[Belkzen] Master of the Fallen Fortress

Game Master Farrier

Life in the Holds of Belkzen is gritty, savage and dangerous. Can our intrepid adventurers solve the mystery of the fallen fortress, and fight back against the encroaching horde?


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So I’m going to fully disclose that I’m very, very new to PBP. In fact, I haven’t even been involved in a game yet. I am currently participating in a few recruitment threads, and this has led me to understand that there is a huge disparity between the amount of potential players vs. GMs. That’s what brings us here; I’m looking to take a few players on a run through an adventure module to give back to the community and add some credibility to my profile. Everybody wins!
Having said that, I’ve decided to go with a reskinning of the 1st level module Master of the Fallen Fortress. It’s short, sweet, and if we all have fun I have some ideas to further the campaign. I’m looking for 4-6 applicants.

Character Creation:

Stat Generation: Roll two sets, (4d6, best 3, assign in any order) and choose.
Classes: Paizo only, no 3pp or unchained
Races: Core only
Traits: 2 traits, no drawbacks or campaign traits.
Starting Wealth: Standard by class
Skills: Background skills are go!

IMPORTANT INFORMATION:

This adventure will be set in the city of Trunau, in the Belkzen holds. Also, the adventure will start with an introductory scene set shortly after any human / half elf / half orc / halfling PC’s have celebrated their twelfth birthday. I’ll apply the child template to the chosen applicants for this scene so please just focus on making a fully rounded adult character. I’m asking for applicants of these races to only include backstory up to this age, and everyone else should bear in mind that this scene happens approximately 6 to 8 years before the actual adventure starts (don’t worry, there’ll be a timeskip where you can determine what your character has been up to since the introduction in game).

I hope I’ve included everything here; any questions feel free to ask! Being the new guy, I’m looking for people with patience; I’m a fast learner and I tell great jokes so I can guarantee that I’ll do my best to make it as fun as possible.


Hello, I just wanted to know if this would perchance run beyond Master of the Fallen Fortress. If so, I am definitely interested!

Set 1
4d6 ⇒ (5, 4, 4, 1) = 14 13
4d6 ⇒ (3, 5, 1, 3) = 12 11
4d6 ⇒ (3, 5, 3, 2) = 13 11
4d6 ⇒ (4, 5, 2, 4) = 15 13
4d6 ⇒ (1, 5, 4, 5) = 15 14
4d6 ⇒ (4, 1, 2, 4) = 11 10

Set 2
4d6 ⇒ (2, 2, 4, 4) = 12 10
4d6 ⇒ (2, 3, 5, 5) = 15 13
4d6 ⇒ (4, 2, 5, 5) = 16 14
4d6 ⇒ (2, 5, 6, 5) = 18 16
4d6 ⇒ (1, 4, 6, 2) = 13 12
4d6 ⇒ (2, 2, 3, 2) = 9 7

Edit: Hm. Second set it is. Which likely means... Wizard, Cleric... or Paladin.


Definitely interested

Set 1
4d6 ⇒ (6, 3, 1, 1) = 11 10
4d6 ⇒ (3, 4, 3, 2) = 12 10
4d6 ⇒ (6, 3, 6, 2) = 17 15
4d6 ⇒ (4, 4, 4, 4) = 16 12
4d6 ⇒ (4, 6, 5, 5) = 20 16
4d6 ⇒ (5, 3, 4, 3) = 15 12

Set 2
4d6 ⇒ (2, 2, 3, 5) = 12 10
4d6 ⇒ (1, 2, 4, 1) = 8 7
4d6 ⇒ (3, 5, 5, 5) = 18 15
4d6 ⇒ (1, 1, 6, 4) = 12 11
4d6 ⇒ (3, 2, 2, 5) = 12 10
4d6 ⇒ (3, 6, 5, 5) = 19 16

I will use set 1. Thinking Half-orc Ranger, Cleric or Ninja not sure yet.

When do you want characters by?


I was once new myself, I may be able to put something together.

Set 1

4d6: 4d6 ⇒ (6, 3, 2, 5) = 16
4d6: 4d6 ⇒ (2, 2, 1, 1) = 6
4d6: 4d6 ⇒ (1, 3, 2, 6) = 12
4d6: 4d6 ⇒ (4, 1, 3, 2) = 10
4d6: 4d6 ⇒ (1, 2, 4, 6) = 13
4d6: 4d6 ⇒ (5, 6, 2, 3) = 16

Set 2

4d6: 4d6 ⇒ (4, 6, 6, 6) = 22 18
4d6: 4d6 ⇒ (6, 3, 3, 5) = 17 14
4d6: 4d6 ⇒ (2, 4, 1, 2) = 9 8
4d6: 4d6 ⇒ (5, 2, 4, 4) = 15 13
4d6: 4d6 ⇒ (1, 1, 1, 5) = 8 7
4d6: 4d6 ⇒ (1, 3, 4, 6) = 14 13


Glad to see there's a little interest in this, thanks guys!

@Molly, I know fallen fortress is pretty short, that's why I'm adding in the prologue. I guess it all depends on the party, if everyone involved wants to push forward I'm got a little homebrew adventure than could run to mid level. So to answer your question yes, there definitely a chance.

@Browman, Half Orc ranger would be an excellent fit. I was hoping to make a start within the next 10 days, depending on interest.


Set 1

4d6 - 1 ⇒ (3, 1, 1, 3) - 1 = 7
4d6 - 1 ⇒ (4, 4, 2, 1) - 1 = 10
4d6 - 2 ⇒ (4, 2, 3, 6) - 2 = 13
4d6 - 4 ⇒ (4, 4, 4, 5) - 4 = 13
4d6 - 1 ⇒ (1, 1, 6, 5) - 1 = 12
4d6 - 1 ⇒ (3, 1, 4, 6) - 1 = 13

Set 2

4d6 - 1 ⇒ (3, 4, 3, 1) - 1 = 10
4d6 - 5 ⇒ (6, 5, 6, 6) - 5 = 18
4d6 - 2 ⇒ (6, 2, 6, 4) - 2 = 16
4d6 - 2 ⇒ (5, 2, 2, 3) - 2 = 10
4d6 - 1 ⇒ (1, 1, 3, 3) - 1 = 7
4d6 - 1 ⇒ (2, 5, 1, 3) - 1 = 10

Second set it is. Now what to do with it.


Since this is new, I'm highly interested in making a cleric.

4d6 - 2 ⇒ (2, 6, 2, 4) - 2 = 12 12
4d6 - 3 ⇒ (5, 5, 3, 5) - 3 = 15 15
4d6 - 1 ⇒ (2, 1, 2, 1) - 1 = 5 5
4d6 - 2 ⇒ (6, 4, 2, 6) - 2 = 16 16
4d6 - 5 ⇒ (5, 6, 6, 5) - 5 = 17 17
4d6 - 3 ⇒ (6, 4, 3, 4) - 3 = 14 14

That five... Again

4d6 - 4 ⇒ (4, 6, 6, 5) - 4 = 17 17
4d6 - 1 ⇒ (3, 2, 3, 1) - 1 = 8 8
4d6 - 1 ⇒ (6, 3, 1, 1) - 1 = 10 10
4d6 - 1 ⇒ (6, 3, 2, 1) - 1 = 11 11
4d6 - 1 ⇒ (6, 1, 3, 5) - 1 = 14 14
4d6 - 1 ⇒ (4, 5, 1, 6) - 1 = 15 15

Hrmmmm I'll keep the first set I believe, That Five is a killer,

Either I shall have a terribly clumsy Dwarf Cleric.
Since I am making a Dwarf, am I not allowed to participate in the scene of the 12 year olds, or will I be a background character?

Str-12 (+1)
Dex-5 (-3)
Con-15(17) (+3)
Int-16 (+3)
Wis-17(19) (+4)
Cha-14(12) (+1)

Or possibly a very weak and sickly Human rogue so I can participate in the prologue
Str 12 (+1)
Dex 17 (+3)
Con 5 (7)(-2)
Int 16 (+3)
Wis 14 (+2)
Cha 15 (+2)


Set 1
4d6 ⇒ (4, 5, 6, 1) = 16 15
4d6 ⇒ (1, 4, 3, 2) = 10 9
4d6 ⇒ (5, 4, 4, 5) = 18 14
4d6 ⇒ (6, 4, 1, 2) = 13 12
4d6 ⇒ (4, 5, 2, 4) = 15 13
4d6 ⇒ (4, 1, 4, 3) = 12 11

Set 2
4d6 ⇒ (2, 6, 4, 1) = 13 12
4d6 ⇒ (6, 1, 4, 4) = 15 14
4d6 ⇒ (2, 3, 1, 5) = 11 10
4d6 ⇒ (6, 5, 6, 4) = 21 17
4d6 ⇒ (5, 3, 2, 2) = 12 10
4d6 ⇒ (2, 1, 4, 3) = 10 9

Set 1 is better for general purpose, set 2 for a full caster. Hmmm


I've personally decided to go with Wizard, with a pretty decent idea as to how my character could be so young.


putting my hat in

set one

4d6 ⇒ (4, 2, 3, 2) = 11

4d6 ⇒ (2, 1, 1, 5) = 9

4d6 ⇒ (5, 3, 4, 3) = 15

4d6 ⇒ (5, 3, 4, 4) = 16

4d6 ⇒ (3, 3, 3, 3) = 12

4d6 ⇒ (2, 4, 1, 3) = 10

set two

4d6 ⇒ (4, 2, 2, 5) = 13

4d6 ⇒ (6, 3, 1, 4) = 14

4d6 ⇒ (2, 1, 5, 5) = 13

4d6 ⇒ (5, 5, 6, 3) = 19

4d6 ⇒ (3, 3, 3, 4) = 13

4d6 ⇒ (4, 5, 6, 3) = 18


set one
9
8
12
13
9
9
set two
11
13
12
16
10
15

not a hard choice really

halfling, sorceror
STR 9 (-1)
DEX 17 (+2)
CON 12 (+1)
INT 13 (+!)
WIS 10 (+0)
CHA 18 (+3)


Putting together a Half-Orc Gunslinger. Here's my roll for starting wealth.

5d6 ⇒ (4, 5, 5, 1, 6) = 21 x 10 = 210gp

Sczarni

4d6 ⇒ (5, 6, 1, 6) = 18 = 17
4d6 ⇒ (6, 4, 6, 6) = 22 = 18
4d6 ⇒ (3, 2, 6, 2) = 13 = 11
4d6 ⇒ (6, 5, 4, 6) = 21 = 17
4d6 ⇒ (4, 2, 6, 6) = 18 = 16
4d6 ⇒ (3, 4, 3, 4) = 14 = 11

4d6 ⇒ (5, 3, 6, 1) = 15 = 14
4d6 ⇒ (5, 5, 3, 5) = 18 = 15
4d6 ⇒ (4, 6, 3, 6) = 19 = 16
4d6 ⇒ (5, 1, 2, 6) = 14 = 13
4d6 ⇒ (3, 6, 5, 6) = 20 = 17
4d6 ⇒ (4, 3, 3, 2) = 12 = 10

I have never had a set better than set 1...

I might just have to play a monk. :D


@Deathkeeper, if you decide to play a dwarf you can most certainly participate in the scene. I just want to use any of the PC's from the shorter lived races to set the tone for the adventure and highlight how horrible it is to live in the Holds.

@Molly, that's great. Looking forward to seeing what you come up with!

@Darksmoke, monk sounds interesting. Nice rolls!


GM Farrier wrote:

@Deathkeeper, if you decide to play a dwarf you can most certainly participate in the scene. I just want to use any of the PC's from the shorter lived races to set the tone for the adventure and highlight how horrible it is to live in the Holds.

@Molly, that's great. Looking forward to seeing what you come up with!

@Darksmoke, monk sounds interesting. Nice rolls!

I would prefer to play as a dwarf in that case


This is Darksmokepuncher's submission.

Stats and backstory through age 12ish are in the profile.


@Deathkeeper, if you prefer dwarf then go for it!

@Darksmokepuncher, looks great mate. The only things I'd like to see amended are the race of his stepfather (I don't believe orcs are welcome in Trunau so maybe half orc?) and as I'm unfamiliar with unchained maybe just go for vanilla monk?


Paint me interested, let's see what I get.

First set incoming:
4d6 ⇒ (3, 4, 2, 1) = 10 = 9
4d6 ⇒ (1, 1, 5, 2) = 9 = 8
4d6 ⇒ (3, 3, 5, 4) = 15 = 12
4d6 ⇒ (6, 4, 1, 4) = 15 = 14
4d6 ⇒ (1, 6, 2, 3) = 12 = 11
4d6 ⇒ (5, 1, 3, 1) = 10 = 8
aaand Second Set next:

4d6 ⇒ (6, 6, 1, 2) = 15 = 14
4d6 ⇒ (2, 4, 2, 2) = 10 = 8
4d6 ⇒ (4, 4, 6, 6) = 20 = 16
4d6 ⇒ (3, 3, 4, 6) = 16 = 13
4d6 ⇒ (5, 4, 1, 6) = 16 = 15
4d6 ⇒ (2, 1, 3, 2) = 8 = 7

Second set will be. Going to think about race and class (but probably human or half-elf) and will post it later!


@Emissaryofthenorth, no problem! Looking forward to seeing what you come up with :)


About orcs being unwelcome:

Quote:
The town even maintains trading relationships with a select few orc traders from Urgir, as Grask Uldeth is currently interested in trade and civilization.[6]

4d6 ⇒ (6, 2, 4, 5) = 17

4d6 ⇒ (1, 4, 6, 1) = 12
4d6 ⇒ (2, 3, 4, 2) = 11
4d6 ⇒ (3, 4, 1, 1) = 9
4d6 ⇒ (3, 2, 6, 6) = 17
4d6 ⇒ (3, 4, 4, 1) = 12

4d6 ⇒ (5, 4, 6, 4) = 19
4d6 ⇒ (1, 6, 3, 4) = 14
4d6 ⇒ (5, 2, 4, 4) = 15
4d6 ⇒ (1, 1, 5, 2) = 9
4d6 ⇒ (2, 6, 6, 4) = 18
4d6 ⇒ (6, 5, 5, 3) = 19

16 16 15 13 13 8, pretty good :).


@Oyzar, I tend to look at that statement with an emphasis on "select few". I imagine life for an Orc living in Trunau would be difficult to say the least, especially considering the amount of prejudice that would exist among the townsfolk.


12 year old is pretty much fully grown for a half-orc btw. That's the age full-blooded orcs in the Hold start having babies... I guess half-orcs are only 1 year ahead of normal humans, so it's not that bad, so nevermind.


I'm interested, though I'll need to think of what I want to play.

Batch 1:
Stat: 4d6 ⇒ (6, 4, 6, 4) = 20 - 16
Stat: 4d6 ⇒ (3, 4, 6, 2) = 15 - 13
Stat: 4d6 ⇒ (5, 6, 5, 2) = 18 - 16
Stat: 4d6 ⇒ (2, 6, 4, 1) = 13 - 12
Stat: 4d6 ⇒ (4, 5, 5, 3) = 17 - 13
Stat: 4d6 ⇒ (5, 1, 6, 3) = 15 - 14

Batch 2:
Stat: 4d6 ⇒ (3, 2, 2, 1) = 8 - 7
Stat: 4d6 ⇒ (5, 6, 4, 2) = 17 - 15
Stat: 4d6 ⇒ (5, 5, 2, 2) = 14 - 12
Stat: 4d6 ⇒ (4, 2, 6, 3) = 15 - 13
Stat: 4d6 ⇒ (6, 1, 4, 2) = 13 - 12
Stat: 4d6 ⇒ (3, 4, 4, 1) = 12 - 11

Um... wow. That first one is quite a roll.

I'll ponder what to make of it and get back to you.


What are your requirements about posting rate, GM?

Sczarni

GM Farrier wrote:
@Darksmokepuncher, looks great mate. The only things I'd like to see amended are the race of his stepfather (I don't believe orcs are welcome in Trunau so maybe half orc?) and as I'm unfamiliar with unchained maybe just go for vanilla monk?

Half-Orc is no problem. I don't know much about Trunau so I didn't know :)

As far as Unchained Monk, you can find everything there is to know HERE.

The gist is that they don't just get abilities now, they get Ki powers. Also, flurry is much more simplified. The result is a more well rounded monk that hits less often to better effect and is more customizable to the flow of the game and the needs of the group.

I hope you'll consider it, I am really tired vanilla monks. If not, I'll roll up something else.


Stat Set 1: 4d6 ⇒ (1, 1, 3, 5) = 10 = 9
Stat Set 1: 4d6 ⇒ (2, 4, 3, 1) = 10 = 9
Stat Set 1: 4d6 ⇒ (4, 2, 6, 5) = 17 = 15
Stat Set 1: 4d6 ⇒ (2, 4, 5, 5) = 16 = 14
Stat Set 1: 4d6 ⇒ (6, 6, 6, 1) = 19 = 18
Stat Set 1: 4d6 ⇒ (6, 4, 1, 1) = 12 = 11

Stat Set 2: 4d6 ⇒ (4, 6, 3, 2) = 15 = 13
Stat Set 2: 4d6 ⇒ (1, 6, 4, 6) = 17 = 16
Stat Set 2: 4d6 ⇒ (2, 3, 5, 4) = 14 = 12
Stat Set 2: 4d6 ⇒ (1, 5, 5, 4) = 15 = 14
Stat Set 2: 4d6 ⇒ (3, 1, 3, 2) = 9 = 8
Stat Set 2: 4d6 ⇒ (1, 6, 4, 1) = 12 = 11

Hmm...Now to decide what to play.


4d6 ⇒ (2, 1, 2, 2) = 7
4d6 ⇒ (6, 2, 1, 3) = 12
4d6 ⇒ (4, 2, 6, 6) = 18
4d6 ⇒ (6, 5, 2, 2) = 15
4d6 ⇒ (5, 3, 1, 2) = 11
4d6 ⇒ (1, 3, 6, 4) = 14

4d6 ⇒ (4, 5, 3, 3) = 15
4d6 ⇒ (3, 5, 4, 4) = 16
4d6 ⇒ (2, 4, 4, 4) = 14
4d6 ⇒ (6, 1, 2, 5) = 14
4d6 ⇒ (3, 5, 5, 4) = 17
4d6 ⇒ (5, 5, 4, 1) = 15

So we're looking at 6, 11, 16, 13, 11, 13 or 12, 13, 12, 13, 14, 14.

Meh. Let's see what I can see. Line 2 could be useful with a race with bonuses in just the right places - then it has 2 16s.

The Exchange

Set 1
4d6 - 3 ⇒ (3, 3, 3, 3) - 3 = 9
4d6 - 3 ⇒ (3, 6, 6, 5) - 3 = 17
4d6 - 1 ⇒ (3, 4, 5, 1) - 1 = 12
4d6 - 3 ⇒ (6, 3, 3, 6) - 3 = 15
4d6 - 3 ⇒ (6, 6, 6, 3) - 3 = 18
4d6 - 1 ⇒ (2, 6, 1, 2) - 1 = 10

Set 2
4d6 - 6 ⇒ (6, 6, 6, 6) - 6 = 18
4d6 - 3 ⇒ (6, 5, 3, 4) - 3 = 15
4d6 - 2 ⇒ (6, 2, 5, 4) - 2 = 15
4d6 - 2 ⇒ (2, 3, 3, 4) - 2 = 10
4d6 - 4 ⇒ (6, 4, 4, 6) - 4 = 16
4d6 - 1 ⇒ (2, 1, 5, 6) - 1 = 13


Hm. Not coming to me it seems. I think I'll drop out for now.


I'm thinking to do a tiefling magus. They have same age as half-elves according to blood of fiends/blood of angels, so he could be present at the hopeknife event. Rather than having demonic parents the idea would be that the abyssal energies of the somewhat nearby world wound somehow corrupted the pregnancy. Would that be something you think could fit in your game?


@Guiseppe, I'm hoping to keep it at around 1 post per day minimum. That seems like a good starting point, though it may well be more. I generally check the boards 3 times per day but I'm new to this so I won't promise more than one.

@Darksmoke, thanks for the link. I'll check it out. I know I said no unchained in the first post but I guess a bit of flexibility can't hurt right?

@Oyzar, write it up mate and I'll take a look. I definitely would prefer core races but if you can justify it well enough I could change my mind :)

@Molly, thanks for letting me know. If inspiration strikes you're welcome to return :)

@everyone else, welcome!


I'll go with a core race then. Are there any elves in Trunau? Though I guess I could just go with a human or something as well. That way I get to be young at the pre-event.


Im sure there'd be a few elves hanging around. The total population of the settlement is less than 800, so it's quite the small little place. I'm sure you can write something up to justify an elf living there, and you still get to participate in the pre event regardless of race. I just thought it would be cool from a players perspective to get inside a characters head at that age.


Well, I think I'm back in ^_^. This is Molly with an alias created for this game and a background which I think helps explain a 12 year old wizard.

Background:
The Felbyndr family has fallen far since its inception. Hailing from Ustalav, this family can trace its lineage to before the time of the Whispering Tyrant's reign of terror on the land. They started as a clan of Pharasmin inquisitors, hunting undead wherever they could be found, though using unorthodox methods to do so; namely summoning fiends such as devils and daemons. Ever since the defeat of the lich, however, the Felbynder family slowly found itself becoming defunct in their fight against the undead, replaced by newer organizations. Still, the family continued to practice summoning and using fiends, something not technically illegal in parts of Ustalav, but highly frowned upon.

Eventually, the family found itself seduced by the use of infernal power and fell into corruption. Finding themselves despised by their neighbors, the Galdana family of Amaans (which is currently in control of the region today), the Felbynders attempted to wipe the rival family from the face of Ustalav. The Felbynder's were cocky, overestimating their power and the uprising was quickly put down, with the few survivors who remained exiled from the nation.

One of these survivors, a wizard, hid his identity by locking away his magical power within a jagged ring which has small barbs covering the outside of it. Fleeing to the Hold of Belkzen, the wizard placed the ring inside of one of his empty spellbooks and wandered until he eventually reached the town now known as Trunau. The Felbynders in this region all come from this wizard, but were oblivious to his magical talent.

The empty spellbook and ring laid hidden away in the Felbynder's new residence more many generations, until one faithful day when the eight year old Diadra Felbynder decided to do a bit of investigating in her family's cellar (somewhere she most certainly was not allowed). Looking through many of her family's old relics, she eventually found the old spellbook and embedded within it, the jagged ring.

Not knowing its true nature, she placed the ring on her finger. All the magical potential which was inside the wizard was then released and flooded into the girl with disastrous effects. The ring permanently bound to her finger and the overexposure to magical energy left her incredibly weak and sickly. Amazingly, however, Diadra's mental prowess and increased tenfold, far surpassing that of a child her age as well as many adults. The strangest thing was that she seemed to know about subjects, like the arcane weaves of magic, spellcraft, and religion, even though she has never been taught formally.

The clerics in Trunau had not been able to to improve Diadra's physical condition and to this day she still coughs up blood as the arcane energies flow through her body. Even more worrisome is that every so often her parents found her scribing into the spellbook, almost as if in a trance. Still, the clerics have also determined that there is nothing inherently evil possessing the girl and so the entire town simply looks on at her like a curiosity.

And here is a link to the character sheet

EDIT: So what I have here is a wizard who can sort of do a little bit of everything with her magic and can actually act as a really good face character. She can demoralize fairly well, so she is not limited to spells.


Olrik doesn't have any equipment yet, if chosen I'll simply purchase some then, because he is a humble clergyman

Olrik:
Olrik has been a member of the church for almost fifty years, almost as long as anyone can remember. The dwarves are a long lived race, and well known to be the surly sort but Olrik is different, he is well spoken and friendly, always willing to lend a hand and help anyone that asks for it, though his hands don't always obey his wishes. Everyone at the town jokes that if he would have been a butcher, he would have no fingers left. It is rumored that he is one of the few followers of the faith that is capable of wielding the divine fervor of the gods themselves and casting real magic, because he seems to know everything about everything

A worshiper of the dwarven faith, his god has given him control of the domains of Fire and Earth, the strength of the dwarves in its rawest form.

Cleric 1
Domains, Fire and Earth, Channel Energy: 7/7
HP 11
AC 7
Fort 2+3|Ref 0-3| Will 2+3|

Skills 5
Knowledge Arcana: 1+3+3
Knowledge Religion: 1+3+3
Knowledge History: 1+3+3
Knowledge Planes: 1+3+3
Sense Motive: 1+3+4

Equipment


@Diadra, backstory looks great! I love the idea of the ring passing years worth of knowledge to its wearer, very cool.

@Olrik, nice little character intro. Has your character been living in Trunau for fifty years, or has he only recently arrived?


He journeys back to the mountain-home every twenty years or so, but he does live in Trunau, and has for a long time, He should be very respected and liked in the town (from a realistic perspective)


@Deathkeeper, I like it. There are definitely some synergies I can work into the intro there.

So, just to recap here are the current applications (not counting expressions of interest)

-Darksmokepuncher - Mykhail Usov, Human Unchained Monk
-Molly Narr - Diadra Felbyndyr, Human Wizard
-Death_Keeper - Olrik Adamant, Dwarven Cleric

There are still places for 2 or 3 more PC's, so far I'm really happy with these three applications so if we can jag at least one more person in the next few days we'll be ready to rock and roll.

I've also reviewed the unchained information provided by Darksmokepuncher(Thanks for the resource BTW) and decided to allow it in this game. There is some really cool stuff there!


GM Farrier wrote:

@Deathkeeper, I like it. There are definitely some synergies I can work into the intro there.

So, just to recap here are the current applications (not counting expressions of interest)

-Darksmokepuncher - Mykhail Usov, Human Unchained Monk
-Molly Narr - Diadra Felbyndyr, Human Wizard
-Death_Keeper - Olrik Adamant, Dwarven Cleric

There are still places for 2 or 3 more PC's, so far I'm really happy with these three applications so if we can jag at least one more person in the next few days we'll be ready to rock and roll.

I've also reviewed the unchained information provided by Darksmokepuncher(Thanks for the resource BTW) and decided to allow it in this game. There is some really cool stuff there!

I want to be the 'face' of the group, and kind of the heart of the group, like the wise leader type of thing, guiding the youngsters on their journey. I hope no-one else is overly wanting these spots...


@GM Farrier: Does that mean you'll take people on a first come basis?


@Olrik, I think that will work. Having you as a mentor will definitely make sense with the way I plan to progress things. Diadra also has excellent face skills and should prove to be helpful in social situations.

@Oyzar, not necessarily first come first served. Obviously if someone gets in with a really cool idea it may spur me to start the game sooner, but I want to ensure that we have a great party to work with. I just happen to be really impressed with the applications so far!

Grand Lodge

This is Emissary of the North with Albert Maxson, not the brightest knight of all... but he is perhaps the bravest!

Went with a "simpler" background, but I think I'll love roleplaying the dumb but kind and honorable cavalier will be Albert ^^

Background: Dreams of Knights in Shining Armor:

Since he was only a child, Albert has always dreamed to become a Knight like those from the books his father kept in his secret chest. Nothing he wanted more than riding a horse to battle dragons, trolls and other monsters and rescuing princesses.
Little he knew that his father kept all those books, all those trinkets inside the chest because he couldn't stand looking at them, nor could he just forget them. They reminded him of Aleria, his wife and Albert's mother.

Aleria was a proud Knight, a fierce defender of the common folk that laid her life protecting Albert and his father from an orcish ambush when he was only two years old. To his father's demise, Albert found the books and wished to be, unbeknownst to him, like her mother.
He daydreamed and played with wooden sticks. He yelled at imaginary dragons and bowed to mighty knights from his mind. He was brave in the face of bullies and polite with strangers. He was born to be a Knight, and finally his father accepted that fact.

That's why during his 12th birthday Albert found a wrapped gift larger than himself. Inside the gift was a finely crafted longsword, a replica of the sword that his mother wielded, "Guardian".
With that sword came a story his father told him, the tale of Lady Aleria, the finest knight he ever knew.
It was late night when the tale finished and by that moment being a knight wasn't Albert's dream: It was a promise to his mother, a promise to live up to her memory and make her proud.


Aye Orlik. If you wish to act as the face, I could step back most of the time. Though to be entirely honest, my two feats are Skill Focus (Diplomacy) and Skill Focus (Intimidate) ^_^


I have neither of those skills, but a ninety year old Dwarf seems more (story wise) of a leader than a twenty year old human (in my opinion) but in a skill factor, you'll roll higher than me most likely.


Indeed. I suppose the in character reason she'd want to do most of the talking is that she does have some of her ancestor's collected experience. She's very liable to be a teenager who speaks like someone with decades of experience.


Diadra Felbyndr wrote:
Indeed. I suppose the in character reason she'd want to do most of the talking is that she does have some of her ancestor's collected experience. She's very liable to be a teenager who speaks like someone with decades of experience.

"Child, I've known you since you were still covered in your mother's blood, I know you quite well." He strokes his chestnut beard as he smiles up at her

Sczarni

Thanks for reviewing the info and allowing it!

That really is a great resource for all things pathfinder.


I was actually just accepted into a game and allowed to use the unchained variant on my rogue. I'm glad you introduced me to it!

@Albert, looks like a fun character, well done!

I'd say we have our four now. If there are any further applications to come feel free, I'll take another two or so.

If Olrik, Diadra, Mikhail and Albert are happy to go ahead I'll open the gameplay thread tomorrow and we can make a start!


Sounds fine to me.


Aye, aye!

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