| Papa Nurgle |
Draex also continues to charge forward. Both Draex and Akkad will be in charging distance next round.
Round 3!:
Lychguard3 - 13 (lightly damaged)
Aldegund - 12
Menstras - 11 (moderatly wounded - 7 life)
Taloc - 11 (critically wounded - negtive 2 life)
Deathraven - 10
Osiskor - 10 (lightly damaged)
Lychguard4 - 8
Akkad - 7
Draex - 7 (Heavily Wounded - 1 life)
Lychguard3 toughness: 1d100 ⇒ 50 vs 55
More of the creatures wounds heal.
It swings it's sword at Deathraven!
attack: 1d100 ⇒ 70 vs 55
Miss!
4 of you are up! Deathraven is in melee with the creatures and Akkad/Draex are both only 10m away. Rest of you are 30m away and you noticed shooting at the guards could become hazardous to your health. Also shooting plasma weapons :)
| Papa Nurgle |
opposed str test: 1d100 ⇒ 24 vs 55
The lychguard got more DOS than you so is not affected by the power.
osiskar toughness: 1d100 ⇒ 62 vs 45
The leader points his staff toward the 2 onrushing party members (Draex and Akkad) and another blast of energy shakes the ground around you.
attack: 1d100 ⇒ 15
damage: 1d10 + 5 ⇒ (9) + 5 = 14 pen 5, blast 10, quake
Not enough damage to penetrate your armor/toughness
Make Acrobatics or Agility -20 checks or be knocked prone
Lynchguard4 slashes at Deathraven.
attack: 1d100 ⇒ 3 vs 55
damage: 1d10 + 14 ⇒ (5) + 14 = 19 Pen 5, balanced, power
Deathraven you may parry or dodge.
Depending if Draex/Akkad make their rolls they may charge attack this round.
| Papa Nurgle |
Round 4!:
Lychguard3 - 13 (lightly wounded)
Aldegund - 12
Menstras - 11 (moderatly wounded - 7 life)
Taloc - 11 (critically wounded - negtive 2 life)
Deathraven - 10 (heavily wounded - 5 life)
Osiskor - 10 (lightly wounded)
Lychguard4 - 8
Akkad - 7
Draex - 7 (heavily wounded- 1 life)
lychguard3 toughness: 1d100 ⇒ 96 vs 55
Lychguard3 swings at Deathraven!
attack: 1d100 ⇒ 37 vs 55
damage: 1d10 + 14 ⇒ (6) + 14 = 20 Pen 5, Balanced, Power
Deathraven you take 12 damage from the hit due to your armor being reduced.
4 of you are up! Aldegund your in charge range now of the lychguards.
| Papa Nurgle |
lychguard protection: 1d100 ⇒ 65 vs 60
The thunderhammer smashes past the lychguards barrier and nearly destroys the thing with one blow but it still stands!
osiskar toughness: 1d100 ⇒ 87 vs 45
Osiskar steps into melee with the enemy seeing the guards in trouble and swings his staff at Aldegund!
attack: 1d100 ⇒ 49 vs 55
damage: 2d10 + 8 ⇒ (1, 3) + 8 = 12 Pen 3, Power
Not enough to penetrate your armor/toughness
lychguard4 toughness: 1d100 ⇒ 23 vs 55
The machine Aldegund just smashed starts to repair itself.
It to turns is sword on Aldegund!
attack: 1d100 ⇒ 86 vs 65 (gangup)
Draex and Akkad up both of you can do charge attacks this round. The boss came out from behind his Lych barrier so is fair game.
| Papa Nurgle |
osiskar protection: 1d100 ⇒ 2 vs 80
The blow bounces off his field.
Round 5!:
Lychguard3 - 13 (lightly wounded)
Aldegund - 12
Menstras - 11 (moderatly wounded - 7 life)
Taloc - 11 (critically wounded - negtive 2 life)
Deathraven - 10 (heavily wounded - 5 life)
Osiskor - 10 (lightly wounded)
Lychguard4 - 8 (moderately wounded)
Akkad - 7
Draex - 7 (heavily wounded- 1 life)
Lychguard3 toughness: 1d100 ⇒ 31 vs 55
Lychguard3 appears to be fully healed and he lashes out at Deathraven.
attack: 1d100 ⇒ 6
damage: 1d10 + 14 ⇒ (5) + 14 = 19 pen 5, balance, power
Deathraven you may dodge or parry
Four of you are up now. One of the lych guards that Aldegund was on was damage pretty bad but they appear to heal unless totally destroyed.
| Papa Nurgle |
The weapon on your sheet already accounts for all your bonus including psy rating FYI
lychguard protection: 1d100 ⇒ 92 vs 60
Talocs force sword smashes into the final Lychguard damaging it pretty good but it's still standing!
Deathraven having posting issues. He showed me he made the dodge roll so is safe.
| Papa Nurgle |
For the first time you hear one of these machines speak!
"How dare you puny creatures interfere with my work! I will see Kalugura resurrected to its former glory! Your corrupted presence disgusts me!" as he swings his staff at Aldegund!
attack: 1d100 ⇒ 57 vs 55
Miss!
Draex and Akkad up. Just one damage lychguard and the boss.
| Draex The Skull Harvester |
The rage kicks in as this bloodless being talks down upon him.
"Slience shrapnel, and know Draex the skull Harvester will claim you skull"
1d100 ⇒ 7 vs 52 swift crimson
1d100 ⇒ 3 vs 47 swift blood
Target boss
The blood gawd smiles down on draex
1d10 + 19 ⇒ (1) + 19 = 20
1d10 + 19 ⇒ (7) + 19 = 26
1d10 + 19 ⇒ (5) + 19 = 24
1d10 + 19 ⇒ (10) + 19 = 29
1d10 + 19 ⇒ (2) + 19 = 21
1d10 + 19 ⇒ (6) + 19 = 25
1d10 + 19 ⇒ (8) + 19 = 27
1d10 + 19 ⇒ (4) + 19 = 23
1d10 + 19 ⇒ (6) + 19 = 25
1d10 + 19 ⇒ (9) + 19 = 28
1d10 + 19 ⇒ (10) + 19 = 29
1d10 + 19 ⇒ (9) + 19 = 28
1d10 + 19 ⇒ (2) + 19 = 21
1d10 + 19 ⇒ (6) + 19 = 25
1d10 + 19 ⇒ (4) + 19 = 23
1d10 + 19 ⇒ (2) + 19 = 21
1d10 + 19 ⇒ (4) + 19 = 23
| Papa Nurgle |
osiskar protection 1st hit: 1d100 ⇒ 63 vs 80
osiskar protection 2nd hit: 1d100 ⇒ 2 vs 80
osiskar protection 3rd hit: 1d100 ⇒ 93 vs 80
osiskar protection 4th hit: 1d100 ⇒ 5 vs 80
osiskar protection 5th hit: 1d100 ⇒ 40 vs 80
osiskar protection 6th hit: 1d100 ⇒ 17 vs 80
Draex is like a whirling dervish from hell and lashes out with 6 blows but 5 of them were deflected by some kind of invisible force field. One of the blows strikes deep into the metal boss but doesn't take him down.
| Akkad |
"The abominable intelligence speaks! Do you truly have a will, or are you spattering words programmed in to you?" Akakd takes another swing at the machine.
aim+attack TN 69: 1d100 ⇒ 43
damage: 2d10 + 18 ⇒ (2, 1) + 18 = 21E PEN 7, felling 4, concussive 0
| Papa Nurgle |
osiskar protecton: 1d100 ⇒ 93 vs 80
holy bad rolls batman
Akkad's Crozias smashes into the boss machine bringing it to the ground. When it hits the ground you could almost see the look of fear on it's face as if it couldn't believe you could hurt it but then he vanishes as if being sucked into a miniature worm hole!
Just the one lychguard is left.
Round 1:
Lychguard3 - 13 (moderatly damaged)
Aldegund - 12
Menstras - 11 (moderatly wounded - 7 life)
Taloc - 11 (critically wounded - negtive 2 life)
Deathraven - 10
Akkad - 7
Draex - 7 (Heavily Wounded - 1 life)
lychguard3 toughness: 1d100 ⇒ 26 vs 55
It heals some of it's damage and then strikes out at Akkad who brought it's master down!
attack: 1d100 ⇒ 18 vs 55
damage: 1d10 + 14 ⇒ (3) + 14 = 17 pen 5
You can dodge or parry
Rest of you are up! Final lychguard!
| Papa Nurgle |
deathraven protection: 1d100 ⇒ 92 vs 60
Deathravens fits smashes into the last Lychguard tearing it to pieces!
All the enemies have been vanquished and the leader appears to have escaped into some kind of crazy wormhole. Some of you are badly injured from the battle but are able to walk away from it.
You are now left alone with this Monolith. Looking closer you see some of the panels are removed exposing some of the inner workings.
You can attempt a tech-use roll -10 to try and figure it out.
| Papa Nurgle |
Kalugura does not ring a bell for anyone.
Aldegund works his tech-magic and is able to activate the Monolith! When he does so a portal opens before you finishing what appears to be what the metal warrior priest was working on. The portal looks similar to the one you stepped through that brought you here originally. These creatures have some crazy technology far beyond that of the Imperium and Warp.