| Aldegund “Trident of Lyssatra” |
Squeee!!
Aldegund uses his brothers as meat shields as distraction while he takes a more concealed position were he can take steady aim and shoot at the enemies before they notice him, scoring first blood Wait, they do not bleed, but I am sure energy searing their metallic bodies makes a beautiful destructive cringing melting sound as they are destroyed anyway
Aim, Standard Attack
Ballistic Skill 66: 1d100 ⇒ 40
damage: 2d10 + 20 ⇒ (2, 6) + 20 = 28 Pen 16, Melta, Blast 1
| Papa Nurgle |
Aldegunds blast hits Lychguard1 and lychguard2 doing heavy damage to the machines but they do not melt into nothingness (yet).
Lychguard1: 1d10 + 3 ⇒ (1) + 3 = 4 (Heavily Damaged)
Lychguard2: 1d10 + 3 ⇒ (7) + 3 = 10 (Heavily Damaged)
Lychguard3: 1d10 + 3 ⇒ (10) + 3 = 13
Lychguard4: 1d10 + 3 ⇒ (5) + 3 = 8
Lychguard5: 1d10 + 3 ⇒ (6) + 3 = 9
Osiskor: 1d10 + 4 ⇒ (6) + 4 = 10
Waiting on Draex to roll. I'll roll for him tonight if he doesn't by then.
| Papa Nurgle |
Round 1:
Lychguard3 - 13
Aldegund - 12
Menstras - 11
Taloc - 11
Deathraven - 10
Osiskor - 10
Lychguard2 - 10 (heavily damaged)
Lychguard5 - 9
Lychguard4 - 8
Akkad - 7
Draex - 7 (Heavily Wounded - 1 life)
Lychguard1 - 4 (heavily damaged)
The fasted guard with a shield turns and faces to protect it's masters. The shield shimmers with energy.
4 of you are up now. You guys are approximately 30m away.
| Papa Nurgle |
Hellish Blast Tearing: 3d10 + 5 ⇒ (1, 2, 8) + 5 = 16
Don't forget to roll the tearing damage and take highest of two
Talocs sorcerer powers explode in the center of the group where the machine leader stands and they all take damage from the attack! They are on fire as well but the fire doesn't appear to phase them.
| Menstras The Cackling |
Instinct finds his plasma pistol in hand even as he aims at the automatons. No song accompanied his actions, the creatures would offer none to sate his plasma.
1/2 aim maximal burst: 1d100 ⇒ 5 v 54
The twin bolts strike the offending lynchguard 5 in the body.
Hit 1: 2d10 + 10 ⇒ (1, 9) + 10 = 20 Pen 10
Hit 2: 2d10 + 10 ⇒ (8, 3) + 10 = 21 pen 10
| Draex The Skull Harvester |
Draex is going to charge in 24 meters full sprint towards what looks like the captin should he be standing
| Papa Nurgle |
Deathraven's blast goes wide!
You see a shimmer form around the leader behind the Lychguard and he points hit staff in your groups direction.
attack: 1d100 ⇒ 49 vs 55
damage: 1d10 + 5 ⇒ (5) + 5 = 10 Pen 5, Blast 10, Quake
Osiskor toughness: 1d100 ⇒ 34 vs 45
You can see the damage on the leader begin to heal itself.
The impact from the blast is not enough to damage any of you but reality changes around you as if you were hit by a massive earthquake!
Make Hard (-20) acrobatic checks or fall prone from the blast!
Lychguard4 turns in front of it's master activating it's shield and holding it's sword up
lychguard4 toughness: 1d100 ⇒ 49 vs 55
You can see the damage on the lychguard begin to heal itself.
No ranged attacks may be made directly at Osiskor now with both Lychguards blocking him with their shields. Blast affects would still work if they hit.
Akkad and Draex depending on your acrobatics rolls determines what you can do this round.
| Papa Nurgle |
Draex does the same as Akkad since he fell.
Round 2:
Lychguard3 - 13 (lightly damaged)
Aldegund - 12
Menstras - 11 (prone)
Taloc - 11 (prone)
Deathraven - 10 (prone)
Osiskor - 10 (lightly damaged)
Lychguard4 - 8 (lightly damaged)
Akkad - 7
Draex - 7 (Heavily Wounded - 1 life)
Lychguard3 toughness: 1d100 ⇒ 82 vs 55
The fasted of the Lychguard holds it's ground protecting it's master.
4 of you are up
| Menstras The Cackling |
Menstras remains low as he squeezes off another burst.
1/2 aim maximal burst: 1d100 ⇒ 100 v 54
Hit 1: 2d10 + 10 ⇒ (9, 3) + 10 = 22 pen 10
Agility: 1d100 ⇒ 33
Scent and song slip free within him as his own flesh singes under the heat of plasma. Even so enticed his grip upon the scalding weapon does not loosen.
14 gets past TB so I'm at 7 wnds and the pistol has to cool for a round. Yay flesh melting!
| Papa Nurgle |
Menstras OUCH!
Deathraven it's aeronautics roll for the jump pack but you rolled a 1 so doesn't matter. You get double movement with that so you can technically do a charge attack this round with your jump pack. Would have to be on one of the lychguards as they are defending the boss.
Taloc stands briefly and unleashes his warp powers again!
Osiskor Protection: 1d100 ⇒ 25 vs 80
Lychguard3 Protection: 1d100 ⇒ 7 vs 60
Lychguard4 Protection: 1d100 ⇒ 16 vs 60
The grounds erupts around the machines but they are untouched by the warp powers.
Lychguard3 Protection from Aldegund: 1d100 ⇒ 58 vs 60
dispershion field reflection: 1d100 ⇒ 17 vs 55
Aldedguns blast strikes the Lychguards shield and somehow the blast is sent right back at Aldegund!
Aldegund and Taloc please make dodge checks or be hit by the blast.
Damage: 29E Pen 16, Melta, Blast 1
I'll wait for Deathraven to do his charge attack before making them go.
| Papa Nurgle |
Osiskar Toughness: 1d100 ⇒ 76 vs 45
Osiskar holds his hand up and some strange sound pierces the air from it targeting Deathraven.
attack: 1d100 ⇒ 54 vs 55
Deathraven you may attempt a dodge check
Lynchguad4 Toughness: 1d100 ⇒ 30 vs 55
Lychguard4 appears to be fully repaired from the initial damage taken.
Lychguard4 strikes out at Deathraven with it's sword.
attack: 1d100 ⇒ 98 vs 55
Akkad and Draex may go your both 25m away from the enemy now.