baldwin the merciful |
RD2: actions so far
Assassins on the Rt side - both assassins used flurry of fist, i ki point on ac, stunning fist. 1 strike on shadow for 5HP, she made the fort save
Truk - moved to T/S 89/90 raging and struck assassin in U91.
Assassins on the Lft Side - One is dazed, one missed his bolt at Orsin
Duncan -strikes the door in second round
Shadow - attacked assassin in U91
Andrea - CLW 5HP on Shadow
Orsin - EPS, assassin made save, steps behind John
Faelyn - Truk becomes enlarged at the beginning of Faelyn's turn.
Ass behind door - shot at duncan hitting him 5 HP
Lucrezia - will remain slide behind john and let john get behind Duncan.
John - holding shieled
---
RD3:
Assassins on the Rt side -
Truk -
Assassins on the Lft Side -
Duncan -strikes the door in third round...the door is a broken.
Shadow -
Andrea -
Orsin -
Faelyn -
Ass behind door -
Lucrezia -
John -
Edit the map to reflect that John is actually where Lucrezia is on the map and Lucrezia is where John is located.
baldwin the merciful |
Round 2
perception 1d20+15
attack 1 1d20+12-2
damage 1 1d8+5
attack 2 1d20+7-2
damage 2 1d8+5
attack 3 1d20+5-2
damage 3 1d8+5
Add +2 to all rolls if the assassins are human
Hearing that Orsin needs help, Lucrezia backs up and fires off some arrows towards his attackers.
You gear is actually quite nasty right now. You need to do str check DC10 for each arrow shot, as they are sticking in the quiver.
Remember you and Duncan each have a -2 on you dex because of the tar.
Lucrezia Villanova |
Round 3 actions
attack 1 1d20 + 12 - 2 + 2 ⇒ (10) + 12 - 2 + 2 = 22
damage 1 1d8 + 5 + 2 ⇒ (6) + 5 + 2 = 13
attack 2 1d20 + 7 - 2 + 2 ⇒ (9) + 7 - 2 + 2 = 16
damage 2 1d8 + 5 + 2 ⇒ (7) + 5 + 2 = 14
attack 3 1d20 + 5 - 2 + 2 ⇒ (17) + 5 - 2 + 2 = 22
damage 3 1d8 + 5 + 2 ⇒ (4) + 5 + 2 = 11
Add +2 to all rolls if the assassins are human
Lucrezia will fire yet more arrows at their attackers.
Duncan Redhammer |
[b] Ha! I'm in. Let's get inside! [\b]
Duncan will hold his move to either go inside or move out on a friends call for aid.
baldwin the merciful |
RD3:
Assassins on the Rt side -
The assassin in U91 will use stunning fist against Truk and make a flurry of blows.
Att1: 1d20 + 8 ⇒ (11) + 8 = 19;dam: 1d8 + 3 ⇒ (3) + 3 = 6
Att2: 1d20 + 8 ⇒ (20) + 8 = 28;dam: 1d8 + 3 ⇒ (5) + 3 = 8
confirming crit:
Att2: 1d20 + 8 ⇒ (14) + 8 = 22;dam: 1d8 + 3 ⇒ (5) + 3 = 8
Att3: 1d20 + 3 ⇒ (20) + 3 = 23;dam: 1d8 + 3 ⇒ (7) + 3 = 10
confirm crit;
att3: 1d20 + 3 ⇒ (12) + 3 = 15;damage: 1d8 + 3 ⇒ (1) + 3 = 4
She will use use 1 ki point to give +4 AC.
Assassin 2 in V91 and does the same action as the first assassin
Att1: 1d20 + 8 ⇒ (6) + 8 = 14;dam: 1d8 + 3 ⇒ (8) + 3 = 11
Att2: 1d20 + 8 ⇒ (11) + 8 = 19;dam: 1d8 + 3 ⇒ (6) + 3 = 9
Att3: 1d20 + 3 ⇒ (13) + 3 = 16;dam: 1d8 + 3 ⇒ (5) + 3 = 8
Edited the post to delete the fort save.
Truk'tosh |
Round 3
Continue raging.
Truk whips his hammer overhead briefly before smashing the assassins with a pair of hasted strikes.
Attack w Power Attack and Inspire: 1d20 + 17 ⇒ (2) + 17 = 19
Damage: 2d6 + 21 ⇒ (1, 4) + 21 = 26
Hasted Attack w Power Attack and Inspire: 1d20 + 17 ⇒ (12) + 17 = 29
Damage: 2d6 + 21 ⇒ (4, 3) + 21 = 28
Hitting the same target as last round. If the first attack drops his target Truk will switch targets for his second attack.
baldwin the merciful |
Round 3
Continue raging.
Truk whips his hammer overhead briefly before smashing the assassins with a pair of hasted strikes.
[Dice=Attack w Power Attack and Inspire]1d20+17
[Dice=Damage]2d6+21[Dice=Hasted Attack w Power Attack and Inspire]1d20+17
[Dice=Damage]2d6+21Hitting the same target as last round. If the first attack drops his target Truk will switch targets for his second attack.
Make your two fort saves first. you may be stunned.
Truk'tosh |
I assume they were using Stunning Fist on the first attack of each round and those attacks missed.
Truk'tosh |
You can only make one Stunning Fist attempt per turn and missing ruins the attempt.
You must declare that you are using this feat before you make your attack roll (thus, a failed attack roll ruins the attempt). Stunning Fist forces a foe damaged by your unarmed attack to make a Fortitude saving throw (DC 10 + 1/2 your character level + your Wis modifier), in addition to dealing damage normally. A defender who fails this saving throw is stunned for 1 round (until just before your next turn). A stunned character drops everything held, can’t take actions, loses any Dexterity bonus to AC, and takes a –2 penalty to AC. You may attempt a stunning attack once per day for every four levels you have attained (but see Special), and no more than once per round.
baldwin the merciful |
You can only make one Stunning Fist attempt per turn and missing ruins the attempt.
Quote:You must declare that you are using this feat before you make your attack roll (thus, a failed attack roll ruins the attempt). Stunning Fist forces a foe damaged by your unarmed attack to make a Fortitude saving throw (DC 10 + 1/2 your character level + your Wis modifier), in addition to dealing damage normally. A defender who fails this saving throw is stunned for 1 round (until just before your next turn). A stunned character drops everything held, can’t take actions, loses any Dexterity bonus to AC, and takes a –2 penalty to AC. You may attempt a stunning attack once per day for every four levels you have attained (but see Special), and no more than once per round.
I missed the 1 per round part of the feat. Never mind.
Truk'tosh |
No, problem. I took the 26 damage.
baldwin the merciful |
I have busted the door. What do I see?
It's very loud outside so only you and John know this and they can not hear you form your position. Unless you are withdrawing, I would appreciate you not disclosing this given their attentions are elsewhere and its loud.
Duncan Redhammer |
Lucrezia Villanova |
str checks for arrows
1 1d20 + 2 ⇒ (15) + 2 = 17
2 1d20 + 2 ⇒ (3) + 2 = 5
3 1d20 + 2 ⇒ (11) + 2 = 13
4 1d20 + 2 ⇒ (18) + 2 = 20
5 1d20 + 2 ⇒ (6) + 2 = 8
6 1d20 + 2 ⇒ (11) + 2 = 13
baldwin the merciful |
RD3: Actions so far.
Assassins on the Rt side - One attacked truk 28 HP, the other attacked Fluer missing.
Truk - Killed one assassin in U91
Assassins on the Lft Side - each shot at Faelyn. One bolt hit 7 HP
Duncan -strikes the door in third round...the door is a broken.
Shadow -
Andrea -
Orsin -
Faelyn - stepped to U85, cast haste.
Ass behind door -
Lucrezia - attacked three times. Her last arrow hit.
John -
Orsino 'Orsin' Bessatte |
Orsin continues to IC as a free action, uses a standard action to cast another ear-piercing scream at the same assassin, then draws his wand of cure moderate wands from his haversack for future use.
Sonic damage: 3d6 ⇒ (5, 3, 2) = 10
Fort DC 15 halves damage, negates daze.
Duncan Redhammer |
Duncan moves past the broken door and attempts to remove the lead crossbow shooters head
2 hand Power Attack 1d20 + 8 + 2 + 2 + 1 + 2 - 2 ⇒ (16) + 8 + 2 + 2 + 1 + 2 - 2 = 29
Damage1d10 + 1 + 7 + 2 + 2 + 4 + 2 ⇒ (1) + 1 + 7 + 2 + 2 + 4 + 2 = 19
Faelyn Sindrel |
RD3: DMPC Shadow
Shadow will continue to press her attack on the assassin in V91.
[dice=dualing blade]1d20+8;[dice=dam]1d8
[dice=dualing blade]1d20+8;[dice=dam]1d8
The blade barely misses the attack.
Is there any way she can tumble to get flanking for sneak attack?
Andrea1 |
Question, is tar pouring out of the archway at V-90? If not, I 5' step there at strike at the assassin at V-91
Blessing of the Watch :7 Hour duration, +1 to hit and saves vs. fear
AntiToxin: 1 hour duration, +5 saves vs. poison
Resist Energy Communal-Fire: 70 minutes duration. 20 points resistance against fire
Instant Armor :7 Minutes, gain 18 AC, force based so keep AC against incorperals
Aura of Doom :70 Minutes, 20' radius, all non allies that enter radius must make a DC 18 Will save or become Shaken
Inspire Courage +2 Hit/Damage
AttkSilver mace+1: 1d20 + 9 ⇒ (5) + 9 = 141d6 + 3 ⇒ (6) + 3 = 9
Andrea still needs to get the hang of this melee thing people are talking about
baldwin the merciful |
RD 3:
Assassins behind in the room.
Both attacks are on the hefty dwarf in the doorway.
two handed light cross bow: 1d20 + 9 ⇒ (10) + 9 = 19;damage: 1d8 ⇒ 2
heavy cross bow: 1d20 + 9 ⇒ (3) + 9 = 12;damage: 1d10 ⇒ 5
One of scarf wielders steps within 10 feet and lets the scarf whip.
scarf: 1d20 + 9 + 2 ⇒ (1) + 9 + 2 = 12
Success is a trip vs CMD
Dex to see if weapon dropped: 1d20 + 4 ⇒ (3) + 4 = 7
The scarf gets tangled and slides out of the assassins hands.
baldwin the merciful |
Question, is tar pouring out of the archway at V-90? If not, I 5' step there at strike at the assassin at V-91
** spoiler omitted **
Attk[dice=Silver mace+1]1d20+9;1d6+3
Andrea still needs to get the hang of this melee thing people are talking about
No to the tar question at least not yet. :-) if you stand there other things may or may not happen. :-0
Then you can't attack from that position anyway. The corner of the building prohibits it.
Knowing that you can not attack from V90 are you still stepping there? You would know this before taking your action.
baldwin the merciful |
RD3: Actions so far.
Assassins on the Rt side - One attacked truk 28 HP, the other attacked Fluer missing.
Truk - Killed one assassin in U91
Assassins on the Lft Side - each shot at Faelyn. One bolt hit 7 HP
Duncan -strikes the door in third round...the door is a broken.
Shadow - attacked the assassin and missed
Andrea -
Orsin - EPS, 5 HP damage
Faelyn - stepped to U85, cast haste.
Ass behind door - attacked duncan
Lucrezia - attacked three times. Her last arrow hit.
John -
Andrea1 |
Andrea moves through Shadow's space(I believe I can pass through her square unhindered) to U-91, over the body of the downed killer and strike at the one at V-91
Silver mace+1: 1d20 + 9 ⇒ (4) + 9 = 131d6 + 3 ⇒ (6) + 3 = 9
Andrea should perhaps stick with what she knows.
.Shadow. |
*Catches up reading all the previous posts*
Round 4
Shadow gasps in shock, drops her sword and stumbles towards the remaining Ninja Assassin Bee-atch...
Five foot step, Spend a Ki point/Use Haste to gain another 'Attack' roll/action, hence Bluff:1d20 + 17 ⇒ (8) + 17 = 25(+2 from the inspire,+1 From Bless)
Looking completely stunned and surprised at something behind the Ninja B!tch...as her spring loaded daggers magically seem to appear in her hands,
Att Roll 1:1d20 + 9 ⇒ (2) + 9 = 11(+2 Inspire,+1Bless.+1 Haste)
Att Roll 2:1d20 + 9 ⇒ (17) + 9 = 26(+2 Inspire,+1Bless.+1 Haste)
Dam Roll 1:1d6 ⇒ 6(+2 Inspire,+1 Bless) (Thence adding the 'Sneak Attack' if the Bluff works) 3d8 ⇒ (6, 7, 8) = 21 (Total:9+21=32)
Dam Roll 2:1d6 ⇒ 4(+2 Inspire,+1 Bless) (Thence adding the 'Sneak Attack' if the Bluff works) 3d8 ⇒ (4, 3, 5) = 12 (Total:7+12=10)
Am sooo going to add some bleeding damage to this attack sequence...
Andrea1 |
Hey there! Don't forget you have Haste on you so you can get an extra attack and a +1 AC and BaB. Plus you have a Bless spell for another +1 BaB. You also have These buffs..
Antitoxin +5 saves vs, Poison
Resist Fire 20 points resistance vs. fire
baldwin the merciful |
RD3: Actions so far.
Assassins on the Rt side - One attacked truk 28 HP, the other attacked Fluer missing.
Truk - Killed one assassin in U91
Assassins on the Lft Side - each shot at Faelyn. One bolt hit 7 HP
Duncan -strikes the door in third round...the door is a broken.
Shadow - attacked the assassin and missed
Andrea - moved to U91 missed her attack. She took an AoO
Orsin - EPS, 5 HP damage
Faelyn - stepped to U85, cast haste.
Ass behind door - attacked duncan
Lucrezia - attacked three times. Her last arrow hit.
John - held shield for Duncan.
---
RD4:
Assassins on the Rt side -
Truk -
Assassins on the Lft Side -
Duncan -.
Shadow -
Andrea -
Orsin -
Faelyn -
Ass behind door -
Lucrezia -
John -
*obviously only John and Duncan know what is happening inside the building.
Truk'tosh |
Round 4
Continue Raging, (3/14 used)
Truk glances towards the group breaching the door briefly, before locking his eyes on the tiny assassin below him and rearing back to crush her.
Attack w Power Attack and Inspire: 1d20 + 17 ⇒ (9) + 17 = 26
Damage: 2d6 + 21 ⇒ (3, 1) + 21 = 25
Attack w Power Attack and Inspire: 1d20 + 17 - 2 ⇒ (17) + 17 - 2 = 32
Damage: 2d6 + 21 ⇒ (3, 5) + 21 = 29
Haste
Shield of Faith
Shield
Resist Energy
Barbarian Rage
Inspire Courage
baldwin the merciful |
RD: Assassins on the Rt side
The remaining assassin in V91, on the right side begins to speak the dark infernal language at the priestess, Andrea: GHTU anidl picksus b^byth
She unleashes a flurry of blows. The first on you is stunning fist; she also maintains her ki point to boost her AC.
Att1: 1d20 + 8 ⇒ (1) + 8 = 9;dam: 1d8 + 3 ⇒ (7) + 3 = 10
Att2: 1d20 + 8 ⇒ (15) + 8 = 23;dam: 1d8 + 3 ⇒ (2) + 3 = 5
Att3: 1d20 + 3 ⇒ (5) + 3 = 8;dam: 1d8 + 3 ⇒ (8) + 3 = 11
Fortunately you are not stunned with the first attempted blow but the second attack does hit you for some damage.
Truk'tosh |
Who did the right-side assassin attack before she goes down?