Beacons of Hope: Wrath of the Righteous!

Game Master JohnnyBlack

The Grey Garrison Map
Aberu's Loot Spreadsheet
Old Loot Spreadsheet


1,651 to 1,700 of 1,782 << first < prev | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | next > last >>

Male Human Nerd 11

Your call John Mechalas...
- What to roleplay what happens to a Cleric that "fails his faith" for a second?
- We let it pass?


Male Human (Taldan) Cleric 5 | Loot
Status:
AC: 16/10/16, HP 40/40; Init 0

We've gone from 0 to 60 in a week, in campaign that has had fits and starts for 3-1/2 years.

A little slack while we adjust to each others' play styles would be appreciated.


Male Human Nerd 11

No problem. Aberus has been under a lot of stress, anyway.


Male Human (Taldan) Cleric 5 | Loot
Status:
AC: 16/10/16, HP 40/40; Init 0

So has his player. :(


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 14 (3d6) Fort +1, Ref +3, Will +5 (+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

I could use the Ring, I am a squishy, lol.


Male Angelkin Aasimar Paladin 5 Init +2; darkvision 60 ft.; Perception +4; AC 21, touch 12, flat-footed 19 (+7 armor, +2 Dex, +2 Shield, +1 Insight vs. Evil Outsiders); hp 51/51; F +9, R +6, W +7; +2 vs. evil

I hope no one minds me claiming dibs on the breastplate. Anyone have any other particular preferences? I think it’s safe to say we have no shortage of cold iron now, at any rate.


Female Aasimar Paladin 5. HP 52/52; AC 19/10/19 (22/13/22 during SMITE); F+12 R+6 W+10; Init +0; Smite evil 2/day; LOH 8/day(0) Acid 5, Electricity 5, Cold 5
Aberus Ocellio wrote:
We are sitting on a huge pile of healing potions that haven't been used.

I think going forward we should use these for post combat recovery so that channels and Lay on Hands can be used on the spot mid-combat when needed.

Just getting caught up


Female Aasimar Paladin 5. HP 52/52; AC 19/10/19 (22/13/22 during SMITE); F+12 R+6 W+10; Init +0; Smite evil 2/day; LOH 8/day(0) Acid 5, Electricity 5, Cold 5

So I wonder what would happen if our cleric casts Bless Water on all that unholy water


Male Human Nerd 11

It would turn into normal water :P

So, Welcome to level 5!

As I told you before, if you want to "remake" your characters, now is the time.

Let me know when you are ready to continue with the adventure. I will use the time to prepare a map of the grey garrison.


Female Aasimar Paladin 5. HP 52/52; AC 19/10/19 (22/13/22 during SMITE); F+12 R+6 W+10; Init +0; Smite evil 2/day; LOH 8/day(0) Acid 5, Electricity 5, Cold 5

So I'm considering picking up the +1 longsword and Blinding shield, though I'd rarely use either. Darya's primarily heavy offense with Greatsword, but if a defensive position is needed, she can switch to longsword and shield, especially if holding a doorway or something like that.

Plus the blinding shield just kind of fits her whole Holy Light thing, and would be on her back most of the time. Any thoughts?

Also I'd like to take 20 of the Cold Iron bolts


Female Aasimar Paladin 5. HP 52/52; AC 19/10/19 (22/13/22 during SMITE); F+12 R+6 W+10; Init +0; Smite evil 2/day; LOH 8/day(0) Acid 5, Electricity 5, Cold 5

Also how do you want us to handle HP at level up, and would you allow variant Arcane Bond? Ramping up the powers of Darya's Halo

Angelic Bond: As a standard action, the paladin can call forth an angel spirit that bonds to her, causing her to manifest a resplendent halo. This bond allows the paladin to shine light as per continual flame for 1 minute per paladin level. Additionally, while the halo shines, all allies within 20 feet gain the benefits of protection from evil, except the deflection and resistance bonuses are +3. For every 3 levels she has beyond 5th, the deflection bonus and resistance bonus provided by this effect increases by 1, up to a maximum of +8 at 20th level. The paladin can use this ability once per day at 5th level, and one additional time per day for every 4 levels beyond 5th, up to a total of four times per day at 17th level.


Female Aasimar Paladin 5. HP 52/52; AC 19/10/19 (22/13/22 during SMITE); F+12 R+6 W+10; Init +0; Smite evil 2/day; LOH 8/day(0) Acid 5, Electricity 5, Cold 5

+7 hp (+10 with CON +FCB)
+1 BAB
+1 Fort/Will
Feat: Greater Mercy (if no condition to heal +1d6)
Divine bond
+1 Intimidate/Sense Motive
Background skills: Knowledge Nobility, Knowledge History

Barring an answer to the Divine Bond question I'm all levelled.


Male Human (Taldan) Cleric 5 | Loot
Status:
AC: 16/10/16, HP 40/40; Init 0
Darya Flamekissed wrote:
I think going forward we should use these for post combat recovery so that channels and Lay on Hands can be used on the spot mid-combat when needed.

Absolutely agreed. And I would have done exactly that had I been paying attention to the loot sheet this morning. :P

I need to get it cleaned up a bit, too. I have a much more modern Google sheet with some automation that would help our tracking tremendously. Will try to get that updated tomorrow.


Male Human (Taldan) Cleric 5 | Loot
Status:
AC: 16/10/16, HP 40/40; Init 0
JohnnyBlack wrote:
It would turn into normal water :P

...one pint at a time. :)


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 14 (3d6) Fort +1, Ref +3, Will +5 (+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

Dm, this character is based off of GAladriel. She has the rower elf trait and thus does not have the typical weapon proficiencies


DR: 2/Evil|Female Aasimar (Emberkin) Rogue (Unchained) 5|HP: 33/33|AC: 16/12/14|Saves: +2 Fort, +6 Ref, +3 Will (+5 vs. charm/compulsion)|Init: +2|Perc: +8

...how are we doing HPs on level up? Half + 1 + CON?


Male Human Nerd 11

HP, no...
If your Hit Dice is... you roll...
1d6 -> 1d4+2
1d8 -> 1d4+4
1d10 -> 1d4+6
1d12 -> 1d4+8


Male Human Nerd 11
Darya Flamekissed wrote:
Would you allow variant Arcane Bond? Ramping up the powers of Darya's Halo

Sound very much in character. Go for it.


Male Human Nerd 11
Telerin Quenya wrote:
Dm, this character is based on Galadriel. She has the rower elf trait and thus does not have the typical weapon proficiencies

And I shall not be dark, but beautiful and terrible as the Morning and the Night!


DR: 2/Evil|Female Aasimar (Emberkin) Rogue (Unchained) 5|HP: 33/33|AC: 16/12/14|Saves: +2 Fort, +6 Ref, +3 Will (+5 vs. charm/compulsion)|Init: +2|Perc: +8

1d4 + 4 ⇒ (4) + 4 = 8

Ooh! Max HP!

Level Up Summary

Sneak Attack +3d6

Rogue’s Edge (Ex): At 5th level, a rogue has mastered a single skill beyond that skill’s normal boundaries, gaining results that others can only dream about. She gains the skill unlock power for that skill as appropriate for her number of ranks in that skill. At 10th, 15th, and 20th levels, she chooses an additional skill and gains skill unlock powers for that skill as well. (Perception)

New Feat: Deceitful
--You get a +2 bonus on all Bluff and Disguise skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.

New Skill Ranks: 8 + 3 + 1 (Favoured)

+1 Acrobatics
+1 Bluff
+1 Diplomacy
+1 Disable Device
+1 Escape Artist
+2 Perception
+1 Stealth
+1 Sleight of Hand
+1 Sense Motive

New Background Skill Ranks
--+1 Craft (Paintings)
--+1 Linguistics (New Language)


DR: 2/Evil|Female Aasimar (Emberkin) Rogue (Unchained) 5|HP: 33/33|AC: 16/12/14|Saves: +2 Fort, +6 Ref, +3 Will (+5 vs. charm/compulsion)|Init: +2|Perc: +8

Does anyone have any recommendations for what language I should take with my new Linguistics rank?


Male Human (Taldan) Cleric 5 | Loot
Status:
AC: 16/10/16, HP 40/40; Init 0

Two things:

1. I am in the midst of a heavy work crunch in my day job. It's consuming a good chunk of my time after hours as well. I am going to be spotty through early next week. Just in time for #2...

2. I'll be out of town from Thursday, 1/30 though Monday, 2/3. I won't be completely unavailable, but I'll be very spotty while I'm gone.

:(


Male Human Nerd 11
Aberus Ocellio wrote:

Two things:

1. I am in the midst of a heavy work crunch in my day job. It's consuming a good chunk of my time after hours as well. I am going to be spotty through early next week. Just in time for #2...
2. I'll be out of town from Thursday, 1/30 though Monday, 2/3. I won't be completely unavailable, but I'll be very spotty while I'm gone.
:(

Got it. Good luck.


Male Human Nerd 11
Alexa Dorne wrote:
Does anyone have any recommendations for what language I should take with my new Linguistics rank?

Read lips?

I think you have all the important ones covered.


Male Human (Taldan) Cleric 5 | Loot
Status:
AC: 16/10/16, HP 40/40; Init 0

Our tabletop group has made good use of sign language in the past. Though the whole group has to buy into it, of course.


Female Aasimar Paladin 5. HP 52/52; AC 19/10/19 (22/13/22 during SMITE); F+12 R+6 W+10; Init +0; Smite evil 2/day; LOH 8/day(0) Acid 5, Electricity 5, Cold 5
Alexa Dorne wrote:
Does anyone have any recommendations for what language I should take with my new Linguistics rank?

Sylvan maybe?

HP: 1d4 + 6 ⇒ (3) + 6 = 9 +2 Con +1 FCB=12


Male Angelkin Aasimar Paladin 5 Init +2; darkvision 60 ft.; Perception +4; AC 21, touch 12, flat-footed 19 (+7 armor, +2 Dex, +2 Shield, +1 Insight vs. Evil Outsiders); hp 51/51; F +9, R +6, W +7; +2 vs. evil

1d4 + 6 ⇒ (2) + 6 = 8


Male Tiefling (Pitborn) Bard (Filidh) 5|HP: 35/35|AC: 15/10/15|Saves: +2 Fort, +4 Ref, +4 Will|Init: +0|Perc: +10

HP: 1d4 + 4 + 1 ⇒ (1) + 4 + 1 = 6

...You gotta be kidding me! >:(

Skills:
Knowledge (Nature) +1
Perception +1
Spellcraft +1
Survival +1
Handle Animal +1
Linguistics +1
Perform (Sing) +1
Perform (Wind Instruments) +1

Feats:
Druidic Decoder

Spells:
Glitterdust


Male Angelkin Aasimar Paladin 5 Init +2; darkvision 60 ft.; Perception +4; AC 21, touch 12, flat-footed 19 (+7 armor, +2 Dex, +2 Shield, +1 Insight vs. Evil Outsiders); hp 51/51; F +9, R +6, W +7; +2 vs. evil

HP: 11+8(roll)+2(CON)+1(FCB)
Skill Ranks: +1 Knowledge(Religion), +1 Perception, +1 Spellcraft, +1 Knowledge (Nobility)(Background), +1 Knowledge (History)(Background)
Feat: EWP Bastard Sword

Divine Bond: Divine Bond (Sp): Upon reaching 5th level, a paladin forms a divine bond with her god. This bond can take one of two forms. Once the form is chosen, it cannot be changed. (I actually have to take the weapon due to my archetype, I don't get the option of a mount.)

The first type of bond allows the paladin to enhance her weapon as a standard action by calling upon the aid of a celestial spirit for 1 minute per paladin level. When called, the spirit causes the weapon to shed light as a torch. At 5th level, this spirit grants the weapon a +1 enhancement bonus. For every three levels beyond 5th, the weapon gains another +1 enhancement bonus, to a maximum of +6 at 20th level. These bonuses can be added to the weapon, stacking with existing weapon bonuses to a maximum of +5, or they can be used to add any of the following weapon properties: axiomatic, brilliant energy, defending, disruption, flaming, flaming burst, holy, keen, merciful, and speed. Adding these properties consumes an amount of bonus equal to the property's cost (see Table: Melee Weapon Special Abilities). These bonuses are added to any properties the weapon already has, but duplicate abilities do not stack. If the weapon is not magical, at least a +1 enhancement bonus must be added before any other properties can be added. The bonus and properties granted by the spirit are determined when the spirit is called and cannot be changed until the spirit is called again. The celestial spirit imparts no bonuses if the weapon is held by anyone other than the paladin but resumes giving bonuses if returned to the paladin. These bonuses apply to only one end of a double weapon. A paladin can use this ability once per day at 5th level, and one additional time per day for every four levels beyond 5th, to a total of four times per day at 17th level.

If a weapon bonded with a celestial spirit is destroyed, the paladin loses the use of this ability for 30 days, or until she gains a level, whichever comes first. During this 30-day period, the paladin takes a –1 penalty on attack and weapon damage rolls.

On Loot:
Now that I can one-hand my bastard sword, I may pick up one of those shields, but if someone else ants it, go ahead. Likewise I wouldn't mind upgrading my ranged weapon, but that's low priority. If anyone wants my old steel lamellar, you're welcome to it. Medium armor, +6 AC, +3 Max Dex, -5 ACP, 25% ASF. If no one wants it, throw it in party treasure.


2 people marked this as a favorite.
DR: 2/Evil|Female Aasimar (Emberkin) Rogue (Unchained) 5|HP: 33/33|AC: 16/12/14|Saves: +2 Fort, +6 Ref, +3 Will (+5 vs. charm/compulsion)|Init: +2|Perc: +8

I love how everyone is being so reverent and awestruck by the whole religious rite with Iomedae and Alexa's just determined to be as grumpy as possible. XD


Female Aasimar Paladin 5. HP 52/52; AC 19/10/19 (22/13/22 during SMITE); F+12 R+6 W+10; Init +0; Smite evil 2/day; LOH 8/day(0) Acid 5, Electricity 5, Cold 5

Thank you for reminding me the whole reason I took exotic weapon proficiency in the first place was to be able to go one handed when necessary


F Halfling Barbarian 5 | HP 56/56 | AC19 (T15 FF15) CMD17 | F+7 R+6 W+3(+2 vs Fear) | Init +6 | Perception +11 | Rage 12/14

HP: 1d4 + 8 ⇒ (1) + 8 = 9

+1 Acrobatics
+2 Escape Artist
+1 Perception
+1 Sleight of Hand

Feat: Two-Weapon Fighting

Improved Uncanny Dodge: At 5th level, a barbarian can no longer be flanked. This defense denies enemies the ability to sneak attack the barbarian by flanking her, unless the attacker has at least 4 more levels in a class that provides sneak attack than the barbarian has barbarian levels.

Is the gear specifically sized medium/small? Or are we handwaving that, and I can take whatever?


Male Angelkin Aasimar Paladin 5 Init +2; darkvision 60 ft.; Perception +4; AC 21, touch 12, flat-footed 19 (+7 armor, +2 Dex, +2 Shield, +1 Insight vs. Evil Outsiders); hp 51/51; F +9, R +6, W +7; +2 vs. evil

This is GM-dependent, but I've always kind of figured that if gear's functionally identical to something else, you can use it as such.

IE:
Medium Short Sword: 1d6, 19-20x2, Slashing
Small Longsword: 1d6, 19-20x2, Slashing

So a halfing could use a short sword designed for humans as a longsword, etc. Doesn't work as well for armor, though.


2 people marked this as a favorite.
Male Human Nerd 11

We can handweave the size. Iomedae make sure the weapons you would need would be present in the correct size.


Male Human (Taldan) Cleric 5 | Loot
Status:
AC: 16/10/16, HP 40/40; Init 0

I have moved our Loot sheet to a new, improved version. The new sheet is cleaner, faster, and more absorbent than the last one, and also 40% more awesome because it has some automation like hyperlinking to spells and (most) named magic items.

The new Loot spreadsheet

You have permission to add comments using that link^^^.

I'm not adding the items from the armory since that would be Bad Form and quite likely an insult to a goddess if we were to liquidate them for cash. :P


1 person marked this as a favorite.
Male Human (Taldan) Cleric 5 | Loot
Status:
AC: 16/10/16, HP 40/40; Init 0

Telerin and anyone else that can use them, do you want to split the crossbow bolts?


Male Human Nerd 11
Aberus Ocellio wrote:

I have moved our Loot sheet to a new, improved version. The new sheet is cleaner, faster, and more absorbent than the last one, and also 40% more awesome because it has some automation like hyperlinking to spells and (most) named magic items.

The new Loot spreadsheet
You have permission to add comments using that link^^^.
I'm not adding the items from the armory since that would be Bad Form and quite likely an insult to a goddess if we were to liquidate them for cash. :P

Thanks for doing it. It really helps.

And you are right, it would be a bad form to sell some of the stuff you were given.
1) We can "upgrade" items you get a fancy of, so they remain useful in the future. I love the idea of "signature weapons". Or armor.
2) You can always "donate" them to the crusade, and they crusade will make sure to give you some useful items back. wink wink
But I have to say I would love for your characters to keep at least one of these items as a memento for the rest of the campaign.


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 14 (3d6) Fort +1, Ref +3, Will +5 (+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

Dont bards roll d8 for hp


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 14 (3d6) Fort +1, Ref +3, Will +5 (+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

Could there be a cold iron quaemrterstaff?


Male Human Nerd 11

It could. It is.


Female Aasimar Paladin 5. HP 52/52; AC 19/10/19 (22/13/22 during SMITE); F+12 R+6 W+10; Init +0; Smite evil 2/day; LOH 8/day(0) Acid 5, Electricity 5, Cold 5

That would actually be pretty cool. Heavy as all hell but awesome.

Maybe a quarterstaff with Cold Iron end caps something like this


Female Aasimar Paladin 5. HP 52/52; AC 19/10/19 (22/13/22 during SMITE); F+12 R+6 W+10; Init +0; Smite evil 2/day; LOH 8/day(0) Acid 5, Electricity 5, Cold 5
Aberus Ocellio wrote:
Telerin and anyone else that can use them, do you want to split the crossbow bolts?

I use a crossbow so I'd definitely be down with maybe 20 of the bolts.


Male Human (Taldan) Cleric 5 | Loot
Status:
AC: 16/10/16, HP 40/40; Init 0
JohnnyBlack wrote:
But I have to say I would love for your characters to keep at least one of these items as a memento for the rest of the campaign.

That heavy mace looks like a keeper to me. :)

One thing I'd like to work out is how you want to handle loot sales. I don't mean dividing up loot among the party, but rather, how practical it is to actually sell stuff in what is essentially a ruined town. That's the only reason we've been carrying this huge pile of crap with us (which is almost certainly too heavy to carry). We never worked this out with our previous GMs.

Is this something we can hand-wave once this segment of the adv. is over? Or do you have something in mind already?


Female Aasimar Paladin 5. HP 52/52; AC 19/10/19 (22/13/22 during SMITE); F+12 R+6 W+10; Init +0; Smite evil 2/day; LOH 8/day(0) Acid 5, Electricity 5, Cold 5

Given we're rebuilding the town as we go, recovering areas and sort of running an army in the future, I'm thinking "sales" would be more along the line of supplying the army with anything we aren't using or holding in reserve (like consumables). In exchange, we'd sort of be requisitioning anything we "purchase"


Female Aasimar Paladin 5. HP 52/52; AC 19/10/19 (22/13/22 during SMITE); F+12 R+6 W+10; Init +0; Smite evil 2/day; LOH 8/day(0) Acid 5, Electricity 5, Cold 5
Telerin Quenya wrote:
I could use the Ring, I am a squishy, lol.

Go for it! We need to better protected for those rare times something gets past the melee types.


DR: 2/Evil|Female Aasimar (Emberkin) Rogue (Unchained) 5|HP: 33/33|AC: 16/12/14|Saves: +2 Fort, +6 Ref, +3 Will (+5 vs. charm/compulsion)|Init: +2|Perc: +8

Also, a quick reminder: Alexa is a follower of Shelyn, not Iomedae. So I feel like her entry is inaccurate.


1 person marked this as a favorite.
AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 14 (3d6) Fort +1, Ref +3, Will +5 (+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

“And now at last it comes. You will give me the Ring freely! In place of the Dark Lord you will set up a Queen. And I shall not be dark, but beautiful and terrible as the Morning and the Night! Fair as the Sea and the Sun and the Snow upon the Mountain! Dreadful as the Storm and the Lightning! Stronger than the foundations of the earth. All shall love me and despair!”
― J.R.R. Tolkien, The Fellowship of the Ring


2 people marked this as a favorite.
DR: 2/Evil|Female Aasimar (Emberkin) Rogue (Unchained) 5|HP: 33/33|AC: 16/12/14|Saves: +2 Fort, +6 Ref, +3 Will (+5 vs. charm/compulsion)|Init: +2|Perc: +8

I'm trying to find a good middle ground between our new GM's interpretation of Iomedae and the Crusaders and what I've looked up either online or in established material regarding the Crusades. I hope I'm not coming across as being disruptive or anything like that.


Male Human (Taldan) Cleric 5 | Loot
Status:
AC: 16/10/16, HP 40/40; Init 0

HP: 1d4 + 4 ⇒ (3) + 4 = 7

Level 5

Favored class: +1 HP
HP: 32 -> 40
Skills: Diplomacy, Knowledge (Planes), Knowledge (religion), Perception, Spellcraft +1
Background skills: Appraise +1, Knowledge History +1
Feats: Combat Casting


Male Human (Taldan) Cleric 5 | Loot
Status:
AC: 16/10/16, HP 40/40; Init 0
Darya Flamekissed wrote:
I use a crossbow so I'd definitely be down with maybe 20 of the bolts.

OK. I'll take 20 as well. If someone else want's a batch, I can drop that to 15.

1,651 to 1,700 of 1,782 << first < prev | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Beacons of Hope:Wrath of the Righteous! Discussion All Messageboards

Want to post a reply? Sign in.