About Bastardos Guzzuld
_____________________________________________
Race Kobold
Gender Male
Age 15
Class Alchemist Level 1
Init +4; Senses Perception +5, Survival -1
_____________________________________________
BUFFS AND CONSUMABLES
_____________________________________________
_____________________________________________
DEFENSE
_____________________________________________
AC 18, touch +15, flat-footed +14
(+2 Armor, +4 Dex, +1 Nat Armour, +1 Size)
Hp 7 Temp hp [ - ]
Fort +1, Ref +6, Will -1
_____________________________________________
OFFENSE
_____________________________________________
Speed
30
Melee
Dagger +0 (1d3-1;19-20x2/P&S)
Ranged
Crossbow +5/+1 (1d6;19-20x2/P/80ft)
Bomb +5 (1d6+3;x2/Elemental:Fire/20ft)
Special Attacks
_____________________________________________
STATISTICS
_____________________________________________
STR: 8 DEX: 18 CON: 8 INT: 16 WIS: 8 CHA: 12
Base Atk +0; CMB -2; CMD 12
Feats Extra Bombs (Two more bombs per day)
Traits
Campaign: Peg Leg - One of your legs was bitten off below the knee by a shark when you were just a child, and was replaced with a wooden peg leg (Pathfinder Player Companion:
Pirates of the Inner Sea 20). You’ve long since gotten used to your prosthesis, however, and take none of the normal penalties from having a peg leg. You’ve had to learn to deal with the pain of your injury as well, and you gain a +1 trait bonus on Fortitude saves. Ever since your accident you’ve hated sharks, and you also gain a +1 trait bonus on damage rolls against sharks and other animals with the aquatic subtype.
Combat: Reckless - You have a tendency for rash behavior, often disregarding your own safety as you move across the battlefield. You gain a +1 bonus on Acrobatics checks, and Acrobatics is always a class skill for you.
Social: Fast-Talker - You gain a +1 trait bonus on Bluff checks, and Bluff is always a class skill for you.
____________________________________________
SKILLS
____________________________________________
Skills
Acrobatics +9 (+4 Ability, +1 Rank, +3 Class +1 Trait)
Appraise +7 (+3 Ability, +1 Rank, +3 Class)
Bluff +6 (+1 Ability, +1 Rank, +3 Class, +1 Trait)
Disable Device +8 (+4 Ability, +1 Rank, +3 Class)
Perception +5 (-1 Ability, +1 Rank, +3 Class, +2 Race)
Sleight of Hand +8 (+4 Ability, +1 Rank, +3 Class)
Stealth + 12 (+4 Ability, +1 Rank, +3 Class, +4 Size)
Use Magic Device +5 (+1 Ability, +1 Rank, +3 Class)
Background Skills
Craft (Alchemy) +7 (+3 Ability, +1 Rank, +3 Class)
Craft (Trapmaking) +9 (+3 Ability, +1 Rank, +3 Class, +2 Trait)
Languages
Draconic, Common, Dwarven, Gnome
____________________________________________
SPECIAL QUALITIES
____________________________________________
SQ
Alchemy, Bombs (6/day), Brew Potion, Mutagen, Throw Anything
____________________________________________
EQUIPMENT AND GOLD
Leather armor
Dagger
Crossbow, light
____________________________________________
Load
Gear
Alchemist Kit; This kit includes an alchemy crafting kit, a backpack, a bedroll, a belt pouch, a flint and steel, ink, an inkpen, an iron pot, amess kit, soap, torches (10), trail rations (5 days), and a waterskin. The kit does not contain a formula book because an alchemist begins play with a formula book and does not need to purchase one.
(91gp)
_________________________________________
RACIAL
_________________________________________
Standard Racial Traits
Ability Score Racial Traits: Kobolds are fast but weak. They gain +2 Dexterity, –4 Strength, and –2 Constitution.
Type: Kobolds are humanoids with the reptilian subtype.
Size: Kobolds are Small creatures and thus gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty on their combat maneuver checks and to Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
Base Speed: Kobolds have a base speed of 30 feet.
Languages: Kobolds begin play speaking only Draconic. Kobolds with high Intelligence scores can choose from the following: Common, Dwarven, Gnome, and Undercommon. See the Linguistics skill page for more information about these languages.
Defense Racial Traits
Armor: Kobolds naturally scaly skin grants them a +1 natural armor bonus.
Feat and Skill Racial Traits
Crafty: Kobolds gain a +2 racial bonus on Craft (trapmaking), Perception, and Profession (miner) checks. Craft(trapmaking) and Stealth are always class skills for a kobold.
Senses Racial Traits
Darkvision: Kobolds can see perfectly in the dark up to 60 feet.
Weakness Racial Traits
Light Sensitivity: Kobolds lives in darkness have caused them to suffer from light sensitivity
_________________________________________
APPEARANCE & PERSONALITY
_________________________________________
Height 2ft 6
Weight 30
Eye Color One
Scale Color Red
Region of Origin Underground in Andoran
Deity Zyphus
Bastardos is smaller and thinner than the average Kobold, which is certainly saying something. He has average red scales, but with minor flecks of orange around his face and neck.
He wears an eyepatch on his left eye, and is missing a sizable chunk of his lip from the same side. He has one small, sweeping horn over his good eye, it's partner on the other side has been scarred and possible shaven down. His left hand is missing a finger, and the forearm is badly damaged. Lower down, his left leg has been blown clean off and replaced with a crudely carved wooden prosthetic. All over his body he has collected minor burn scars and singe marks.
Bastardos' favorite hobby is property damage. To be more specific, property damage by way of explosives. He is obsessed with bomb construction, and thinks blowing places (and people) up is hilarious. Other hobbies include lying, dabbling in the art of kleptomania, and as his name implies, being an all-around lil' bastard, but nothing quite beats arson and criminal demolition.
THEMES
Grieg - In the Hall of the Mountain King
Juke & The Swamp Dogs- The Last Of the Kings
Tom Waits - God's Away On Business
Ween - I Can't Put My Finger On It