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Draex The Skull Harvester's page

177 posts. Alias of Confucius1.


About Draex The Skull Harvester

About Draex

Name: Draex 
Race: CSM 
Archetype: Khorne Berzerker 
Pride: Martial Prowess (+5 WS, -5 Int) 
Disgrace: Hubris (+2 Inf, -4 Int) 
Motivation: Violence (+5 Corr, -3 Int) 
Description: 
Alignment: Khorne

Total XP Earned: 1500
Total XP Spent:  1500
Advancements Taken/Cost:
Blademaster - 400xp
Swift Attack - 300xp
Lightning Attack - 400 xp
Blade dancer - 400 xp

Characteristics: 
WS: 57 (62 Legacy Weapon) 
BS: 45 
S: 50 (+11) 
T: 45 (8) 
Ag: 46 
Int: 27 
Per: 43 
Wil: 41 
Fel: 30 
Inf: 35 
Wounds: 21 
Infamy Points: 11
Corruption Points: 26
Mental Disorders:

Skills: 
Athletics +10 [60] 
Awareness [43] 
Common Lore (War) [27] 
Dodge [46] 
Forbidden Lore (Adeptus Astartes, The Horus Heresy) [27] 
Forbidden Lore (Daemonology) [27] 
Intimidate +10 [60] 
Linguistics (Low Gothic) [27] 
Navigate (Surface) [27] 
Operate (Surface) [46] 
Parry +10 [67] 
Survival [43]

Talents/Traits: 
Ancient Warrior [-10 aquisition tests] 
Enemy (Inquisition) [-10 Fellowship tests] 
Bersek Charge [+30 charge attacks] 
Cold Hearted [+20 Will vs Opposed Charm tests] 
Sure Strike [Called Shots -10] 
Flresh Render [Roll additional die for tearing] 
Fearless [Immune fear/pinning, Will test to back down from combat] 
Frenzy [1 round prep, +10 WS/St/To/Will, -10 BS/Int/Fel, attack closest enemy, immune stun/fatigue, may not parry, retreat or flee, WP to snap out early] 
Two Weapon Wielder (Melee) 
Lightning Reflexes [Roll init twice take highest roll] 
Pity the Weak [+10 on Command, Commerce, Deception, and Intimidation vs lower Str or Will] 
Ambidextrous 
Bulging Biceps 
Legion Weapon Training 
Heightened Senses (Hearing, Sight) [+10 to tests] 
Nerves of Steel [+10 Will vs Intimidate] 
Quick Draw 
Resistance (Cold, Heat, Poison) [+10 to tests] 
Unarmed Warrior [1d10 Primitive(7)] 
Amphibious 
Unnatural Strength +4 
Unnatural Toughness +4 
Avatars of Slaughter [Spend 1 Inf, Enemies in line of sight Will -10 test or suffer -20 to attack you] 
Unstoppable Wrath [Spend 1 Inf, Opposed Strength Test to ignore a successful Parry made against one of his attacks or make a single Challenging (+0) Toughness Test to ignore the effects of Injury, Stunning, Fatigue, or even Death for a single Round]

Weapons: 
Crimson Mist - Legacy Legion Chainaxe (1d10+19 E, Pen 6, Tearing) 
* +half infamy (rounded up) damage/penetration 
* considered good quality +5 WS 
* Legacy of Blood (+1 Damage, +5 resist psychic powers, Felling [2]) 
* Slayer (Felling 2) 
Blood Extractor - Legacy Legion Chainaxe (1d10+19 E, Pen 6, Tearing) 
* +half infamy (rounded up) damage/penetration 
* considered good quality +5 WS 
* Legacy of Blood (+1 Damage, +5 resist psychic powers) 
Legion Bolt Pistol (30m, S/2/-, 1d10+9 X, Pen 4, Clip 8, Rld Full, Tearing) 
Legionnaire Combat Knife (1d10 R, Pen 2)

Two-Weapon Wielder Rules: 
+0 to WS for a Standard Attack, since -10 from TWF & Ambidex. cancels with +10 for a Standard Attack 
-10 to WS for a Swift Attack 
-20 to WS for a Lightning Attack, since the -10 for a Lightning Attack is in addition to the -10 for fighting with two weapons 
With Bladedancer (when I get it!) 
+10 to WS for a Standard Attack 
+0 to WS for a Swift Attack 
-10 to WS for a Lightning Attack

Armour: Black Legion Power Armour 
Head: 9
Right Arm: 9
Left Arm: 9
Body: 11
Right Leg: 9
Left Leg: 9

Well Maintained 
Auto-senses (Dark Sight and +10 hightened senses) 
Osmotic Gill Life Sutainer 
Vox Link 
Mognetised Boot Soles 
Sustainable Power Source 
Enhanced Ceramite Plating 
Bio-monitor and Injectors 
Nurient Recyling 
Recoil Suppression

Gear:

Gifts of the Gods: 
Blood Substitution (Wounds that lead to blood loss do 1d10 Flame Damage, Difficulty -10 Agility Test to random character within 1m)

Psy Rating: 
Psychic Powers:

Space Marine Abilities: 
Secondary Heart/Ossmodula/Biscopea/Haemastamen: You gain the Unnatural Strength and Toughness (+4) Traits. 
Larraman’s Organ: Only 5% chance of dying from Blood Loss. 
Catalepsean Node: You suffer no penalties to Perception-based Tests when awake for long periods of time. 
Preomnor: You gain +20 to Toughness Tests against ingested poisons. 
Omophagea: You may gain a Skill or Skill Group by devouring a portion of an enemy. 
Multi-Lung: You may re-roll any failed Toughness Test for drowning or asphyxiation. In addition, you gain a +30 to Toughness Tests made to resist gases and may re-roll failed results. 
Occulube and Lyman’s Ear: You gain the Heightened Senses (Sight and Hearing) Talents, +10 to relevant Awareness Tests. 
Sus-an Membrane: You may enter suspended animation. 
Oolotic Kidney: You may re-roll any failed Toughness Test ro resist poisons and toxins, including attacks with the Toxic Quality. 
Neuroglottis: You may detect any poison or toxin by taste with a successful Awareness Test. You gain a +10 to Tracking Tests against a target you have tasted. 
Mucranoid: You may re-roll any failed Toughness Tests caused by temperature extremes. 
Betcher’s Gland: You may spit acid as a ranged weapon with the following profile: Range: 3m; Damage: 1d5; Pen 4; Toxic. If you hit your target by 3 or more degrees of success, you have blinded him for 1d5 Rounds. 
Progenoids: These may be retrieved with a successful Medicae Test. 
Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit you due to your size.