Black Crusade (Inactive)

Game Master Nethru


1,451 to 1,500 of 1,724 << first < prev | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | next > last >>

"With this technology it could be powered from underneath it or at least there could be something similar to a panel some where"

Awareness 42: 1d100 ⇒ 65
Tech Use 55: 1d100 ⇒ 19


Being around this xenos technology for a bit now you able to determine how this particular one works and can figure out how to disable the field.


You enter through the passageway cautiously.

The interior of the Energy Core is a sharp contrast to the artistry of its exterior. The building’s interior architecture seems to be little more than a haphazardly assembled series of mechanical and electronic systems, countless coiled wires, beams, pipes, and strange devices of unknown function, all connected by countless platforms and catwalks and crackling with flickers of green energy.. Hundreds of kilometres of cables—singly and in bundles—are draped at random throughout the structure. Enormous piles of thousands of cloudy, broken, black crystals occupy much of the interior. Fragments of these broken crystals litter the floor and crumble underfoot.

As you work your way to the centre of the structure, you find a neatly-ordered grouping of several thousand crystals glows with a pale green light. Adjacent to these, a dais emerges from the floor of the building. Atop the dais rests a massive golden sarcophagus, which shimmers in the brackish light of the crystals. However, the sarcophagus is partially destroyed, its top crushed in where a massive metal slab came crashing down atop it.


Deathraven moves to the sarcophagus and looks around.


You look inside the sarcophagus and you see a metal creature with it's head and torso completely crushed, it appears to be destroyed whatever it was.


Menstras advances to the sarcophagus and stops to Deathraven's side, his pistol sweeping the room.

"I doubt this one knows the way out."


After looking around for a while something very strange comes into view. Humans begins to make their way into the room from the same entrance you came in from. They are dressed in dirty clothing and dragging some large crates with them. There are 10 in total. The lead one looks to your group and grins showing rotten teeth.

"My lords!" he takes a bow before continuing. "We have been looking for you!"


"As strange as this lace is, that is the strangest thing we have seen yet..."

Taloc prepares to destroy these presumptuous humans but hesitates realizing that this encounter may well lead he and his allies out of this place.


Deathraven turns and faces the humans.

"Explain yourselves before my erstwhile companions decide they want to see what color your blood is."


The lead one bows his head slightly.

"Of course my lords. Our leader the Many-Eyes Oracle has foreseen your coming. When this planet entered the Vortex she knew you would be here but did not expect the Necrons so she sent us down here with this equipment to assist in your en devour. It was fairly easy to follow your trail with the destruction of so many of the Necron. Your might is truly impressive my lords!"


"Show me this equipment that you speak of."


The lead human motions to the others and they open the crates. You see massive amounts of explosions inside that would be more than enough to level this place.

"You see my lords. The Necrons can not be allowed to have a stronghold in the Vortex. Would be very bad for business, we have enough problems with the Watcher already."


"So these automatons are known. Why is this the first we've heard of them?"

Menstras searches the sarcophagus as he speaks.
If Needed: 1d100 ⇒ 25


The human shrugs.

"I do not know lord. Perhaps the Many-Eyes Oracle will be able to tell you when we are finished here. May my men set the charges now?"

He speaks to you as if he has spoken to Space Marines many times. Not in fear but as if he knows how to deal with your kind. Something you guys have not really experienced since before you become traitors at which time the humans worked for you out of fear and not so much loyalty.


1d100 ⇒ 12 will power test to not drench himself in the blood of these pathetic humans


Draex fights a tremendous battle within, through clenched teeth, foaming at the mouth with head spasms

"Mm-m-must, cccclaim your skull, for the blood god!"

Draex's feet move slowly towards the humans, as he clings his axes together theeth whirling sending sparks airborne

"The blood must flow, it MUST FLOW!"
Stopping short of the first human draex's axe raise high shaking to withdraw. FAILING to contain his blood lust the hammer drops splitting the human who speaks, raising the second axe picking the falling pieces in the air spraying blood and gore onto his armor as the nails commands. Turning on the rest of the lot

"who is in charge here?"

Draex guns his axe, crushing the skull of the fallen underneath his boot squishing it to a paste


The 9 other humans cower backwards as they watch their boss get dismembered by the crazed berzerker!


"Congratulations, Draex. You've spilled blood and killed our best chance to find out what's going on. Now you're responsible for getting these charges planted while the rest of us try to cover you from these Necrons."

Deathraven shakes his head in disgust.


Menstras searching the sarcophagus you do not find anything of interest other than this destroyed machine creature the human called a Necron.


Draex tilts his head sideways with the wickest grin on his face. Soaked in blood finally the stink of crimson liquid iron covering him

"Ill tell you whats going going on.Death and destruction of all those who oppose me. You have 9 more meat sacks over there that can inform you of what you will or they will meet the same fate as this poor soul..." picking up the charges and moving past the crowd taking one of the lackeys with him. Draex stops and addresses the court

"He died so you may live, thank him"

draex moves forward dragging the help with him


"Cousin. If I may borrow your might for a moment."

Menstras gestures for Draex to join him at the sarcophagus.

"Aid me in removing the remnants of this Necron. There may be something we can yet learn from it."


Draex stops in his tracks.... weighing his options. Tossing the frail being away without any thought or concern for its safety. draex makes his way over to the sarcophagus where his aid is needed staring into the dark voids mentras calls eyes he bellows

"There better be a key to a river of blood in those tomb"


Taloc calls upon the power of Chaos to lift the charges and place them strategically around the room.

"Set them when we are ready to move Slaves", he orders the humans.

Taloc look to Deathraven, "Are you familiar with the term Necron?"

A Lore roll Caps? FYI I did not make a check to set the charges, more for cinematic effect really :-)


Aldegund is looking at the "Necron" and smiles when Draex butchers the human "Always delightful to see a weapon perform" and turning his gaze back to his brothers trying to move the Necron's... corpse? "Don't forget to strap some explosive to this one too unless we have to take him with use for my, er... for further understanding of these Necrons"


"Negative. But we have no idea where or even when we are. Tell me, human, what year is this?"

Deathraven awaited the answer before turning back to Aldegund.

"We will need your expertise for finding the best place to plant the explosives to bring the entire facility down. I doubt that it is just this room."


You guys could make a Forbidden Lore Xenos at -20 roll. If you don't have it it's actually Int -40.


Forbidden Lore Xenos -40. 1d100 ⇒ 35


Int-40: 1d100 ⇒ 45


My int is 27 auto fail

Draex mind is to far broken to recall such lore


I doubt I can make this roll at -40


1d100 ⇒ 82 I know all the nothing!

Menstras works to remove the necron from beneath the slab.
1d100 ⇒ 99

And now I go squish


Menstras The Cackling wrote:

1d100 I know all the nothing!

Menstras works to remove the necron from beneath the slab.
1d100

And now I go squish

If the slab moves can I use my Telekinetic powers to yank Menstras out?


Your unable to move anything. This metal creature and slab feel like they weight like a battle cruiser!

None of you recognize the name Necron's at all.

Make Tech-Use +20 rolls to determine where best location would be to place the explosives to get most bang for your buck!


Papa Nurgle wrote:

Your unable to move anything. This metal creature and slab feel like they weight like a battle cruiser!

No, I meant if it looks like Menstras would get crushed I would move him, not the creature and the slab.


Menstras is ok.


Rock no crush. The roll was bad but it wasn't a critical fail. Plus I don't think our groups combined might could move it.

Menstras activates his lightning claw and begins to cut the necron away from the slab, leaving much of it beneath the slab.

Just want me some fancy regenerating metal.


1d100 ⇒ 32 vs 50 strength
Dreax pushes past Menstras

"looks like hiding i the shadow has made you weak cousin"

Draex grabs the slab with all the muscle he can summon."


Tech Use: 1d100 ⇒ 31 vs 64

To know where to plant the bombs.


Deathraven is able to determine the best places to put the explosives and gets the humans to work. They will be set inside this room and the room you entered from with the cat walk.

Once things are set and the charges are active to blow this place you make your way out of the ziggurat.

You step blinking into the actinic, flickering light of the tesla flux emitter chamber and immediately sense a change in the atmosphere. Your ears pop as the air pressure increases; there is a deep, insistent thrumming as if a thousand plasma generators were straining
under a heavy load, and your mouths fill with the taste of iron.

Suddenly, with horrible grace, a living nightmare, descends through the shaft on nearly visible gravitic waves wreathed in crackling, skittering lines of green–white energy. At its heels, the battered but undefeated Lich Lord Osiskar frets around it like a nervous dog heeling to its master. The tesla flux emitters flare in unison as the C’tan shard floats down among them temporarily dazzling you, and blue–white fingers of energy reach out as if in supplication to caress its gaunt and nightmarish form. It floats there in deadly contemplation, turns its head this way and that, then fixes its ancient gaze on you. It raises its arms, each of you hears a booming voice in your head say “I am with you,” and in an instant it unleashes a massive, powerful thunderbolt from its outstretched hands. As the rolling thunder of the energy discharge dies away, you can hear Osiskor’s maddened cackling in the distance.

The humans that are with you instantly die!

Please roll init!


1d10 + 5 ⇒ (8) + 5 = 13
Lightning Reflexes: 1d10 + 5 ⇒ (9) + 5 = 14

Should have murdered the humans when we had the chance...


Initiative: 1d10 + 5 ⇒ (9) + 5 = 14


Initiative 1d10 + 4 ⇒ (2) + 4 = 6


Initiative: 1d10 + 4 ⇒ (8) + 4 = 12


1d10 + 4 ⇒ (2) + 4 = 6

1d10 + 4 ⇒ (3) + 4 = 7


osiskar init: 1d10 + 4 ⇒ (8) + 4 = 12
ctan init: 1d10 + 6 ⇒ (10) + 6 = 16
akad init: 1d10 + 4 ⇒ (8) + 4 = 12

Round 1:
Ctan - 16
Menstras - 14 (moderatly wounded - 7 life)
Deathraven - 14
Akkad - 12
Aldegund - 12
Osiskar - 12
Draex - 7 (Heavily Wounded - 1 life)
Taloc - 6 (critically wounded - negtive 2 life)


The God Creature holds it's hand up at Akkad and lets loose a green bolt of energy!
attack: 1d100 ⇒ 58 vs 60
damage: 3d10 + 10 ⇒ (4, 5, 10) + 10 = 29 Pen 8; Concussive (3), Haywire (4), Recharge

Akkad please dodge

Most of you are up next.


Operate: 1d100 ⇒ 23
Raptor Charge: 1d100 ⇒ 58 v 63
1d10 + 6 + 10 ⇒ (3) + 6 + 10 = 19 Pen 4 Proven(4) =20

Menstras launches himself against Osiskor even as his claw's power field crackles to life.


ossiskar protection: 1d100 ⇒ 80 vs 80
WOH close.

Mentras's claws bounce off Ossikar's field harmlessly.


Deathraven draws his bolter and unleashes a burst at the shard.

Ballistic Skill: 1d100 ⇒ 42

I need to know how big the shard is before I can figure out how many rounds I hit with.


Size (6 Enormous)


Damage-Round 1: 1d10 + 9 ⇒ (2) + 9 = 11
Tearing: 1d10 + 9 ⇒ (3) + 9 = 12

Damage-Round 2: 1d10 + 9 ⇒ (6) + 9 = 15
Tearing: 1d10 + 9 ⇒ (7) + 9 = 16

Pen 4

1,451 to 1,500 of 1,724 << first < prev | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Gameplay All Messageboards

Want to post a reply? Sign in.