| Nicos |
So um, can I retrain Sun Xiao with some of the new ACG options? I kinda want to trade out his Fighter levels for Brawler levels.
Also, Pummeling Style.
Perhaps.
I will buy it this weekend so let me check it first. To be honest, with some exceptions, it does not sound like a book I would like to use.
For example I'm not sure how to hande the critical part in pummeling strike, the text is unclear.
| Lemmy |
Sorry, guys.. I was going to post today, but my headache is killing me... I even left work earlier (good thing I do overtime whenever I can, so I have some credit. ;).). I think I'll take a rbeak for the day. I'll post tonight if I'm feeling better by then. Otherwise, see you guys tomorrow.
If you want to do something, post what is and I'll reply to every action you take as soon as I come back.
Cheers & Hadoukens!
| Rynjin |
Yeah, Pummeling Style is deffo on my list.
The way I understand it, is it only works with unarmed strikes (and maybe close weapons, to make sense for the Brawler), and is basically a full attack resolved as a single hit (which makes it a double edged sword, as attacks that deflect a single hit will also deflect the attack, but it only applies DR once).
The biggy (though I think this is unambiguous) is the crit thing...if one of your attacks threatens, and confirms, the whole thing is a crit (basically, you've critted for every attack in your full attack). This is slightly balanced out by the Unarmed Strike only restriction, being a maximum of 19-20/x2 critical (with Improved Critical). It seems beefy, so I wouldn't be surprised if you ruled against that, though I think the 2-3 Feat tax (3-4 if you want anything better than 20/x2) balances it quite a bit.
It's a f&$!ton of damage potential, but damage has hardly been something that's been low up to now anyway.
| Rynjin |
Well it wouldn't make all of them hit, that doesn't make much sense. But it would essentially auto-confirm all the ones that DID hit. But like I said, not gonna shed tears if you shut down the uber hit.
I like Martial Flexibility. Even if it is only a few times a day, it's really great for picking up new Feats on the fly. We've been playing with Action Points in our Age of Worms game and where everyone else is using it to add 1d6 to attack rolls, I'm using it to snag Quick Draw, Deadly Aim, Fast Crawl, etc. on the fly when we need it. Real life saver.
I thought about trading my 2 Ranger levels for Slayer levels since it fits Sun better, but then I remembered Favored Target would still be a Move action (though Immediate with Sneak Attack, but still eh). =/
I may just drop the Ranger levels and grab 2 more Brawler levels, since the main reason I took 2 Ranger levels was for Two-Weapon Fighting as a Bonus Feat...which is now unnecessary.
I'd also need to trim my Feats down slightly, but not needing TWFing helps. I may drop Weapon Focus and Weapon Spec since I really don't need it (though without the Brawler Fighter levels, and that my to-hit and damage would drop by 3/5, a pretty hefty amount).
Essentially, I'd be trading a solid chunk of hit/damage for Pounce. If it gets too tight on Feats I may also drop Focused Study and pick up the Human bonus Feat again, though I like the two free Skill Focuses, Pummeling Style being available from 1st makes that tempting.
I'd be re-arranging more than anything...using the MoMS levels for Snake Fang and Pummeling Charge, while taking Pummeling Style and Dragon Style/Ferocity with my normal Feats, since both don't require the prereq skipping function.
Sun Xiao would be largely the same thematically, and very similar build-wise, but with a new trick.
Also I MAY swap to a Cestus or brass knuckles or gauntlets instead of a straight up Unarmed Strike, but I don't super like the idea of that even if it is 100% superior mechanically.
| Rynjin |
Yes. I get an AoO for every time he misses me.
Stop missing. =p
Only have 25 AC and 20% miss, actually dangerous monsters (not the cannon fodder these guys seem to be) won't be beat down as hard. There's CR 13 monsters that can hit a 25 on like a 4 or 5, easy, and CR 13 at 13th is supposed to still be a pretty easy encounter.
I have the equivalent of about 29-30 AC, I think, so 50/50 on their attacks at worst.
I should totally take Counterpunch too just for an extra one. =p
| Lemmy |
Do really Snake Fang work that way? :(
According to RAW, yes. It's pretty cool, but being restricted to unarmed strikes and to both number of AoO and number of missed attacks makes it okay.
It's a cool trick, but nothing too powerful.
Keep in mind that being limited to unarmed strike means you can't use it against enemies that you don't threaten with IUS (such as opponents with greater reach).
It's awesome against opponents with low accuracy and multiple attacks. Against real threats, it's unlikely to get you more than 1 or 2 AoO unless he opponent rolls really badly.
Besides... Fighting unarmed has significant disadvantages to using an weapon. Personally, I have more of a problem with Pummeling Style. I'm okay with the "pounce" ability, but the "treat all attacks as if it were a single giant attack" thing makes me worried.
| Scavion |
I'm very inclined to say that casting a spell or using a item to cast a spell break invisivility unless you it is silent and stilled.
Fair enough. It doesn't help that Stealth has very sparse wording. Maybe one day we'll get a more streamlined skill system.
| Nicos |
How far are Erd and Sun Xiao from Auron?
Ok, I really need to work on the map, :/
I'm just noticig that Bili speed is 60 ft so Erd could have traveled all the distance towared the gnome with her initial two move actions. So they should be more or least the same distance to tou, 80 ft. And they are closer than I thought.
If this is too much confusing wait to tomorrow, in the afternoon I should have the time to do the map.
Gark the Goblin
|
Yeah, mounted combat is still a mess. I had a basic charge action plan when I made Erd but that was a while ago and I had to remind myself how everything works.
These are the threads I looked at:
http://paizo.com/threads/rzs2jxi9?Query-Greater-Overrun-AoOs
http://paizo.com/threads/rzs2lh0s?Overrun-and-Charge
http://paizo.com/threads/rzs2q7fq?Please-clarify-how-a-mounted-overrun-work s
http://paizo.com/threads/rzs2q7ai?How-does-mounted-overrun-work-Can-you-use
http://paizo.com/threads/rzs2nr3k?Improved-Overrun-while-mounted
http://paizo.com/threads/rzs2p8lw?Charge-Ride-By-attack-Overrun-and-all-tha t
The big unknown is if you can really get onto your mount as the mount charges past you. I couldn't find a single thread about it and the Ride wording is very sparse.
| Lemmy |
Gark the Goblin wrote:The big unknown is if you can really get onto your mount as the mount charges past you. I couldn't find a single thread about it and the Ride wording is very sparse.I say yes, because is cool enough. I'm making a thread for the overrun part.
I say just let him do it because at least it's more creative than full attacking. :)
| Scavion |
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As a Rogue I can say that I feel like I contributed to the end of the fight. Invisibility Purge was pretty useful to call upon spontaneously through BMC.
EDIT: Of course if I start falling behind, I could always just play an Arcanist =P
Or a Mongrel Mage! I freakin love that sorcerer archetype. Yum.
| Lemmy |
As a Rogue I can say that I feel like I contributed to the end of the fight. Invisibility Purge was pretty useful to call upon spontaneously through BMC.
Good to know! :)
Expect new Revised Rogue Talents soon! And possibly an "Unchained version of the homebrew. I think I'll start by fusing Rogues and Ninjas, giving them a scaling bonus to hit with rogue-fitting weapons, a good Fort save and probably the Scout archetype for free...
Hmmm... So many ideas...
EDIT: Of course if I start falling behind, I could always just play an Arcanist =P
Now I feel like I should Power Attack + Sneak Attack you with a Scythe.