Legacy Force Sword (1d10+18 R, Pen 9, Balanced, Force [+1 dmg/pen per psy rating, killing will 1d10 every DoS Opposed WP test)
* Half infamy to Damage/Pen rounded up
* One step up in quality
* Legacy of Excess (one extra DoS, +5 WS)
* Unholy Union (+5 WS)
Legion Bolt Pistol (30m, S/2/-, 1d10+9 X, Pen 4, Clip 8, Rld Full, Tearing)
Legionnaire Combat Knife (1d10 R, Pen 2)
Armour: Power Armour
Right Arm: 9
Left Arm: 9
Right Leg: 9
Left Leg: 9
4 Magazines of Bolt Pistol Ammo
Gifts of the Gods:
Winged (Flyer Trait movement rate Agility Bonus x2)
Psy Rating: 5
Doombolt (WP +0, 20 metres x Psy Rating, 1d10 + Psy Rating Energy Pen 8)
Mind Over Matter (WP Special, 5 metres per Psy Rating)
Constant Motion - Focus Power Test (+20) to move any object within range and line of sight weighing no more than 10kg x Psy Rating.
Rapid Push - Focus Power Test (+10) Opposed against single target within range and line of sight. If target fails the test it is thrown back Psy Rating metres plus an additional metre for every degree of success on the test.
Forceful Throw - Focus Power Test (+0) allowed to lift object of no more than 5kg x Psy Rating and throw it an an enemy within range hitting them to deal 1d10 +1 damage for every 5kg of objects weight.
Precision Telekenesis (WP +0, 5 Metres per Psy Rating) Half Action - Perform any task that can be accomplished with bare hands. Where a characteristic test is required, Willpower is substituted. Psy Rating substitutes for Strength.
Precognition (Psyniscience +10, Range Self)Half Action - Gain a bonus to all evasion test equal to twice Psy Rating.
Precognitive Dodge (Perception -10, Range Self) Reaction - Use the power to avoid an attack as if an evasion test was passed.
Precognitive Strike (Psyniscience -10, Range Self, +5 x Psy Rating to attack)Free Action.
Glimpse (Psyniscience +0, Range Self) Half Action - Gain a bonus equal to Psy Rating on first non-Evasion test performed before the end of the next turn.
Preternatural Awareness (Psyniscience +0, Range Self) Half Action - Unnatural Perception equal to Psy Rating plus a bonus on Initiative equal to Degrees of Success on Focus Power test.
Hellish Blast (WP +0, 30 metres x Psy Rating) Half Action -
The Sorcerer reaches into the Warp for pure destructive force, gathering up raw hatred and the most concentrated spite.
The shape of the force appears to be a huge warship (The Taloc) slamming into its foes.
Create a Psychic Blast which deals 3d10+Psy Rating Energy Damage with a Penetration of 10 and the Flame and Tearing Qualities.
Thought Sending: Opposed Willpower +40, 1 Kilometre per Psy Rating Radius
The Psyker can send his thoughts into the minds of those around him.
Can also broadcast a short message, one sentence per point of Psy Rating to a number of individuals (no more than two per DoS on Focus power test) or indiscriminately to every single creature within range.
Those who do not wish to be contacted can resist with Willpower +20 test.
Mind Probe: +0 Opposed Willpower Test1 Metre per Psy Rating
Reach into the mind of a single target. Five rounds of sustained effort is needed to completely probe a target though each roud reveals some information from the target’s mind. Focus Power test opposed by Willpower each round sustained (no chance of psychic phenomena after first round).
If Psyker wins, he gains information depending on long he has successfully maintained the power. If ejected he cannot dig any deeper though any knowledge gained is not lost.
A Psyker can do this subtly with a Focus Power test -20 Opposed Will (fettered power level only).
Delude: +0 Opposed Willpower Test, 1 Metre per Psy Rating
Cloud target’s perception making him think the Psyker is someone he can trust. Must nominate a single target within range and line of sight. While the power is in effect, the Psyker gains +5X Psy Rating bonus to all interaction tests with that target.
Space Marine Abilities:
Secondary Heart/Ossmodula/Biscopea/Haemastamen: You gain the Unnatural Strength and Toughness (+4) Traits.
Larraman’s Organ: Only 5% chance of dying from Blood Loss.
Catalepsean Node: You suffer no penalties to Perception-based Tests when awake for long periods of time.
Preomnor: You gain +20 to Toughness Tests against ingested poisons.
Omophagea: You may gain a Skill or Skill Group by devouring a portion of an enemy.
Multi-Lung: You may re-roll any failed Toughness Test for drowning or asphyxiation. In addition, you gain a +30 to Toughness Tests made to resist gases and may re-roll failed results.
Occulube and Lyman’s Ear: You gain the Heightened Senses (Sight and Hearing) Talents, +10 to relevant Awareness Tests.
Sus-an Membrane: You may enter suspended animation.
Oolotic Kidney: You may re-roll any failed Toughness Test to resist poisons and toxins, including attacks with the Toxic Quality.
Neuroglottis: You may detect any poison or toxin by taste with a successful Awareness Test. You gain a +10 to Tracking Tests against a target you have tasted.
Mucranoid: You may re-roll any failed Toughness Tests caused by temperature extremes.
Betcher’s Gland: You may spit acid as a ranged weapon with the following profile: Range: 3m; Damage: 1d5; Pen 4; Toxic. If you hit your target by 3 or more degrees of success, you have blinded him for 1d5 Rounds.
Progenoids: These may be retrieved with a successful Medicae Test.
Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit you due to your size.