Beginner Box: Black Fang's Lair (Inactive)

Game Master Something Wicked


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M Half-orc Ranger 3 [HP 32/32 | AC: 18 | T: 12 | FF: 16 | CMB: +6 | CMD: 18 | Fort +5 | Ref +5 | Will +3 | Init +4| Per +8 (Dark Vision) | Favored Enemy: Humans

Wicked, your GMing and posting style is fantastic.


Inactive

Wicked, everything is good on roll20.


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Yay, great, and thanks! I think we'll have a good time!


M Half-orc Ranger 3 [HP 32/32 | AC: 18 | T: 12 | FF: 16 | CMB: +6 | CMD: 18 | Fort +5 | Ref +5 | Will +3 | Init +4| Per +8 (Dark Vision) | Favored Enemy: Humans

Only one not suffering a ACP more than -1 is Golgast. We other three may as well use it now.


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Golgast:

I'm trying to understand Eldritch Scion, and I'm not sure you can use Eldritch Pool this way. Yet.

Eldritch Pool (EP) replaces Arcane Pool (AP), and it's not until level 4 that your EP can be used as an AP. AP is what allows you to enhance your weapon. So until level 4, you can only use EP to enter mystical focus. This gives you 2 rounds where you can use your bloodrage powers (Elemental: Fire).

So as I'm reading this, you can, as a swift action, spend 1 point from your EP, enter mystical focus, then have 2 rounds where you can use Elemental Strikes (fire). Once you reach level 4, you can use EP points to enhance your weapon, as you'd normally be able to do with AP.

Am I getting it wrong?


Male Half-Orc Magus (inactive)

GM WIcked:

HL displays the Eldritch Pool as +1.
And it allows you to select an arcana at level 3 as normal.
I assumed that meant could to +1 OR mystical focus.
My bad. I can live with the Mystical Focus only.
It's still a decent ability at 1st level, being able to use +1d6 fire three times a day.

Sorry about the mix up.


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Golgast:

It's certainly nothing to apologize for. Magus is one of the most complex classes. I just think that here HL may be getting it wrong. Here's the language from the SRD, with emphasis mine:

SRD wrote:

An eldritch scion gains an eldritch pool of personal magical energy, equal to 1/2 his magus level (minimum 1) + his Charisma modifier. As a swift action, he can spend a point of eldritch energy to enter a state of mystical focus for 2 rounds. This allows him to use abilities from his bloodrager bloodline as though he were in a bloodrage, though he gains none of the other benefits or drawbacks of bloodraging. At 4th level, an eldritch scion can also use his eldritch pool as an arcane pool, gaining all the benefits listed with the magus's arcane pool class feature.

Additionally, any magus's class feature or spell from the magus spell list that normally uses a calculation based on Intelligence is instead based on Charisma for an eldritch scion. For example, an eldritch scion with the arcane accuracy magus arcana grants himself an insight bonus on attacks equal to his Charisma bonus, not his Intelligence bonus. This has no effect on the eldritch scion's skills or skill points.

This ability replaces arcane pool, and abilities that modify arcane pool also modify eldritch pool.

You should still be able to access Magus arcana at level 3, as your archetype doesn't modify that. Once you hit level 4 it's a non-issue, as EP effectively equals AP. But I feel this is the RAI, otherwise, what's the point of the bolded text above? If you find authority to the contrary, please let me know!


Male Half-Orc Magus (inactive)

GM Wicked:
I got a bit confused by what seemed like a contradiction between RAW and he HL display. Not a big deal.

Lack of my own personal potion of perception (known in the real world as "Turkish coffee", or "Caffeine in a Cup") didn't help. :D

Can still do a few funky things at levels 1-3. A few elemental strikes and spell combat are nothing to sneeze at for a level 1 character.


M Half-orc Ranger 3 [HP 32/32 | AC: 18 | T: 12 | FF: 16 | CMB: +6 | CMD: 18 | Fort +5 | Ref +5 | Will +3 | Init +4| Per +8 (Dark Vision) | Favored Enemy: Humans

Love the use of Finnish Golgast! I'll use the heck out of that new grease obstacle.


Male Half-Orc Magus (inactive)

Thanks!

Grease is one of those unsung first level must-have spells!

I think so, anyway.


M Half-orc Ranger 3 [HP 32/32 | AC: 18 | T: 12 | FF: 16 | CMB: +6 | CMD: 18 | Fort +5 | Ref +5 | Will +3 | Init +4| Per +8 (Dark Vision) | Favored Enemy: Humans

Lugert is pretty pragmatic and not one to take a risk on trusting a goblin. He's here to accomplish a contract and get everyone home.

Liberty's Edge

Male CG Dwarf Cleric (Domains: Travel, Liberation) 3 HP: 24/24 AC: 21 | T:13, | FF: 18 | CMB: +4 | ACP -3 CMD: 17 | F: +6, R: +4, W: +7 | Init: +2 | Perc: +10, SM: +8 |Darkvision
Gôlgast wrote:

Thanks!

Grease is one of those unsung first level must-have spells!

I think so, anyway.

I remember playing Neverwinter Nights, and using grease at level 15 to great effect.

Kandor does, as any other normal dwarf, hate goblins, and diplomacy is still not his forte. We can always interrogate afterwards if we don't overkill them


Inactive

We should probably interrogate the king, if we have the chance.


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When approaching a band of wild goblins, the best approach is to __________________.

  • (A) Shoot first; ask questions later
  • (B) charge into battle
  • (C) initiate peace talks
  • (D) Just kidding--kill!


M Half-orc Ranger 3 [HP 32/32 | AC: 18 | T: 12 | FF: 16 | CMB: +6 | CMD: 18 | Fort +5 | Ref +5 | Will +3 | Init +4| Per +8 (Dark Vision) | Favored Enemy: Humans

I'm down. I'll keep Lugert's bow out to keep his damage lower and draw them towards the grease.


Male Half-Orc Magus (inactive)

@ GM Wicked: definitely choice D!

Liberty's Edge

Male CG Dwarf Cleric (Domains: Travel, Liberation) 3 HP: 24/24 AC: 21 | T:13, | FF: 18 | CMB: +4 | ACP -3 CMD: 17 | F: +6, R: +4, W: +7 | Init: +2 | Perc: +10, SM: +8 |Darkvision

@ GM Wicked, I go for A.


Inactive

@ GM Wicked, I say, go for A.


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I posted but had to delete (I forgot something important). Update will be back in a little while!


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I have an exam on Monday and a busy work day to boot. I may not get around to updating until late Monday or even Tuesday. Hang in there!


M Half-orc Ranger 3 [HP 32/32 | AC: 18 | T: 12 | FF: 16 | CMB: +6 | CMD: 18 | Fort +5 | Ref +5 | Will +3 | Init +4| Per +8 (Dark Vision) | Favored Enemy: Humans

Been there, done that man. Do your thing!


Inactive

Good luck with the exam!


Male Half-Orc Magus (inactive)

I know what that's like!

Good luck on the exam!


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Apologies for my absence. I'll be back on track tomorrow!


Male Half-Orc Magus (inactive)

No problem.

Hope your exam went well.

Liberty's Edge

Male CG Dwarf Cleric (Domains: Travel, Liberation) 3 HP: 24/24 AC: 21 | T:13, | FF: 18 | CMB: +4 | ACP -3 CMD: 17 | F: +6, R: +4, W: +7 | Init: +2 | Perc: +10, SM: +8 |Darkvision

I am not in a hurry, I just hope you did well.


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Btw, in case you didn't notice there's a "Loot" link in my tagline. This is a google doc that any of us can edit. Feel free to claim items as you want them (and with consent of your fellows) by just typing your name into the "Liquidation Value / Destination" column for an item.


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Beyond the Box

So we've been toying with the idea of extending our campaign beyond the beginner box. I'm open to this idea (time is always an issue). I’m just not sure where I’ll be time-wise when we’re ready to move on, but I’d like to try.

Now, the question is: what kind of content? Doing an Adventure Path is a popular notion, though there are two concerns: (1) the length, and (2) which one?

Regarding the former, a PbP AP will take years. 3+ years. To alleviate this "grind," in my other AP I only commit to GM one book at a time, with the understanding that at the end of the book any and all are free to stop. If we chose to do an AP, I would suggest a similar approach here.

Regarding the latter, here are the APs I currently own:

Rise of the Runelords
Curse of the Crimson Throne
Second Darkness
Legacy of Fire
Council of Thieves
Kingmaker
Serpent's Skull
Carrion Crown
Jade Regent
Skulls and Shackles
I’m also extremely interested in Strange Aeons, the Lovecraftian AP that releases this fall!

Of these, I am currently GMing Crimson Throne and playing in Runelords and Carrion Crown. I would prefer to do something else for us. There has also been a request to do Pathfinder Society-sanctioned content. Of these, only Jade Regent and Skulls and Shackles match both criteria. Additional APs that are PFS legal include:

Shattered Star (unofficial sequel to Runelords)
Reign of Winter
Mummy's Mask
Iron Gods (not particularly keen on this one)
Giantslayer

Of course, we don’t have to do an AP. I own several Modules as well. These are mini-APs, about the length of one book and slightly longer (and more story-intensive) than the beginner box. I’ve previously run Carrion Hill for a home group (another Lovecraftian story) and had a good time with it.

What do you guys think?


M Half-orc Ranger 3 [HP 32/32 | AC: 18 | T: 12 | FF: 16 | CMB: +6 | CMD: 18 | Fort +5 | Ref +5 | Will +3 | Init +4| Per +8 (Dark Vision) | Favored Enemy: Humans

I've heard good things about the Jade Regent and the Second Darkness. I'm ok with anything honestly. I know how hard it can be to get a solid group on pbp going so if we all want to keep playing together I'd be pretty happy.


Male Half-Orc Magus (inactive)

I'm okay with all but two of them.

As a bit of a spoiler alert:

I did go through the Council of Thieves one some time ago.
I'm currently going through Reign of Winter with a live group out where I live.


Inactive

Me too, all of them are fine. And I don't really care about it being PFS legal. One book at a time also seems reasonable for a PbP format.

Liberty's Edge

Male CG Dwarf Cleric (Domains: Travel, Liberation) 3 HP: 24/24 AC: 21 | T:13, | FF: 18 | CMB: +4 | ACP -3 CMD: 17 | F: +6, R: +4, W: +7 | Init: +2 | Perc: +10, SM: +8 |Darkvision

I said I wanted it to be PFS Legal, but as our characters will be locked in for years, it is not top priority.

I don't know these AP's, so I let you choose one.


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Kandor, the character you sheet you get from each book can be applied to any existing PFS character, so it's not like you have to wait until the very end. The idea is that your AP character never becomes a true PFS character (they end up well past level 12, anyway).


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And I should say, I don't mind running Runelords, either. Runelords, Second Darkness, and Jade Regent all start out in Varisia (Runelords and Jade Regent even in Sandpoint), so we're already familiar with the setting.


M Half-orc Ranger 3 [HP 32/32 | AC: 18 | T: 12 | FF: 16 | CMB: +6 | CMD: 18 | Fort +5 | Ref +5 | Will +3 | Init +4| Per +8 (Dark Vision) | Favored Enemy: Humans

I'd like to keep playing Lugert. I'm willing to stretch the story so that he travels somewhere else if need be. Runelords has been high on my list but that's because it's been around the longest and is always popular here on the boards.


Male Half-Orc Magus (inactive)

I'd like to keep playing Gôlgast.

This is a cool archetype.

Continuing on from Sandpoint sound good too.
Get a bit of continuity going that way.


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Alright, so it sounds like a tentative consensus for Rise of the Runelords (Anniversary Edition) Book 1: Burnt Offerings!

This also happens to be PFS legal. I also happen to own the printed hardcover :). I've GM'd Books 1-2 for a live group, and am currently playing in it on these boards, so it also serves the goal taking up less of my time to learn a new story/combats.

Liberty's Edge

Male CG Dwarf Cleric (Domains: Travel, Liberation) 3 HP: 24/24 AC: 21 | T:13, | FF: 18 | CMB: +4 | ACP -3 CMD: 17 | F: +6, R: +4, W: +7 | Init: +2 | Perc: +10, SM: +8 |Darkvision

Okay, cool. I am curious how a higher level cleric plays out.


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Here's a VERY scientific study of how high level clerics perform in comparison to other, martial classes.


Male Half-Orc Magus (inactive)

But BMX Bandit was so confident.
Well, right up to the point he was SPLAT!

Liberty's Edge

Male CG Dwarf Cleric (Domains: Travel, Liberation) 3 HP: 24/24 AC: 21 | T:13, | FF: 18 | CMB: +4 | ACP -3 CMD: 17 | F: +6, R: +4, W: +7 | Init: +2 | Perc: +10, SM: +8 |Darkvision

I just learned that the other group I am playing in is also planning to run Rise of the Runelords after this mission.


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Kandor, servant of Desna wrote:
I just learned that the other group I am playing in is also planning to run Rise of the Runelords after this mission.

Well, then, back to square one :).

Liberty's Edge

Male CG Dwarf Cleric (Domains: Travel, Liberation) 3 HP: 24/24 AC: 21 | T:13, | FF: 18 | CMB: +4 | ACP -3 CMD: 17 | F: +6, R: +4, W: +7 | Init: +2 | Perc: +10, SM: +8 |Darkvision

Sorry. Jade Serpent then?


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Jade Regent seemed to be the alternate choice.

Before we decide, read the player's guide for the AP. It gives spoiler free previews of the AP and recommendations. Note that Jade Regent is heavily influenced by Asian fantasy and caravan travel. Once you've looked that over, please post here what you think. After the Box, everyone is free to change their character, though we'll stay at level 1.

Liberty's Edge

Male CG Dwarf Cleric (Domains: Travel, Liberation) 3 HP: 24/24 AC: 21 | T:13, | FF: 18 | CMB: +4 | ACP -3 CMD: 17 | F: +6, R: +4, W: +7 | Init: +2 | Perc: +10, SM: +8 |Darkvision

Looks good, I see I only have to make a very small adjustment to my character sheet.
The caravan idea looks like fun too.

And I have already picked out an NPC and campaign trait.


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Great! If Golgast, Lugert, and Magwyn approve, I'll start reading Book 1, The Brinewall Legacy. We should finish the beginner box in a couple weeks and then move right into the adventure.


I skimmed through a player's guide, and that sounds nice. I'd like to try a bard or a sorcerer, though, so Magwyn would leave the group, I think.
By the way, about this AP. Races would be core, I believe? If so, can you be bribed to allow kitsune? :)


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While I generally avoid the uncommon races in my games (I'm just old-fashioned), and Sandpoint is a human settlement, I think, given their human form, kitsune would be very appropriate for Jade Regent and would be allowed.


That's great, thanks! Now, bard or sorcerer? Ah, decisions, decisions. A couple of weeks should be enough to decide, I hope.
And there are always so many concepts, but most of them are shattered by merciless game mechanics.


M Half-orc Ranger 3 [HP 32/32 | AC: 18 | T: 12 | FF: 16 | CMB: +6 | CMD: 18 | Fort +5 | Ref +5 | Will +3 | Init +4| Per +8 (Dark Vision) | Favored Enemy: Humans

I'm in for Jade Regent. Lugert will sign on to be a scout/hunter.

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