Beginner Box: Black Fang's Lair (Inactive)

Game Master Something Wicked


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Liberty's Edge

Male CG Dwarf Cleric (Domains: Travel, Liberation) 3 HP: 24/24 AC: 21 | T:13, | FF: 18 | CMB: +4 | ACP -3 CMD: 17 | F: +6, R: +4, W: +7 | Init: +2 | Perc: +10, SM: +8 |Darkvision

I am off to buy a crystal ball and a nice fortune teller's dress.


Male Half-Orc Magus (inactive)

A dress? Isn't that the wrong kind of Role Playing?

We should start singing the Lumberjack Song!

I'm a incorrigible Monty Python Fan; can you tell? :D

On a more serious note …

I've downloaded the Jade Regent players' guide.

I'm fine with playing that. It'll be new material for me.

Liberty's Edge

Male CG Dwarf Cleric (Domains: Travel, Liberation) 3 HP: 24/24 AC: 21 | T:13, | FF: 18 | CMB: +4 | ACP -3 CMD: 17 | F: +6, R: +4, W: +7 | Init: +2 | Perc: +10, SM: +8 |Darkvision

Look at page 19 at the fortune-teller's wagon and the fortune-teller on page 20.

What I take away from that is that I should start wearing a dress, because I have the age for it. And with some spells, the gender should follow :)


[Loot] | [Roll20] | [Inspired Rage] | [Hero Points] | [Discord Chat]

B/c you'll be the "spiritual guide." Lol, I get it. But somehow I see Koya wearing the dress. But hey, you do you :).

I just read through The Brinewall Legacy. Super pumped! It looks like quite the well-written adventure. Now I am anxious to get us through this dungeon so that we can get to it.


Male Half-Orc Magus (inactive)

By the way, I'd be content to carry on with Gôlgast.


Male Half-Orc Magus (inactive)

I've read through most of the Jade Regent Players' Guide.

It looks very cool indeed.

Is it up to us to use campaign traits?

And if we do pick a campaign trait, should we take a drawback to go with it?

I think the only campaign trait that would fit Gôlgast, as I've written him up, would be Friend of the Family.

Liberty's Edge

Male CG Dwarf Cleric (Domains: Travel, Liberation) 3 HP: 24/24 AC: 21 | T:13, | FF: 18 | CMB: +4 | ACP -3 CMD: 17 | F: +6, R: +4, W: +7 | Init: +2 | Perc: +10, SM: +8 |Darkvision

I was planning to switch out one of my current traits for a campaign trait, and rework my background a bit to make it fit the campaign better.


[Loot] | [Roll20] | [Inspired Rage] | [Hero Points] | [Discord Chat]

Yes you'll need to pick a campaign trait. The relationships with at least one of the NPCs is very important to the AP. They become friends and companions. Drawbacks optional but encouraged (at GM discretion). I also expect you'll need to rewrite some background to fit into the story.

Your characters should also be itching to leave Standpoint and explore, which I think they already are. Sandpoint is the starting point, but we won't remain there long.


Male Half-Orc Magus (inactive)

Okay, got t.

I'll take the Friend of the Family [Koya] trait and the Pride drawback to accommodate that and keep my other two traits.

That will help offset his wisdom penalty to perception a bit.
So long as Koya stays alive, of course.

I'll rework the back story a bit later to reflect those changes.

Liberty's Edge

Male CG Dwarf Cleric (Domains: Travel, Liberation) 3 HP: 24/24 AC: 21 | T:13, | FF: 18 | CMB: +4 | ACP -3 CMD: 17 | F: +6, R: +4, W: +7 | Init: +2 | Perc: +10, SM: +8 |Darkvision

I will switch out grounded for rescued (Koya)

The story will be that when Kandor escaped, he was deadly wounded by the slavers, but Koya managed to save him.

And now he wants to accompany Koya on her long journey, both to protect her and to be able to see more of the world.

But I want to be clear about the workings of the trait:

Rescued Koya:
If Koya saved you, she did so by casting a
healing spell on you just before you died, and as a result
you gain a +2 trait bonus whenever you use cure spells to
heal damage.

I assume this works only when I cast any of the cure ... wounds spell and not on any other spells that may heal hitpoints.

It won't work with my channels, as that is not a spell.

The only question left is if it would work if I used a wand to cast cure spells.


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Yep cure spells only. And it says USE a spell, not CAST, so I say it also applies only wands


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BTW, per suggestion of other GMs I will not be using the "Relationship" rules in Jade Regent, although I do plan to try a slightly relaxed version of the caravan rules.


Male Half-Orc Magus (inactive)

That sounds fine to me.

I rather like the Caravan rules there.

Those could be useful for a lot of campaigns from the look of things.


M Half-orc Ranger 3 [HP 32/32 | AC: 18 | T: 12 | FF: 16 | CMB: +6 | CMD: 18 | Fort +5 | Ref +5 | Will +3 | Init +4| Per +8 (Dark Vision) | Favored Enemy: Humans

When you're done with the gem I can scout either North or South when everyone is ready to follow.


M Half-orc Ranger 3 [HP 32/32 | AC: 18 | T: 12 | FF: 16 | CMB: +6 | CMD: 18 | Fort +5 | Ref +5 | Will +3 | Init +4| Per +8 (Dark Vision) | Favored Enemy: Humans

@TheJadeRegentConversation:

Lugert will swap the Highlander trait for the Jade Regent Caravan Guard trait. I'll keep his Favored Enemy as Humanoid (Humans).


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New avatar!

Sounds good! Keep stewing over those ideas. We have plenty of time. I myself am getting inspired by music and media. If you have netflix, I recommend the movies The Forbidden Kingdom and Crouching Tiger, Hidden Dragon: Sword of Destiny. These present the sort of high-fantasy adventuring I think this AP is going for. Then there are the more serious films like the original Crouching Tiger, Hidden Dragon, Hero, and House of Flying Daggers.

Considering that I've watched all of these, I suddenly realize how much I like this genre and didn't even realize it :P.

_____

I'm preparing a separate thread that we will move over to after the Box. However, I want to promote continuity between the adventures, e.g. it sounds like 3/4 of you will simply play the same character with some adjustments. We'll roleplay Magwyn as traveling on in his adventures and bring in whichever character he selects.

Also, regarding loot: At the end of the Beginner Box, I propose to liquidate all non-consumable loot received and distribute the gold equally among the PCs. I want the adventuring we've done so far to count, but there's a reason I don't want the gear to carry over much.

Questions?


M Half-orc Ranger 3 [HP 32/32 | AC: 18 | T: 12 | FF: 16 | CMB: +6 | CMD: 18 | Fort +5 | Ref +5 | Will +3 | Init +4| Per +8 (Dark Vision) | Favored Enemy: Humans

Have you watched the Marco Polo series on Netflix? That's where I get most of my flavor of the East. I'll have to check out those movies soon too.

Liberty's Edge

Male CG Dwarf Cleric (Domains: Travel, Liberation) 3 HP: 24/24 AC: 21 | T:13, | FF: 18 | CMB: +4 | ACP -3 CMD: 17 | F: +6, R: +4, W: +7 | Init: +2 | Perc: +10, SM: +8 |Darkvision

I have more to watch apparently.

And liquidating the loot sounds good, I get you don't want to start us off with a bunch of magic items.

Final and most important question: How are we going to name our Caravan?


I'll try to check them out.

Also, I decided to go with a thundercaller bard. He (or she, don't know yet) will have tons of skills - 10 per level. And I think, I'll go more caster and bardic performance route, as anything else needs too much feats, in my opinion.

GM Wicked, what are your thoughts on realistic likeness? It'll make one hell of an impersonator.


Male Half-Orc Magus (inactive)

I rather like the funky tunes from History TV's Vikings show.

A lot of atmosphere in that music.


Inactive

Oh, Vikings. How is the second season? Haven't have time to watch it yet.


[Loot] | [Roll20] | [Inspired Rage] | [Hero Points] | [Discord Chat]

Realistic likeness is fine (see discussion in roll20). I, too, enjoyed Vikings season 1 but haven't watched further.

Question: Are you all familiar with Background Skills? Would you like to implement them in our upcoming adventure?


Male Half-Orc Magus (inactive)

Background skills isn't a bad idea.
I kind of like that one from Unchained.

Vikings: it's midway through the 4th season.
Lots of surprises since season 1!


M Half-orc Ranger 3 [HP 32/32 | AC: 18 | T: 12 | FF: 16 | CMB: +6 | CMD: 18 | Fort +5 | Ref +5 | Will +3 | Init +4| Per +8 (Dark Vision) | Favored Enemy: Humans

I've only heard about them here on the boards recently. I'll check them out.

Liberty's Edge

Male CG Dwarf Cleric (Domains: Travel, Liberation) 3 HP: 24/24 AC: 21 | T:13, | FF: 18 | CMB: +4 | ACP -3 CMD: 17 | F: +6, R: +4, W: +7 | Init: +2 | Perc: +10, SM: +8 |Darkvision

The background skills looks nice, it would allow those with low amounts of skill ranks to develop the skills that are useful for the Caravan.


[Loot] | [Roll20] | [Inspired Rage] | [Hero Points] | [Discord Chat]
Kandor, servant of Desna wrote:
The background skills looks nice, it would allow those with low amounts of skill ranks to develop the skills that are useful for the Caravan.

I agree! There's really nothing to lose, except the time for you guys to learn the modified rules (they're not complex) and implement them into your PCs.


M Half-orc Ranger 3 [HP 32/32 | AC: 18 | T: 12 | FF: 16 | CMB: +6 | CMD: 18 | Fort +5 | Ref +5 | Will +3 | Init +4| Per +8 (Dark Vision) | Favored Enemy: Humans

I just checked them out. They sound great!


Male Half-Orc Magus (inactive)

They're also good for classes (like sorcerers, magi, and fighters) that don't get many skills per level.

Liberty's Edge

Male CG Dwarf Cleric (Domains: Travel, Liberation) 3 HP: 24/24 AC: 21 | T:13, | FF: 18 | CMB: +4 | ACP -3 CMD: 17 | F: +6, R: +4, W: +7 | Init: +2 | Perc: +10, SM: +8 |Darkvision

Golgast, one question, how did you get those high will, fortitude and reflex saves?

According to my calculations you would have a fort of + 3 (1 from con, 2 from level 1 magus) + 4 reflex (from dex), and 1 will(-1 from wis + 2 from level 1 magus)


Male Half-Orc Magus (inactive)

@ Kandor: that's easy
Sacred Tattoo racial trait for Half-Orcs (+1 luck bonus to all saves), and
Fate's Favored trait (all luck rolls are increased by +1)


M Half-orc Ranger 3 [HP 32/32 | AC: 18 | T: 12 | FF: 16 | CMB: +6 | CMD: 18 | Fort +5 | Ref +5 | Will +3 | Init +4| Per +8 (Dark Vision) | Favored Enemy: Humans

I think I just put that spider into another plane of existence.


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M Half-orc Ranger 3 [HP 32/32 | AC: 18 | T: 12 | FF: 16 | CMB: +6 | CMD: 18 | Fort +5 | Ref +5 | Will +3 | Init +4| Per +8 (Dark Vision) | Favored Enemy: Humans

So, I've been thinking about the AP and I'm thinking heavily about Lugert's character growth. He's been a slave, he's started to gain autonomy in the world, and now he's getting ready to embark on long journey. I may have him take the Skirmisher archetype in lieu of spells, but I'm not sure yet. I think during the trip he'll become more at ease with himself, his companions, and his surroundings. This will manifest eventually in his hunter tricks.

I also imagine him gaining respect for different fighting styles as he travels through foreign lands. He will be taking up two-weapon fighting and using a heavy and light pick starting off, because he's angry and wants to use the weapons the slaver's "taught" him how to use. As he learns to trust others again and gain meaningful relationships it'll change how he views combat. He may take up using many different weapons as he trains for new encounters and focus more on shaping the battlefield then merely being a part of it.

I still need time to think about all this. Climbing out of a dark past is complex.

Liberty's Edge

Male CG Dwarf Cleric (Domains: Travel, Liberation) 3 HP: 24/24 AC: 21 | T:13, | FF: 18 | CMB: +4 | ACP -3 CMD: 17 | F: +6, R: +4, W: +7 | Init: +2 | Perc: +10, SM: +8 |Darkvision
Gôlgast wrote:

@ Kandor: that's easy

Sacred Tattoo racial trait for Half-Orcs (+1 luck bonus to all saves), and
Fate's Favored trait (all luck rolls are increased by +1)

Nice combo.

And Lugert, nice obliteration of that spider. 41 damage as a level 1 character is impressive.

Also, you are taking this roleplaying very seriously. I am interested what you come up with.


Inactive

Poor spider. He is defintely dead, after taking so much damage.


M Half-orc Ranger 3 [HP 32/32 | AC: 18 | T: 12 | FF: 16 | CMB: +6 | CMD: 18 | Fort +5 | Ref +5 | Will +3 | Init +4| Per +8 (Dark Vision) | Favored Enemy: Humans

Lugert doesn't have a swim bonus so he'll wait to volunteer.


M Half-orc Ranger 3 [HP 32/32 | AC: 18 | T: 12 | FF: 16 | CMB: +6 | CMD: 18 | Fort +5 | Ref +5 | Will +3 | Init +4| Per +8 (Dark Vision) | Favored Enemy: Humans

Should I treat this longsword as MWK?


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The sword is definitely masterwork quality. I will account for the as-yet-unidentified properties as necessary.


M Half-orc Ranger 3 [HP 32/32 | AC: 18 | T: 12 | FF: 16 | CMB: +6 | CMD: 18 | Fort +5 | Ref +5 | Will +3 | Init +4| Per +8 (Dark Vision) | Favored Enemy: Humans

Thanks for the leadership Kandor!


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Exam today, my posting will be delayed :(.

Liberty's Edge

Male CG Dwarf Cleric (Domains: Travel, Liberation) 3 HP: 24/24 AC: 21 | T:13, | FF: 18 | CMB: +4 | ACP -3 CMD: 17 | F: +6, R: +4, W: +7 | Init: +2 | Perc: +10, SM: +8 |Darkvision

No problem, good luck with your exam.


Male Half-Orc Magus (inactive)

Good luck!


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The skellies should be labeled 1, 2, and 3. Are their nameplates showing up for you?


M Half-orc Ranger 3 [HP 32/32 | AC: 18 | T: 12 | FF: 16 | CMB: +6 | CMD: 18 | Fort +5 | Ref +5 | Will +3 | Init +4| Per +8 (Dark Vision) | Favored Enemy: Humans

Yes, I see the numbers.


Male Half-Orc Magus (inactive)

I can see them


M Half-orc Ranger 3 [HP 32/32 | AC: 18 | T: 12 | FF: 16 | CMB: +6 | CMD: 18 | Fort +5 | Ref +5 | Will +3 | Init +4| Per +8 (Dark Vision) | Favored Enemy: Humans

Am I affected by low-light? I have dark-vision.


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Sorry that's a typo. It should say Magwyn and Golgast. With the light spell it actually doesn't mean much.


Inactive

Oops, I have a typo too. Not in front of Gôlgast, but Lugert. Not that it matters, though.


M Half-orc Ranger 3 [HP 32/32 | AC: 18 | T: 12 | FF: 16 | CMB: +6 | CMD: 18 | Fort +5 | Ref +5 | Will +3 | Init +4| Per +8 (Dark Vision) | Favored Enemy: Humans

We all look alike, is that it?

So, I wanted to see if you guys would be interested in having a second game, parallel to our JR AP coming up. I ran a real life game in StL almost three years ago (wow, where does the time go). I'd like to use the same story arc and have your guys play the PFRPG homebrew game I built. Almost 10 years ago when I was in the service I came up with this storyline I wanted to turn into a book. When I had the chance to GM I turned it into a RPG setting. I'll post more details when I can and see if there is any interest.

The gist of it: A wrongful person on a throne, an ancient evil once thought defeated by a forlorn druid, gnomes meddling in dark technology, and another distant world in need of heroes. The PCs will need to help subjugated populations, find lost lore, and somehow ready their homeland against a coming apocalypse.

A lot of this depends on some life stuff clearing up but I'm hoping to have it cleared up by next month. I figure once you'e got a good group you might as well keep them around!


Male Half-Orc Magus (inactive)

sounds okay to me


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This could be fun! Two of the games that I play in on these boards have recently died, so I have a little wiggle room. I'm certainly interested, and look forward to more details as your plans solidify :). The general synopsis certainly sounds epic!

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