
Noro Kas |

can you please help with the abbrieviations? I got the driver and guard as well as w for worker. but curious about the "mg" and do we edit the map for ourselves

GM Gangsta Kingpin |

Put yourselves wherever you like. I'll assume you're all in the area, but haven't conferred yet, if you want to do that.

GM Gangsta Kingpin |

Im just curious where id be since im currently chatting up the captain lol
I'm guessing he knew about the IV, and told you. Splitting up the group, while fun, makes me forget what I told who.
Me so confusey!

Mijndert |

Mijndert points to every partymember he can spot and whispers, "Well, we found him, neh? What's the plan, attack or watch? You didn't hire me for my keen intellect." Each party member hears the whisper as if Mijndert were leaning just at their ear.
casting Message

Noro Kas |

could we just attach a tracker that will provide a GPS uplink to our hijacked CIA satellite spy probe. then we can launch an unmanned drone to recon the hideout. Then we can..... oops wrong game
Noro stays hidden with Dert whispering back to his message just give me the word she thinks for a moment how are we going to follow the carriage?
Noro also tries to keep a lookout for guards and maybe others that may be of interest
perception 1d20 + 7 ⇒ (2) + 7 = 9
I used to be a dock worker you think I could pose as one of the workers and mingle in with them try and listen in on any conversations

Sidoze |

Upon reaching the docks where the captain had told him he glances about and tilts his head hearing Mijndert's whispers.
Perception 1d20 + 8 ⇒ (12) + 8 = 20 Anything of interest
Stealth 1d20 + 8 ⇒ (19) + 8 = 27 Basically to blend in and dissapear into the crowd
"We should just follow at this time. Quill is right starting a fight with the city guard would not be wise as we are still relitively small. The wagons are all lined up and theres few places they could be headed through the streets. Take up stations at likely exits and mingle wih the crowd once we see where they are going we shall all follow. DOes that sound logical?"

GM Gangsta Kingpin |

You see nothing unusual. You all have little trouble blending in, because you're practiced at it, and stealth should be good for something...

Mijndert |

Mijndert waits for the caravan to set out. Once it does, he tails it as stealthily as he's able.
stealth: 1d20 + 10 ⇒ (6) + 10 = 16
Feel free to hold that until whenever the caravan itself rolls out.

Mijndert |

What would be the roll to snatch the lyre and hurl it as far as Mijndert is physically able? Alternately, to smash it on a nearby object?
Mijndert glares at the attention-drawing, terribly played lyre from his position behind a tun barrel.
He whispers to Sid, Quill and Andrezi, "Where'd you find this guy?"

Jared Thorne |

...she left me for that pompous bum, I drown my sorrow in whiskey an' rum. I seek me out the Elven Queeeen... an' ply my trade with sail and beam. I'll ply my trade with sail and beam!
Repeating his woes, Jared moves slowly south, along the caravan
Perception: 1d20 + 9 ⇒ (8) + 9 = 17
Bluff: 1d20 + 5 ⇒ (4) + 5 = 9, if needed.

Noro Kas |

Noro whispers Well I guess that is an interesting approach. What do you think he is trying to accomplish?
anyway, I used to work the docks, I know the lingo, I will go and see if this carriage is indeed our target and not a decoy
Knowledge local to blend in 1d20 + 7 ⇒ (1) + 7 = 8
Profession sailor to know what to do working the docks 1d20 + 4 ⇒ (8) + 4 = 12
perception to pick up any useful information 1d20 + 7 ⇒ (18) + 7 = 25

GM Gangsta Kingpin |

Noro doesn't look completely sailor-y, but she does note that the wagons are about to leave.
Jared watches as the people mount up to go.

Andrezi Zeldana |

Mijndert glares at the attention-drawing, terribly played lyre from his position behind a tun barrel.
He whispers to Sid, Quill and Andrezi, "Where'd you find this guy?"
"Damned fine question, but as long as he is drawing the attention, it does keep people's eyes off of us." the assassin grumbles watching the scene unfold.
Stealth: 1d20 + 14 ⇒ (12) + 14 = 26
Perception: 1d20 + 10 ⇒ (14) + 10 = 24 (+2 more vs. Humans)
Sorry for the long silence...hopefully work is starting to slow down now.

Noro Kas |

Noro keeps her eye on the carriage while hoping to pick up some tibits of information from conversations as to the final destination of the wagons and the carriage.
perception to verhear conversations 1d20 + 7 ⇒ (17) + 7 = 24
Sense Motive to pick up any hidden messages 1d20 ⇒ 7
Perception to notice anything about the carriage and its most likely passenger 1d20 + 7 ⇒ (7) + 7 = 14

Mijndert |

Mijndert follows after Noro, keeping far enough back to stay inconspicuous.
stealth: 1d20 + 10 ⇒ (1) + 10 = 11
perception: 1d20 + 7 ⇒ (6) + 7 = 13
Knowledge: Local: 1d20 + 7 ⇒ (5) + 7 = 12
Stealth to remain unspotted, Perception to keep an eye on things, K:L to spot any major inconsistencies

Mijndert |

Mijndert relays Quill's Message to the rest, [/b]"Quill says 'Maybe a pair follows each in case they go to separate locations. Still no sign of our target.'"
"I'm betting he's in that last one, still."[/b] He does, however go as directed.

GM Gangsta Kingpin |

It's not unusual to see guarded carriages in the city. Not even on the docks. Pretty standard for VIPs.

Sidoze |

"It is unlikely the man we are after would be cunning enough to send out these wagons ahead of him. He seems more the coward wanting to be around his guards. Quill Andrezi? Your thoughts?" Sidoze says his eyes following the caravan.

Mijndert |

Mijndert WHispers to Noro, "I don't t'ink dat's necessary. Bosses don't t'ink he's on dere, den the bosses don't tink he's on dere. Besides, Music-Man's gonna stir up enough trouble wit' dat awful playin' dat we're gonna need a competent fighter beside us." His tone should convey the followup "And that means you."

Jared Thorne |

"You folks, ready? I'll take out the carriage guard and driver. Back me up... if it looks like I need it. If the scat hits, we scatter and meet up later. It's dark, less noticeable here and now."
That said, Jared tries to gain the carriage roof.
Assuming it's a hard roof. If not, just the steps to take out the driver.
Stealth: 1d20 + 10 ⇒ (15) + 10 = 25
Bluff, Non-Challant Thuggery: 1d20 + 5 + 4 ⇒ (5) + 5 + 4 = 14
Acrobatics: 1d20 + 11 ⇒ (12) + 11 = 23