
baldwin the merciful |

Madjaw is haloed in red.
The redcaps are in lime
For simplicity I did not include the tree or huts on this map.
Single Combat Initiative Order:
Daniel
Madjaw
If you choose to expand the combat to include other, I'll add everyone's initiative after Rd 1. The redcaps are happy to hoot, holler and bet on the blood sport unless others join into the ruckus."

Daniel Arrisen |

Daniel did not see the need for words. This was going to happen.
He casts VANISH.
The moves quality to C10
Stealth+Invisible 1d20 + 9 - 3 + 20 ⇒ (4) + 9 - 3 + 20 = 30

baldwin the merciful |

"That is how the Holy roller meets his challenges by palor tricks to hide. Afraid of single combat." Madjaw bellows. 'He is afraid to face the mighty Madjaw without is magically aid."
The redcaps snicker and begin to toss small rocks and sticks into the area. 'Blood...blood. They all start to ready for battle.

Daniel Arrisen |

Rd3. Daniel Moves to A9 drawing the axe, casts Righteous Vigor and Dismisses the Invisibility.
He stands, ready.
Come to Me, Madjaw!

baldwin the merciful |

Here are the earlier initiative rolls:
Andrea: 1d20 + 0 ⇒ (9) + 0 = 9
Orsin: 1d20 + 1 ⇒ (2) + 1 = 3
Daniel: 1d20 + 2 ⇒ (10) + 2 = 12
Lucrezia: 1d20 + 3 ⇒ (9) + 3 = 12
Euphemia: 1d20 + 4 ⇒ (1) + 4 = 5
Gerard: 1d20 + 6 ⇒ (7) + 6 = 13
Orsin: 1d20 + 1 ⇒ (13) + 1 = 14
Madjaw: 1d20 + 3 ⇒ (8) + 3 = 11
Redcap: 1d20 + 8 ⇒ (9) + 8 = 17
DT: 1d20 + 8 ⇒ (3) + 8 = 11
RD 2:
Redcaps
Orsin
Gerard
Lucrezia
Daniel
Madjaw
Dogtongue
Andrea
Euphemia

baldwin the merciful |

Rd 2:
The redcaps don't take long for the battle lust to run through their veins. The challenged Paladin hid from their chief, bets were call and tempers flared.
One redcap dashes past Daniel and he gets an AOO if he want it in RD 2.
The redcaps have moved but I still need to roll out attacks.

Euphemia di Nereis |

Euphemia's eyes widen at the inclusion of the redcaps in the battle. She releases Gerard's hand for his sake.
"I had hoped to conserve resources..." she says sadly as wasps emerge from her skin like sprouting saplings and begin to buzz around her.
"But I cannot abide this. I join the fray!" she admits in a voice that buzzes.
Cast Cape of Wasps.

Daniel Arrisen |

Sorry Guys!!! DM retcon RD3. Waiting my turn. But will take the AOO. The redcap is Flat Footed against the invisible daniel 1d20 + 16 + 2 + 2 + 1 - 3 ⇒ (11) + 16 + 2 + 2 + 1 - 3 = 29
1 hand PA DF damage 1d6 + 2 + 4 + 2 + 6 ⇒ (1) + 2 + 4 + 2 + 6 = 15
As the strike flies against the redcap, Daniel calls, This was you and me Madjaw

Daniel Arrisen |

Maybe if we kill Madjaw without killing all the rest? I was surprised is bumped into a redcap when none was shown on the map.

baldwin the merciful |

Orsino 'Orsin' Bessatte |

Daniel, don't you dare kill that godly goat-man...
Orsin will have cast featherstep on Daniel when he requested earlier.
Gonna wait to post until the redcaps have gone. Their movement will likely affect my decisions...

baldwin the merciful |

As Daniel hits the the redcap with his AOO, the creature is momentarily taken aback. Daniel becomes visible. As the redcaps thirst for blood, Dogtonue yells out in their native language Aklo:
"Hel bik viaha nauytl ookcha wilanbvwilla vina su su wilnalhbay bahbah. Bahbah di bint u saxrfic mi."
"By blood and death halt, let the battle go between the tin man and goatman. Goatman dies or you can sacrifice me."
The redcaps slow a bit then turn towards the combat challenge. "Blood for blood! Single Combat...single combat!"

baldwin the merciful |

Redcaps embody both capriciousness and sadism. These stumpy, misanthropic fey freaks exist seemingly to indulge in blissful bloodletting and self-indulgent slaughter. Like prune-faced, angry old men, they mollycoddle their own inefficiencies and miseries in gore. Redcaps are most widely recognized for their long woolen caps, which they drench in the blood of their victims.
They fast heal when wearing their redcaps which they dip in the blood of their victims. Although small they use medium sized weapons with ease. They are fast to use their iron boots to cause damage. They have DR wich cold iron bypasses.

Euphemia di Nereis |

"Thank goodness for whatever just happened. We would have had to bargain with those painful boots, oversized scythes and red caps that allow those creatures to heal quite quickly. Our only real hope of damaging them would have been cold iron... Again... phew."

baldwin the merciful |

Andrea1 |

While Madjaw and Daniel fight, Andrea will attempt to cause a distraction to Madjaw's concentration.
(Message to Orsin)Work with me here.
Andrea bites the tip of her finger and clings to Orsin.Oh Orsin! Look at that big hunk of MAN! That sweaty, furry chest, the way he thrusts out. Andrea runs a hand up her side and cups her bosom. Oh I don't know if I can contain myself here.
Attempting to do a 'feint' on Madjaw
BluffOhbaby!: 1d20 + 11 ⇒ (13) + 11 = 24

Orsino 'Orsin' Bessatte |

Heh, I don't think Orsin will really have to Bluff these sentiments.
Orsin begins running his fingers through his own chest hair, trying to lock eyes with Madjaw. "Indeed. For him, I would submit to even the vilest debasements! And to think, I am still virgin to a man's touch..." Taking Andrea's lead, he visibly cups his privates.
Bluffy the Vampire Slayer: 1d20 + 17 ⇒ (16) + 17 = 33

Daniel Arrisen |

Daniel, not wanting to risk the tenative rules of the combat further simply attacks, using his first shot for a low swinging improved trip
+2 Cold Iron Handaxe, 1h Inspired, DF PA Improved Trip1d20 + 16 + 2 + 2 - 3 + 2 ⇒ (13) + 16 + 2 + 2 - 3 + 2 = 32
Knocking the Satyr on his ass and following with a downward smash
VS PRONE
1h Inspired, DF PA 1d20 + 11 + 2 + 2 - 3 ⇒ (8) + 11 + 2 + 2 - 3 = 20
Damage 1d6 + 2 + 4 + 2 + 2 + 6 ⇒ (5) + 2 + 4 + 2 + 2 + 6 = 21

Daniel Arrisen |

Daniel brings his shield down low to deflect the powerful but wild swing.
Then makes his AOO as the Satyr stands.
1hand Inspire Courage PA, Inspired, DF 1d20 + 16 + 2 + 2 - 3 ⇒ (14) + 16 + 2 + 2 - 3 = 31
Damage 1d6 + 2 + 4 + 2 + 2 + 6 ⇒ (1) + 2 + 4 + 2 + 2 + 6 = 17
Rd 2:
Daniel uses a swift action for Greater Trip. Then he full attacks using his first swing to knock him Prone Again.
Gtr Trip Inspire Courage PA, Inspired, DF 1d20 + 16 + 2 + 2 + 4 - 3 ⇒ (20) + 16 + 2 + 2 + 4 - 3 = 41
Because of Gtr Trip Madjaw provokes from falling. 1hand Inspire Courage PA, Inspired, DF 1d20 + 16 + 2 + 2 - 3 ⇒ (19) + 16 + 2 + 2 - 3 = 36
Damage 1d6 + 2 + 4 + 2 + 2 + 6 ⇒ (6) + 2 + 4 + 2 + 2 + 6 = 22
Confirm crit? 1d20 + 16 + 2 + 2 - 3 ⇒ (19) + 16 + 2 + 2 - 3 = 36
Damage 1d6 + 2 + 4 + 2 + 2 + 6 ⇒ (1) + 2 + 4 + 2 + 2 + 6 = 17
He strikes hard again as Madjaw Falls,
Following again with his smash 2nd Iterative1d20 + 11 + 2 + 2 - 3 ⇒ (13) + 11 + 2 + 2 - 3 = 25
Damage 1d6 + 2 + 4 + 2 + 2 + 6 ⇒ (4) + 2 + 4 + 2 + 2 + 6 = 20

Orsino 'Orsin' Bessatte |

Whispering to Andrea, "Madjaw could make a ...powerful... ally. If Daniel kills him, could you bring him back?"
Orsin's INT score being what it is, he's thinking with the larger of his two heads.

baldwin the merciful |

Rd 2; madjaw
The prone but raging Madjaw attacks with his greataxe
raging GR Axe, vital strike: 1d20 + 20 - 4 ⇒ (19) + 20 - 4 = 35damage: 1d12 + 13 ⇒ (7) + 13 = 20
vital strike damage: 1d12 ⇒ 4
He thrashes with his ram and bites:
gore: 1d20 + 18 - 4 ⇒ (20) + 18 - 4 = 34;damge: 1d6 + 8 ⇒ (6) + 8 = 14
bite, animal fury RP: 1d20 + 13 - 4 ⇒ (16) + 13 - 4 = 25;damage: 1d4 + 4 ⇒ (2) + 4 = 6
confirming crit on Great Axe:
Great axe: 1d20 + 20 - 4 ⇒ (20) + 20 - 4 = 36
Three times damage from the GReat Axe do not add in a second vital strike damage.
confirming crit from gore:
gore: 1d20 + 18 - 4 ⇒ (7) + 18 - 4 = 21
Do you have shield in hand? If the 25 bite hit, then it looks like 84 in damage. Otherwise it is 78 in damage.
Edit:
I usually don't roll the crit damage out but rather multiply it for ease but I'll roll it out to avoid the PM's.
GreatAxe: 1d12 + 13 ⇒ (3) + 13 = 16
GreatAxe: 1d12 + 13 ⇒ (6) + 13 = 19