Maidrayne Vox

Aldegund “Trident of Lyssatra”'s page

202 posts. Alias of Deiros.


About Aldegund “Trident of Lyssatra”

Name: Aldegund “Trident of Lyssatra”
Race: Chaos Space Marine
Archetype: Chosen (Iron Warriors)
Pride: Craftmanship
Disgrace: Betrayal
Motivation: Dominion
Description: Utilizes a black power armor from the Lyssatra Brethren, brass colored shoulder pads with pre-heresy Veteran markings on his right shoulder pad and a pre-heresy Iron Warriors badge on the left one. The trims are all covered in small spikes.
Alignment: Unaligned

Total XP Earned: 4750
Total XP Spent: 4100
Total XP Left: 650

Advancements Taken/Cost:
Infamy (Simple), Fellowship (Simple), Perception (Simple), Cold Hearted, Jaded, Tech Use, Tech Use +10, Weapon-Tech, Trade (Armorer), Trade (Armorer) +10, Common Lore (Tech), Craft (Tech Use), Linguistics (Techna Lingua), Ancient Warrior

Characteristics:

WS: 46
BS: 46
S: 47
T: 48
Ag: 45
Int: 45
Per: 42
Wil: 42
Fel: 48
Inf: 39
Wounds: 18
Infamy Points: 3
Corruption Points: 25
Mental Disorders: None

Skills:
Athletics 47
Awareness 42
Common Lore (Tech, War) 45
Dodge +10 55
Forbidden Lore (Adeptus Astartes, The Horus Heresy, Long War) 45
Intimidate 47
Linguistics (Low Gothic, Techna-Lingua) 45
Navigate (Surface) 45
Operate (Surface) 45
Parry 46
Tech Use +10 55
Trade (Armorer)+10 55
Stealth 45

Talents/Traits:
Ambidextrous
Amphibious
Ancient Warrior
Bulging Biceps
Cold Hearted
Deadeye Shot
Disarm
Heightened Senses (Hearing, Sight)
Jaded
Legion Weapon Training
Lightning Reflexes
Machine (1) (Mechanicus Assimilation)
Nerves of Steel
Quick Draw
Rapid Reload
Resistance (Cold, Heat, Poisons)
Unarmed Warrior
Unnatural (Strength +4, Toughness +4)
Weapon-Tech
Lesser Minion of Chaos (Servo-Skull)

Archetype Abilities:
Cold Killer: When inflicting Zealous Hatred on a target, he may choose to reroll the Crit Result. Second result stands.

Weapons:
Legionnaire Power Armor (Well maintained & Spikes)
Multi-Melta 60m, S/-/-, 2d10+20E Pen 16, Clip 12, Full, Melta, Blast (1)
(2 Canisters)
Legion Bolter 100m, S/3/-, 1d10+9X Pen 4, half, Tearing
(4 Magazines)
Legion Bolt Pistol 30m, S/2/-, 1d10+9X Pen 4, half, Tearing
(2 Magazines)
Legion Thunder Hammer 2d10+25E Pen 17, Concussive (3), Power Field, Unwieldy
Legion Chainsword 1d10+11R Pen 3, Tearing, Balanced
Legion Combat Knife 1d10+8R Pen 2

Armor:
Black Legion Armor
Head: 9 (10)
Right Arm: 9 (10)
Left Arm: 9 (10)
Body: 11 (12)
Right Leg: 9 (10)
Left Leg: 9 (10)

Servo-Skull
WS 00 BS 00 S 10 T 20 Ag 30 Int 30 Per 10 WP 00
Movement - Wounds 4
Loyalty 48
Skills Dodge 30, Silent Move 30, Trade (Armorer) 30, Tech-Use 30
Talents Fearless
Traits Hoverer 4, Machine 2, Size (Puny)
Gear Inbuilt vox and cogitator, Combi-tool.

Gifts of Chaos:
Icon of Blasphemy

Space Marine Abilities:
Secondary Heart/Ossmodula/Biscopea/Haemastamen: You gain the Unnatural Strength and Toughness (+4) Traits.
Larraman’s Organ: Only 5% chance of dying from Blood Loss.
Catalepsean Node: You suffer no penalties to Perception-based Tests when awake for long periods of time.
Preomnor: You gain +20 to Toughness Tests against ingested poisons.
Omophagea: You may gain a Skill or Skill Group by devouring a portion of an enemy.
Multi-Lung: You may re-roll any failed Toughness Test for drowning or asphyxiation. In addition, you gain a +30 to Toughness Tests made to resist gases and may re-roll failed results.
Occulube and Lyman’s Ear: You gain the Heightened Senses (Sight and Hearing) Talents, +10 to relevant Awareness Tests.
Sus-an Membrane: You may enter suspended animation.
Oolotic Kidney: You may re-roll any failed Toughness Test ro resist poisons and toxins, including attacks with the Toxic Quality.
Neuroglottis: You may detect any poison or toxin by taste with a successful Awareness Test. You gain a +10 to Tracking Tests against a target you have tasted.
Mucranoid: You may re-roll any failed Toughness Tests caused by temperature extremes.
Betcher’s Gland: You may spit acid as a ranged weapon with the following profile: Range: 3m; Damage: 1d5; Pen 4; Toxic. If you hit your target by 3 or more degrees of success, you have blinded him for 1d5 Rounds.
Progenoids: These may be retrieved with a successful Medicae Test.
Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit you due to your size.