JUST WANTED TA MAKE SURE YA KNEW MY ANGER 'BOUT THE SITT'ATION DID NOT AFFECT MY GEN'INE AFFECTION FER YA!" It would be hard to take him seriously as he leaves the room, again, but there is clearly a threatening nature to his tone when he mentions blowing up the ship.

That evening Bastardos spends his time vigorously scrubbing rat guts off the deck, muttering to himself as every scheme he cooked up that day either failed or backfired.


Female Human Cleric of Besmara/2

Amara bursts out laughing. "He's got it bad for you, Grok!"

She puts on her best smile and tries to get a little more information on the crew. "What's with all the new conscripts? Rosie, Crimson, and Conc--er, Conchobhar, not to mention us. Is there a lot of turnover?" Amara leans forward and adds, "Has there been a lot of action recently? Seems to me if a ship's good, people will be clamoring to sign up." She looks around, "But perhaps I've said too much. Thanks for my gear!"


Male Human Wizard 1 (Evocation School)/ Unch Monk 1-HP 14/14 ; AC 14 Touch 14 FF 12 (+4 with Mage Armor,+2 Monk); Fort+3 Ref +4 Will+4; Perc +6; Spd 30 ft ForMiss 5/5 (1d4+1)

I was hoping for more, as you seem to know who owns the ring and I don't, but I'll take what I can.

Cadj picks all his stuff, and gets out the quartermaster's place, seeking a quiet place to re acquire his arcane power.


Grok laughs as the little Kobold storms away, sighing and shaking her head, turning to Amara. "Well there is always some amount of turn around on a ship. We did a bit of a run down to Illizamgorti last and unloaded a few... freedom challenged crew. More freedom challenged than yerselves lets say. And we lost one to a storm, another to the talons of a mantis herself and one to the magistrate in Port Peril. Things change hey? The crew grows and evolves!"

Night 4 - A Storm Brewing

Stealth checks or Fort checks to deal with your rum please.

As day turns to night, the sun sinking below the waves, the weather begins to change, subtly at first, the wind picking up, waves lapping the ship a little more violently than before. Dinner is drawn up on to deck as usual, fish stew, as usual, along with the rum and the crew gather around, the mood dark and tense. Night time activities are cut short, there will be no game of lob, heave or arm wrestling tonight. There are a couple gambling games below deck as the main deck is quickly become wind swept and rain washed.

Night time actions please.


stealth: 1d20 + 12 ⇒ (10) + 12 = 22

Bastardos slips back dwn to the bildges, hiding his rum in an empty barrel for later use.

"F++@in' ridiculous, they expect me, a Kobold my soize, ta drink all-a 'at! I'll figure out a better use fer it!"

Night Action

stealth: 1d20 + 12 ⇒ (6) + 12 = 18

Bastardos' night will be spent trying to enter the quartermaster's store.


Male Human (Chelaxian/Mwangi) Urban Ranger 2 | hp 20/20 (0 NL) | AC 18, t 14, ff 14 | Fort +4, Ref +6, Will +1 | Init +7 | Perc +6

Not wanting to risk a repeat performance of the previous night, Mateo drinks his rum.

Fortitude Save: 1d20 + 3 ⇒ (12) + 3 = 15


Female Human Cleric of Besmara/2

Amara sighs. "Better to be serving this than drinking it."

Fortitude Save: 1d20 ⇒ 14

I hope I'm not too drunk to talk

Amara is going to try to make more allies. She looks for Conchobhar and strikes up a conversation.

I need to know more about him before I role play this. Let me know what I remember about him, if anything, and I'll start sweet-talking.

KnowledgeLocal: 1d20 + 2 ⇒ (10) + 2 = 12


Male Human Wizard 1 (Evocation School)/ Unch Monk 1-HP 14/14 ; AC 14 Touch 14 FF 12 (+4 with Mage Armor,+2 Monk); Fort+3 Ref +4 Will+4; Perc +6; Spd 30 ft ForMiss 5/5 (1d4+1)

Fort save: 1d20 + 1 ⇒ (3) + 1 = 4

Cadj drinks his rum too quickly

To Hell with this... I need to work tonight, I have no time to waste.

Sitting himself in a corner, he starts studying his spells, hoping to be left alone

spells:
L0: Ray of frost, Mending,Detect Magic
L1: Mage armor, Shocking grasp (*2)


Female Kitsune
VITALS:
AC: 17, T: 13, FF: 14; HP: 15/15; F0, R:6, W:0; CMD 13; CMB +0; Init: +5 ; Perc:+4
Kitsune Trickster 1
Skills:
Acro +6, Bluff +12, Diplomacy +12, DD +6, Disguise +11 (+21 fool impersonation), Escape Artist +6, K.(local) +8, Ling +8, Perc +5, Perf.(oratory) +9,SM +3,SoH +7(+15 conceal weapon),Stealth +6,UMD +8

hey folks. Work has quieted down

-Posted with Wayfinder


Female Kitsune
VITALS:
AC: 17, T: 13, FF: 14; HP: 15/15; F0, R:6, W:0; CMD 13; CMB +0; Init: +5 ; Perc:+4
Kitsune Trickster 1
Skills:
Acro +6, Bluff +12, Diplomacy +12, DD +6, Disguise +11 (+21 fool impersonation), Escape Artist +6, K.(local) +8, Ling +8, Perc +5, Perf.(oratory) +9,SM +3,SoH +7(+15 conceal weapon),Stealth +6,UMD +8

Stealth: 1d20 + 5 ⇒ (18) + 5 = 23

Not wanting at all to be as sick as the previous day. She manages to get rid of her drink other than to actually swallow the swill!

night time

Once again she tries to entertain the crew with the stories she has come across. Trying her best for as many to come listen before she starts
Diplomacy: 1d20 + 11 + 1 ⇒ (5) + 11 + 1 = 17

Once she has as many ears as she could get. She begins her tale. Of a young seaman. He travelled the world. Searching for his love. When he was seduced by an enchantress of the sea. And how he almost died because of her betrayel. But a young merfolk saved him from drowning. In return he offered up his legs to join her to forever swim the vast oceans together!

Story Telling: 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28
if the diplomacy worked, add +2 on the perform check due to Gragarious trait


Male Human (Chelaxian/Mwangi) Urban Ranger 2 | hp 20/20 (0 NL) | AC 18, t 14, ff 14 | Fort +4, Ref +6, Will +1 | Init +7 | Perc +6

Mateo heads to his hammock early, worn out from the day's labors and the debilitating effect of the rum ration.

Plan is to eliminate the exhaustion brought on by helping Bastardos scrub the deck and the fatigue-inducing rum. Fresh start tomorrow!


Male Human (Chelaxian/Mwangi) Urban Ranger 2 | hp 20/20 (0 NL) | AC 18, t 14, ff 14 | Fort +4, Ref +6, Will +1 | Init +7 | Perc +6
"Machete" Mateo wrote:

Mateo heads to his hammock early, worn out from the day's labors and the debilitating effect of the rum ration.

Plan is to eliminate the exhaustion brought on by helping Bastardos scrub the deck and the fatigue-inducing rum. Fresh start tomorrow!

Great plan....except for the storm! Not sure what the heck my eyes were seeing when I read the GM's post--somehow I missed the part about the storm. I guess Mateo's nap will be a short one.


Bastardos-

Bastardos succesfully manages to sequester his rum in a hiding place, though it is in a cup, so really once the ship shifts it will just spill everywhere. The small kobold probably isn't too worried about it though.

After hiding the liquour he makes his way up to the mid deck, where he goes in search of the Quartermasters store.

GM Rolls:

25% Chance-1d100 ⇒ 29

The door to the stores is locked with a clean, well oiled and really confusing looking lock. After staring at the lock for a few minutes, the kobold realizes he probably can not pick it.

There is an alternative to picking locks however, keys. Bastardos knows that Grok keeps the keys on her person at all times, and that she would currently be in her bunk, in the room, just behind him, on the middle deck.

Amara-

Amara:
Conchobhar is a lusty little gnome Bard who loves wine, women and long walks on the beach in the pale moonlight. Some say it was this last like that saw him in the right spot to be shanghaied and forced aboard the Wormwood, much like yourselves. He has since taken a liking to long walks in well lit parts of town surrounded by burly gentlemen of the law who wouldn't allow a pirate to kick his teeth in and drag him off to a life of "adventure".

GM Rolls:
1d4 ⇒ 21d8 ⇒ 31d3 ⇒ 1

Amara feels the rum hit her in a pleasant manner, lulling her in to a sweet sleepy stupor, leaving her talkative, if a little drained.

Amara gains a +3 alchemical bonus to CHA, is fatigued for 2 hours and takes a temporary -1 penalty to CON.

Amara finds the little Gnome sitting by himself in a corner of the crew berths, drinking from a bottle of wine and humming a lively tune to himself as he thumbs through a small leather bound tome. The front of the book proclaims it as 'A Soft kiss from a Succubus'.

Cadj

GM Rolls:
1d4 ⇒ 41d8 ⇒ 71d3 ⇒ 3

Cadj downs his rum in one and begins to cough violently. The alcohol hits his system like a bull, taking effect immediately. His tongue loosens and confidence swims up from deep down inside, but at the same time his eyes droop and he becomes very unstable on his feet.

Cadj gains a +4 alchemical bonus to CHA, is fatigued for 7 hours and takes a temporary -3 penalty to CON.

The drunken Chelish man lounges in his hammock, reading his book and feeling a little more centred, now that he has his magic back.

Mateo

Mateo downs his rum and feels it burning pleasantly in his stomach as he slips in to his bunk and closes his eyes, giving in to his bodies need for sleep.

No effects from the rum because you just went straight to sleep so it won't impact your character. Sweet dreams.

Vex

Vex you are addicted to the rum so I will need a Will save please. Also if you do not drink rum in a 24 hour period you will take negatives to your CON for the next day. Any negatives earned from drinking the rum itself is only temporary and will go away by morning.

I'll wait to see what you want to do before I resolve your actions.


You know he's gotta go for it

stealth: 1d20 + 12 ⇒ (13) + 12 = 25
sleight of hand: 1d20 + 8 ⇒ (15) + 8 = 23

Bastardos enters the quartermaster's cabin, and attempts to lift the keys off her person.


Female Human Cleric of Besmara/2

Amara decides that Conchobhar needs to be devoted to her. I need all the allies I can get, I think. She consults her background working as an, ahem, barmaid with benefits to figure out the best way to go about this.

Profession check, courtesan: 1d20 + 8 ⇒ (12) + 8 = 20

She approaches the gnome, exaggerating the sway of her hips ever so slightly, making sure that he can see her over the book as she approaches. This is an expert performance. He's doomed.

"A soft kiss from a succubus?" She sits down next to him and adopts a wide-eyed look of innocence. "What's a succubus? Some kind of plant?" She smiles, dazzlingly. "Oh yes, I think I remember seeing one in the market at the fruit-seller's booth."

Pray to Besmara for guidance, +charming bonus + CHA bonus, since he is presumably possibly attracted to Amara.

Diplomacy: 1d20 + 12 + 1 + 2 ⇒ (19) + 12 + 1 + 2 = 34


Female Human Cleric of Besmara/2

Go Bastardos!


Female Kitsune
VITALS:
AC: 17, T: 13, FF: 14; HP: 15/15; F0, R:6, W:0; CMD 13; CMB +0; Init: +5 ; Perc:+4
Kitsune Trickster 1
Skills:
Acro +6, Bluff +12, Diplomacy +12, DD +6, Disguise +11 (+21 fool impersonation), Escape Artist +6, K.(local) +8, Ling +8, Perc +5, Perf.(oratory) +9,SM +3,SoH +7(+15 conceal weapon),Stealth +6,UMD +8

sigh. Ok. Drink it. Then add the cha bonus to the rolls i made

-Posted with Wayfinder


DM Rolls:

50% Chance of being Awake (High)-1d100 ⇒ 34
[ooc]50% Chance Kroop is there too (High)-1d100 ⇒ 6

[ooc]Perception-1d20 + 4 ⇒ (9) + 4 = 13
Perception-1d20 + 4 ⇒ (18) + 4 = 22

Well f&@%...

Bastardos waltz in to the room and finds Grok sitting at a table, drinking. He moves across the room stealthily and sticks his hand in her pocket, basically to the elbow, till he pulls out the keys and leaves through the door once again.

F*##... that shouldn't have worked but those damn rolls...

"To Capture a Gnome-Part 1"

"A succubus is a stunning creature who drains the life from her lovers through her li..." Conchobhar is at first annoyed by the interruption but, as he looks up from his book, his eyes widen and he swallows slowly.

The swaying hips, the sultry smile and the whole effect leave the poor little Gnome gobsmacked as he stared at the woman before him.

"T-that is to say YOU are a stunning creatur... I m-mean... Oh Calistria!" He sighed, wiping his brow with a handkerchief. "What can I do f-for you m'Lady?"

A Tale of Two Fins-

DM Rolls:
1d4 ⇒ 31d8 - 2 ⇒ (5) - 2 = 31d3 ⇒ 3

Vex gets a temporary +3 to Cha, is fatigued for 3 hours and takes a temporary -1 penalty to Con.

Vex draws in the crowd gathered below deck, just enough to let Bastardos go about his plan unbothered by others, and soon they are enthralled in her story, listening avidly to every word.

DM Rolls:
1d20 + 15 ⇒ (4) + 15 = 191d10 + 10 ⇒ (4) + 10 = 141d5 + 5 ⇒ (3) + 5 = 8

Vex managed to collect 19Cp, 14Sp and 8Gp


Stealth: 1d20 + 12 ⇒ (14) + 12 = 26

Bastardos slips back to the door, and enters the Quartermaster's store. His eyes dart straight to his alchemy kit. His hands tremble a bit, as he painfully pulls his eyes away from his actual favorite thing.

"Not yet, Bastardos... They'll know it was you!"

He is going to try and pull some less conspicuous items off the shelves.

perception checks:

Perception: 1d20 + 5 ⇒ (16) + 5 = 21
Perception: 1d20 + 5 ⇒ (5) + 5 = 10
Perception: 1d20 + 5 ⇒ (13) + 5 = 18
Perception: 1d20 + 5 ⇒ (8) + 5 = 13
Perception: 1d20 + 5 ⇒ (11) + 5 = 16

Rolled a few perception checks, he's not taking 10, just doing a quick 30-second pat-down of the shelves and getting the hell out of there.

Bastardos is going to grab anything small enough for him to carry on his person, but specifically he is prioritizing in order; Thieve's tools, Items belonging to the new crew, trinkets, gold

Bastardos leaves the room, looking down at the keys in his hook-like hand. 'Damn, these 'tings is hot" he says.

sleight of hand: 1d20 + 8 ⇒ (17) + 8 = 25
stealth: 1d20 + 12 ⇒ (12) + 12 = 24

Bastardos tries to hide the keys in the belongings of Jaundiced Jape before going to sleep.


Female Human Cleric of Besmara/2

"Oh, silly me. I thought it was a flower." Amara giggles. "Draining life through lips sounds much more fun."

She touches Conchobhar lightly on the hand. "The problem, Conchobhar, is that Plugg and Scourge seem to be downright evil, if you know what I mean. I know this is a pirate ship and all, but one needn't be a sadist." Amara looks him directly with her dark brown eyes, a little moistened as if she's on the verge of tears. "When it gets bad, and I'm sure it's going to get bad, really bad, one needs allies and friends. You'll be my friend, won't you?"


The gnome swallows sharply and nods before smiling. "O-of course I will be your friends my dear. What ever else would I do? No no... That sounds perfect to me, yes!"

The Storm Breaks-

As the night wears on the storm begins to rise, till eventually, as dawn breaks, he storm is in full swing. The ship is tossed about in the high seas as you are called from your beds by the clanging of the bell, barely heard over the smashing of waves on wood.

You roll up on deck to a scene of chaos, wind, rain and sea pounding the ship mercilessly. As you appear, Scourge approaches you and glares over you.

"Yer all assigned to the deck today, rigger excepted. Trim the sails and drag as much line as yer told. We need ta fight through this. Dismissed!"

He then turns to the rigger, "Yer on top eyes. Gonna be bumpy so strap yerself on and dont fall. Keep a weather eye!"

Swabs and Ships Cook need to make STR and CON checks, one of each please. No taking daytime actions, no working diligently.

Rigger needs to make climb checks to get 60ft in to the rigging. Climbing kit can be found in the locker under the mast. Lashing yourself to the mast will see you take 1/2 damage from a fall. After making the climb check he/she must make a CON check to avoid fatigue. Same deal with regards to activities.


Male Human Wizard 1 (Evocation School)/ Unch Monk 1-HP 14/14 ; AC 14 Touch 14 FF 12 (+4 with Mage Armor,+2 Monk); Fort+3 Ref +4 Will+4; Perc +6; Spd 30 ft ForMiss 5/5 (1d4+1)

STR check: 1d20 + 2 ⇒ (3) + 2 = 5

Con check: 1d20 + 1 ⇒ (15) + 1 = 16

Cadj has an hard time doing anything useful, struggling to keep his pace and balance.
But at least he's trying.


Female Kitsune
VITALS:
AC: 17, T: 13, FF: 14; HP: 15/15; F0, R:6, W:0; CMD 13; CMB +0; Init: +5 ; Perc:+4
Kitsune Trickster 1
Skills:
Acro +6, Bluff +12, Diplomacy +12, DD +6, Disguise +11 (+21 fool impersonation), Escape Artist +6, K.(local) +8, Ling +8, Perc +5, Perf.(oratory) +9,SM +3,SoH +7(+15 conceal weapon),Stealth +6,UMD +8

Str: 1d20 - 1 ⇒ (7) - 1 = 6
Con: 1d20 ⇒ 7

Her stories were full of bravery. Skill. Masterful pirates. Everything she was NOT...
"UUUUUUHG....."

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Female Human Cleric of Besmara/2

Amara sees the storm, the chaos, and her eyes gleam a bit. It's so beautiful!

Strength: 1d20 - 1 ⇒ (18) - 1 = 17
Constitution: 1d20 ⇒ 15


Male Human (Chelaxian/Mwangi) Urban Ranger 2 | hp 20/20 (0 NL) | AC 18, t 14, ff 14 | Fort +4, Ref +6, Will +1 | Init +7 | Perc +6

Strength Check: 1d20 + 2 ⇒ (16) + 2 = 18

Constitution Check: 1d20 + 1 ⇒ (14) + 1 = 15

Mateo feels refreshed after his long sleep and works well as part of the crew, trying to cover for some of poor Vex's shortcomings. It seems she still hasn't thrown off the effects of the rum punishment from a couple nights back.


Female Kitsune
VITALS:
AC: 17, T: 13, FF: 14; HP: 15/15; F0, R:6, W:0; CMD 13; CMB +0; Init: +5 ; Perc:+4
Kitsune Trickster 1
Skills:
Acro +6, Bluff +12, Diplomacy +12, DD +6, Disguise +11 (+21 fool impersonation), Escape Artist +6, K.(local) +8, Ling +8, Perc +5, Perf.(oratory) +9,SM +3,SoH +7(+15 conceal weapon),Stealth +6,UMD +8

yaaah. Put her in a social or illigal situation. And she will do amazing. Put her in a physical situation? And this is what you get.... sigh :P

-Posted with Wayfinder


Strength: 1d20 - 3 ⇒ (1) - 3 = -2
Constitution: 1d20 - 1 ⇒ (2) - 1 = 1

WHAT!?!? WHAT!?!?

Already worn down from his previous evening of scrubbing the deck, Bastardos slides out of bed, sitting on the floor with his leg out. Slumped up against his hammock's post, he paws the pack at the end of his bunk blindly several times, finally grabbing his eyepatch, and affixing his false leg.

He barely manages to stand back up and hobble to the stairs, muttering something under his breath as he rubs the sleep out of his eye.

"Nar. This inn' happenin' t'day"

bluff: 1d20 + 6 ⇒ (15) + 6 = 21
Stealth: 1d20 + 12 ⇒ (5) + 12 = 17

Bastardos heads towards the stairs leading to the deck with the others, hanging back a bit as they go. As they head up before him to start the day, he fakes out and crawls through the crack in the stairs instead of climbing them with his friends, where he does his best to stay hidden and catch a few more Z's.

If I have to go by the two previous strength/con rolls, that's fine. If DM decides his hiding attempt was successful, would I need to continue to make stealth rolls throughout the day? let me know what your decision is.


Male Human Unchained Summoner / Level 3 / HP [30/11] / AC 16 / T 13 / FF 13 / Fort +2 / Ref +3 / Will +4 / Initiative +2 / Perception +1

Gonna have to go with the strength and con checks Bastardos, sorry. The ship is all hands and you'd be too missed.

Bastardos, Cadj and Vex struggle with the task at hand, the weather beating them down and exhausting all but the Chelaxian Wizard. As the day progresses the work gets harder and harder and by midday the crew, new and old, are soaked to the bones and miserable.

Amara and Machete making a good showing however, setting their backs to the ropes alongside the other crew, earning themselves some grudging respect.

As day turns in to evening, the storm begins to soften, the weather slowly leaching back to more normal bounds, having pounded the ship for a good eight or so hours. Dinner is taken on the deck as the sun begins to set, a boring affair of bland fish soup and ships biscuits, with the normal rum rations.

Fort saves / Stealth saves for rum please ladies and gents.

As the meal winds down, a tarred a feathered man is lead up on deck, a bucket of crabs in one fist. He japes and calls out to the crew, shouting and cavorting to make the men and women laugh at the poor fool.

Scourge steps forward, a bitter smile on his face, and turns to the new crew. "Well lads, lassies, which one of yeah will entertain the crew by going a round with the Owlbear? Only knuckles mind, no weapons." He looks around expectantly before sighing. "I'll make it worth yer while. Win and you'll get this..." he holds up a bulging purse of coins towards the group. "500 gold pieces."

Who wants to fight the Owlbear?

Rum saves and nightime actions please. (Person who fights Owlbear uses there nightime action to do just that.)


Female Kitsune
VITALS:
AC: 17, T: 13, FF: 14; HP: 15/15; F0, R:6, W:0; CMD 13; CMB +0; Init: +5 ; Perc:+4
Kitsune Trickster 1
Skills:
Acro +6, Bluff +12, Diplomacy +12, DD +6, Disguise +11 (+21 fool impersonation), Escape Artist +6, K.(local) +8, Ling +8, Perc +5, Perf.(oratory) +9,SM +3,SoH +7(+15 conceal weapon),Stealth +6,UMD +8

FS: 1d20 ⇒ 13
Diplomacy : 1d20 + 11 + 1 ⇒ (8) + 11 + 1 = 20
Perform: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13+2 if diplomacy works. And bonuses from CHA bonus from the drink

Vex wont get over this. Feels like for ever. But best keep up appearances. And there is no way she was going to try and fight anything or anyone alone. Not in the state she was in. During the fight she tries to keep spirits up by providing some light hearted cometary

-Posted with Wayfinder


Male Human (Chelaxian/Mwangi) Urban Ranger 2 | hp 20/20 (0 NL) | AC 18, t 14, ff 14 | Fort +4, Ref +6, Will +1 | Init +7 | Perc +6

Mateo eats the poor fare, sopping up the last of the soup with the tough biscuits. He even drinks the foul rum ration without complaint, actually looking forward to the deep night of slumber the alcohol's likely to bring.

Fort Save: 1d20 + 3 ⇒ (7) + 3 = 10

When Scourge carts out his pet Owlbear and makes the challenge, Mateo initially keeps his mouth closed. Looking around, he beholds the tired Vex, the fit-but-smallish Amara, the magic-flinger Cadj, and the remaining body parts of the alchemist/walking timebomb known as Bastardos. Of course, there is no sign of the hulking half-orc, Cuff, when he'd be most useful.

Standing and stepping forward at last, Mateo addresses Scourge. "Let me get this straight: If one of us bests your big beast-man there, fair and square, he gets that sack of gold? With nothing to lose but maybe some blood, teeth, and his good looks? I'll take that bet!"

Mateo immediately turns his attention to the lumbering Owlbear, trying to picture in advance how he'll try to topple the much larger fighter.


Female Human Cleric of Besmara/2

Amara attempts to create water (cleric 0 level spell) in her mug before it gets filled, hoping that there will be less rum, or that it will have less effect. If it spills over when filled, she'll bluff to whomever is dishing out the rum:

"Don't have your sealegs yet? Careful with my rum!"

Bluff: 1d20 + 7 ⇒ (12) + 7 = 19

If not, then fortitude:

Fortitude: 1d20 ⇒ 4

Then, before she settles down to watch the duel with Owlbear, she touches Mateo on the shoulder and whispers: "Besmara's blessing!", casting guidance on him by touch. Her hand lingers a bit.

"The creature gets a +1 competence bonus on a single attack roll, saving throw, or skill check"

We need more allies. Who was that Crimson Cogburn person?

Knowledge check: 1d20 + 2 ⇒ (18) + 2 = 20

Once I know about Crimson, I'll see how to play him.


Male Human Wizard 1 (Evocation School)/ Unch Monk 1-HP 14/14 ; AC 14 Touch 14 FF 12 (+4 with Mage Armor,+2 Monk); Fort+3 Ref +4 Will+4; Perc +6; Spd 30 ft ForMiss 5/5 (1d4+1)

I wonder if I could bet against this Mateo fellow.THis is the guy I saw under the lower deck, I guess

Cadj doesn't drink his rum right now, hoping to get rid of it discreetly later, as everyone watches the fistfight.

He tries to get some info about this "Owlbear" from the crowd, but got only the cold shoulder treatment.

Diplomacy: 1d20 + 0 ⇒ (4) + 0 = 4

They all are blinded by their bloodthirst, I guess. All? Who knows? Who isn't interested?

Perception: 1d20 + 2 ⇒ (1) + 2 = 3

But the mage sees nothing, being pushed around by a pirate for being too nosy

getting rid of Rum: 1d20 + 2 ⇒ (12) + 2 = 14


The "Maiden" and the Bear-

Vex makes her way in to the slowly gathering crowd, melding herself with the crew and beginning to stir up some emotion by dropping some half built gossip. At the same time Cadj joins the crew looking for some information on the beast but is met with far less success, many of the crew being automatically distrustful of Chelaxians. And mages. Cadj will find a few people willing to bet that Mateo will won, but they are in the minority.

Amara attempts some magic intervention with the Grog, but as it is Grok herself who is handling the drink, the woman ain't buying it.

I'm being lenient and not rolling for the effects of the rum right now (as it would likely see Mateo unable to fight) but Amara is now addicted to Rum.

Amara joins the crowd also, her lips feeling a lot looser than they were before. She asks some questions, remembers some things and managed to recall what she can of Crimson. The man liked dark tales and cruelty, by not aimed at himself. He was vicious and callous and cruel, but calculating at the same time.

While all of this happens, Scourge nods as he talks to Mateo, a dark smile crossing his lips. "Aye lad, just you and the Owlbear, man to..." he pauses, looking Mateo up and down slowly, the grin getting darker, "man. You'll go in swinging and the winner gets all of this shiny gold. Savvy?"


Male Human (Chelaxian/Mwangi) Urban Ranger 2 | hp 20/20 (0 NL) | AC 18, t 14, ff 14 | Fort +4, Ref +6, Will +1 | Init +7 | Perc +6

"Got it," Mateo tells Scourge, stepping up to confront Owlbear. "We haven't been introduced yet. I'm Mateo." With a grin, the young man adds, "Go easy on me, OK big guy?"


stealth for rum: 1d20 + 12 ⇒ (14) + 12 = 26

Bastardos quickly tosses his rum over the side. He's beat to shit and can barely stand, let alone down some of that poison. He prepares to curl up in his cot and die forever, but the fight seems interesting enough to hold his attention a little longer.

He slides up to the crowd and croaks for all to hear; "Aye, I spent some time wit'is land lubber, and I'm tellin' ya, owl bear got 'im beat! I'm layin' down A HUNDRED GOLD that owlbear'll mop the floor with that Machete! Which onneya's gonna take me up on that!?"

I also did not get any results from Bastardos' theiving adventure yet. Did I successfully loot anything?


Bastardos and the Ill Gotten Loot-

Bastardos pulls a box out of the locker before shoving it in to its bag. A set of thieves tools follow, along with a set of dice carved out of an animal bone, a deck of cards painted with some long dead monarchs likeness and a small metal device which looks like a pocketwatch. The gear remaining for the party was just too heavy for the kobold and he decided to scarper lest he get caught.

Owlbear and Machete-

DM Rolls:

1d20 - 1 ⇒ (5) - 1 = 4
1d20 + 6 ⇒ (13) + 6 = 19

Owlbear frowns before grinning broadly at Machete and laughing. "Master Scourge say I have to hurt you."

Sense Motive DC15:
Owlbear says it like it is a joke, but the man is clearly one sandwich short of a picnic. And the look he gives Mateo is not threatening and even a little unsure. No one is ever nice to him and the Mwangi man has caught him off guard.

"Get on with it then ya curs!" Scourge cracks his whip loudly and Owlbear startles, dropping in to a boxers stance, hands up to guard his face.

DM Rolls:

1d20 + 7 ⇒ (18) + 7 = 25
1d20 + 2 ⇒ (16) + 2 = 18

Initiative
Mateo
Owlbear
Party starting in highest initiative bonus working down, if you want to take an action.

Bastardos and the Empty Pockets-

Someone snorts and steps up beside Bastardos, nudging the man with their leg softly. "With what money ya wretch? Yer pockets are as bare as Owlbears brains there. I'll take yer bet though, only it'll be 20 gold and one whole week of working as my slave, if ya lose. Do we have an accord?" Grok offers the Kobold her hand to shake with a broad grin. She seems quite sure Owlbear will not win.


Female Human Cleric of Besmara/2

Amara sways as the fire of the rum settles into her bones. "What was I doing? Allies. Yeah, that's it!"

After imparting the Goddess' blessing to Mateo, she looks around and sees Crimson. She unleashes as much charm as she can, adding a prayer of guidance to her own efforts. Help me, my Queen! I don't know why you chose me, but I'll need help. Friends, comrades, a crew!

"Hey! Crimson, is it?" She extends her hand. "Name's Amara. I'm new to the ship. You're new, too?" She giggles. "I think I just made a rhyme. That Vex girl would know. I'm not much for poetry."

Where was I? Oh yeah, diplomacy, make him think I'm like him, with a touch of seduction. He likes cruelty

"Do you know how I got to Ilizmagorti? I was a slave. I don't even remember not being a slave. This bastard Rahadoumi kept me like a dog. He liked little girls, bruised and bloody. Well, the damn fool came too close to the Shackles and we were boarded. Do you know what they did to him? The pirate hung him from the yardarm and invited the crew to take souvenirs, starting with his toes. She handed me a knife and let me take the first cut." She whispers to Crimson "I remember the look on his face as I started sawing off his painted big toe. It was hilarious!" She unleashes a brilliant smile. "I can think of some other people need carving, can't you?

The story might not be entirely true. The dice role includes the charming bonus and the guidance bonus.

Diplomacy: 1d20 + 11 + 1 + 1 ⇒ (2) + 11 + 1 + 1 = 15

Do I get any Cha bonuses from the rum?

"Oh, Mateo, don't hurt Owlbear! He looks cute.


Male Human (Chelaxian/Mwangi) Urban Ranger 2 | hp 20/20 (0 NL) | AC 18, t 14, ff 14 | Fort +4, Ref +6, Will +1 | Init +7 | Perc +6

He looks cute??!! Talk about serious mixed messages! One moment Amara was favoring him with Besmara's blessing and the next she was asking him not to hurt Owlbear. She was up to something, trying to manipulate someone or something. But was she also manipulating Mateo as well? Most likely. No time to worry about sizing up Amara, though; he had a much bigger problem looming before him.

Mateo's reflexes are--not very surprisingly--better than the lumbering fellow's, and he gets the first punch in, a blow so solid Mateo feels the impact shudder up his entire arm.

Sense Motive: 1d20 + 2 ⇒ (20) + 2 = 22 (+2 bonus for Favored Enemy if it's related to Owlbear or another human)

Unarmed Strike (Favored Enemy, Guidance: 1d20 + 3 + 2 + 1 ⇒ (19) + 3 + 2 + 1 = 25 for bludgeoning, nonlethal damage: 1d6 + 2 + 2 ⇒ (2) + 2 + 2 = 6


Bastardos slaps out his good hand, and grabs Grok's thumb, shaking vigorously. "Ha! Yer on! Twenty gold an'na week's servitude!"

He wiggles his eyebrows "But, yknow, if ya wanted ta spend a week a' quality time with me, ya didn't need ta make any bet, COULDA' JUST ASKED!" and is barely able to get through the sentence without barking out hideous laughter.


Male Human (Chelaxian/Mwangi) Urban Ranger 2 | hp 20/20 (0 NL) | AC 18, t 14, ff 14 | Fort +4, Ref +6, Will +1 | Init +7 | Perc +6

Oops--just noticed I rolled a 1d6 for damage (I cut and pasted a macro for a sap attack and forgot to edit the damage output). Let's try that again.

bludgeoning, nonlethal damage: 1d3 + 2 + 2 ⇒ (1) + 2 + 2 = 5


Perception DC 15:
Owlbear is blind in one eye. A character can make a Bluff check to fight him from the blind side, incurring a miss chance.

As Machetes blow connected, sending Owlbear reeling for a moment, the man growns, shaking his head and pouting. Owlbear lashed out at Mateo, throwing a huge roundhouse punch at the man in retribution.

DM Rolls:

1d20 + 6 ⇒ (13) + 6 = 191d3 + 4 ⇒ (2) + 4 = 6

The blow will connect and do 6 points of damage, unless you can make the Perception check above and act accordingly.


Male Human (Chelaxian/Mwangi) Urban Ranger 2 | hp 20/20 (0 NL) | AC 18, t 14, ff 14 | Fort +4, Ref +6, Will +1 | Init +7 | Perc +6

Perception (Favored Enemy): 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13

As Mateo had feared, the hulking brute can punch harder than he can. Gritting his teeth, he throws another right at Owlbear's chin.

unarmed strike (Favored Enemy: 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19 for bludgeoning, nonlethal: 1d3 + 2 + 2 ⇒ (2) + 2 + 2 = 6


Owlbear howls as the fist connects with his face, stumbling back. Scourge shouts from the sideline and tosses a club at the mans feet.

The oaf stoops down to pick it up and stares at it confused before swinging it at the Rangers head.

DM Rolls:
1d20 + 6 ⇒ (17) + 6 = 231d6 + 3 ⇒ (2) + 3 = 5

Make that Perception or your gonna suffer 5 lethal.

Owlbear seems miserable to have to fight the man.

Mara I will push your bit along after the fight. Sorry for the wait


Male Human (Chelaxian/Mwangi) Urban Ranger 2 | hp 20/20 (0 NL) | AC 18, t 14, ff 14 | Fort +4, Ref +6, Will +1 | Init +7 | Perc +6

Perception (Favored Enemy): 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9

After being cracked on the head with the illegal club, blood pours down's Mateo's face. He withdraws from the armed man, toward Scourge (if possible).

"That was a costly lapse in judgment," he tells the man. "You just got your man disqualified...while he was winning. I'll take the fight purse now, if you please."


Female Human Cleric of Besmara/2

Amara, alarmed at the turn in the fight, says to Crimson, "One moment!" and tries to see if she can maneuver behind Mateo, ready with a quick heal if he comes close enough.

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