Full Name |
Lugert |
Race |
Half-orc |
Classes/Levels |
Ranger 3 [HP 32/32 | AC: 18 | T: 12 | FF: 16 | CMB: +6 | CMD: 18 | Fort +5 | Ref +5 | Will +3 | Init +4| Per +8 (Dark Vision) | Favored Enemy: Humans |
Gender |
M |
Size |
M |
Age |
23 |
Alignment |
CN |
Deity |
Gorum |
Location |
Sandpoint |
Languages |
Common, Goblin, Orc |
Occupation |
Hunter |
Strength |
18 |
Dexterity |
14 |
Constitution |
14 |
Intelligence |
12 |
Wisdom |
14 |
Charisma |
8 |
About Lugert, Half-orc Ranger
Lugert - GM Wicked Jade Regent
Male half-orc ranger 3
CN Medium humanoid (human, orc)
Hero Points 2
Init +4; Senses darkvision 60 ft.; Perception +8
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Defense
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AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex)
hp 32 (3d10+10)
Fort +5, Ref +5, Will +3
Defensive Abilities orc ferocity
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee mwk greatsword +8 (2d6+6/19-20) or
morningstar +7 (1d8+6)
Ranged mwk composite longbow +6 (1d8+4/×3)
Special Attacks combat style (archery), favored enemy (humans +2)
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Statistics
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Str 18, Dex 14, Con 14, Int 12, Wis 14, Cha 8
Base Atk +3; CMB +7; CMD 19
Feats Endurance, Power Attack, Rapid Shot, Toughness
Traits reactionary, student survivalist
Skills Acrobatics +0 (-4 to jump), Climb +7, Handle Animal +5, Heal +7, Intimidate +4, Knowledge (dungeoneering) +5, Knowledge (geography) +7, Knowledge (nature) +7, Perception +8, Ride +4, Stealth +5, Survival +10, Swim +6; Racial Modifiers +1 Acrobatics, +1 Climb
Languages Common, Goblin, Orc
SQ favored terrain (forest +2), hero points, orc blood, track +1, wild empathy +2
Combat Gear oil of magic weapon (3), potion of invisibility, acid (7), alchemist's fire (5), caltrops, tanglefoot bag (2); Other Gear mwk breastplate, arrows (20), morningstar, mwk composite longbow (+4 Str), mwk greatsword, backpack, belt pouch, flask, flask, flint and steel, grappling hook, hemp rope (50 ft.), piton (5), waterskin (2), 1,039 gp, 4 sp, 4 cp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Favored Enemy (Humans +2) (Ex) +2 to rolls vs. Favored Enemy (Humans) foes.
Favored Terrain (Forest +2) (Ex) +2 to rolls when in Favored Terrain (Forest).
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.