Beyond the Damocles gulf (Inactive)

Game Master Browman

The year is 800.M41. A killteam of deathwatch initiates is being sent to the fringes of the imperium beyond the Damocles gulf.

Map


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Wound:20/20 Fate: 5/5 Init+6 Awareness 41 (hear/sight +19) Conditions: none

Loghir will delay then until they are in the most favorable position to use his heavy flamer (when he will hit as many as possible).

There are no rolls for me, just Initiative -20 rolls for them


Male Human Rank 1 Techmarine

Scorpelio will just spray full auto into the mass of storm boyz:

BS = 48 + 20 (full auto) + 20 (twin-linked) + 10 (short range) - ??? (anything?) = 98 - (negative mods?)

Turret shooting: 1d100 ⇒ 26 8 Degrees of Success for 9 total hits due to twin-linked with another 20 shots fired.

damage:

1st shot: 2d10 + 12 ⇒ (6, 7) + 12 = 25 =19
2nd shot: 2d10 + 12 ⇒ (5, 7) + 12 = 24 =19
3rd shot: 2d10 + 12 ⇒ (7, 7) + 12 = 26 =19
4th shot: 2d10 + 12 ⇒ (6, 8) + 12 = 26 =20
5th shot: 2d10 + 12 ⇒ (9, 1) + 12 = 22 =21
6th shot: 2d10 + 12 ⇒ (6, 5) + 12 = 23 =18
7th shot: 2d10 + 12 ⇒ (3, 5) + 12 = 20 =17
8th shot: 2d10 + 12 ⇒ (9, 6) + 12 = 27 =21
9th shot: 2d10 + 12 ⇒ (1, 9) + 12 = 22 =21
Taking the highest due to tearing all at Pen 5, Explosive damage.


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3

Averruncus gives his instructions with a very fast paced yet surprisingly clear voice:
"Pilot, thrust the ship through this puny flying beasts. Let's tank shock them with the gunship. Then, hover 30m away of the immobilized battlewagon, as instructed by brother Loghir. Keep firing at it with your lascannons.
Co-Pilot, fire another missile in the horde.
Team Loghir, brace yourself, but get ready to disembark once we hover."

As he speaks, the Son of Antaeus performs the necessary adjustments to the turbo-laser aim and fires it at the near immobilized battlewagon.
Target is: 46 (Ballistic Skill) + 10 (Oath: I didn't choose the effect related to Psy powers because I don't plan to use much) + 10 (Short range) +40 (Massive Target) = 96.
Fire Turbo laser: 1d100 ⇒ 98 That's a jam! I cannot accept that. I use a Fate Point to reroll.

Fire Turbo laser: 1d100 ⇒ 36 That's a hit. Let's see if it can pass through this force field

Turbo laser damages: 4d10 + 30 ⇒ (9, 6, 5, 1) + 30 = 51 Pen 20, Blast (8), Felling (2).


Status:
Wounds 23/23, TB 8, Armor (H-B-A-L) 0-7-5-7, FP 4/5, Sniper: 4/5
Raptors Tactical Marine

Micrastur swiftly reloads the rocket launcher after the first successful shot of this mission with another anti armor missile and aims a second shot at the exact same location of his first shot hoping that a deep-shot into the wagon will do massive damage.
"Fly true, Bird of Death, and deliver the Wrath of the Emeror." he whispers to the loaded rocket as he pulls the trigger mechanism of the launcher.
Aimed, Short Range, Oath, Called Shot BS+10+10+10-20=63: 1d100 ⇒ 6 Nice Shoot. 4DoS
The missile obeys his intention to the core and is about to hit the already blasted area again, possibly striking deep into the core of the battlewagon.
Krak Missile Damage: 3d10 + 10 ⇒ (4, 5, 9) + 10 = 28X, Pen 8, Blast(1)

After the shoot he will quickly stows the launcher and prepares the relic Bolter for the coming fight.


Still waiting on the son of russ, if he doesn't post by tomorrow afternoon I will move things forward


Space Wolf Long Fang 1

Sorry, quick post.

Realising that his weapons area of effect is limited against a vehicle or erratically flying stormboyz, Ulf focuses on the primary mission and switching the gun to maximal power, he aims and fires at the War boss. His weapon steams with the heat it gives off and will take time to recharge.

Plasma Cannon 53+10 targeter+10 aim: 1d100 ⇒ 48 2dos

Dmg on Warboss: 3d10 + 12 + 2 ⇒ (9, 3, 8) + 12 + 2 = 34
34E pen 12, on the left leg -10 to dodge from targeter, Blast 5m on maximal, reload 1 turn. So I think that should hit some Nobs too, but not sure how many, so I haven't rolled damage for each.


dice:
1d12 ⇒ 81d100 ⇒ 231d100 ⇒ 891d100 ⇒ 111d100 ⇒ 341d100 ⇒ 271d100 ⇒ 671d100 ⇒ 381d100 ⇒ 431d100 ⇒ 161d100 ⇒ 101d100 ⇒ 691d10 + 12 ⇒ (9) + 12 = 211d10 + 12 ⇒ (10) + 12 = 221d10 + 12 ⇒ (5) + 12 = 171d10 + 12 ⇒ (8) + 12 = 201d10 + 12 ⇒ (3) + 12 = 151d10 + 12 ⇒ (8) + 12 = 201d10 + 12 ⇒ (7) + 12 = 191d10 + 12 ⇒ (6) + 12 = 181d100 ⇒ 931d100 ⇒ 521d100 ⇒ 991d5 ⇒ 41d100 ⇒ 931d100 ⇒ 311d100 ⇒ 791d100 ⇒ 48

1d100 ⇒ 841d100 ⇒ 581d100 ⇒ 511d100 ⇒ 611d100 ⇒ 951d100 ⇒ 462d10 + 7 ⇒ (2, 8) + 7 = 173d10 + 2d10 ⇒ (9, 8, 5) + (3, 7) = 32

Scorpelio's fire takes out 3 of the stormboyz at they head towards the thunderhawk.

Loghir's fire burns another 3 completely and damages another 5.

The fire from the librarian and raptor finish off Da Burna Bunka.

The son of russ lands the plasma shot in the centre of the Warboss and his Nobs.

The surviving stormboyz land on the thunderhawk, half trying to plant various bombs on the outside, the other 3 entering the craft and attacking the marines inside. One slashes Loghir as they board doing 15 damage with 2 pen to the chest.

The stormboyz on the outside do minor damage to the engines of the thunderhawk.

You see that the Shamans near the warboss are preparing to cast psychic powers.


Tactical question, can the heavy bolters target in on the orks along the ships flanks?

If yes

1d100 ⇒ 10


Male Human Rank 1 Techmarine

"Pilot, bring us as close to the ground as you can so we can jump off once we deal with the boarders. I have faith that you'll be able to shake off these gnats once we're on the ground."

Scorpelio quickly draws his Bolt Pistol as he turns from the Heavy Bolter station he was at and fires off a few quick shots at the Orks.

BS=48+ 10 (range?) + 10 (semi-auto) = 68

BS Test: 1d100 ⇒ 96

However, his bolt pistol, despite being maintained as best as it could be due to his expertise as a Techmarine, Jams.

Grunting in frustration, he holsters it again and takes up his Hammer and Shield before attempting to move towards them.


Wound:20/20 Fate: 5/5 Init+6 Awareness 41 (hear/sight +19) Conditions: none

Loghir tries to parry the attack with his reductor.

WS:54 +10 oath, +10 hatred
WS 74: 1d100 ⇒ 30 4 DOS

although it would have been a lot cooler to let it just bounce off the armor (35 force field)

He then puts his flamer back and draws his axe to strike the Ork

Agi bonus 2, trapping 2
Initiative: 1d10 + 4 ⇒ (2) + 4 = 6

Attack with Axe
WS: 54, +10 oath, +10 hatred +10 master-crafted
Called shot to head -20
WS 64: 1d100 ⇒ 52

damage: 2d10 + 20 ⇒ (6, 5) + 20 = 31 Pen 6 and Felling (1)

unnatural strength makes us melee beasts!


Space Wolf Long Fang 1

Stowing his cannon, Ulf draws his pistol and sword, leaving the melee to the others he leans out the door to shoot one of those placing bombs.

BS 53+10: 1d100 ⇒ 29 3 dos
Dmg, tearing: 2d10 + 9 ⇒ (2, 3) + 9 = 14 pick the 3 for a total 12X pen 4, -10 to dodge


Status:
Wounds 23/23, TB 8, Armor (H-B-A-L) 0-7-5-7, FP 4/5, Sniper: 4/5
Raptors Tactical Marine

"Hawkeye requesting permission to leave the shuttle using the jetpack to attack the Waaagh-Boss and its Weirdboy-Guard. We should shatter and regroup later, making us a small target."

If not, staying on board:

Despite thinking it as a tactical fault, he quickly takes aim on the head of one of the boarders.
Called Shot to the head, point-blank range 93: 1d100 ⇒ 81
Relic Bolter to the head 2DoS, Tearing: 3d10 + 11 ⇒ (7, 4, 6) + 11 = 28 24X, Pen7+5=13

If allowed:

Micrastur simply steps out of the open hatch, falling a few metres until the jetpack stabilizes him activate jumppack flyer trait for one minute. Despite the fall he takes carefull aim on one of the two weirboys beside their primary target.
Called Shot to the head 63: 1d100 ⇒ 41
Relic Bolter to the head 2DoS, Tearing, Accurate DMG: 3d10 + 11 + 1d10 ⇒ (2, 1, 5) + 11 + (4) = 23 22X, Pen7+5=13


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3
Scorpelio wrote:
"Pilot, bring us as close to the ground as you can so we can jump off once we deal with the boarders. I have faith that you'll be able to shake off these gnats once we're on the ground."

Following Loghir's plan, I already instructed the pilot to land 30m away from ta Burna Bunka in the previous round :)

The Librarian feels the warp energy gathering and raising dangerously within and without the weirdboyz. They're a threat that needs to be terminated with alacrity.
In the purest Sons of Antaeus style - using absolute power to annihilate the enemy, without letting him a chance for a fair fight (but which enemy of the Emperor deserves a fair fight anyway?), he aims the turbo laser at the weirdboyz.
"Sorry to steal your prey, brothers, but I can't let these xenos damage the ship I'm responsible for" he mutters as he presses the trigger.

Target is: 46 (Ballistic Skill) + 10 (Oath) + 10 (Short range).
Fire Turbo laser: 1d100 ⇒ 2 That's a success

Turbo laser damages: 4d10 + 30 ⇒ (1, 8, 10, 10) + 30 = 59 Pen 20, Blast (8), Felling (2), and a Wrath of the Emperor, automatically confirmed because I'm firing at xenos
Turbo laser additional damages: 4d10 + 30 ⇒ (9, 10, 2, 10) + 30 = 61 Wrath of the Emperor again
Turbo laser additional damages: 4d10 + 30 ⇒ (5, 5, 9, 2) + 30 = 51 So this is a total of 171 damage (OMG!!! Titan killer shot!), Pen 20, Blast (8), Felling (2). The Blast (8) makes it likely to hit all the weirdboyz and the big boss. Strength D weapons are really too powerful.


Male Human Rank 1 Techmarine

Is there anything left worth our time after Averruncus reduces them to a smoking crater?

"Ah! Forgive me Averruncus, these pathetic orks have me distracted! THERE IS RETRIBUTION TO BE HAD!"

Next Turn:

Scorpelio, if possible, charges the small distance of the Thunderhawk hold into the Stormboyz who just boarded, his Heraldic Shield raised before him. If not, he walks there and Smashes one with his Hammer.

Charge!: WS47 +10 (oath) + 10 (charge?) = 67
Facepunch Attempt: 1d100 ⇒ 12 6 DoS to the Right Arm
Thunder Hammer: 2d10 + 19 ⇒ (8, 10) + 19 = 37 At Pen 9 Energy Damage, with Power Field and Concussive.
Errata has a thunderhammer tripling the Str Bonus when attacking with it. WOO RIGHTEOUS FURY!
RF: 1d100 ⇒ 68 AND IT JUST MISSES BY 1!

And, if a Storm Boy attempts to hit Scorpelio, he'll use his reaction to punch it with his Servo-Arm instead.
Servo-Arm Punch: 1d100 ⇒ 13 vs WS 57 due to no Charge Bonus for 5 DoS, also to another Right Arm.
Sero-Arm Dmg: 2d10 + 14 ⇒ (9, 8) + 14 = 31 Pen 10 Impact Damage


The Librarian lines up a perfect shot and leaves the core of the ork warband a smoking crater, with multiple secondary detonations from poorly maintained ammo stores.

Brother Rollo uses one of the heavy bolters to clear the stormboyz off the outside of the thunderhawk.

The remainder of the team kills the 3 stormboyz inside the craft.

"All available squads converge on the Captain's location and provide support."

You are fairly certain that you won't be able to fire large blast weapons when you go to support the Captain, the fight around the main warboss is a swirling chaotic mess with the veterans of the company often locked in hand to hand combat with the orks.


Male Human Rank 1 Techmarine

If there are still Orks on the Hull of the Thunderhawk, Scorpelio will open one of the side doors, turn the maglocks on his boots on and, using his servo-arm to help him, walk out onto the hull and try to pick them off with his bolter Don't want to risk using the Plasmagun! Otherwise, he just preps to jump off the Thunderhawk and aid the Captain in the grand melee.


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3

Remember Scorpelio that Orks being xenos, our Deathwatch Training automatically confirms Righteous Fury against them.

"Pilot, fly us toward the Captain with maximum celerity. Co-pilot, use your missiles to thin the horde around him and release the pressure. Team Loghir, brace yourself for acceleration."

The Sons of Antaeus use remote control to fire one of the heavy bolters toward the greenskin horde. Heavy bolter not manned by team Loghir are fired by the Machine Spirit.
Browman, I assume the horde is so gigantic that actually rolling dice and tracking damages is irrelevant for you.


Wound:20/20 Fate: 5/5 Init+6 Awareness 41 (hear/sight +19) Conditions: none

The Warboss is dead, right?

Loghir reloads his flamer, equips it and puts the axe on his back

"Job well done brothers, not a scratch on us. If we keep this us my Apothecary gear will only be used offensively"

Loghir chuckles and looks at his auspex and out the window to assess the tactical situation

I just remembered that the termie armor has an in-built auspex, I should wear it in all missions!


Space Wolf Long Fang 1

Ulf holsters his smaller weapons and checks over his plasma cannon. "Well this isn't really that big a horde. I remember when my pack brothers Viluf and Einar faced down a large horde of Orks, one that made this look like a squad. The planet was awash with the greensins, but they ended up in competition over who would kill the most.


As you exit the thunderhawk you see a swirling melee in front of you. The watch captain and his veterans are cutting their way through the horde towards the main warboss but every step requires them to kill another dozen orks.

Closer to you is a mass of orks led by some kind of Mek. The horde will be on you in 1 round.


Status:
Wounds 23/23, TB 8, Armor (H-B-A-L) 0-7-5-7, FP 4/5, Sniper: 4/5
Raptors Tactical Marine

Dropping from the Thunderhawk, the newest member of the group immediately drops to one knee and takes the head of the Mek into his aim. +++ Devastation or Breakthrough tactic? +++
Then he selects the Vengance-Rounds magazine and pulls the trigger of the relic bolter.
Half-Aim, Short ranged, Called Shot Head BS+20=73: 1d100 ⇒ 561 DoS, -10 on dodge
Vengance Rounds Damage: 3d10 + 11 ⇒ (4, 4, 3) + 11 = 2219X, Pen 14, Felling(1) crappy damage rolls again


Male Human Rank 1 Techmarine

Scorpelio will follow the bird of preys lead and bring up his Storm Shield and Plasma Gun boarding marine style and shoot the Mek before swapping to his Hammer as the Horde reaches them.

BS48 + Half-Aim (10) + Oath (10) + Semi-Auto (10) + Short Range (10) = 88
Shooty Test: 1d100 ⇒ 50 4 DoS for 2 Shots total.
1st shot: 1d10 + 12 ⇒ (2) + 12 = 14
2nd shot: 1d10 + 12 ⇒ (6) + 12 = 18
Both at Pen 10 Energy Damage

"Whatever gets us to the Captain while ridding us of as many Orks as possible"


Wound:20/20 Fate: 5/5 Init+6 Awareness 41 (hear/sight +19) Conditions: none

Here is where I earn my keep

Loghir lets loose with the heavy flamer (-20 to their I test to get out of the way, and to catch fire) 30m long cone 2d10+6 pen 6

"Push forwards brothers!"


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3

"Pilot, Hover just above and behind team Loghir as they progress. Co-pilot, use your last missiles onto the horde of greenskins."

The Sons of Antaeus take a second to assess the various targets of opportunities.

Are there some vehicle or deffdread nearby team Loghir?

If there is vehicle or deffdread nearby:
Averruncus takes control of the double-lascannon and aim at the armoured threat.
Target: 46 (Ballistic Skill) + 10 (Oath) + 10 (Short range) = 66
Double lascannon shot: 1d100 ⇒ 39 That's a hit
Double lascannon damages: 6d10 + 10 ⇒ (5, 7, 5, 3, 5, 5) + 10 = 40 Penetration 10

If there is no vehicle or deffdread nearby:
Averruncus takes control of one of the heavy bolters and aim at the green tide.
Target: 46 (Ballistic Skill) + 10 (Oath) + 10 (Short range) + 20 (long burst) + 20 (twin-linked) + 30 (size of the green tide?) (with all bonus maxing out at +60) = 106
Same dice as above => That's a hit with 6 degrees of success, thus 7 bolts out of 10
Twin-linked heavy bolter damages: 4d10 + 1 ⇒ (6, 2, 10, 3) + 1 = 22 => 20 damage pen 6, with auto-confirmed Emperor's Fury. This is explosive damages. That should make 7 (number of bolt hitting the tide) + 1 (because explosive) = 8 magnitudes damages


Space Wolf Long Fang 1

Sorry, back now after an amazing weekend.

Dropping from the thunderhawk next to the others, Ulf sends forth another maximal ball of plasma, this time centred on the Mek. After a last gut instinct adjustment, the ball strikes true, leaving a bright white ball across the eyes of those without the protection of power armour. He then stops his cannon, before drawing his melee weapon and pistol.

"Come brothers, forward to the captain, do not let this vermin slow us down." At this point he breaks into a bowl and his suit appears to join in.
Maximal Attack 53+10: 1d100 ⇒ 92 2dof and Overheats
FP reroll: 1d100 ⇒ 10 5dos
Versus horde does Blast radius hits =5
Dmg 1: 3d10 + 12 ⇒ (1, 1, 6) + 12 = 20
Dmg 2: 3d10 + 12 ⇒ (4, 2, 1) + 12 = 19
Dmg 3: 3d10 + 12 ⇒ (6, 3, 7) + 12 = 28
Dmg 4: 3d10 + 12 ⇒ (8, 9, 9) + 12 = 38
Dmg 5: 3d10 + 12 ⇒ (7, 6, 3) + 12 = 28

Seriously, 15 dice and still no righteous fury! Ulf needs a new plasma cannon! All those hits are at pen 12 and are E dmg Not sure if one of those can be against the Mek, but if not, target the horde.


bolter fire

1d100 ⇒ 80

Unless there's bonuses, that's a miss...

Just in case

1d10 ⇒ 10


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3
Brother Rollo - Tactical wrote:

bolter fire

1d100 ⇒ 80

Unless there's bonuses, that's a miss...

Just in case

1d10 ⇒ 10

That might actually very well be a hit, since you have a sh*tload of bonus: +10 for short range, +10 for oath, +10 for shooting in semi-auto mod, probably +30 (or more?) for firing at a huge horde... This sums up at +60...


Salamander damage: 2d10 + 6 ⇒ (10, 6) + 6 = 22

total hit: 1d5 + 7 ⇒ (5) + 7 = 12

dodge: 1d100 ⇒ 1

Two members of the team target the mek, who somehow dodges the sniper shot. He takes both plasma hits however but keeps coming.

The librarian guides another shot into an ork vehicle, a killa kan this time, which is gutted by his lascannon shot.

Between the members of the kill team focusing on the mob of orks they kill 18. But the rest of the horde keeps coming, swarming into melee with you. The mek leading them. Most of you are hit multiple times.

mek attack: 1d100 ⇒ 57

Horde attacks: 1d100 ⇒ 461d100 ⇒ 51d100 ⇒ 21d100 ⇒ 36 Remember horde attacks can't be dodged or parried, though invul saves apply.

damage to scorpelio, Loghir, Ulf, and Rollo: 1d10 + 15 ⇒ (8) + 15 = 234d10 + 7 ⇒ (3, 10, 8, 2) + 7 = 304d10 + 7 ⇒ (2, 8, 9, 5) + 7 = 314d10 + 7 ⇒ (3, 5, 4, 4) + 7 = 23

Damage inflicted
Scorpelio 23 damage Pen 2 Concussive
Loghir 28 damage Pen 2
Ulf 29 damage Pen 2
Rollo 20 damage Pen 2


Wound:20/20 Fate: 5/5 Init+6 Awareness 41 (hear/sight +19) Conditions: none

Invulnerable save: 1d100 ⇒ 82 F A S C and all the bad words!

15 AP, Toughness bonus 5 (x2=10) I lose 5 wounds -.-', 15/20 and AP goes down to 14.


Male Human Rank 1 Techmarine

Yay for taking that Relic Shield with a 60 FF. Will RNGesus Spite me?!

Force Field: 1d100 ⇒ 10 Also yay for the Relic having a 01-05 overload! It's still up. COME AT ME ORKS!

The feeble Ork blows bounce harmlessly off the Protective Field Generated by his Chapters Relic. He felt it in his gut that bringing a relic whose original bearer had fallen to the Greenskin menace was the righteous thing to do for it gave him, and by extension the item itself, a chance at retribution.

Glaring back at the feeble Ork Mek, Scorpelio Strikes back with his Thunder Hammer and Servo-Arm As a Reaction since I can't parry or dodge, might as well punch more-good.

"Die, Greenskin Scum! None shall stay our Fury!"

Hammer Time: 1d100 ⇒ 15 With Weapon Skill 47 +10 Oath = 57 for 5 DoS

vs Horde:

Vs a Horde, thats 2/3 Hits + 1 for the Power Field before any Bonus Modifiers from the Hordes Magnitude.

vs Ork Mek:

If I'm hitting the Ork Mek, Damage is as follows:
Hammer Hit: 2d10 + 19 ⇒ (5, 10) + 19 = 34 Righteous Fury! Which is auto-confirmed.
RF: 1d10 ⇒ 3
All this Damage at Pen 9, Energy

Servo-Arm Reaction Punch: 1d100 ⇒ 79 Only hits if I'm smacking the horde and with at least a +30 from the Magnitude Bonus


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3

"Pilot, be prepared to perform a quick landing to allow tactical retreat for our brothers in case one of them is seriously wounded."

As he instructs the pilot, Averruncus makes death rain upon the horde firing the heavy bolters weapon system relentlessly.

Spoiler:

Target: 46 (Ballistic Skill) + 10 (Oath) + 10 (Short range) + 20 (long burst) + 20 (twin-linked) + 30 (size of the green tide?) (with all bonus maxing out at +60) = 106
Firing heavy bolters: 1d100 ⇒ 66 => That's a hit with 4 degrees of success, thus 5 bolts out of 10. It's explosive damage so I have to roll or 6 hits
Twin-linked heavy bolter damages 1: 4d10 + 1 ⇒ (3, 4, 4, 2) + 1 = 14 => 12 damages pen 6 (meh!)
Twin-linked heavy bolter damages 2: 4d10 + 1 ⇒ (5, 6, 8, 10) + 1 = 30 => 25 damages pen 6 (plus Righteous Fury)
Twin-linked heavy bolter damages 3: 4d10 + 1 ⇒ (6, 7, 8, 9) + 1 = 31 => 25 damage pen 6
Twin-linked heavy bolter damages 4: 4d10 + 1 ⇒ (6, 4, 7, 6) + 1 = 24 => 20 damage pen 6
Twin-linked heavy bolter damages 5: 4d10 + 1 ⇒ (3, 7, 9, 4) + 1 = 24 => 21 damage pen 6
Twin-linked heavy bolter damages 6: 4d10 + 1 ⇒ (4, 5, 8, 9) + 1 = 27 => 23 damage pen 6

Meanwhile, the thunderhawk machine spirit also enacts a rightful retribution for its crime of existence:

Spoiler:

Target: 40 (Ballistic Skill) + 10 (Short range) + 20 (long burst) + 20 (twin-linked) + 30 (size of the green tide?) (with all bonus maxing out at +60) = 100
Firing heavy bolters: 1d100 ⇒ 40 => That's a hit with 6 degrees of success, thus 7 bolts out of 10. It's explosive damage so I have to roll or 8 hits
Twin-linked heavy bolter damages 1: 4d10 + 1 ⇒ (9, 10, 2, 2) + 1 = 24 => 22 damages pen 6 (plus Righteous Fury)
Twin-linked heavy bolter damages 2: 4d10 + 1 ⇒ (3, 9, 7, 2) + 1 = 22 => 20 damages pen 6
Twin-linked heavy bolter damages 3: 4d10 + 1 ⇒ (1, 9, 4, 10) + 1 = 25 => 24 damage pen 6 (plus Righteous Fury)
Twin-linked heavy bolter damages 4: 4d10 + 1 ⇒ (10, 2, 4, 6) + 1 = 23 => 21 damage pen 6 (plus Righteous Fury)
Twin-linked heavy bolter damages 5: 4d10 + 1 ⇒ (6, 3, 2, 6) + 1 = 18 => 16 damage pen 6
Twin-linked heavy bolter damages 6: 4d10 + 1 ⇒ (1, 10, 10, 5) + 1 = 27 => 26 damage pen 6 (plus Righteous Fury)
Twin-linked heavy bolter damages 7: 4d10 + 1 ⇒ (2, 10, 6, 7) + 1 = 26 => 24 damage pen 6 (plus Righteous Fury)
Twin-linked heavy bolter damages 8: 4d10 + 1 ⇒ (7, 2, 1, 4) + 1 = 15 => 14 damage pen 6 (meh again!)


Status:
Wounds 23/23, TB 8, Armor (H-B-A-L) 0-7-5-7, FP 4/5, Sniper: 4/5
Raptors Tactical Marine

"Dance for my amusement Ork, I know the end of the story, and you know it too - or you are an even bigger fool than all your cousins I met before..."
Hawkeye whispers to himself as he coldly takes aim on the dodging Mek again, thrusting his Brothers to dispatch the horde with the help of the powerful gunship. This time he lets his aim wander with the movements of the Mek, trusting the powerful relic loaded with the Vengance Rounds to punch clean through the armor of the Mek.
Aimed, Short Range Shoot 93: 1d100 ⇒ 36 jup, 5DoS
Accuracy Relic Bolter Damage: 3d10 + 11 + 2d10 ⇒ (9, 6, 10) + 11 + (3, 2) = 41 Sweet, Vengance Rounds crit on 9s, so 2xRF
RF auto confirmed damage: 2d10 ⇒ (10, 6) = 16 wheeew! Dodge or die mister =D
RF again: 1d10 ⇒ 7
That makes: 58X, Pen 14, Felling (1) to the Body.


Space Wolf Long Fang 1

Iron Halo: 1d100 ⇒ 8

The ancient force field flare into life, keeping Ulf safe from the greenskin horde.
Howling alongside his armour, Ulf aims to strike fear into the greenskin before lashing out with his blade. He strikes back at the horde, but his arm is forced wide by a flurry of blows.
Attack 42+20: 1d100 ⇒ 86

My armour causes fear by the way


Wound:20/20 Fate: 5/5 Init+6 Awareness 41 (hear/sight +19) Conditions: none

Assuming we're not locked in melee Loghir lets loose with his flamer again burninating the orks like like Trogdor of old


Brother Loghir Apothecary wrote:
Assuming we're not locked in melee Loghir lets loose with his flamer again burninating the orks like like Trogdor of old

you are locked in melee.

I will give you and Loghir another day to post.


Male Human Rank 1 Techmarine
Browman wrote:
Brother Loghir Apothecary wrote:
Assuming we're not locked in melee Loghir lets loose with his flamer again burninating the orks like like Trogdor of old

you are locked in melee.

I will give you and Loghir another day to post.

You mean Loghir and Rollo? Or are you giving him and himself two actions :P?


Scorpelio wrote:
Browman wrote:
Brother Loghir Apothecary wrote:
Assuming we're not locked in melee Loghir lets loose with his flamer again burninating the orks like like Trogdor of old

you are locked in melee.

I will give you and Loghir another day to post.

You mean Loghir and Rollo? Or are you giving him and himself two actions :P?

Yes, maybe the meds still haven't worn off completely yet.


Male Human Rank 1 Techmarine

I assumed as much! Get better soon for we have orks to "Will it Blend?"!


Wound:20/20 Fate: 5/5 Init+6 Awareness 41 (hear/sight +19) Conditions: none

All-out attack with the Executioner's Axe

WS 39 +10 Oath +10 masterwork +30 horde magnitude? +20 all-out attack

WS 109: 1d100 ⇒ 38 7 DOS

One hit, +1 extra hit for every 2 DOS and +1 for power field, total 5 hits.

Damage each at Pen 6 and Felling (1):

dmg 1: 2d10 + 17 ⇒ (8, 5) + 17 = 30 30

dmg 2: 2d10 + 17 ⇒ (10, 5) + 17 = 32 32

dmg 3: 2d10 + 17 ⇒ (4, 5) + 17 = 26 83

dmg 4: 2d10 + 17 ⇒ (2, 8) + 17 = 27 27

dmg 5: 2d10 + 17 ⇒ (1, 7) + 17 = 25 25

Righteous Fury in attack 3: 2d10 + 17 ⇒ (6, 10) + 17 = 33
SECOND Righteous Fury in attack 3: 2d10 + 17 ⇒ (1, 6) + 17 = 24


Rollo fires a burst from his pistol into the horde 1d100 ⇒ 592d10 + 9 ⇒ (9, 1) + 9 = 19

dice:
1d100 ⇒ 561d100 ⇒ 54

The Mek fails to dodge anything this round and between the blow from the Tech-marine's hammer and the fire from raptors tactical marine he is slain.

The librarian directs firepower from the thunderhawk into the horde of orks killing 5 of them.

The Apothecary carves a path through the horde killing another 5.

With their leader and most of their number dead, the surviving orks flee.

In this brief lull in the battle you can see that the orks are not fairing well, though few enemies would against such a concentrated force of deathwatch. You can see that the watch captain is locked in combat with the Ork Warboss, his command squad is slowly defeating the Warboss's Nob bodyguards.

You can see that the main mass of the Ork waagh is in retreat, trying to escape from the slaughter of their leaders.


Wound:20/20 Fate: 5/5 Init+6 Awareness 41 (hear/sight +19) Conditions: none

Forgot to factor in my hatred, should have hit (and killed) 1 more

"To the Watch Captain brothers! Let us show them the awesome destruction that is Squad Loghir"

Full action move towards the Warboss


Male Human Rank 1 Techmarine

"That we shall, Brother Loghir!"

"Brother Captain, we have broken the horde that met us in combat and slain its Mek, we are en route to you now."

And Scorpelio uses a full Run Move(s) towards the Captain and Warboss.


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3

As team Loghir quickly progresses to assist the watch captain, Averruncus clears their path by providing a suppressing fire over the few xenos who might still be in their way. His brothers are not gonna lose time with mere boyz!

Target: 46 (Ballistic Skill) + 10 (Oath) + 10 (Short range) - 20 (suppressing fire) + 20 (twin-linked)= 66
Firing heavy bolters: 1d100 ⇒ 32 By the suppressing fire rules, I score 3 hits
Twin-linked heavy bolter damages 1: 4d10 + 1 ⇒ (1, 5, 4, 2) + 1 = 13 12 damages pen 6
Twin-linked heavy bolter damages 2: 4d10 + 1 ⇒ (7, 3, 6, 10) + 1 = 27 24 damages pen 6 and Emperor's Fury
Twin-linked heavy bolter damages 3: 4d10 + 1 ⇒ (5, 1, 2, 10) + 1 = 19 18 damages pen 6 and Emperor's Fury
Most importantly, Orks still on the path toward the Warboss must take a Hard (-20) Pinning test


Wound:20/20 Fate: 5/5 Init+6 Awareness 41 (hear/sight +19) Conditions: none

Don't forget the size modifier of the horde


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3

I don't forget it. But I don't actually shoot at the horde. I shoot at the eventual lone orks who didn't flee with the horde and might make you lose a few seconds if I don't pin them down :)


Space Wolf Long Fang 1

His blood up Ulf charges forward with the others, readying his Plasma Cannon as he moves.
"Watch the foul things run before us, ah haha"
As he runs, his experienced eyes scan for Orks that may rally and threaten them.
Awareness 75: 1d100 ⇒ 83
Wolf senses reroll: 1d100 ⇒ 11


Status:
Wounds 23/23, TB 8, Armor (H-B-A-L) 0-7-5-7, FP 4/5, Sniper: 4/5
Raptors Tactical Marine

The Raptor takes in the battlefield with silent satisfactory. Another battle well fought in the name of the Emperor. Seeing a destroyed Wartruck he fires his jumppack, landing on top of it with the screeching sound of stressed metal, about seventy meters in front of the team, reporting in what he sees from the elevated position.


With the Librarian keeping the few orks still alive in the area suppressed and away from the rest of the kill team, they move forward towards the only remaining major threat.

The Captain's squad has finally finished off the Warboss's nobs but are in rough shape. Most of them are wounded to one degree or another.


Wound:20/20 Fate: 5/5 Init+6 Awareness 41 (hear/sight +19) Conditions: none

"Stay alive brothers until I can patch you up! My medical advice is that you cover our backs from the horde and let Squad Loghir kill the Warboss"


Male Adeptus Astartes Librarian; Wounds: 24/24; Fate: 3/3

Now that team Loghir is about to reach the watch captain and secure its position, Averruncus directs destructive power of the Thunderhawk toward the fleeing horde, to prevent it to regroup. He targets the core of the horde with the turbo-laser, reasoning that the most powerful destruction and blast will result in the most confusion, thus reducing the risk of the horde to regroup any time soon.

Target: 46 (Ballistic Skill) + 10 (Oath) + 30 (Horde Size) = 86
Firing Turbo laser: 1d100 ⇒ 83 It's a hit. I assume rolling damage is irrelevant given the absurd damages of the turbo laser.

The laser beam strike the core of the horde, vaporizing several green skin and hopefully pushing by fear the horde to keep fleeing. The Gunship machine spirit add more firepower by directing the fire of its 4 twin-kinked heavy bolters on the horde, raining deadly bolts all over it.

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