Black Crusade (Inactive)

Game Master Nethru


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Space Marine Dark Apostle 2/18 wounds 3/3 infamy fatigue 1

Stealth: 1d100 ⇒ 66


Stealth: 1d100 ⇒ 30

Now I pass a test ><


Stealth: 1d100 ⇒ 93
And the sneaky one..


Stealth roll default: 1d100 ⇒ 80 +Cameleoline Cloak if it applies


So I think Aldegund is the only one that gets a free attack on them and then we start normal round.


Squeee!!

Aldegund uses his brothers as meat shields as distraction while he takes a more concealed position were he can take steady aim and shoot at the enemies before they notice him, scoring first blood Wait, they do not bleed, but I am sure energy searing their metallic bodies makes a beautiful destructive cringing melting sound as they are destroyed anyway

Aim, Standard Attack
Ballistic Skill 66: 1d100 ⇒ 40
damage: 2d10 + 20 ⇒ (2, 6) + 20 = 28 Pen 16, Melta, Blast 1


init: 1d10 + 4 ⇒ (7) + 4 = 11


Initiative 1d10 + 4 ⇒ (7) + 4 = 11


initiative: 1d10 + 4 ⇒ (8) + 4 = 12


Initiative: 1d10 + 5 ⇒ (5) + 5 = 10


Space Marine Dark Apostle 2/18 wounds 3/3 infamy fatigue 1

Initiative: 1d10 + 4 ⇒ (3) + 4 = 7


Aldegunds blast hits Lychguard1 and lychguard2 doing heavy damage to the machines but they do not melt into nothingness (yet).

Lychguard1: 1d10 + 3 ⇒ (1) + 3 = 4 (Heavily Damaged)
Lychguard2: 1d10 + 3 ⇒ (7) + 3 = 10 (Heavily Damaged)
Lychguard3: 1d10 + 3 ⇒ (10) + 3 = 13
Lychguard4: 1d10 + 3 ⇒ (5) + 3 = 8
Lychguard5: 1d10 + 3 ⇒ (6) + 3 = 9
Osiskor: 1d10 + 4 ⇒ (6) + 4 = 10

Waiting on Draex to roll. I'll roll for him tonight if he doesn't by then.


1d100 ⇒ 39 vs stealth
ill flank will the witch

1d10 + 4 ⇒ (3) + 4 = 7
1d10 + 4 ⇒ (3) + 4 = 7


Round 1:
Lychguard3 - 13
Aldegund - 12
Menstras - 11
Taloc - 11
Deathraven - 10
Osiskor - 10
Lychguard2 - 10 (heavily damaged)
Lychguard5 - 9
Lychguard4 - 8
Akkad - 7
Draex - 7 (Heavily Wounded - 1 life)
Lychguard1 - 4 (heavily damaged)

The fasted guard with a shield turns and faces to protect it's masters. The shield shimmers with energy.

4 of you are up now. You guys are approximately 30m away.


Aldegund takes one last shot at the damaged guards.

Ballistic Skill 66: 1d100 ⇒ 53
Damage: 2d10 + 20 ⇒ (1, 8) + 20 = 29E Pen 16, Melta, Blast 1


The two guards are melted to sludge before they can activate their shields!

Round 1:
Lychguard3 - 13
Aldegund - 12
Menstras - 11
Taloc - 11
Deathraven - 10
Osiskor - 10
Lychguard5 - 9
Lychguard4 - 8
Akkad - 7
Draex - 7 (Heavily Wounded - 1 life)


Hellish Blast centered on "Osiskor".

Test 1d100 ⇒ 31
Damage 3d10 + 5 ⇒ (5, 6, 1) + 5 = 17. Penetration of 10 and the Flame and Tearing Qualities.


Hellish Blast Tearing: 3d10 + 5 ⇒ (1, 2, 8) + 5 = 16
Don't forget to roll the tearing damage and take highest of two

Talocs sorcerer powers explode in the center of the group where the machine leader stands and they all take damage from the attack! They are on fire as well but the fire doesn't appear to phase them.


Instinct finds his plasma pistol in hand even as he aims at the automatons. No song accompanied his actions, the creatures would offer none to sate his plasma.
1/2 aim maximal burst: 1d100 ⇒ 5 v 54
The twin bolts strike the offending lynchguard 5 in the body.
Hit 1: 2d10 + 10 ⇒ (1, 9) + 10 = 20 Pen 10
Hit 2: 2d10 + 10 ⇒ (8, 3) + 10 = 21 pen 10


Lychguard5 is incinerated before he can activate his shield!

Round 1:
Lychguard3 - 13 (lightly damaged)
Aldegund - 12
Menstras - 11
Taloc - 11
Deathraven - 10
Osiskor - 10 (lightly damaged)
Lychguard4 - 8 (lightly damaged)
Akkad - 7
Draex - 7 (Heavily Wounded - 1 life)


Flashback:
.oO (Draex for a half of a heart beat thinks of his gene father. A campaign long long ago, in a galaxy far far away battling some now instinct species. He remembered fivhting along side of Angron. Well maybe not along side him just angrons nails were biting and he had happen to cleave a path of bodies in his direction. The sight of his father none the less in a furry of killing blows smiling and laughing. )

Draex is going to charge in 24 meters full sprint towards what looks like the captin should he be standing


Your not up yet killer! But that will be your action if you don't die first :). Deathraven is up then some enemies before you and Akkad.


Deathraven fires his plasma pistol at Lychguard 4.

Ballistic Skill: 1d100 ⇒ 73


Deathraven's blast goes wide!

You see a shimmer form around the leader behind the Lychguard and he points hit staff in your groups direction.
attack: 1d100 ⇒ 49 vs 55
damage: 1d10 + 5 ⇒ (5) + 5 = 10 Pen 5, Blast 10, Quake
Osiskor toughness: 1d100 ⇒ 34 vs 45
You can see the damage on the leader begin to heal itself.

The impact from the blast is not enough to damage any of you but reality changes around you as if you were hit by a massive earthquake!
Make Hard (-20) acrobatic checks or fall prone from the blast!

Lychguard4 turns in front of it's master activating it's shield and holding it's sword up
lychguard4 toughness: 1d100 ⇒ 49 vs 55
You can see the damage on the lychguard begin to heal itself.

No ranged attacks may be made directly at Osiskor now with both Lychguards blocking him with their shields. Blast affects would still work if they hit.

Akkad and Draex depending on your acrobatics rolls determines what you can do this round.


Acrobatics or Agility 1d100 ⇒ 35

Either way I failed...


If you don't have acrobatics the check is Agility -20.


1d100 ⇒ 75 acrobatics check


1d100 ⇒ 61


Space Marine Dark Apostle 2/18 wounds 3/3 infamy fatigue 1

Acrobatics: 1d100 ⇒ 62


Acrobatics 25: 1d100 ⇒ 14

Oh I actually passed it at -20 XD


Your the only one so far!

Akkad you are knocked prone so you would have to spend half action getting your big self up.


Space Marine Dark Apostle 2/18 wounds 3/3 infamy fatigue 1

Akkad scrambles to his feet, growls inhumanly while shrieking daemonically, and advances on the accursed machines.

Get my Callipygian Rubenesque derriere up and move 5 meters to them.


Draex does the same as Akkad since he fell.

Round 2:
Lychguard3 - 13 (lightly damaged)
Aldegund - 12
Menstras - 11 (prone)
Taloc - 11 (prone)
Deathraven - 10 (prone)
Osiskor - 10 (lightly damaged)
Lychguard4 - 8 (lightly damaged)
Akkad - 7
Draex - 7 (Heavily Wounded - 1 life)

Lychguard3 toughness: 1d100 ⇒ 82 vs 55
The fasted of the Lychguard holds it's ground protecting it's master.

4 of you are up


Menstras remains low as he squeezes off another burst.

1/2 aim maximal burst: 1d100 ⇒ 100 v 54

Hit 1: 2d10 + 10 ⇒ (9, 3) + 10 = 22 pen 10

Agility: 1d100 ⇒ 33

Scent and song slip free within him as his own flesh singes under the heat of plasma. Even so enticed his grip upon the scalding weapon does not loosen.

14 gets past TB so I'm at 7 wnds and the pistol has to cool for a round. Yay flesh melting!


Agility: 1d100 ⇒ 1

Deathraven ignores the blast and bounds towards the Lychguard with a mighty blast of his jetpack in response.


Talloc revels in the chaos he releases at these silent enemies. Hellish Blast centered on "Osiskor".

1d100 ⇒ 12
Damage 3d10 + 5 ⇒ (1, 1, 6) + 5 = 13 Penetration of 10 and the Flame and Tearing Qualities.
Tearing 3d10 + 5 ⇒ (9, 9, 4) + 5 = 27


Since they aren't moving

Aldegund takes aim to the damaged one

Aim, Standard Attack
Ballistic Skill 66: 1d100 ⇒ 7
Damage: 2d10 + 20 ⇒ (6, 3) + 20 = 29E Pen 16, Melta, Blast 1


Menstras OUCH!

Deathraven it's aeronautics roll for the jump pack but you rolled a 1 so doesn't matter. You get double movement with that so you can technically do a charge attack this round with your jump pack. Would have to be on one of the lychguards as they are defending the boss.

Taloc stands briefly and unleashes his warp powers again!

Osiskor Protection: 1d100 ⇒ 25 vs 80
Lychguard3 Protection: 1d100 ⇒ 7 vs 60
Lychguard4 Protection: 1d100 ⇒ 16 vs 60

The grounds erupts around the machines but they are untouched by the warp powers.

Lychguard3 Protection from Aldegund: 1d100 ⇒ 58 vs 60
dispershion field reflection: 1d100 ⇒ 17 vs 55
Aldedguns blast strikes the Lychguards shield and somehow the blast is sent right back at Aldegund!

Aldegund and Taloc please make dodge checks or be hit by the blast.
Damage: 29E Pen 16, Melta, Blast 1

I'll wait for Deathraven to do his charge attack before making them go.


DA FUK!!!

Aldegund is taken by surprise, but reacts just in time to move out of the way barely.

Agility 45: 1d100 ⇒ 45

THAT was a close call


Charge Attack: 1d100 ⇒ 86 vs. 66


Osiskar Toughness: 1d100 ⇒ 76 vs 45

Osiskar holds his hand up and some strange sound pierces the air from it targeting Deathraven.
attack: 1d100 ⇒ 54 vs 55
Deathraven you may attempt a dodge check

Lynchguad4 Toughness: 1d100 ⇒ 30 vs 55
Lychguard4 appears to be fully repaired from the initial damage taken.

Lychguard4 strikes out at Deathraven with it's sword.
attack: 1d100 ⇒ 98 vs 55

Akkad and Draex may go your both 25m away from the enemy now.


Dodge: 1d100 ⇒ 68


Deathraven you feel the sonic power ripple through your armor and system alerts go start blaring.
Your armor is now considered "unreliable" until an hour can be spent with tech-use +20 roll to repair it and protection rating is halved until it's repaired.


Agility 1d100 ⇒ 70

Spend Infamy 1d100 ⇒ 99

Nice....


You will be at -2 critical damage if you don't make the dodge. If you don't want to spend any more infamy to try to reroll (you have 3 total) then make a toughness test or be knocked prone from the blast.


Infamy 1d100 ⇒ 90

Holy f***ing shit.

Infamy 1d100 ⇒ 49


Space Marine Dark Apostle 2/18 wounds 3/3 infamy fatigue 1

Akkad keeps running towards the xenos automata, his crozius crackling with energy.

I'm going to run 15 meters closer.


Taloc uses up all his unholy Infamy and is unable to dodge the shot which originated from Aldegund. Make a toughness check or be blasted prone. Your at -2 life.

Draex is up.


Toughness 1d100 ⇒ 80

I think that is 5 fails in a row, bad even for me... I am still functional correct? Just prone.


Correct. Your just BADLY hurt in critical wounds.

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