Blackest Scale

Game Master Nicos

Map of all Faerun


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Male Goblin Vivisectionist Trap Breaker 10

Tough choices. I vote for the underdark.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

The underdark option sounds neat, but so does the evil outsider infested city.

But I've never been in the underdark, so I pick that.


Male Human Dungeon Master 10/ Munchkin 10

I'm okay with either.


Sun Xiao wrote:

So none of these posts showed up as new. I thought Nicos just hadn't updated for several days.

And I thought you were busy fighting some renegade ninja clan :/


I'm not seeing air walk in Aunron's prepared spells... and the open slot would work just for one person.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I presumed it was Communal Air Walk.


Male Human Dungeon Master 10/ Munchkin 10

It was.


The spell is not in Auron 5th levels spells.


Male Human Dungeon Master 10/ Munchkin 10

That's odd.

EDIT: Well... Dur! I changed the HL sheet but forgot to change the forum character profile.


so, hat are auron spells for the day?


Erd's and Sun's CMD and darkvision is missing form your avatar stats. THe same for Erds +4 will vs enchanmetns, sun's blindsense and miss chance.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

So um, can I retrain Sun Xiao with some of the new ACG options? I kinda want to trade out his Fighter levels for Brawler levels.

Also, Pummeling Style.


Male Goblin Vivisectionist Trap Breaker 10

Pummeling Style is pretty rockin.


Rynjin wrote:

So um, can I retrain Sun Xiao with some of the new ACG options? I kinda want to trade out his Fighter levels for Brawler levels.

Also, Pummeling Style.

Perhaps.

I will buy it this weekend so let me check it first. To be honest, with some exceptions, it does not sound like a book I would like to use.

For example I'm not sure how to hande the critical part in pummeling strike, the text is unclear.


So,....what do you do?


Male Human Dungeon Master 10/ Munchkin 10

ACG seems very rushed, both in game design and book editing. The "necessity" of publishing it before GenCon surely hurt the book's overall quality.


Male Human Dungeon Master 10/ Munchkin 10

Sorry, guys.. I was going to post today, but my headache is killing me... I even left work earlier (good thing I do overtime whenever I can, so I have some credit. ;).). I think I'll take a rbeak for the day. I'll post tonight if I'm feeling better by then. Otherwise, see you guys tomorrow.

If you want to do something, post what is and I'll reply to every action you take as soon as I come back.

Cheers & Hadoukens!


Rinjyn, I'm unsure about the ACG, the language and the balance of the book are questionable at best. So, I say yes for the retraining thing but we will need to reach and agreement on the abilities with sloppy language (like pumeling style that I guess you will take).


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Yeah, Pummeling Style is deffo on my list.

The way I understand it, is it only works with unarmed strikes (and maybe close weapons, to make sense for the Brawler), and is basically a full attack resolved as a single hit (which makes it a double edged sword, as attacks that deflect a single hit will also deflect the attack, but it only applies DR once).

The biggy (though I think this is unambiguous) is the crit thing...if one of your attacks threatens, and confirms, the whole thing is a crit (basically, you've critted for every attack in your full attack). This is slightly balanced out by the Unarmed Strike only restriction, being a maximum of 19-20/x2 critical (with Improved Critical). It seems beefy, so I wouldn't be surprised if you ruled against that, though I think the 2-3 Feat tax (3-4 if you want anything better than 20/x2) balances it quite a bit.

It's a f&$!ton of damage potential, but damage has hardly been something that's been low up to now anyway.


The crit thing is an eyebrow riser, probably a no, specially because just one crit make all the other attacks hit.

What other stuff are you interested with the brawler?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Well it wouldn't make all of them hit, that doesn't make much sense. But it would essentially auto-confirm all the ones that DID hit. But like I said, not gonna shed tears if you shut down the uber hit.

I like Martial Flexibility. Even if it is only a few times a day, it's really great for picking up new Feats on the fly. We've been playing with Action Points in our Age of Worms game and where everyone else is using it to add 1d6 to attack rolls, I'm using it to snag Quick Draw, Deadly Aim, Fast Crawl, etc. on the fly when we need it. Real life saver.

I thought about trading my 2 Ranger levels for Slayer levels since it fits Sun better, but then I remembered Favored Target would still be a Move action (though Immediate with Sneak Attack, but still eh). =/

I may just drop the Ranger levels and grab 2 more Brawler levels, since the main reason I took 2 Ranger levels was for Two-Weapon Fighting as a Bonus Feat...which is now unnecessary.

I'd also need to trim my Feats down slightly, but not needing TWFing helps. I may drop Weapon Focus and Weapon Spec since I really don't need it (though without the Brawler Fighter levels, and that my to-hit and damage would drop by 3/5, a pretty hefty amount).

Essentially, I'd be trading a solid chunk of hit/damage for Pounce. If it gets too tight on Feats I may also drop Focused Study and pick up the Human bonus Feat again, though I like the two free Skill Focuses, Pummeling Style being available from 1st makes that tempting.

I'd be re-arranging more than anything...using the MoMS levels for Snake Fang and Pummeling Charge, while taking Pummeling Style and Dragon Style/Ferocity with my normal Feats, since both don't require the prereq skipping function.

Sun Xiao would be largely the same thematically, and very similar build-wise, but with a new trick.

Also I MAY swap to a Cestus or brass knuckles or gauntlets instead of a straight up Unarmed Strike, but I don't super like the idea of that even if it is 100% superior mechanically.


I think is - 5/-7 for the to hit and dmg taking into account gloves of dueling.

But well, I suppose We finish this fight with the old sun, taht give you some time to make the new build.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Yar, that's what I figured anyway.


Do really Snake Fang work that way? :(


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Yes. I get an AoO for every time he misses me.

Stop missing. =p

Only have 25 AC and 20% miss, actually dangerous monsters (not the cannon fodder these guys seem to be) won't be beat down as hard. There's CR 13 monsters that can hit a 25 on like a 4 or 5, easy, and CR 13 at 13th is supposed to still be a pretty easy encounter.

I have the equivalent of about 29-30 AC, I think, so 50/50 on their attacks at worst.

I should totally take Counterpunch too just for an extra one. =p


Ah yes 20% miss chance, for some reason I was thinking in 50% of miss chance. Then add another 13 point of damage. And one less AoO.

*cough* If only there were a way to add that number so it becomes clearly visible for everyone without looking directly into sun character sheet *cough*


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Nyeh nyeh nyeh, it hasn't changed this whole time. =p


Male Human Dungeon Master 10/ Munchkin 10
Nicos wrote:
Do really Snake Fang work that way? :(

According to RAW, yes. It's pretty cool, but being restricted to unarmed strikes and to both number of AoO and number of missed attacks makes it okay.

It's a cool trick, but nothing too powerful.

Keep in mind that being limited to unarmed strike means you can't use it against enemies that you don't threaten with IUS (such as opponents with greater reach).

It's awesome against opponents with low accuracy and multiple attacks. Against real threats, it's unlikely to get you more than 1 or 2 AoO unless he opponent rolls really badly.

Besides... Fighting unarmed has significant disadvantages to using an weapon. Personally, I have more of a problem with Pummeling Style. I'm okay with the "pounce" ability, but the "treat all attacks as if it were a single giant attack" thing makes me worried.


Ah yes greater reach, this enemy also have 10 ft reach, thanks lemmy :p


Male Human Dungeon Master 10/ Munchkin 10

Sorry, Rynjin... :/


Auron turn


Male Human Dungeon Master 10/ Munchkin 10

Oh, BTW... Considering Sun Xiao attacked the creature, and the demon didn't take a 5ft. step, Sun Xiao's AoO did work.


Well blah, blah yeah you wet blanket. Sun kill that one. And I think he still have his turn.


So, I recommend you to use your strongest tactics this turn.


I have never like dht esillines that no matter how high is your CMB your aid another to set him free from grapple still just give a +2.

have anyone have a good houserule for that? Not sure, like extra +2 for every 5 points after 10?


Male Human Dungeon Master 10/ Munchkin 10

Never really thought about it... Aid Another is so underwhelming that I usually forget about it.


I'm very inclined to say that casting a spell or using a item to cast a spell break invisivility unless you it is silent and stilled.


Male Goblin Vivisectionist Trap Breaker 10
Nicos wrote:
I'm very inclined to say that casting a spell or using a item to cast a spell break invisivility unless you it is silent and stilled.

Fair enough. It doesn't help that Stealth has very sparse wording. Maybe one day we'll get a more streamlined skill system.


Sun and Auron Turn then.


Auron Luckstride wrote:
How far are Erd and Sun Xiao from Auron?

Ok, I really need to work on the map, :/

I'm just noticig that Bili speed is 60 ft so Erd could have traveled all the distance towared the gnome with her initial two move actions. So they should be more or least the same distance to tou, 80 ft. And they are closer than I thought.

If this is too much confusing wait to tomorrow, in the afternoon I should have the time to do the map.


ON a second thought, I have no idea is Erd and bili actions are legal.

Liberty's Edge

Male Underpowered Warrior 1

Yeah, mounted combat is still a mess. I had a basic charge action plan when I made Erd but that was a while ago and I had to remind myself how everything works.

These are the threads I looked at:
http://paizo.com/threads/rzs2jxi9?Query-Greater-Overrun-AoOs
http://paizo.com/threads/rzs2lh0s?Overrun-and-Charge
http://paizo.com/threads/rzs2q7fq?Please-clarify-how-a-mounted-overrun-work s
http://paizo.com/threads/rzs2q7ai?How-does-mounted-overrun-work-Can-you-use
http://paizo.com/threads/rzs2nr3k?Improved-Overrun-while-mounted
http://paizo.com/threads/rzs2p8lw?Charge-Ride-By-attack-Overrun-and-all-tha t

The big unknown is if you can really get onto your mount as the mount charges past you. I couldn't find a single thread about it and the Ride wording is very sparse.


If you peopel do not want to change the hps in your alias every time you hp change, you can say how many hit poins you haev at the end of your turn.


Gark the Goblin wrote:


The big unknown is if you can really get onto your mount as the mount charges past you. I couldn't find a single thread about it and the Ride wording is very sparse.

I say yes, because is cool enough. I'm making a thread for the overrun part.


Male Human Dungeon Master 10/ Munchkin 10
Nicos wrote:
Gark the Goblin wrote:
The big unknown is if you can really get onto your mount as the mount charges past you. I couldn't find a single thread about it and the Ride wording is very sparse.
I say yes, because is cool enough. I'm making a thread for the overrun part.

I say just let him do it because at least it's more creative than full attacking. :)


So, our first fight. What do you think about it?

I enjoyed it, because I really like grappling Pcs and because it did not ended in the first two rounds.

Summoners make cool BBEG and tetoris are really dangerous in 1 vs 1. I think That daemon would have killed Erd if not for Auron.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Yeah, Tetori are some nasty sumb#*%&es. Not the greatest against groups (though Meat Shield or whatever can be hilarious), but basically unstoppable 1 v 1 for most targets.


THe other two were a sensei, curiously with better will save than fort saves, and Iron mountain monk.


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Male Goblin Vivisectionist Trap Breaker 10

As a Rogue I can say that I feel like I contributed to the end of the fight. Invisibility Purge was pretty useful to call upon spontaneously through BMC.

EDIT: Of course if I start falling behind, I could always just play an Arcanist =P

Or a Mongrel Mage! I freakin love that sorcerer archetype. Yum.


Male Human Dungeon Master 10/ Munchkin 10
Scavion wrote:
As a Rogue I can say that I feel like I contributed to the end of the fight. Invisibility Purge was pretty useful to call upon spontaneously through BMC.

Good to know! :)

Expect new Revised Rogue Talents soon! And possibly an "Unchained version of the homebrew. I think I'll start by fusing Rogues and Ninjas, giving them a scaling bonus to hit with rogue-fitting weapons, a good Fort save and probably the Scout archetype for free...

Hmmm... So many ideas...

Scavion wrote:
EDIT: Of course if I start falling behind, I could always just play an Arcanist =P

Now I feel like I should Power Attack + Sneak Attack you with a Scythe.

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