Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


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Evil GM

Battle Map

Madjaw is haloed in red.
The redcaps are in lime

For simplicity I did not include the tree or huts on this map.

Single Combat Initiative Order:

Daniel
Madjaw

If you choose to expand the combat to include other, I'll add everyone's initiative after Rd 1. The redcaps are happy to hoot, holler and bet on the blood sport unless others join into the ruckus."


Evil GM

Lucrezia begins to fan herself with all the testosterone in the air.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Daniel did not see the need for words. This was going to happen.
He casts VANISH.
The moves quality to C10
Stealth+Invisible 1d20 + 9 - 3 + 20 ⇒ (4) + 9 - 3 + 20 = 30


Evil GM

"He winks at Andrea and Lucrezia...my harem grows today."


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Grow some tits and then we'll talk.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Rd2 While Invisible Daniel activates his wand of Divine Favor.


Evil GM

"That is how the Holy roller meets his challenges by palor tricks to hide. Afraid of single combat." Madjaw bellows. 'He is afraid to face the mighty Madjaw without is magically aid."

The redcaps snicker and begin to toss small rocks and sticks into the area. 'Blood...blood. They all start to ready for battle.


Evil GM

"Kill 'em all" is the battle cry.


Evil GM

Daniel moves to C10 and bumps into the redcap in the area who immediately yells out the position, 'He's 'ere...madjaw."

With that Madjaw rushes forward to B11.


Evil GM

Madjaw's perception: 1d20 + 23 ⇒ (5) + 23 = 28

Daniel's stealth: 1d20 + 9 - 6 + 20 ⇒ (19) + 9 - 6 + 20 = 42


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Rd3. Daniel Moves to A9 drawing the axe, casts Righteous Vigor and Dismisses the Invisibility.

He stands, ready.
Come to Me, Madjaw!


Evil GM

Daniel you still need to get to RD 3. We are only in Rd 2 now.

Madjaw yells, "He's a coward attack...blood for all."

The redcaps drop from their respective perch drawing weapons. "Blood...kill em all.'


Evil GM

Here are the earlier initiative rolls:

Andrea: 1d20 + 0 ⇒ (9) + 0 = 9
Orsin: 1d20 + 1 ⇒ (2) + 1 = 3
Daniel: 1d20 + 2 ⇒ (10) + 2 = 12
Lucrezia: 1d20 + 3 ⇒ (9) + 3 = 12
Euphemia: 1d20 + 4 ⇒ (1) + 4 = 5
Gerard: 1d20 + 6 ⇒ (7) + 6 = 13
Orsin: 1d20 + 1 ⇒ (13) + 1 = 14
Madjaw: 1d20 + 3 ⇒ (8) + 3 = 11
Redcap: 1d20 + 8 ⇒ (9) + 8 = 17
DT: 1d20 + 8 ⇒ (3) + 8 = 11

RD 2:

Redcaps
Orsin
Gerard
Lucrezia
Daniel
Madjaw
Dogtongue
Andrea
Euphemia


Evil GM

Rd 2:

The redcaps don't take long for the battle lust to run through their veins. The challenged Paladin hid from their chief, bets were call and tempers flared.

One redcap dashes past Daniel and he gets an AOO if he want it in RD 2.

Battle Map RD 2

The redcaps have moved but I still need to roll out attacks.


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Euphemia's eyes widen at the inclusion of the redcaps in the battle. She releases Gerard's hand for his sake.
"I had hoped to conserve resources..." she says sadly as wasps emerge from her skin like sprouting saplings and begin to buzz around her.
"But I cannot abide this. I join the fray!" she admits in a voice that buzzes.
Cast Cape of Wasps.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

WAIT! MOTHER NEEDS YOU! COUNCIL BURNS THE TREE!

Can we slow down a bit? Others don't even have time to react or speak.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Sorry Guys!!! DM retcon RD3. Waiting my turn. But will take the AOO. The redcap is Flat Footed against the invisible daniel 1d20 + 16 + 2 + 2 + 1 - 3 ⇒ (11) + 16 + 2 + 2 + 1 - 3 = 29
1 hand PA DF damage 1d6 + 2 + 4 + 2 + 6 ⇒ (1) + 2 + 4 + 2 + 6 = 15

As the strike flies against the redcap, Daniel calls, This was you and me Madjaw


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

This is major BS. COuld we have had a little forwarning before every single Recap attracked us? NONE of us were getting involved in the fight. Now we have to kill every single thing here and this mission is a failore.


Evil GM

The way this particular scene is written it's quick paced and it gets explosive very easily. DT warned don't talk fight. From their POV the challenge was issued and rebuffed.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Also, it sounded like we were liberating them, like they would be on Mother's, if not our side.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Maybe if we kill Madjaw without killing all the rest? I was surprised is bumped into a redcap when none was shown on the map.


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

"We were not told magic was outlawed, Madjaw!"


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

You never said no magic!


Evil GM

Gerard - As DT mentioned redcaps respect power. Madjaw rules their tribe. They aren't bucking his rule. However, if Madjaw died in single combat they wouldn't lose sleep.

Daniel here's the post with map that had the Redcaps on it. They are haloed in lime green.

Link


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Waiting to get slaughtered, Sir.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Ok. I am gonna kick Madjaw's butt


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Daniel, don't you dare kill that godly goat-man...

Orsin will have cast featherstep on Daniel when he requested earlier.

Gonna wait to post until the redcaps have gone. Their movement will likely affect my decisions...


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Euphemia! Do you know of anything that can help against these creatures?


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Is this difficult terrain or are we in a clearing?


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Knowledge Nature on Redcaps:1d20 + 15 ⇒ (8) + 15 = 23


Evil GM

its a clearing, no difficult terrain to worry about.


Evil GM

As Daniel hits the the redcap with his AOO, the creature is momentarily taken aback. Daniel becomes visible. As the redcaps thirst for blood, Dogtonue yells out in their native language Aklo:

"Hel bik viaha nauytl ookcha wilanbvwilla vina su su wilnalhbay bahbah. Bahbah di bint u saxrfic mi."

Aklo:

"By blood and death halt, let the battle go between the tin man and goatman. Goatman dies or you can sacrifice me."

The redcaps slow a bit then turn towards the combat challenge. "Blood for blood! Single Combat...single combat!"


Evil GM

Knowledge for Euphemia:

Redcaps embody both capriciousness and sadism. These stumpy, misanthropic fey freaks exist seemingly to indulge in blissful bloodletting and self-indulgent slaughter. Like prune-faced, angry old men, they mollycoddle their own inefficiencies and miseries in gore. Redcaps are most widely recognized for their long woolen caps, which they drench in the blood of their victims.

They fast heal when wearing their redcaps which they dip in the blood of their victims. Although small they use medium sized weapons with ease. They are fast to use their iron boots to cause damage. They have DR wich cold iron bypasses.


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

"Thank goodness for whatever just happened. We would have had to bargain with those painful boots, oversized scythes and red caps that allow those creatures to heal quite quickly. Our only real hope of damaging them would have been cold iron... Again... phew."


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea sighs, her fear easing just a tiny bit. This fight one on one? Anything goes?

You are a wealth of knowledge, Euphemia. Hopefully we will all get out of this alive, your skills have been a great help.


Evil GM

Now that Daniel has reappeared...although attacking from an invisible position is very unpalidiny, we can proceed.

RD 1 of combat:

Daniel
Madjaw

MAP RD 1

The redcap with the red dot is the one hit by Daniel's AOO.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

While Madjaw and Daniel fight, Andrea will attempt to cause a distraction to Madjaw's concentration.

(Message to Orsin)Work with me here.

Andrea bites the tip of her finger and clings to Orsin.Oh Orsin! Look at that big hunk of MAN! That sweaty, furry chest, the way he thrusts out. Andrea runs a hand up her side and cups her bosom. Oh I don't know if I can contain myself here.

Attempting to do a 'feint' on Madjaw

BluffOhbaby!: 1d20 + 11 ⇒ (13) + 11 = 24


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Heh, I don't think Orsin will really have to Bluff these sentiments.

Orsin begins running his fingers through his own chest hair, trying to lock eyes with Madjaw. "Indeed. For him, I would submit to even the vilest debasements! And to think, I am still virgin to a man's touch..." Taking Andrea's lead, he visibly cups his privates.

Bluffy the Vampire Slayer: 1d20 + 17 ⇒ (16) + 17 = 33


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Daniel, not wanting to risk the tenative rules of the combat further simply attacks, using his first shot for a low swinging improved trip

+2 Cold Iron Handaxe, 1h Inspired, DF PA Improved Trip1d20 + 16 + 2 + 2 - 3 + 2 ⇒ (13) + 16 + 2 + 2 - 3 + 2 = 32
Knocking the Satyr on his ass and following with a downward smash
VS PRONE

1h Inspired, DF PA 1d20 + 11 + 2 + 2 - 3 ⇒ (8) + 11 + 2 + 2 - 3 = 20
Damage 1d6 + 2 + 4 + 2 + 2 + 6 ⇒ (5) + 2 + 4 + 2 + 2 + 6 = 21


Evil GM

Andrea are you joining the combat to feint? Feint is specific for combat.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Not joining combat if it would set off the Redcaps.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Gerard stays with the witch. They burn the mighty tree, while we remain here and play games.


Evil GM

Daniel's attack barely hit and draws first blood.

The prone but raging Madjaw attacks with his greataxe

raging GR Axe, vital strike: 1d20 + 20 - 4 ⇒ (6) + 20 - 4 = 22;damage: 1d12 + 13 ⇒ (7) + 13 = 20
vital strike damage: 1d12 ⇒ 8

While on the ground he will stand-up drawing the AOO.


Evil GM

"Glorious Blood...blood ....blood ...blood" the small redcaps chant.


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

"The fane do not thrive on conventional loyalty." Euphemia responds to the rogue, left eye twitching at the absurdly sexual display unfolding with Andrea and Orsin.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Daniel brings his shield down low to deflect the powerful but wild swing.
Then makes his AOO as the Satyr stands.

1hand Inspire Courage PA, Inspired, DF 1d20 + 16 + 2 + 2 - 3 ⇒ (14) + 16 + 2 + 2 - 3 = 31
Damage 1d6 + 2 + 4 + 2 + 2 + 6 ⇒ (1) + 2 + 4 + 2 + 2 + 6 = 17

Rd 2:
Daniel uses a swift action for Greater Trip. Then he full attacks using his first swing to knock him Prone Again.
Gtr Trip Inspire Courage PA, Inspired, DF 1d20 + 16 + 2 + 2 + 4 - 3 ⇒ (20) + 16 + 2 + 2 + 4 - 3 = 41

Because of Gtr Trip Madjaw provokes from falling. 1hand Inspire Courage PA, Inspired, DF 1d20 + 16 + 2 + 2 - 3 ⇒ (19) + 16 + 2 + 2 - 3 = 36
Damage 1d6 + 2 + 4 + 2 + 2 + 6 ⇒ (6) + 2 + 4 + 2 + 2 + 6 = 22

Confirm crit? 1d20 + 16 + 2 + 2 - 3 ⇒ (19) + 16 + 2 + 2 - 3 = 36
Damage 1d6 + 2 + 4 + 2 + 2 + 6 ⇒ (1) + 2 + 4 + 2 + 2 + 6 = 17

He strikes hard again as Madjaw Falls,
Following again with his smash 2nd Iterative1d20 + 11 + 2 + 2 - 3 ⇒ (13) + 11 + 2 + 2 - 3 = 25
Damage 1d6 + 2 + 4 + 2 + 2 + 6 ⇒ (4) + 2 + 4 + 2 + 2 + 6 = 20


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

76 damage and prone! SUCK IT!


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Whispering to Andrea, "Madjaw could make a ...powerful... ally. If Daniel kills him, could you bring him back?"

Orsin's INT score being what it is, he's thinking with the larger of his two heads.


Evil GM

Rd 2; madjaw

The prone but raging Madjaw attacks with his greataxe

raging GR Axe, vital strike: 1d20 + 20 - 4 ⇒ (19) + 20 - 4 = 35damage: 1d12 + 13 ⇒ (7) + 13 = 20
vital strike damage: 1d12 ⇒ 4

He thrashes with his ram and bites:

gore: 1d20 + 18 - 4 ⇒ (20) + 18 - 4 = 34;damge: 1d6 + 8 ⇒ (6) + 8 = 14

bite, animal fury RP: 1d20 + 13 - 4 ⇒ (16) + 13 - 4 = 25;damage: 1d4 + 4 ⇒ (2) + 4 = 6

confirming crit on Great Axe:
Great axe: 1d20 + 20 - 4 ⇒ (20) + 20 - 4 = 36
Three times damage from the GReat Axe do not add in a second vital strike damage.

confirming crit from gore:
gore: 1d20 + 18 - 4 ⇒ (7) + 18 - 4 = 21

Do you have shield in hand? If the 25 bite hit, then it looks like 84 in damage. Otherwise it is 78 in damage.

Edit:

I usually don't roll the crit damage out but rather multiply it for ease but I'll roll it out to avoid the PM's.

GreatAxe: 1d12 + 13 ⇒ (3) + 13 = 16
GreatAxe: 1d12 + 13 ⇒ (6) + 13 = 19


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Yep. Shield in hand. 78 it is. Well done.

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