
Papa Nurgle |

You enter through the passageway cautiously.
The interior of the Energy Core is a sharp contrast to the artistry of its exterior. The building’s interior architecture seems to be little more than a haphazardly assembled series of mechanical and electronic systems, countless coiled wires, beams, pipes, and strange devices of unknown function, all connected by countless platforms and catwalks and crackling with flickers of green energy.. Hundreds of kilometres of cables—singly and in bundles—are draped at random throughout the structure. Enormous piles of thousands of cloudy, broken, black crystals occupy much of the interior. Fragments of these broken crystals litter the floor and crumble underfoot.
As you work your way to the centre of the structure, you find a neatly-ordered grouping of several thousand crystals glows with a pale green light. Adjacent to these, a dais emerges from the floor of the building. Atop the dais rests a massive golden sarcophagus, which shimmers in the brackish light of the crystals. However, the sarcophagus is partially destroyed, its top crushed in where a massive metal slab came crashing down atop it.

Papa Nurgle |

After looking around for a while something very strange comes into view. Humans begins to make their way into the room from the same entrance you came in from. They are dressed in dirty clothing and dragging some large crates with them. There are 10 in total. The lead one looks to your group and grins showing rotten teeth.
"My lords!" he takes a bow before continuing. "We have been looking for you!"

Papa Nurgle |

The lead one bows his head slightly.
"Of course my lords. Our leader the Many-Eyes Oracle has foreseen your coming. When this planet entered the Vortex she knew you would be here but did not expect the Necrons so she sent us down here with this equipment to assist in your en devour. It was fairly easy to follow your trail with the destruction of so many of the Necron. Your might is truly impressive my lords!"

Papa Nurgle |

The lead human motions to the others and they open the crates. You see massive amounts of explosions inside that would be more than enough to level this place.
"You see my lords. The Necrons can not be allowed to have a stronghold in the Vortex. Would be very bad for business, we have enough problems with the Watcher already."

Papa Nurgle |

The human shrugs.
"I do not know lord. Perhaps the Many-Eyes Oracle will be able to tell you when we are finished here. May my men set the charges now?"
He speaks to you as if he has spoken to Space Marines many times. Not in fear but as if he knows how to deal with your kind. Something you guys have not really experienced since before you become traitors at which time the humans worked for you out of fear and not so much loyalty.

Draex The Skull Harvester |

1d100 ⇒ 12 will power test to not drench himself in the blood of these pathetic humans
Draex fights a tremendous battle within, through clenched teeth, foaming at the mouth with head spasms
"Mm-m-must, cccclaim your skull, for the blood god!"
Draex's feet move slowly towards the humans, as he clings his axes together theeth whirling sending sparks airborne
"The blood must flow, it MUST FLOW!"
Stopping short of the first human draex's axe raise high shaking to withdraw. FAILING to contain his blood lust the hammer drops splitting the human who speaks, raising the second axe picking the falling pieces in the air spraying blood and gore onto his armor as the nails commands. Turning on the rest of the lot
"who is in charge here?"
Draex guns his axe, crushing the skull of the fallen underneath his boot squishing it to a paste

Draex The Skull Harvester |

Draex tilts his head sideways with the wickest grin on his face. Soaked in blood finally the stink of crimson liquid iron covering him
"Ill tell you whats going going on.Death and destruction of all those who oppose me. You have 9 more meat sacks over there that can inform you of what you will or they will meet the same fate as this poor soul..." picking up the charges and moving past the crowd taking one of the lackeys with him. Draex stops and addresses the court
"He died so you may live, thank him"
draex moves forward dragging the help with him

Draex The Skull Harvester |

Draex stops in his tracks.... weighing his options. Tossing the frail being away without any thought or concern for its safety. draex makes his way over to the sarcophagus where his aid is needed staring into the dark voids mentras calls eyes he bellows
"There better be a key to a river of blood in those tomb"

Taloc - Spear of Righteousness |

Taloc calls upon the power of Chaos to lift the charges and place them strategically around the room.
"Set them when we are ready to move Slaves", he orders the humans.
Taloc look to Deathraven, "Are you familiar with the term Necron?"
A Lore roll Caps? FYI I did not make a check to set the charges, more for cinematic effect really :-)

Aldegund “Trident of Lyssatra” |

Aldegund is looking at the "Necron" and smiles when Draex butchers the human "Always delightful to see a weapon perform" and turning his gaze back to his brothers trying to move the Necron's... corpse? "Don't forget to strap some explosive to this one too unless we have to take him with use for my, er... for further understanding of these Necrons"

Deathraven |

"Negative. But we have no idea where or even when we are. Tell me, human, what year is this?"
Deathraven awaited the answer before turning back to Aldegund.
"We will need your expertise for finding the best place to plant the explosives to bring the entire facility down. I doubt that it is just this room."

Papa Nurgle |

Deathraven is able to determine the best places to put the explosives and gets the humans to work. They will be set inside this room and the room you entered from with the cat walk.
Once things are set and the charges are active to blow this place you make your way out of the ziggurat.
You step blinking into the actinic, flickering light of the tesla flux emitter chamber and immediately sense a change in the atmosphere. Your ears pop as the air pressure increases; there is a deep, insistent thrumming as if a thousand plasma generators were straining
under a heavy load, and your mouths fill with the taste of iron.
Suddenly, with horrible grace, a living nightmare, descends through the shaft on nearly visible gravitic waves wreathed in crackling, skittering lines of green–white energy. At its heels, the battered but undefeated Lich Lord Osiskar frets around it like a nervous dog heeling to its master. The tesla flux emitters flare in unison as the C’tan shard floats down among them temporarily dazzling you, and blue–white fingers of energy reach out as if in supplication to caress its gaunt and nightmarish form. It floats there in deadly contemplation, turns its head this way and that, then fixes its ancient gaze on you. It raises its arms, each of you hears a booming voice in your head say “I am with you,” and in an instant it unleashes a massive, powerful thunderbolt from its outstretched hands. As the rolling thunder of the energy discharge dies away, you can hear Osiskor’s maddened cackling in the distance.
The humans that are with you instantly die!
Please roll init!

Papa Nurgle |

osiskar init: 1d10 + 4 ⇒ (8) + 4 = 12
ctan init: 1d10 + 6 ⇒ (10) + 6 = 16
akad init: 1d10 + 4 ⇒ (8) + 4 = 12
Round 1:
Ctan - 16
Menstras - 14 (moderatly wounded - 7 life)
Deathraven - 14
Akkad - 12
Aldegund - 12
Osiskar - 12
Draex - 7 (Heavily Wounded - 1 life)
Taloc - 6 (critically wounded - negtive 2 life)