| Jared Thorne |
"More importantly, we'll learn about each other. Come what may... Jared follows Quill, taking her lead.
Kn Local, who's who: 1d20 + 7 ⇒ (18) + 7 = 25
Perception, a keen eye out: 1d20 + 9 ⇒ (14) + 9 = 23
Diplomacy, mr. nice guy: 1d20 + 3 ⇒ (18) + 3 = 21
Sense Motive, anyone acting funny?: 1d20 + 7 ⇒ (11) + 7 = 18
| GM Gangsta Kingpin |
Jared and Quill go to the Ivy District. Jared can't shake the feeling that you're being followed.
| Jared Thorne |
If you're wrong it could get a guy upset, if you're right could get you killed. You don't seem to care, I like that. What's up, friend?
Shrugging, Jared smiles and extends an open hand for a hand shake/clasp.
Kn Local, who or what is this guy?: 1d20 + 7 ⇒ (20) + 7 = 27
Sense Motive, offer assistance, ambush?: 1d20 + 7 ⇒ (11) + 7 = 18
| "Quill" |
"I wouldn't put too much worry in it. We are on their turf, but we are expected. Just makes finding them that much easier. Hopefully they just gave us directions...keeping you eyes open is good, but I doubt they will try anything against us in the streets. What's the note say?"
| GM Gangsta Kingpin |
Jared: The note says "Meet me at the Champion's Table in 1/2 an hour. -J. L."
Noro: There's a ship being loaded in 8 right now, under torchlight.
It's night time.
| Noro Kas |
Noro tries to make her way to see what th name of the ship is and find out what is being loaded
Stealth: 1d20 + 8 ⇒ (15) + 8 = 23
Perception: 1d20 + 7 ⇒ (19) + 7 = 26
| GM Gangsta Kingpin |
Noro: While people can see you dimly lit, you move in such a way as to draw no real attention.
You see the Jewel Trader IV, a rather small, nimble-looking craft being unloaded by hand. You can walk away with that, or roll some more skill checks and get closer.
| Noro Kas |
Jewel trader IV? or III
Noro tries to get a closer look at what her cargo is. and possibly (if she can get close enough) see any of her crew.
Stealth checks:
1d20 + 8 ⇒ (18) + 8 = 26
1d20 + 8 ⇒ (19) + 8 = 27
1d20 + 8 ⇒ (7) + 8 = 15
additional perception checks:
1d20 + 7 ⇒ (8) + 7 = 15
1d20 + 7 ⇒ (1) + 7 = 8
1d20 + 7 ⇒ (1) + 7 = 8
EDIT: man I rolled at least 6 natual 1's combined in all my posts today (about 15 rolls)
| GM Gangsta Kingpin |
Jewel trader IV? or III
IV
EDIT: man I rolled at least 6 natual 1's combined in all my posts today (about 15 rolls)
You're not alone. I've had some horrific runs of 1s.
You're not learning much else. There are humans loading a flat wagon, piloted by a pair of teamsters, using a pair of axebeaks. There may be another one or two more wagons already lined up (you're on the east side and it's being unloaded on the west side) down the dock. That's common with smaller ships. You've been around the docks enough to know.
| "Quill" |
Sure. Remember, they want this guy more than we do. Plus we got some leverage to sell them if it comes to it...like how to walk into their rival's hideout....the knowledge that it will be heavily reinforced can be had for an additional fee."
| Andrezi Zeldana |
Sidoze watches the others make their way out before nodding to Andrezi. Having both grown up on these streets Sidoze knows they would find something among the various peoples they had grown to know over the years. When some distance away from the inn he breaks away and heads out alone to find his contacts. "Meet me here in an hour Andrezi lets see what we can find." he says before departing.
He was more interested in gathering new information on the princes and how they had taken to being attacked. Other tidbits of infomation on his enemy would be sueful as well.
He was also curious on the Ivy Stalkers. Perhaps this Jo Laret would have an interesting deal if he could find him.
Sorry about the delay. Too much work and too little health recently.
Andrezi nods in acknowledgement of Sidoze's plan and heads off to see what he can find.
Knowledge (Local): 1d20 + 7 ⇒ (9) + 7 = 16 (add +2 if pertaining to humans)
Diplomacy (Gather Information): 1d20 + 6 ⇒ (1) + 6 = 7
| GM Gangsta Kingpin |
The dandy speaks. I'm Jo. This is my associate. I see you've met.
He smiles just a bit. The Captain tells me you're quite the crew. This Drunash fellow is power-mad. We have someone on the inside, so we know their designs. I'm afraid poor Brightwood is in dire straits. You do the right thing, you could share in the spoils. The Princes can stay. Their boss has to go.
Make checks or ask questions at your leisure. Love the one you're with.
| GM Gangsta Kingpin |
No problem. This game is slow, but it hasn't stopped. As long as there are gangsters, there'll be wicked deeds to be done.
| "Quill" |
"I like the word spoils...just the way it rolls off the tongue." Quill says with a smile "But yes, we would be interested in hearing your appraisal of the situation, as we only have it from the Captain. And anything you can tell us about Drunash will only help. She looks about, "Seems a nice place, how's the wine? Nice, I expect."
| GM Gangsta Kingpin |
Our intel tells us Drunash may get here as early as tonight. He's taking Jewel Trader IV, not the larger ship. You may want to step up your watch at the docks. He could be there now, for all I know.
| GM Gangsta Kingpin |
| Noro Kas |
Noro whispers to Dert pointing to the carriage we may have been mislead this is a different ship than we were told. two escorts two of us think we can take them down quietly?
not sure if dert is available but I do hope so if there ar only 2 escorts I am thinking noro takes one and dert gets the other then we assume the role of escort. possibly putting us right where we need to be.
Noro looks around for other guards that may be watching the carriage.
perception check 1d20 + 7 ⇒ (12) + 7 = 19
| Mijndert |
Dert nods and punches his fist into his calm to show he's ready. He then points to her and signals for her to start a three count.
Rolling for perception just to sort out what's going on.
perception: 1d20 + 7 ⇒ (4) + 7 = 11
| GM Gangsta Kingpin |
| GM Gangsta Kingpin |
OK, Jared. The two Talons move swiftly and inconspicuously through the darkened streets. It's about 2 miles.
| Noro Kas |
to dert and DM
my plan was to take out the escorts and take their place so when the real target comes into the carriage we can have the jump on him.
so before we move we need a plan
| Sidoze |
Perception
1d20 + 8 ⇒ (2) + 8 = 10 This was to see if sidoze wouldve spotted any of the other talons since he knew the two new recruits paired together would be at the docks
Sidoze sits into his now regular seat"Well now Captain,figure you would want an update, we tried going into the prince's hide out to try and get your man. Well we ran into some trouble. Lets say an army of trouble. We managed to kill off some of their goons but if we try again we will be put into direct conflict with their forces. This said I have hired some muscle however this will slightly change the terms of our agreement..." Sidoze trails off watching Brightwood to see how well he would take this information.
Diplomacy
1d20 + 8 ⇒ (11) + 8 = 19
| GM Gangsta Kingpin |
I'll make a map tomorrow, so Noro and 'dert can see what's up on the docks. Sid and Andy are not far away, though Jared an Q are some ways away, still.
Tonight, things are all abuzz with election fever, and the only cure for it is MORE COWBELL!
| "Quill" |
Come, my love... a stroll by the docks, then? Jared extends a hand to Quill.
Quill's good mood fades. She stands up with a hand inside her satchel. With an expression that is all business, [b]"Careful there......lets go. We got our marching orders."[/ooc]
| "Quill" |
Quill pulls her sword out of the satchel and attaches it to her hip. Looking at it, she says, "It's two feet long and yet it's a shortsword. It's always ready when I need it. And it knows how to be quiet, especially when I am using it. Take what you will about what that says about the men I tend to associate with, but I am happy with my choice," as she pats the blade at her hip.
| "Quill" |
"If it is still attached at your wrist?...I'm afraid not. Or any other appendage still attached for that matter." But she does smile, whether from the banter or the thought of severed appendages is unknown.