Baronmaker: A Pathfinder Settlement Adventure (Inactive)

Game Master leinathan

Ships from a variety of nations sail across the Arcadian Ocean in order to establish new settlements and colonies in unknown lands. What threats and dangers await them, far from civilized eyes?

Combat Map

Ambushing the Ogres! round 3

1. Victor (prone) <--- You are up!
2. Arven
3. Murob <--- You are up!
4. Jim
5. Scraghound Red (17 damage)
6. Scraghound Green
7. Ogre Huntmaster
8. Scraghound Blue (grappled)
9. Ehiz
10. Fa'Zakar
11. Gwen
12. Sulan (bull's strength)


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Are the Dreamscarred Psionic races ok? Half-Giant, Xeph, etc? Seriously thinking about a Soulknife, in which case I'd prefer to play one of those.


@HedwickTheWorldly - Yeah! I'd be willing to let somebody play a native. More people could play natives later on, too. There would be pretty good reason for you to notice and join up with the party very immediately early on, so you don't even have to be specifically 'sent', if you don't want to be. Let me know when you decide, I'll shoot you a PM.

No, the psionic races are not allowed. Only the races listed in my chargen thread are allowed.


Added a familiar section in Murob's profile with the stored spells. Also swapped some things around to add more CC/utility in combat.


1 person marked this as a favorite.

@kittenmancer, if Marda is chosen, she'd be happy to be friends with your character. :)

Her stats are all done. Just have to work up her background. I'm leaving on vacation for a week on Saturday, but I'll hopefully get the details done tomorrow.


Marda wrote:

@kittenmancer, if Marda is chosen, she'd be happy to be friends with your character. :)

Her stats are all done. Just have to work up her background. I'm leaving on vacation for a week on Saturday, but I'll hopefully get the details done tomorrow.

Looks good mechanically, except that she should have 24 hp instead of 27.


Hey pale king what stats and feets for my musket master please im new to Pathfinder


Also hes human and expert 1 gunslinger musket master 2 and game master can he have an iron mask for free because hes going to have face brun from a fire


Point buy calculators can be found here. Utilize the drop-down menus until 15 points total have been spent, and then increase one score by 2 to account for your human bonus.

As for feats... perhaps you could make use of a guide? There is lots of material out there for people who don't know how to make a character.

An iron mask? Seems like just part of an outfit to me, as long as it doesn't actually do anything.


> Ehiz Bor'Dari's character page can be found here. Click me!

I'll flesh out his personality, background and looks over the weekend, but I already got a pretty solid idea of what's what. That level of Expert actually came in surprisingly handy when it comes to solidifying his skillset!

Profession Farmer and Trapper ._.


Before I start my character im saying that if hes background isn't to your liking then your free to tell me i might even play a different class if i can't think of another idea for gunslinger


Hi boys ready for adventure


Thats my app its not done but well what can i say


I will finish later just checking if its ok


This has me very interested. I'm thinking of a half-orc slayer with a big sword and some sort of vendetta, I'm just trying to place his motivations for traveling to this new land.

The Ankou's Shadow archetype interests me quite a bit. Maybe he was an outcast from Belkzen from the start for being a bastard, and then hunted with the intent of murder when he manifested his shadowy double. He is traveling here to escape and start over. Maybe to find acceptance? His new companions and the opportunity to play a role in the founding of this new settlement could be the key to his salvation. Or maybe he is toeing the line between good and evil, and his experiences here could turn him into a murderous hunter not unlike the ones that tracked him down.


Looks correct Solicitor. Looks like an Erastilian cleric.

@sixteenbiticon - yeah, a guy with a big sword is something that's been missing so far, and i like the ethical quandary. Characters who aren't sure whether or not they're good are interesting

@Ameraaaaaa - hmm. Where do I start. You said in the profile that your character was killed by a demon? ...Did they get better? Why did a demon attack them in the first place?

Why do they want to travel all the way around the world?


Very interested dot here. I'm thinking of a warrior/u rogue/gunslinger, molded in the manner of an 18th century keelboatman, a kind of rugged individualist/scoundrel of the American middle-west. He's joined the expedition to make his fortune and fame, as well as accompany/protect his sister, who is a layperson (expert NPC class most likely) of Erastil or Desna, and a much kinder person than Bryn.

Bryn will be from the River Kingdoms, and a firm believer of the 6 River Freedoms. Like Sixteenbiticon's concept, Bryn'll also be at a bit of a moral crossroads, wanting to live up to the expectations of his sister, but so far in life, unable to do so, having engaged in opportunistic thievery and con-games. Hopefully a new beginning will help. Over time, I'd envision him moving from CN to CG.

He'll be a consummate storyteller and braggart with lots of ranks in perform (oratory) (most boatmen had a higher opinion of themselves than the rest of society did at that time), and will fill the switch-hitter/striker and skill monkey roles.


Fighting Chicken wrote:

Very interested dot here. I'm thinking of a warrior/u rogue/gunslinger, molded in the manner of an 18th century keelboatman, a kind of rugged individualist/scoundrel of the American middle-west. He's joined the expedition to make his fortune and fame, as well as accompany/protect his sister, who is a layperson (expert NPC class most likely) of Erastil or Desna, and a much kinder person than Bryn.

Bryn will be from the River Kingdoms, and a firm believer of the 6 River Freedoms. Like Sixteenbiticon's concept, Bryn'll also be at a bit of a moral crossroads, wanting to live up to the expectations of his sister, but so far in life, unable to do so, having engaged in opportunistic thievery and con-games. Hopefully a new beginning will help. Over time, I'd envision him moving from CN to CG.

He'll be a consummate storyteller and braggart with lots of ranks in perform (oratory) (most boatmen had a higher opinion of themselves than the rest of society did at that time), and will fill the switch-hitter/striker and skill monkey roles.

Bryn sounds like the type of character that my slayer might travel with. Maybe our paths crossed while we were heading south to Absolom? Just a thought.

Too bad we pretty much fill the same role though, not sure how much that would negatively impact our chances of both being accepted...


Sixteenbiticon wrote:
Bryn sounds like the type of character that my slayer might travel with. Maybe our paths crossed while we were heading south to Absolom? Just a thought.

Sounds good to me! Maybe they didn't exactly hit it off, or they got into a bit of a caper (much to the displeasure of Byrn's sister)?

Sixteenbiticon wrote:
Too bad we pretty much fill the same role though, not sure how much that would negatively impact our chances of both being accepted...

I guess our similar roles could hamper chances, if leinathan is only taking four people, but even then, if they are both strong submissions, we could both get chosen. Bryn will be more the opportunist/secondary melee than the front-liner (if selected, he'll probably be taking 3 levels of gunslinger at most, and only 1 right away), so I could see room for them both - between the two, your slayer and Bryn will likely compliment each other more so than overlap. As I design Bryn I'll definitely take a look at what you're coming up with so as not to overlap too much, if possible.


I have, in the past, accepted strange parties. Try to make sure that you don't do the same thing as someone else if you want to game with that person... but class, role, and abilities are all three very different things.


Backstory:

Marda's tribe found her as an infant in the woods in the center of a fairy ring. The Kellids were wary of the baby who had obviously been touched by the fey, but they raised her as one of their own. When she was old enough, Marda became apprentice to the tribe's shaman.

She was always an odd girl, often with her head in the clouds. The shaman tried taught her the mysteries of the past and how to commune with the ancestors, and in her teens, Marda began to hear the whispers of the spirits. But some spoke in odd tongues, telling her to do bizarre things that sometimes had unforeseen consequences. These voices told Marda that she had a grand destiny, but that it laid somewhere far from her homeland.

After learning all she could from the shaman, Marda sneaked out of the tribe's lands one night and headed west, following the stars and spirits' guidance. She has traveled for some time, and now, at age twenty, she has embarked on a journey across the sea to find her destiny upon distant shores.

Marda is a tall and slender woman, standing 5'7". She has dark hair, pale skin, and oddly purple eyes, the color of the evening sky. Sometimes, they seem to twinkle with an inner starlight. Though not very strong or bright, she is wise and charismatic. She wears fur-lined robes and wields a longspear, though she uses it more as a walking stick than a weapon.

She is morally neutral. She listens to the voices of the spirits. Sometimes they tell her to good things, sometimes bad things. She trusts that it is all in accordance with the destiny they have laid out for her.

The shaman would be the NPC she's leaving behind. Leaving the person she meets open for one of the other PCs on the voyage.


@ Marda, some holes to fill -

Do you have any plans or ideas about where she might have come from? "found as an infant in a faerie ring" works well as a line in a backstory to justify taking a powerful feat, but it works much better as a fully-developed plot hook.

She has purple eyes. Were you trying to use this to hint at Azlanti ancestry? That was a defining characteristic of the Azlanti.

What was her relationship with her shaman teacher like? What did they mean to her?

Did the 'voices of the spirits' lead her explicitly to the overseas journey? If not, why did she choose it?

Are the voices that Marda hears actually the voices of her ancestors' spirits, or are they something else? Do you, the player, know? What does Marda think?

She has the reactionary trait. Was she bullied often as a child?

- - - - -

That leaves us with only two completed characters, Marda and Murob Dara Gash. We also have Ehiz Bor'Dari, who has yet to write a backstory, 'fred finkill', who does not have a statblock, and a few conceptual applications.

Hmm.

I'll give you guys until Wednesday, June 21st to finish your characters, and for other people to come in and state their interest. Hopefully this gives us all enough time to refine and finish up concepts, but I'll want to have chosen people by then.

- - - - -

I also want to make something clear: The 'NPC you met on the journey' part of the application process isn't just a chance to see how your character might relate to others, but also an opportunity to actually just write an NPC into the game. If you don't want to take it, that's fine, but I wanted to make that explicit.


I present my submission.

I will adjust the character but the background will stay mostly the same.


Even though Ankou's Shadow isn't in Hero Lab yet, all I have to replace is studied target so that is what I will be building.

@Fighting Chicken: Great to hear about Bryn. Hopefully I'll have some time this weekend to start hammering out the details on my character.


Dotting. I'm quite interested.


Pathfinder Adventure Path, Rulebook Subscriber

Dotting as well, I've started the campaign a few times but not gotten very far into it. I'll work on something this weekend.


Pathfinder Adventure Path, Rulebook Subscriber

Alright, I've made some progress on the character, working on an android named ANDEMOS (Andy) MkB0T. The rough outline is that he is an experimental model of android who has been traveling the world since leaving his his home land. The rough personality is very much like Data from Star Trek, he wants to understand humanity and emotions despite not having any of his own.

He is being built as a telekineticist who will be taking the talents to lift heavy loads and focus on ranged damage. hopefully I will have a rough submission finished by later today.


Pathfinder Adventure Path, Rulebook Subscriber

Wow, I don't like making multiple posts in a row but them's the breaks this time I guess. Here is the initial submission. I tried to address the roleplay aspects you wanted as a part of the background section introducing my two npcs. I'm sure there will be something I have missed, I know I don't have gear yet, so please feel free to let me know if there are any mistakes/suggestions for improvement.

I'm quite willing to work out ties with other possible PCs as well if there are those who are interested.

ANDEMOS MkB0T:

male android exper 1/kineticist 2
NG medium construct and humanoid (android)
Init +3; Senses Darkvision 60 ft, Low-Light Vision, Perception +6
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Defense
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AC 12, touch 12, flat-footed 10 ( +3 Dex)
hp 37 (3d8+9)
[Fort[/b] +7, Ref +7, Will +2
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Offense
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Speed 30 ft.
Melee dagger +1 (1d4 19-20/x2)
Ranged telekinetic blast +4 (1d6+1+3)
Special Attacks nanite surge (1/1 per day)
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Statistics
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Str 10, Dex 16, Con 16, Int 14Wis 8, Cha 8
Base Atk +1.5; CMB +1;CMD 14
Feats wp: simple; ap: light; point blank shot (1st); precise shot (3rd)
Traits nanite revival, simple disciple
Skills
Acrobatics +8=+3+2+3
Appraise* +7=+3+1+3
Climb* +4=+0+1+3
Craft (architecture) (bs) +9=+2+3+3+1
Disable Device* +8=+2+3+3
Knowledge (dungeoneering)* +6=+2+1+3
Knowledge (engineering) +7=+2+2+3
Knowledge (geography)* +6=+2+1+3
Knowledge (history)* +6=+2+1+3
Knowledge (nature)* +6=+2+1+3
Linguistics* +8=+2+3+3
Perception +6=-1+2+3+2
Stealth +8=+3+2+3
Survival* +4=-1+3+3
Swim* +0
Languages common,
SQ cantrips, bloodline arcane (sage), bloodline arcana, bloodline power
Combat Gear dagger (2 gp, 1 lbs); Other Gear gear 1
Misc Gear traveler's clothes, sorcerer's kit (8 gp, 9 lbs) (This kit includes a backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, soap, trail rations (5 days), and a waterskin.), 270 gp
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Special Abilities
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Alert: Androids gain a +2 racial bonus on Perception checks.
Burn At 1st level, a kineticist can overexert herself to channel more power than normal, pushing past the limit of what is safe for her body by accepting burn. Some of her wild talents allow her to accept burn in exchange for a greater effect, while others require her to accept a certain amount of burn to use that talent at all. For each point of burn she accepts, a kineticist takes 1 point of nonlethal damage per character level. This damage can’t be healed by any means other than getting a full night’s rest, which removes all burn and associated nonlethal damage. Nonlethal damage from burn can’t be reduced or redirected, and a kineticist incapable of taking nonlethal damage can’t accept burn. A kineticist can accept only 1 point of burn per round. This limit rises to 2 points of burn at 6th level, and rises by 1 additional point every 3 levels thereafter. A kineticist can’t choose to accept burn if it would put her total number of points of burn higher than 3 + her Constitution modifier (though she can be forced to accept more burn from a source outside her control). A kineticist who has accepted burn never benefits from abilities that allow her to ignore or alter the effects she receives from nonlethal damage.
Constructed For the purposes of effects targeting creatures by type (such as a ranger's favored enemy and bane weapons), androids count as both humanoids and constructs. Androids gain a +4 racial bonus on all saving throws against mind-affecting effects, paralysis, poison, and stun effects, are not subject to fatigue or exhaustion, and are immune to disease and sleep effects. Androids can never gain morale bonuses, and are immune to fear effects and all emotion-based effects.
Element Focus (Aether) Kineticists who focus on the element of aether—a rare substance formed when elemental energy affects the Ethereal Plane—are called telekineticists. Telekineticists use strands of aether to move objects with their minds.
Class Skills: A telekineticist adds Knowledge (engineering) and Sleight of Hand to her list of class skills.
Wild Talents: 1st—basic telekinesis, kinetic cover, kinetic healer, pushing infusion†, telekinetic finesse; 2nd— bowling infusion†, telekinetic haul; 3rd—foe throw†, force hook†, self telekinesis, telekinetic invisibility, touchsight; 4th—telekinetic maneuvers; 5th—aether puppet, force barrier, self telekinesis (greater), touchsight (reactive); 6th— disintegrating infusion†, suffocate; 7th—spell deflection; 8th—many throw†, telekinetic deflection, telekinetic globe.
Emotionless Androids have problems processing emotions properly, and thus take a –4 penalty on Sense Motive checks.
Exceptional Senses Androids have darkvision and so can see perfectly in the dark to a range of 60 feet and in addition, they possess low-light vision.
Forec Ward Element(s) aether; Type defense (Su); Level —; Burn 0
You constantly surround yourself with a ward of force. You gain a number of temporary hit points equal to your kineticist level.
You always lose these temporary hit points first, even before other temporary hit points. If an attack deals less damage than you still have as temporary hit points from force ward, it still reduces those temporary hit points but otherwise counts as a miss for the purpose of abilities that trigger on a hit or a miss. These temporary hit points regenerate at a rate of 1 per minute. By accepting 1 point of burn as a standard action, you can increase the maximum number of temporary hit points provided by your force ward by half your kineticist level until the next time your burn is removed.
If you use this ability multiple times, the increases stack. For every 2 points of burn you accept in this way, your force ward’s rate of regeneration increases by 1 hit point per minute. Whenever you accept burn while using an aether wild talent, you siphon some of the energy from the aether flowing through you and your force ward recovers a number of temporary hit points equal to your character level, up to its current maximum. You can dismiss or restore your force ward as an immediate action, but doing so doesn’t change the number of temporary hit points available, and the temporary hit points don’t recover while this ability is inactive.
Gather Power If she has both hands free (or all of her prehensile appendages free, for unusual kineticists), a kineticist can gather energy or elemental matter as a move action. Gathering power creates an extremely loud, visible display in a 20-foot radius centered on the kineticist, as the energy or matter swirls around her. Gathering power in this way allows the kineticist to reduce the total burn cost of a blast wild talent she uses in the same round by 1 point. The kineticist can instead gather power for 1 full round in order to reduce the total burn cost of a blast wild talent used on her next turn by 2 points (to a minimum of 0 points). If she does so, she can also gather power as a move action during her next turn to reduce the burn cost by a total of 3 points. If the kineticist takes damage during or after gathering power and before using the kinetic blast that releases it, she must succeed at a concentration check (DC = 10 + damage taken + effective spell level of her kinetic blast) or lose the energy in a wild surge that forces her to accept a number of points of burn equal to the number of points by which her gathered power would have reduced the burn cost. This ability can never reduce the burn cost of a wild talent below 0 points.
Kinetic Blast At 1st level, a kineticist gains a kinetic blast wild talent of her choice. This kinetic blast must be a simple blast that matches her element.
As a standard action, the kineticist can unleash a kinetic blast at a single target up to a range of 30 feet. She must have at least one hand free to aim the blast (or one prehensile appendage, if she doesn’t have hands). All damage from a kinetic blast is treated as magic for the purpose of bypassing damage reduction. Kinetic blasts count as a type of weapon for the purpose of feats such as Weapon Focus. The kineticist is never considered to be wielding or gripping the kinetic blast (regardless of effects from form infusions; see Infusion), and she can’t use Vital Strike feats with kinetic blasts. Even the weakest kinetic blast involves a sizable mass of elemental matter or energy, so kinetic blasts always deal full damage to swarms of any size (though only area blasts deal extra damage to swarms). A readied kinetic blast can be used to counterspell any spell of equal or lower level that shares its descriptor. A kinetic blast that deals energy damage of any type (including force) has the corresponding descriptor.
Nanite Revival Once per day as an immediate action, you can command your nanites to stabilize you while you are dying, even while unconscious or helpless. This does not count as a use of your nanite surge ability.
Nanite Surge An android's body is infused with nanites. Once per day as an immediate action, an android can cause her nanites to surge, granting a bonus equal to 3 + the android's character level on any one d20 roll; this ability must be activated before the roll is made. When an android uses this power, her circuitry-tattoos glow with light equivalent to that of a torch in illumination for 1 round.
Simple Desciple You gain a +1 trait bonus on checks with a Profession or Craft skill of your choice (craft: architecture).

Blasts:

Telekinetic Blast Element(s) aether; Type simple blast (Sp); Level —; Burn 0
Blast Type: physical; Damage bludgeoning, piercing, or slashing
You throw a nearby unattended object at a single foe as a ranged attack. The object must weigh no more than 5 pounds per kineticist level you possess. If the attack hits, the target and the thrown object each take the blast’s damage. Since the object is enfolded in strands of aether, even if you use this power on a magic weapon or other unusual object, the attack doesn’t use any of the magic weapon’s bonuses or effects; it simply deals your blast damage. Alternatively, you can loosen the strands of aether in order to deal damage to both the object and the target as though you had thrown the object yourself (instead of dealing your normal blast damage).
You substitute your Constitution modifier for your Strength modifier if throwing the object would have added your Strength modifier on the damage roll, and you don’t take the –4 penalty on the attack roll for throwing an object that wasn’t designed to be thrown. In this case, the object’s special effects apply (including effects from its materials), and if the object is a weapon, you must be proficient with it and able to wield it with one hand; otherwise, the item deals damage as a one-handed improvised weapon for a creature of your size.

Infusions:

Infusions At 1st level, a kineticist gains an infusion wild talent from the list of options available based on her elemental focus. She gains additional infusions at 3rd, 5th, 9th, 11th, 13th, 17th, and 19th levels. By using infusions along with her kinetic blasts, a kineticist can alter her kinetic blasts to suit her needs. Infusions come in two types, each of which changes a kinetic blast differently: a substance infusion causes an additional effect, while a form infusion causes the kinetic blast to manifest in a different way. Each infusion can alter only certain kinds of kinetic blasts, which are listed in its Associated Blasts entry. Each time the kineticist uses one of her kinetic blast wild talents, she can apply up to one associated form infusion and up to one associated substance infusion.
Some infusions change the action required to activate a kinetic blast or entirely transform the kinetic blast’s normal effects.
The burn cost listed in each infusion’s Burn entry is added to the burn cost of the kinetic blast the infusion modifies.
The DC for a save against an infusion is based on the associated kinetic blast’s effective spell level, not the level of the infusion. The DCs for form infusions are calculated using the kineticist’s Dexterity modifier instead of her Constitution modifier. When a kineticist modifies a kinetic blast with a form infusion and a substance infusion that both require saving throws, each target first attempts a saving throw against the form infusion. If a target succeeds and a successful save negates the infusion’s effects, the entire kinetic blast is negated; otherwise, the target then attempts a saving throw against the substance infusion. If a kineticist’s form and substance infusions both alter the kinetic blast’s damage, apply the substance infusion’s alteration first.
At 5th, 11th, and 17th levels, a kineticist can replace one of her infusions with another infusion of the same effective spell level or lower. She can’t replace an infusion that she used to qualify for another of her wild talents.

Utility Talents:

Basic telekinesis Element(s) aether; Type utility (Sp); Level 1; Burn 0
This ability is similar to mage hand, except you can move an object that weighs up to 5 pounds per 2 kineticist levels you possess (minimum 5 pounds), and you can move magical objects. Additionally, you can create a container of entwined strands of aether in order to hold liquids or piles of small objects of the same weight. You can dip the container to pick up or drop a liquid as a move action. If you possess the extended range wild talent, you can increase the range of basic telekinesis to medium range and increase the rate of movement to 30 feet per round, and if you possess the extreme range wild talent, You can increase the range of basic telekinesis to long range and increase the rate of movement to 60 feet per round. You can also use your basic telekinesis to duplicate the effects of the open/close cantrip.
Kinetic Healer Element(s) aether or water; Type utility (Sp); Level 1; Burn 1; see text
Saving Throw none; Spell Resistance yes
With a touch, you can heal a willing living creature of an amount of damage equal to your kinetic blast’s damage. Instead of paying the burn cost yourself, you can cause the recipient to take 1 point of burn. If you do so, the recipient takes 1 point of nonlethal damage per Hit Die he possesses, as usual for burn; This damage can’t be healed by any means until the recipient takes a full night’s rest.

Description and Personality:
ANDEMOS (Andy) is an android standing five foot ten and weighing in at one hundred ninety five pounds with vivid electric blue eyes and shoulder length copper colored hair. He has gold tinged skin and traceries of silvery lines in his skin that glow with a dull silver light. He carries little in the way of weapons and armor, along with his traveling gear. He has an inquisitive personality but little to no emotions with a desire to be understand those around him. His inability to do so can cause problems at times, but he still tries.

Back Ground:
ANDEMOS MkB0T is an experimental android model created in the forges within the wrecks of starfall. He was made to be a test bed platform for advanced energy manipulation giving him powers much like those of a sorcerer but far more limited in scope. His first memories are of a cold room, a device that plugged into the back of his head, and knowledge, lots of knowledge to assimilate. He remembered other’s similar to him but different in scope, they were treated as inferior by the Machine while he was not, and this led to much confusion about his role in life.
He didn’t understand just how special he was until the day the Machine spoke to him. ”YOU ARE READY,” it said, it’s voice loud and harsh, ”YOU WILL GO FROM THIS PLACE INTO THE WORLD OUTSIDE, YOU WILL PROVE THAT OUR DESIGN OF YOU WASN NOT FLAWED ANDEMOS MkB0T. YOU WILL COMPLY.”
ANDEMOS was then led out into the world beyond, a harsh and hot place that was terrifying for one who had never been there. It was bright, the sun was harsh, and ANDEMOS was alone. With little to use as a guide ANDEMOS began walking, he couldn’t have said then why he walked, only that he did. Later he would come to understand that he has programming which he did not know of which guided him in the right direction.
ANDEMOS eventually found his way to the town of Torch where he was taken in, he lived there for a time, a kind old man taking him in to live with him and his daughter, and was given the nickname of Andy MkBot by the young girl. When the great Torch went out and the girl’s father vanished Andy was unable to go and help, some hidden programming marching him off even as the girl begged him to help find her father. It was the first time that ANDEMOS wished he could resist, even if he couldn’t understand why.
Over the next few years ANDEMOS traveled, eventually ending up at a monastery. He stayed there for some years, the priests and monks that inhabited it helping him to learn discipline and begin harnessing his latent abilities. In the end ANDEMOS proved to be a genius at architecture and thought that he could be…content residing there. It seemed that the thought had no sooner crossed his mind than he was forced to leave again, that hidden programming driving him out of a safe harbor, a home.
Eventually ANDEMOS arrived at a city called Riddleport. It wasn’t a nice place but it was a place of challenges. He worked for a time for an unscrupulous casino owner and eventually realized that the person he worked for was using him when the man’s new assistant managers overthrew him after he had made multiple attempts on their lives. ANDEMOS stayed on for a time under the new managers until they were called away on some grand quest. He wanted to join them but was once more prodded in a new direction.
ANDEMOS was about to leave Riddleport for parts unknown when he found a little girl being assaulted in an ally by older boys. They had the child’s doll and one was about to rip the doll apart when ANDEMOS intervened. ”Let go of the doll and leave her alone,” he said firmly. His tone was flat though and the boys laughed at him. The one with the doll gave a quick rip and tore it asunder. What happened next ANDEMOS couldn’t really understand, he was never able to explain it even though he retained complete control. With a simple gesture the traceries on his flesh glowed and a chunk of debris lashed out at the bully who had damaged the doll. The debris came from an odd direction and hit him from behind. He turned his gaze at the others and they all began to run, one of them dragging the doll slayer along with them.
ANDEMOS looked then at the distraught child and asked her, ”Why are you leaking?”
The girl seemed surprised at the question and said, ”B-b-because they hurt my Dolly.”
His head cocked to one side in curiosity, ”Why would they do that?”
”I-i…I don’t know!” She went to the doll and picked it up. One arm and leg had been ripped off and she began bawling all the harder.
ANDEMOS felt the urge to leave, the programming demanded that he go…and ANDEMOS said NO! His head gave a twitch and he focused his mind, the energies he manipulated seeking that malicious voice, and then with a startled jerk he silenced it. ANDEMOS knelt next to the girl and out his arms awkwardly around her as he said, ”There, there.” Gesturing to the sundered limbs of the doll they came to him drawing a gasp from the girl. [n]”May I have Dolly?”[/b] He held out his hands and took the small toy in his hands gently and, focusing, urged his nanites to repair the damage it had taken. Before the astonished child’s eyes the doll was made whole again. While he could never duplicate the feat he found that he could, unconsciously, bolster his own health if he was knocked unconscious.
After that ANDEMOS was surprised to realize he had become a father at the ripe old age of fifteen. The little girl, Dorie, adopted ANDEMOS and he kept her with him. He still had to find a way to support the two of them and so continued his work for the casino. Eventually one of the “succubi” who worked the place, an attractive, red-headed woman who wore a skimpy demon costume at work, had attracted eye of one of the local crime bosses. The half-elven woman’s name was Sarah and ANDEMOS found her after the crime boss had forced himself on her. It had only been a couple of years since Dorie adopted him and now ANDEMOS was adopted by yet another stray. After a few days Sarah told him what had happened when he found her in the ally and ANDEMOS came closer than ever before to feeling an emotion…rage. He managed to find the crimeboss at a vulnerable time and used his powers to beat the man senseless. When he told Sarah of what he had done for her the woman panicked and nearly fled.
Knowing that both Sarah and Dorie were in danger because of him ANDEMOS looked for a solution and, much to his surprise, he found one. There were stories of a vessel making a journey to a new land and he decided that it was exactly what the two needed as well as a way to keep them safe from his mistake. Within the week the three were heading to a land far from here where maybe they could all forget their troubles.


Lord Christian D'Elagante wrote:

I present my submission.

I will adjust the character but the background will stay mostly the same.

I have a challenge for you. When completing your crunch for the submission, I'd also like you to condense your backstory down to eight sentences.


Pathfinder Adventure Path, Rulebook Subscriber

I'll work on it.


Drogeney wrote:
I'll work on it.

Oh, no, not you. Christian D'Elegante's backstory was much, much longer than necessary.

I'd just like you to finish and make sure the arithmetic of your character is correct.


Pathfinder Adventure Path, Rulebook Subscriber

Oh, right-o then. Was there anything in particular math wise that seemed off? I had to break part way through writing it so I may have missed something. I'll double check it myself as well.


Well that took a few hours finish. Worth it.

I submit to you, Luffy Alustava. Qadiran, angry person who has taken classes to calm down, and monk.
Also, he's MAD as F#$@-- get it? :D

.

My only real question, is that it's fine i take Zerker of the Society trait, as he wasn't a barbarian when he was level 1.


I tweaked the description a bit and I think I caught most of the mistakes in the crunch as well as added equipment. Sorry about that, this concept was originally built as a sorcerer before Occult Adventures came out and Kineticist seemed to fit him far better so I was rebuilding from the old character sheet. Please let me know if there are any mistakes, everything is in the alias.

Of note the sketchbook is basically a portrait book at half cost as it doesn't have anything drawn inside of it right now.


dot


sorry for taking so long
its the holy man that died not fred should of been claerer


Will having an ability score of 7 negatively impact my chances of selection?


leinathan wrote:

@ Marda, some holes to fill -

Do you have any plans or ideas about where she might have come from? "found as an infant in a faerie ring" works well as a line in a backstory to justify taking a powerful feat, but it works much better as a fully-developed plot hook.

She has purple eyes. Were you trying to use this to hint at Azlanti ancestry? That was a defining characteristic of the Azlanti.

What was her relationship with her shaman teacher like? What did they mean to her?

Did the 'voices of the spirits' lead her explicitly to the overseas journey? If not, why did she choose it?

Are the voices that Marda hears actually the voices of her ancestors' spirits, or are they something else? Do you, the player, know? What does Marda think?

She has the reactionary trait. Was she bullied often as a child?

My idea is that she was snatched from another tribe as an infant and subjected to some sort of ritual that marked her as belonging to some evil fey. The fey's agents can now watch her actions in the Material Plane and manipulate her for their own obscure purposes.

It was more that the eyes are the color of the evening sky since she's an oracle of heavens, and they go black and starry when she uses her spirit powers. But if Azlanti blood leads to interesting plot developments, that could work too.

The spirits did explicitly lead her to the overseas journey.

As the player, I'm inclined to think they are more sinister voices of the fey who marked her. Marda believes they are her Kellid ancestors.

She was picked on and bullied as a child for being so odd. Forgot to put that in the initial backstory. (I was trying to get it posted quickly before I left for vacation. Incidentally, I'm out of town till Friday night so I probably won't be able to respond a lot until then.)


@Drogeney - Looks like you caught most of the arithmetic errors. It was mostly things like [AC 12 (+3 Dex)] or having included the sage bloodline in your Special Qualities line. Using old character sheets and editing them causes errors like that.

So, if I understand correctly, Andemos is from Numeria, and while protecting a mother and daughter from a crime boss, he found that the three of them had to flee their country. They decided to get on the boat together, yes?

What are the two NPCs he has with him like?

@ Luffy - Looks good! I'm almost hesitant to say, but I like that you chose commoner as your NPC class. Nothing like getting nothing out of a class, right? Berserker of the Society is a fine feat to take. Is Luffy part of the PFS? Is Sajni the NPC you wish to bring along? What is she like?

@ sixteenbiticon - Nope! I try not to be biased in that way, as long as your character is a strong submission I'm not likely to care.

@ Marda - Thanks for answering! I appreciate the clarification. It's perfectly alright for you not to be Azlanti, I was just wondering if that association was on purpose. In fact, I really like the inspiration for her eye color. I bet that's stunning.

Scarab Sages

so I originally made this character for PFS but decided that he's probably more appropriate for a king maker campaign because I wanted him to eventually be like the advisor to somebody important I need to lower his stats to 15 points and actually write in the backstory that I have for him (and add an NPC level).

basically he's a seeker of knowledge. he sees this as an opportunity to discover knowledge and arcane power no one else alive has. when i can get to a keyboard i will elaborate.


Pathfinder Adventure Path, Rulebook Subscriber

Originally yes, ANDEMOS is from Numeria. He was in the town of Torch for a couple of years before being driven out by the programming and ended up in a monastery for a time. Eventually he was forced to leave there and ended up in Riddleport which was the last place he was before joining the colonization effort. The child is an orphan he met on the streets being bullied (ala Sylee the orphan) and the woman was a hostess at a casino (one of the Gold Goblin's "succubi serving girls") that ANDEMOS worked in.

Many of the things I mentioned were nods to one AP or another, I'll clarify things in the write up in a bit and add more on the personalities of Sarah and Dorie.


Pathfinder Adventure Path, Rulebook Subscriber

A brief write up on on Sarah and Dorie. I have added it into ANDEMOS' alias but I'm putting it here for ease of access.

Dorie:

Dorie is a human child born to a harlot of Riddleport. The woman felt the child was a hindrance to her continued lifestyle and one day when Dorie was only four her mother left and never returned. The little girl was left with only a doll that her mother gave her to shut her up one evening and the clothes on her back. The little girl spent the next year living on the street, desperate for a mommy or anyone who would love her. The child might have met a bad end when the older boys bullied her but ANDEMOS timely arrival saved her. The girl was devastated at the "death" of her doll and Andy's actions, restoring it to one piece, caused the girl to form a very strong attachment to ANDEMOS.

The two spent the next couple of years together as Andemos worked at the casino and, though the android didn't understand love or how to give, the little Dorie loved him and found what she needed, someone to care for her and show interest in her. When Sarah came into Dorie's life after Andemos' actions, the little girl finally found a mother as well as a father. The fact that they had to flee the city didn't matter to Dorie, the now seven year old girl thought it was going to be a grand adventure.

Dorie is a helpful and loving girl she sees their journey as a grand adventure, and loves ANDEMOS and Sarah a great deal. they have become the parents that she didn't have. She knows that Sarah loves her and that ANDEMOS is, well, ANDEMOS and doesn't understand the emotion and she is always scared that she will lose the family that she has now found. Her insecurities cause her to cling closer to the two than she might otherwise and it makes her worried when she doesn't know that both of them are nearby and alright.


Sarah:
Sarah is a half-elven woman born and raised in Riddleport. She worked for a time at one job or another and she was desperate to find a means of support that didn't make her sell her body for it. When she was hired at the casino Sarah thought her life was made. She made good money, managing to survive through the management change over, and thought her life was made. She met Andemos when he first started working there and found the strange man intriguing. Andy was the only person there who didn't look at her like a piece of meat and, while she at first thought he was strange, eventually she learned more about him and decided that he was a person she could care about.

When the crimeboss took her Sarah thought she would die. the fact that he forced himself on her made things worse and when he dumped her she was ready to kill herself. It wasn't until Andemos found her and helped her through it that she realized her life wasn't over. The presence of Dorie helped and in the end Sarah told Andy what happened once the presence of both him and the child had helped her heal. The fact that Andemos overreacted and assaulted the crimeboss, forcing them all to flee, turned out to be a good thing. With the upcoming journey Sarah found herself becoming more than fond of the strange man that was ANDEMOS MkB0T, maybe more than fond.

Sarah is a caring, though cynical, woman who has a hard time accepting that people are interested in her, not her body. Only a few people have gotten through her defensive nature, primarily ANDEMOS, who she knows doesn't want her for her body and whom she cares about, and Dorie, the little girl who melted her heart. ANDEMOS and Dorie have become very important to her, especially after what was done to her by the crime boss. Sarah still has nightmares about her ordeal and hopes that by coming to the new land she will be able to leave them behind. The main thing that Sarah hopes to do in this new land is open a tavern, she doesn't know much about cooking or brewing but she has lots of experience as a waitress in a very rough place and is sure that it will serve her well.


Dotting in with sixteenbiticon's alias. Crunch is there sans equipment. Fluff still very much a work in progress.


Leinthan wrote:
I have a challenge for you. When completing your crunch for the submission, I'd also like you to condense your backstory down to eight sentences.

Is this challenge meant to be reducing the background to something that can be read in less than 10 minutes..

sorry this is a recycled character and the DM asks us write up a detailed Background. I will add in a summarized Background for you.

I have started to fix the character..


This is Fighting Chicken's submission checking in. Sorala Thorn, once Igrit Tharn, is an Ulfen Irrisenian woman who's fled the oppressive regime of the White Witches to the north. I had a bolt of inspiration and changed my concept from the gunslinger/rogue boatman I was working on earlier.

Sorala was a White Squire, a member of a knighthood whose sole purpose in life is to serve a specific White Witch. When Sorala fled Irrisen, she absconded with the sword she's been bound to - when she hits magus 3, it will be her White Blade (a refluffed black blade from the bladebound archetype).

Like all 6 casters, Sorala is a bit of a generalist. She'll be an Ok skill monkey, a decent damage dealer (but she's not optimized to be a nova machine like some magi), a good debuffer, and down the line she'll provide some utility and blasting.

I've still got another pass-through to do. I'll be double-checking crunch tomorrow, and firming up her equipment (one thing that strikes me is that her falcata should probably be a masterwork weapon as I've described it). I'm not sure about the resolute trait either, may change it out for something else.

I haven't added much information about the White Squires (background is already long enough), but if selected I'd like to flesh this out a bit, as they can be antagonists to the PCs, and one of my goals for Sorala is for her to one day form a knightly order of magi that is similar to that of the Squires.


Added only a tad bit more about Sajni-- her personality matched Luffy's quite well, if only a little bit less joyful in her outlook on life given different circumstances for leaving to Arcadia. Thought it was apparent from my story-- but i added a bit to clarify he was a member of the society before leaving for Arcadia.

As for the commoner bit... i was debating expert for a time, but really decided that he was good at what he did... but still really didn't fit. He was just a common-man with an abnormality he was born with. Maybe his great grandmother really did F$#% that demon... or aberration. God forbid it was something like an Otyugh.


I think I have the character finished, Please let me know if there is any problems. Like the Archetypes...
Thanks again.


@ Christian D'Elagante - It wasn't because I don't have time to read the backstory, but because I was having trouble telling what was important to the history of the character. Thanks for summarizing it, that's very clear :) I'm not 100% sure why you picked up the Dancing Blade archetype, since all it seems to do is trade out a bonus feat for an ability you already have...

@ Parumartish - Thanks for your interest! I'm excited to see what you come up with.

@ Drogeney - Ok! Thanks for the write-up on the characters. If selected, I would use the NPCs you wrote in the actual game, so I'd like to see what they're like. I also kept forgetting to mention that he should have about 27 health, not 37 health.

@ Sorala - I like it, that's interesting! Were you thinking that the Winter Witch who was her master might actually pursue her, with a mind towards vengeance or recapturing her? Did you have any thoughts about the personality of the sword?

EDIT: I also wanted to mention that Sorala has 3d8 hit dice, not 3d10.

@ Luffy - Thanks for the fleshing-out :)


Pathfinder Adventure Path, Rulebook Subscriber

Doh! Math is hard. Correcting it now.


leinathan wrote:
@ Sorala - I like it, that's interesting! Were you thinking that the Winter Witch who was her master might actually pursue her, with a mind towards vengeance or recapturing her?

Great! Yes, Lady Riina may very well pursue her personally, but she'd probably send spies/assassins/fey first. I'd see her main goal as taking the sword back, as it is one of a handful of such weapons in existence, and its theft is a great shame on Lady Riina (Also, retaking the sword becomes much harder to do after a certain level, when Sorala can teleport it to her side). Exacting vengeance would be the next priority, and that could mean kidnapping Sorala for a slow vengeance or a painful, but quicker death.

leinathan wrote:
Did you have any thoughts about the personality of the sword?

I've got some thoughts, but nothing real concrete yet. The sword would manifest its consciousness at magus 3, so if selected, it is probably something I'd like to hash out with you. To some extent, the sword is an NPC, so there's some things that perhaps I shouldn't have a say in.

I see the sword as an extension of Irrisenian culture; cold, blood-thirsty, and concerned with hierarchy and respect. Of course, if Sorala modulates (and becomes, say, NG), the sword would as well.

leinathan wrote:
EDIT: I also wanted to mention that Sorala has 3d8 hit dice, not 3d10.

Whoops, thanks for catching that! I'll fix it now.


@Leinathan
The Archetype Dancingblade is more for flavor than anything else, but it is for the reason that I can use a select set of slashing weapons and count them as piercing weapons for feats/abilities that I have. It makes the character a little more versatile..In my opinion. It is not fun when you have a fighter that is great with piercing weapon and the DM sends skeletons after you all day. lol

What do you think about the Main Gauche Weapon?
http://qfgd20pf.wikia.com/wiki/Dagger,_Main_Gauche

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