Pirate Queen

Kelly Littlekettle's page

352 posts. Alias of MattZ.


Race

Halfling Barb 6/Champ 1 | HP 57/74| AC19 (T15 FF15) CMD19 | F+10 R+7 W+4(+2 vs Fear) | Init +6 | Perception +12

Classes/Levels

| Rage 13/16 | Mythic Power 3/5 | Hero Points 3/3

Gender

F

Size

S

Occupation

Cook

Strength 10
Dexterity 19
Constitution 14
Intelligence 10
Wisdom 13
Charisma 12

About Kelly Littlekettle

Kelly grew up on the streets of the gate district of Kenabres. With no family to speak of, the cultists who captured her were sure she wouldn't be missed.

Long story short, the cultists' ritual failed, and Kelly escaped with several other captives. She was taken in by the sect of Chaldira Zuzaristan, and now she works as a cook for the crusader camps.

She is short, even for a halfling, though her wild mop of brown hair makes her seem a bit larger. Her large brown eyes tend to watch everything intently, yet skirt away from direct eye contact. She is quiet, sweet and kind, but is often seen fidgeting with the handle of a large chef's knife, especially when nervous.

She'd like to think that she has gotten over what happened to her, but at times she is struck with fear and anger over the memories. Time will tell if she can learn to deal with the emotions, turning them to a more useful, righteous purpose.

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Kelly Littlekettle
Halfling unchained barbarian 6/Champion 1 (Pathfinder Unchained 8)
CG Small humanoid (halfling)
Hero Points 3
Init +6; Senses Perception +12
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Defense
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AC 19, touch 15, flat-footed 15 (+4 armor, +4 Dex, +1 size)
hp 74 (6d12+17)
Fort +10, Ref +7, Will +4; +2 vs. fear, +2 resistance bonus vs. spells or effects with an alignment descriptor or that come from an outsider or aberration while raging
Defensive Abilities danger sense +2, hard to kill, improved uncanny dodge
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Offense
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Speed 30 ft.
Melee mwk cold iron gladius +12/+7 (1d4+4/19-20) or
. . mwk cold iron kukri +12/+7 (1d3+4/18-20) or
. . mwk cold iron gladius +10/+5 (1d4+4/19-20) and mwk cold iron kukri +10 (1d3+4/18-20)
Special Attacks rage (16 rounds/day), champion's strike (fleet charge), mythic power (5/day, surge +1d6), rage powers (auspicious mark, world serpent spirit[UC], world serpent totem[UC])
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Statistics
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Str 10, Dex 19, Con 14, Int 10, Wis 13, Cha 12
Base Atk +6; CMB +5; CMD 19
Feats Double Slice, Risky Striker[ARG], Two-weapon Fighting, Weapon Finesse[M]
Traits child of the streets, lessons of Chaldira, reactionary, stolen fury
Skills Acrobatics +17, Climb +6, Diplomacy +2, Escape Artist +6, Handle Animal +5, Intimidate +10, Knowledge (local) +1, Knowledge (nature) +4, Perception +12, Profession (cook) +7, Ride +8, Sleight of Hand +13, Stealth +10, Survival +6, Swim +4; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Common, Halfling
SQ always a chance[MA], fast movement, hero points
Other Gear mithral shirt, mwk cold iron gladius[UC], mwk cold iron kukri, short sword, backpack, belt pouch, blanket[APG], flint and steel, hemp rope (50 ft.), pot, soap, torch (10), trail rations (5), waterskin, 742 gp, 1 sp, 8 cp
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Special Abilities
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Always a Chance (Ex) You don’t automatically miss when you roll a 1 on an attack roll.
Auspicious Mark (+1d6+1, 1/day) (Su) As a swift action while raging, gain variable bonus to a d20 roll.
Danger Sense +2 (Ex) +2 bonus on reflex saves and AC against traps.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Fleet Charge (Ex) As a swift action, use 1 power to move speed & attack (+1 bonus, bypass all DR).
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Improved Uncanny Dodge (Lv >= 10) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 10+.
Rage (Unchained, 16 rounds/day) (Ex) As a free action, gain temp hp, bonus to melee attack/damage, thrown damage, will saves, but AC penalty and limited actions. 1 min fatigue when ended.
Risky Striker -2/+4 Subtract from your AC to add to damage vs. foes 2 sizes larger.
Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount.
World Serpent Spirit +2 (Su) While raging, weapons are chaotic-, evil-, good-, and lawful-aligned for the purposes of overcoming DR, gain a +2 resistance bonus on saving throws against spells and effects that have an alignment descriptor or come from an outsider or aberration.
World Serpent Totem +2 (Su) While raging, gain a +2 insight bonus to AC vs. outsiders and aberrations.

Friends:
Darya