Beginner Box: Black Fang's Lair (Inactive)

Game Master Something Wicked


Map of Varisia, the nation wherein Sandpoint sits

Map of Sandpoint

Your hometown of Sandpoint is a quaint seaside settlement that periodically has problems with monsters, such as wicked goblins and hungry ghouls, but the citizens always manage to endure and survive. lately, however, a far greater danger has come to threaten the town. A few weeks ago, livestock started to disappear from nearby farms. Sometimes a half-eaten corpse is found, sometimes only bloodstains. The people of Sandpoint are afraid, and mayor Kendra Deverin is growing desperate, especially with the Swallowtail Festival coming up in only a few short weeks! She hopes some heroes will volunteer to search out this menace and put an end to it before it kills a person. She's offered a reward of 1,000 gold pieces to the group that stops this mysterious creature. Although no one has seen the killer directly, a long black fang was found in one of the animal corpses, prompting the locals to dub the unseen killer "Black Fang."

You have decided to go on a quest to put an end to these brutal killings. Rumor holds that Black Fang is living in an old cave not too far from town, which has been used as a den for many monsters over the years. You've gathered your gear and yourselves at The Rusty Dragon, Sandpoint's premier "adventurer-friendly" inn, and are now preparing to depart for the entrance to this dungeon. Will you succeed in your quest to save Sandpoint, or will you fall as the latest victim to Black Fang?

Sandpoint Information:

Inns and Taverns

18. Cracktooth's Tavern. A particular favorite of patrons of the Sandpoint Theater, this tavern is always full after the latest show at the nearby playhouse. A large stage gives actors and singers the opportunity to show their stuff. Every night a group of would-be entertainers packs the taproom in hopes of being discovered. Owner Jesk "Cracktooth" Berinni might look like a thug, but is actually quite well read.

42. Fatman's Feedbag. While the Hagfish is Sandpoint's most popular tavern, the Feedbag is its most notorious. Bar fights are common and Sheriff Hemlock typically has to come down here two or three times a week to sort them out. The majority of the clientele are Varisian scoundrels and sailors. It's owned and operated by an enormous man named Gressel Tenniwar.

33. The Hagfish. This is Sandpoint's most bustling tavern, especially among fishermen and gamblers, and is also the best bet for fresh seafood. Owned by a gregarious one-legged man named Jargie Quinn, it gets its name from the large glass aquarium that sits behind the bar, the home of a repellent Varisian hagfish that Jargie affectionately calls "Norah." Hanging from a nail next to Norah's tank is a leather pouch bulging with coins--prize money for anyone who can drink down a single tankard of "water" scooped from Norah's tank. Those who succeed can keep the money in the pouch and get to carve their name in the ceiling beam above the bar (to date, there are only 28 names, and the Hagfish has been in business for nearly 10 years).

13. Risa's Place. Risa Magravi operated this tavern for the first 30 years of Sandpoint's history, and even now that she's gone mostly blind in her old age and has left the business to her three children Besk, Lanalee, and Vooger, the mysterious Varisian sorcerer remains a fixture of the tavern. Known as much for Risa's tales of ancient legends and myths as for its spiced potatoes and cider, this tavern is a favorite of the locals if only because its out-of-the-way location ensures strangers rarely come by.

37. The Rusty Dragon. This is Sandpoint's oldest inn, notable for the rusty iron dragon that looms on the building's roof. Owned and operated for the past 6 years by the lovely and popular Ameiko Kaijitsu, the Rusty Dragon is a popular eatery and adventurer's haven (a ubiquitous "Help Wanted" board stands perpetually near the bar, and Ameiko discounts rooms for any who share exciting stories). Ameiko's beauty is more than matched by her skill at music, and on most evenings she performs haunting, wistful ballads that delight and inspire her guests.

39. Two Knight Brewery. While Sandpoint's taverns offer a wide array of spirits, they all proudly serve the mead, ale, and rum brewed here. The brewery was established by two Deverin brothers only a few years after Sandpoint was founded. Tragically, one of them (Wade Deverin) was one of the first of Chopper's victims, a murder that has shaken his brother Gaven Deverin.

3. The White Deer. A pair of wooden, life-sized deer stand astride the entrance to this large inn, which commands an impressive view of the Varisian Gulf to the north. The building was recently rebuilt after the fire and is a grand affair, three stories tall with a stone first floor and wooden upper floors. A somber and quiet Shoanti man named Garridan Viskalai owns it and runs it with his family. Garridan is the brother of the town's sheriff, Balor Hemlock.

General Goods

26. General Store. Owned by Ven Vinder, Sandpoint's oldest and best-stocked general store has a little of everything--farm equipment, weapons, tack, tools, furniture, and food.

29. Grocer's Hall. This building's facade is open to the air where it faces the market. During the day, bins and trays and tables are heaped with produce brought in that morning from the outlying farms. Near the back of the store are tools, seeds, feed, tack and other supplies useful for farming. The other half of this building is filled with living quarters, meeting halls, file rooms, and storage. Olmur Danvakus took up the post of guildmaster here after the previous guildmaster was murdered by Chopper.

41. Sandpoint Boutique. This large boutique and shop sells all manner of clothing, weapons, toys, artwork, books, and tools from throughout the world. It's owned by Hayliss Korvaski.

35. Sandpoint Market. Twice a week, the market fills with vendors. At the start of the week, the farmer's market radically increases the daily selection of goods available at the Grocer's Hall, while all day at the end of the week, merchants from Magnimar, Gulduria, Nybor, Wartle, and beyond take part in the Town Market.

Specialty Shops

17. Bottled Solutions. This cluttered shop is filled with shelves upon shelves of bottles, bags, and other alchemical containers, some covered with dust and others so new that the pungent stink of their brewing still fills the air. The proprietor is Nisk Tander.

22. The Curious Goblin. The sign out front shows a wide-eyed goblin reading an upside-down book nearly as tall as him. Inside, this bookshop is a testament to one man's obsession with the printed word. Chask Haladan has maintained his love affair with books for nearly 70 years and shows no sign of giving it up anytime soon.

44. The Feathered Serpent. This cramped and cluttered shop smells of a strange mixture of incense, spice, and dust. Its sole proprietor, Vorshali Voon, an exotic-looking character with bright blue eyes, long red hair, and almost bronze-colored skin, is gregarious and excited about every customer. Not everything is for sale, rendering the eclectic collection of strange relics, statues, and monument fragments part museum. His stock changes constantly as his contacts from Magnimar come in weekly to buy and trade stock. Adventurer's seeking magic items and other tools of the trade can find what they're looking for here more often than not.

5. Jeweler. This squat stone building escaped the fire that ravaged northern Sandpoint five years ago, much to the relief of its owner, a wild-haired man named Maver Kesk. Maver retains several local toughs as guards, but he has a habit of leaving doors unlocked, a trait his wife Pennae Kesk often berates him for publicly.

16. The Pillbug's Pantry. Nestled at the base of a cliff and tucked between several old tenements, nothing but a painting of a pillbug perched on a mushroom indicates this building is anything more than another home. The proprietor of this establishment is a short, rotund man named Aliver "Pillbug" Podiker, an accomplished herbalist and gardener.

15. Red Dog Smithy. Named for its owner's affection for large red mastiffs, two to three of which can always be seen lounging about nearby, Red Dog Smithy is owned by a bald and powerfully muscled man named Das Korvut, whose temper is legendary. He has little patience for customers, and even less for anyone else. Sandpoint suffers his foul-mouthed attitude and frequent drunken midnight rants because he really does know his job, and as long as he's busy hammering metal, he stays relatively calm and confined to his smithy.

14. Rovanky Tannery. Larz Rovanky runs this tannery, situated at the edge of town, with ruthless efficiency. He expects perfection from his workers and his products, and as a result often works long hours on his own during the stretches when he's temporarily fired the help. His leather and fur goods are of high quality, enough so that locals generally don't mind the extra wait for custom orders while Larz fusses with getting things perfect.

36. Sandpoint Meat Market. Local butcher Chod Bevuk runs this market. Half of this building doubles as a slaughterhouse, with the meat itself put on display for sale in the front half of the market.

21. Sandpoint Savories. The smells issuing from this bakery fight against the salty tang of the sea every morning except on Sunday. The shop has been owned and operated by the Avertin family for the past 20 years. Alma Avertin still hasn't quite recovered from the brutal death of her son Casp several years ago under Chopper's blade, and her twin daughts Arika and Aneka all but run the business.

12. Savah's Armory. The northeast corner of this building bears a few scars from the fire, but fortunately for its owner Savah Bevaniky, the building escaped significant damage. Savah's shop sells all manner of weapons and armor.

34. Valdemar Fishmarket. Like the Grocer's Guild across the market, the facade of this long building is open to the air. Here, locals can shop for the day's catch, picking out cod, salmon, tuna, shellfish, and even the odd octopus for the evening's meal. Turch Sterglus, a retired fisherman with a lazy eye and a wild white beard, runs the fishmarket in a lovably crotchety manner. The fishmarket itself is owned by the the powerful Valdemar family, but most locals acts as though the business were Turch's.

30. Vernah's Fine Clothing. Rynshinn Povalli has owned and operated this clothing shop, named after her kindly mother Vernah who was murdered by Chopper, for the last several years. Rynshinn has founded a guild that brings together dozens of quilters, crafters, sewers, and tailors so they can sell their wares here.

4. The Way North. As with several other buildings in the vicinity, this one-story structure was recently rebuilt after the Sandpoint Fire. Originally a stable, the building has been converted by its owner, an aged but spry gnome named Veznutt Pardoh, into a cramped and cluttered library to house his tremendous collection of maps and sea charts. Maps of local regions, from the immediate vicinity up to the whole of Varisia and the Storval Plateau, can be purchased from him for prices ranging from 5 gp to 100 gp, depending on the size and level of detail.

31. Wheen's Wagons. A lanky man named Bilivar Wheen owns this workshop.

Services

38. Goblin Squash Stables. The sign above this door perpetuates one of the greatest fears of the lowly goblin--being trampled underfoot by a horse. The stables are tended by a retired hunter named Daviren Hosk, whose hatred of goblins is nearly legendary in Sandpoint. Over the entrance to the barn is his collection of goblin ears: preserved and nailed to three different rafters, each bearing the goblin's name burned into the leathery flesh.

45. Hannah's. While Abstalar Zantus of the Cathedral does his best to tend to the sick and needy, he can't help everyone. For minor aches, pains, and illnesses, most citizens turn to Hannah Velerin. She spends her mornings in the surrounding wilds gathering herbs, and the afternoons returns to her shop and home here to prepare medicines and receive patients.

9. Locksmith. A flamboyant dwarf named Volioker Briskalberd has owned and operated this business since the town's founding. Most of the town's locks were built by Volioker, who is a tremendous fan of the arts and never misses a new show at the Playhouse.

43. The Pixie's Kitten. Many of the town's crasser locals have a much more colorful name for this establishment, but Kaye Tesarani runs the town brothel with class and distinguished grace. She pays her boys and girls quite well, and the three Shoanti bouncers she employs are more than enough to handle troublemakers. Although prostitution isn't illegal in Sandpoint, the powerful Scarnettis have long lobbied for it to be outlawed, publicly condemning the Kitten as a place where vice and criminal activity can take root.

Landmarks

24. Carpenter's Guild. The vast majority of the buildings in Sandpoint were erected by members of the town's large and eternally busy Carpenter's Guild. Currently overseen by Guildmaster Aesrick Battlehorn, a dwarf who left his homeland because of his nearly heretical fondness for working with wood rather than stone, the Guild has recently been accepting a growing number of projects in the outlying farmlands. The Guild has been in a minor feud with the Sandpoint Shipyard for years, usually over which guild has claim to the best lumber from the mill.

19. House of Blue Stones. This stone building is primarily a single large chamber, the floor decorated with polished blue stones set within winding pathways of reed mats. This structure was built 10 years after Sandpoint was founded by a wandering monk named Enderaki Sorn. Today, the monastery is tended by Enderaki's daughter Sabyl Sorn. A worshiper of Irori, the god of self-perfection and knowledge, Sabyl maintains a library of old books and scrolls in the basement.

2. Sandpoint Boneyard. Set in the shadow of the Sandpoint Cathedral, this expansive cemetery overlooks the Turandarok River. Stone vaults owned by affluent members of the town stand near the cemetery's edges or at its center, while dozens of humble plots, each marked with a simple gravestone, sit amid trees and shrubs. The boneyard is well maintained and kept by a deformed man named Naffer Vosk.

1. Sandpoint Cathedral. Easily the largest building in Sandpoint, this impressive cathedral is also the town's newest structure. Built over the foundations of the previous chapel, the Cathedral is not dedicated to the worship of a single deity. Rather, it gathers under its eaves the six most commonly worshiped deities in the region: Abadar, Desna, Erastil, Gozreh, Sarenrae, and Shelyn. The core of both the original chapel and the new cathedral is an open-air courtyard surrounding a set of seven standing stones, which themselves surround a circular stone altar.

10. Sandpoint Garrison. This stone fortress doubles as Sandpoint's militia barracks and its jail. The jail is located in an underground wing, while the above-ground portion houses the town guard. The garrison is under the watchful eye of Sheriff Belor Hemlock, a Shoanti who inherited the post of sheriff when the previous holder, Casp Avertin, was murdered by Chopper. After beoming the first Shoanti sheriff of Sandpoint, Belor changed his last name from Viskalai to its Chelish translation, Hemlock (a choice that has vexed his brother Garridan, owner of The White Deer).

20. Sandpoint Glassworks. One of the oldest industries in town, the Sandpoint Glassworks has been owned by the Kaijitsu family from the town's inception. The glassworking trade has been in their family for generations, and many of their techniques--perfected in distant Minkai--result in dazzling and impressive works.

25. Sandpoint Lumber Mill. This was one of the first buildings to be built in Sandpoint. Owned by the Scarnetti family, the mill and its operations have been left to a businessman named Banny Harker and his partner Ibor Thorn.

40. Sandpoint Mercantile League. This large building serves many purposes. One can book passage on a ship bound for other ports, arrange for caravans or carriages, or send messages as far away as Korvosa or even Riddleport. All inquiries into land ownership, building construction, and establishing new businesses must begin here. Although jointly owned by Sandpoint's four noble familities (The Deverins, Kaijitsus, Scarnettis, and Valdemars), management is left in the hands of Sir Jasper Korvaski.

46. Sandpoint Shipyard. The southern facade of this long building is open to Sandpoint Harbor, allowing its small army of shipwrights, ropemakers, and sailmakers to work their trade in one of four dry docks right on the shore. The shipyard is owned by the Valdemars, with Belvin Valdemar old Ethram's eldest son, overseeing the work.

23. Sandpoint Theater. This massive playhouse is owned by the larger-than-life Cyrdak Drokkus and features one of the most impressive theaters on this side of Varisia. It certainly competes with the playhouses of Magnimar, a fact that Cyrdak takes great pride in. He uses his contacts in Magnimar to great extent, ensuring that the most exciting new productions in the big city are available here as well.

11. Sandpoint Town Hall. The majority of the ground floor of this two-story building consists of a meetin ghall large enough to seat most of Sandpoint's adults. The upper floor contains offices and storerooms, while a vault in the basement below has functioned as the town bank for decades. Sandpoint's mayor Kendra Deverin is often found here, tending to the town's needs.

32. Scarnetti Mill. As with the Sandpoint Lumber Mill, this building is owned by the Scarnettis. All of the flower and grain produced here is supplied by local farmers. Fires have claimed every other local mill, leaving Scarnetti's the only functioning grain mill in the region. The manager of the mill, Courrin Whesterwill, has gracefully lowered the prices for its use to record lows until the outlying mills can be rebuilt.

27. Turandarok Academy. Part school, part orphanage, the academy is run by retired adventurer Ilsoari Gandethus. The institution handles the education of children, the housing of unfortunate orphans, and the molding of older children to keep them from becoming delinquents.

Other Locations

50. Deverin Manor. Living within the largest manor, the Deverins have traditionally held leadership roles in Sandpoint. Old Amos Deverin served as the first mayor for 23 years, and his son Fenchus served as its second. After Fenchus died on a boar hunt, his youngest daughter became the heir to the family fortune and likely candidate for mayor. Kendra Deverin didn't initially want the job, but after nominated by her close friend Casp Avertin, she won by a landslide. She shares this home with her brother's rather large family.

7. Gorvi's Shack. This dilapidated shack is home one of Sandpoint's few half-orcs, a fat, heavily tattooed lummox named Gorvi. Gorvi is Sandpoint's dungsweeper, and has done well enough that he employs about two dozen vagrants and curs who haul one of his distinctive red wheelbarrows through the streets to collect refuse and garbage.

6. Junker's Edge. Garbage gathered by Gorvi's boys is routinely dumped over the edge of this cliff to gather on the beach below. The sea makes short work of the junk, ensuring it never piles too high.

49. Kaijitsu Manor. This manor is the smallest of the four noble houses overlooking Sandpoint, yet the Kaijitsus are perhaps the richest family in town. What the manor lacks in outward stature it more than makes up for with its exotic contents. Lonjiku Kaijitsu has carried on his father's proud work as glassmaker, and the Sandpoint Glassworks is perhaps the town's most prosperous business. Lonjiku is known for his short temper, especially when it comes to the topic of his family.

28. Madame Mvashti's House. Although from the outside this appears to be an ancient, decrepit manor house with several rooms, only one person lives in this old building--the ancient and mysterious Niska Mvashti. Old even when Sandpoint was founded, "Madame Mvashti" is a Varisian historian and seer. When the town was built the locals demanded a large manor house be built for their respected elder. Once she passed away, the house was to revert to the town, but Madame Mvashti has proven exceptionally tenacious. She survives primarily on support from locals, her only daughter Koya Mvashti, and weekly visits from druids of the Hinterlands.

8. Sage. The sole occupant of this ancient building is an eccentric old man named Brodert Quink, a balding scholar of Varisian history and engineering. Known as much for his excessive love of cats as for his outlandish theories on ancient Varisian civilation, it is often whispered that Quink has lost more than a few of his marbles.

48. Scarnetti Manor. The Scarnettis are Sandpoint's most notorious noble family. Headed by Titus Scarnetti, the family controls Sandpoint's mills and lumber industry. They are also easily the town's most traditional family and cling to old Chelish values that are, in many cases, outdated today.

47. Valdemar Manor. This manor house commands a breathtaking view of the town of Sandpoint and the harbor below, as befits the home of the family most connected to the town's shipbuilding and fishing industries. The family remains under the patriarchal rule of old Ethram Valdemar.

Player Dice:

[dice=Golgast Initiative]1d20+4[/dice]
[dice=Kandor Initiative]1d20+2[/dice]
[dice=Lugert Initiative]1d20+4[/dice]
[dice=Magwyn Initiative]1d20+6[/dice]

[dice=Golgast Perception]1d20-1[/dice]
[dice=Kandor Perception]1d20+9[/dice]
[dice=Lugert Perception]1d20+6[/dice]
[dice=Magwyn Perception]1d20+4[/dice]