
Papa Nurgle |

Most of you are pummeled by debris of falling rockcreat and metal as the hive shakes and crumbles around you.
You gather yourselves after the rumbling stops and there is a strange silence and a few moments later lots of screaming as the locals look around at the destruction of their homes and family members.
There is still a few hours until the ritual is supposed to happen so this must be something else...

Papa Nurgle |

You gather your composure and continue on with your mission knowing time is running out and if your still here when Nerus ritual is completed your all probably as good as dead.
awareness: 1d100 ⇒ 26
About an hr into moving through what should of been an easy thing but made hard due to the destruction having to find alternate routes and such 2 squads of PDF units spot you. They appear to be injured from the hive destruction as well but are still capable of pulling the triggers on their weapons. One yells in your direction. "Look! Arch Heretics!" and the squads turn in your direction weapons drawn ready to shoot!
Please roll init. There are 20 soldiers here.

Draex The Skull Harvester |

Charge attack
1d100 ⇒ 32 vs 92
1d10 + 19 ⇒ (7) + 19 = 26
1d10 + 19 ⇒ (9) + 19 = 28
1d10 + 19 ⇒ (9) + 19 = 28
1d100 ⇒ 95 vs 87
Blade master reroll
1d100 ⇒ 45 vs 87
1d10 + 19 ⇒ (5) + 19 = 24
1d10 + 19 ⇒ (10) + 19 = 29
1d10 + 19 ⇒ (5) + 19 = 24
Crit 1d5 ⇒ 5
In less time it takes to flick a light switch Draex was in battle mode. Both Axes in hand and laying into the horde spilling guts and claiming skulls

Papa Nurgle |

You make your way higher through the now broken hive. Killing humans here and there as you go for amusement if desired. Not much here to stop you until you come across a large group of xenos creatures the likes none of you have ever seen before. They are large insect like type creatures. 12 smaller horned creatures being lead by 2 very large creatures with large scythe like claws for hands. They come right toward your group with what appears to be the intent to feast!
If you have psychic powers you feel what you can only call a shadow over the warp. These creatures appear to be sapping warp energy making it harder for you to call upon it's powers. -20 to psychic powers rolls.
Please roll init
Termagant1 init: 1d10 + 4 ⇒ (3) + 4 = 7
Termagant2 init: 1d10 + 4 ⇒ (3) + 4 = 7
Termagant3 init: 1d10 + 4 ⇒ (2) + 4 = 6
Termagant4 init: 1d10 + 4 ⇒ (6) + 4 = 10
Termagant5 init: 1d10 + 4 ⇒ (1) + 4 = 5
Termagant6 init: 1d10 + 4 ⇒ (8) + 4 = 12
Termagant7 init: 1d10 + 4 ⇒ (7) + 4 = 11
Termagant8 init: 1d10 + 4 ⇒ (9) + 4 = 13
Termagant9 init: 1d10 + 4 ⇒ (4) + 4 = 8
Termagant10 init: 1d10 + 4 ⇒ (2) + 4 = 6
Termagant11 init: 1d10 + 4 ⇒ (7) + 4 = 11
Termagant12 init: 1d10 + 4 ⇒ (3) + 4 = 7
Warrior1 init: 1d10 + 4 ⇒ (8) + 4 = 12
Warrior2 init: 1d10 + 4 ⇒ (2) + 4 = 6