| Papa Nurgle |
All four of them disappear into the fortress behind them leaving no one to guard the front gates!
A few minutes later a woman in hear early 30's walks out with the four guards cowering behind her. Surprisingly she doesn't appear to be mutated like many of the others down here but she does radiate power. As she approaches you can see with your keen sight living organisms around her die (fungus, insects, etc...)
Taloc you realize she has some serious potential but her power is unchained not bound like yours, very wild.
"WHO DARES ENTER MY DOMAIN!" she shouts with a wicked grin sliding across her face.
You can tell immediately she is definitely insane.
| Taloc - Spear of Righteousness |
Taloc these 4 are cultists of Lericet Slaus. They do not have any psychic powers they are just some of the lackeys she commands.
I am probing his mind to gather data about this area whether he has Psychic power I don't care much about... BUT she has come to us so never mind!
"Your betters have come. Kneel in supplication or be vaporized. No other options remain open to you. Your petty power games have come to an end, there is work to be done Witch".
| Aldegund “Trident of Lyssatra” |
Aldegund removes his helmet and points his finger at her as he begins to radiate an unnatural aura that you can feel as he becomes for that moment a unholy saint in the services of the blasphemous ruinous powers.
Activating Icon of Blasphemy
Intimidate 47: 1d100 ⇒ 11 3 DoS
Fear Rating: 3
"Kneel before your masters before I break you upon the floor you stand" a slight pause "Thread at your own peril stupid mortal, ignorant of the true way, swear your loyalty to us and find yourself rewarded, or die" putting his helmet back on and getting ready to blast her with a shot of melta if her answer is not satisfying.
| Taloc - Spear of Righteousness |
Taloc obliterates one of the guards with a Doombolt.
Intimidation 1d100 ⇒ 74
Doombolt 1d100 ⇒ 38
Damage - 1d10 + 5 ⇒ (10) + 5 = 15 (Energy Pen 8)
He looks to the witch, "Too slow witch, be fortunate I did not destroy you for your blasphemy. Let that be a warning to never let it happen again. Now, show us your Kingdom Lericet Slaus".
| Draex The Skull Harvester |
Draex lays waste the nearest of her henchmen as the unfiltered warp energy surges through his nails. The relentless stabbing ....
1d100 ⇒ 19 vs 52
1d100 ⇒ 53 vs 47
Blade master reroll
1d100 ⇒ 52 vs 47
3Dos lightning attack
1d10 + 19 ⇒ (7) + 19 = 26
1d10 + 19 ⇒ (3) + 19 = 22
1d10 + 19 ⇒ (10) + 19 = 29
1d10 + 19 ⇒ (7) + 19 = 26
1d10 + 19 ⇒ (9) + 19 = 28
1d10 + 19 ⇒ (8) + 19 = 27
1d10 + 19 ⇒ (8) + 19 = 27
1d10 + 19 ⇒ (1) + 19 = 20
1d10 + 19 ⇒ (7) + 19 = 26
Draex spits on the Witch
"CHECK THEM POWERS WITCH BEFORE I END THEM PERMANENTLY!!! AAACCCKK "
The reving of his chain axes and forward progress towards her is halted as he is dropped to his knees in pain, blood leaking out his nose
| Papa Nurgle |
The witch nods and gets back to her feet. She motions for the 3 other humans to head back into the fortress and turns back to her new leaders.
"I will reach out with my senses and see if I can find anyone by that name." she nods frantically covered with the blood splatter from Draex kill.
"May take some time this hive is rather large!"
According to the Many-Eyed Oracle Prophecy you have approximately 8 hours before the planet is doomed.
| Papa Nurgle |
Your group makes it's way to Vorrenius Corosz domain with haste after getting some general directions from the witches henchmen.
You make it to where they told you and it's a twisted labyrinth. Only a crazed man could of created such passages.
Please make Logic -20 checks as you make your way through the labryinth.
If you fail the tunnels collapse beneath the your feet during the journey per Degree of Failure on the Test.
For each DoF make an Agility +0 test.
| Draex The Skull Harvester |
Logic Test
1d100 ⇒ 42 vs 7
3DoF
1d100 ⇒ 35 vs 46
1d100 ⇒ 44
1d100 ⇒ 29
Draex charges through the labyrinth. Its complexity greater than this broken mind but his cat like reflexes have him making his agility checks
"The hell is with this place?!! Breaking under every step. I will kill who ever is responsible for this arrrgh!!!"
| Papa Nurgle |
For every failed Agility check you take 1 damage non soakable by anything from the fall.
Your able to climb your way our jump pack out of any fall you take and continue to march on through this mad man's lair. You finally make it what appears to be his hideout. You see a few modified mutants working in the mines digging and then you spot who must be Vorrenius. He is a heavily modified Tech-Priest wearing his dirty red robes. He has no flesh that you can see with the familiar red glowing augmented eyes peering from his hood. When he speaks it's all mechanical.
"Welcome, I see you made it through the maze what can I Vorrenius do for you?"
| Draex The Skull Harvester |
Draex was about to round on this man he deemed would be respondible and make him bleed but seeing that he was more machine than man cooled his rage a bit. Its not fun breaking apart machines. So draex spits at his feet in disgust. The starts clamoring and draex says quietly to his nails
"Bite all you want metal doesn't bleed"
draex scans the area scaning the mutants first, analyzing the best way to break them apart
| Menstras The Cackling |
Command/Intimidate: 1d100 ⇒ 57 v Fel41/S49 (+?)
Menstras steps forward.
"In a matter of hours this planet shall fall, all life consumed by the greed of the xenos. Everything you've built will be ground to dust."
Scrutiny: 1d100 ⇒ 44 v Per41(+?)
"We offer an alternative. Swear yourself to our service as your rivals have and arm them in a fashion befitting your name. In return we shall take you and your creations beyond this world so that the Imperium may tremble once more."
Paranoia: 1d100 ⇒ 54 v 71(51Aware+10 + 10Auto +10Heightened)
not sure what would apply here and the nature of any situational modifiers from his approach.
| Papa Nurgle |
It's hard to tell if Menstras's words scare the tech-priest or not as he has no visible emotions to demonstrate. His red lenses just focus intensely on Menstras.
"Logical. If I agree to assist you with this mission you must assist me with mine once yours is completed. I seek a gemstone down in these mines I saw years ago and I must have it. If you agree to these terms them two thirds of my forces are yours to command along with any weapons we have in our arsenal to assist."
He gazes between the group.
You feel the presence of the witch in your mind using telepathic sending.
"We have found the location of this Nereus in the upper hive."
| Taloc - Spear of Righteousness |
Taloc responds via vox to his comrades, "Our target has been acquired by the witch. I think we should agree to these terms and begin to plan our assault".
Swithcing off the vox Taloc reponds to the Heretek, "We will require schematics of the Hive above? Do you have them?
Tell me, why have you been unable to recover this gem"
| Papa Nurgle |
The tech priest's machine parts shiver at the thought of the gem.
"Irrelevant to your purpose only relevant to mine. You agreed and the terms are set."
You see about 50 mutants all augmented with machine parts come forth and look at your group as if waiting for orders. They all have decent equipment but nothing spectacular. They are definitely more well equipped than the other cults you gained controlled of.
You can find most basic gear here, bolt rounds for reequipping, basic grenades (nothing to fancy).
The tech priest pulls out a device and a hologram of the hive. The lower hive is very detailed but as it goes up it's less and less detailed probably missing pieces but it's a very good start for where you need to you. Taloc is easily able to decide where the witch determine the general area where Nereus is.
"It won't be easy to get up there with the security of the Hive." the tech priest says.
| Draex The Skull Harvester |
Draex looks at the priest with discontent and walks off before he prematurely commences the mission.
.oO(I didnt agree to anything tech priest. He better be wise with his words or i will really make him transcend his flesh. For good)
"should I spear head the mutants attack I can create quite the diversion."
| Papa Nurgle |
You device your plan and gather your troops to start the distractions against the local PDF of the hive and make your way up the spire. You know it will take some time until the ritual will be completed so you use as much stealth as possible not to give away your presence when there is a large booming sound and the whole hive shudder as something very large strikes into it!
Everyone please make Very Hard (-30) acrobatics check please.
If you fail you take 1d10 + 5 ⇒ (10) + 5 = 15 damage ignoring armor (but not toughness) from falling debris.