Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


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Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

know local 1d20 + 11 ⇒ (8) + 11 = 19

"Grumm truly did a wonderful job with this set of armor. With this and the new enchant on my bow, I feel a bit more prepared to face anything. Now let's go see if we can find that market again. I wanted to try to find something that will help me to hit things that don't like to be hit."


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51
Fluer wrote:

Fluer luaghs lightly at Truk's words and sidles up to the larger Half-Orc.

She smiles sweetly up at Truk as her blades disappear.

"Inquisitor of Calistra..." (^_^) *Points to self*

"I'm not saying they can't be dangerous", Truk explains after Shadow makes her point(s).

"I'm saying they shouldn't be beyond reason and that maybe you need a special kind of touch to get through to them."

***

Diplomacy: 1d20 + 6 ⇒ (9) + 6 = 15


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

To Truk

I understand perfectly what you are saying, but in this instance, it will not work. We will try to ask for just a short moment of their time, to just speak with spirit of the pathfinder, but they will hem and haw and say they just can't let us in and during that time we spend trying to negotiate with them only means that they will use that time to strengthen themselves with magic and reinforcements. We will then have to either retreat or fight them when they are at full strength.

Andrea looks resigned. The only way that we will be able to get those ashes is over the corpses of every single Sister of Eiseth.


Evil GM

Lucrezia's armor has charmed ruffian into disclosing where the dusk market is located today. His eyes traveling the well placed curvatures.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

After Truk steps up and clears his throat, hopefully dispelling any bad ideas on the ruffian's part, he follows Lucrezia's directions to the Dusk Market.

"Good job Beautiful."


Evil GM

The dusk market is abuzz with activity. Various vendor approach offering their goods.

Make diplo check to see if you find a vendor that can assist in the ghost salt.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Diplomacy to Aid: 1d20 + 6 ⇒ (2) + 6 = 8

Not so much.


Evil GM

A few merchants sneer at the half-orc, apparently they lost some money the day before at the Devildrome. "Ain't got nutin' fer you like dat." One surly half-orc replies.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Truk sneers back.

"I didn't think you would", he says dismissively.

Need someone else to do some diplomacy rolls.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Show some leg: 1d20 + 10 ⇒ (12) + 10 = 22


Evil GM

Andrea drifts a bit farther away and begins to discuss needing some ghost salt, occasionally flicking her hair while chit chatting. "Aye, got a bit o'dat, not much mind ye hard to come about in these parts. Really put me neck on the block to get it to."


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Truk gives the girls some space while Lucrezia finishes the sale but watches from a safe distance in case the deal goes badly.

I think we're ready for the Sisters now.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Diplomacy to aid Andrea. :)
1d20 + 5 ⇒ (15) + 5 = 20

Lucrezia is showing a fair amount of thigh herself through the slits of her mail kilt.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Andrea's already tracked it down. Just need to seal the deal. ;)


Evil GM

"He spits a nasty looking black goo of chew on the ground, then wipes his nose with his dirty hand, [b]"Got me enough for 1 melee weapon, 'bout 10 of them arrows on yer back...cost ya $400 gold." He smiles, "Like I's said cut me head on the choppin' block."


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Deal. Andrea gives the man..mannish person Lucrezia's gold. ;)

All set unless someone wants to grab more stuff


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Lucrezia looks at the item in question, frowning at the price. Geez, that stuff is expensive, but I don't have access to spells like the others to hurt the shadowbeasts and most of my arrows passed harmlessly through the bastards last time.

With a sigh, Lucrezia says: "I'll take it." and hands over a pouch containing the money.


Evil GM

"Now ye need gots to rub it onto a weapon that is then placed over a hot flame for a good amount of time a full round, it'll melt melt and form a temporary coating yer weapon. He instructs as particles of chew flies out.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Lucrezia nods at his intructions. "Alighty, thank you."

She'll turn back to Andrea. "Alright. Did anyone else need anything here before we continue on? I'd also like chance to apply this stuff before we have any 'encounters' if you don't mind. No telling what we may run into."

The stuff lasts until used, right?


Evil GM

The blanching remains effective until the weapon makes a successful attack.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

After Lucrezia finds a place to cook her salts, can we head to the Sisters?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea buys 4 anti-toxin (200 gp) if the Sisters are assassins, they will no doubt use poison.


Evil GM

The vendor will sell the 4 vials of anti-toxin for 220 gp. Its the black market he's got to make a little profit. Although anti-toxins are available in the other parts of town.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Done. Andrea pays the man.

I will distribute buffs and alchemy items once we get to our destination


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

"Hmm, I think I'd also like to find some tanglefoot bags too."


Evil GM

The Massacre House is a hexagonal stone building whose slate shingled
roof comes to a sharp triangular peak. The external walls are thick, with four 10-foot vaulted passageways cutting through this stone shell to four separate heavy wooden doors. Each door is fitted with a narrow sliding window.

MAP of OUTSIDE

Tell me which door you are looking to approach.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Truk studies the massive building.

"Are you certain its not worth talking to them first?"


Evil GM

DM Only:
40% and lower tangle foot bags are not available.1d10 ⇒ 4

Lucrecia there are no tanglefoot bags available. A few merchants mentioned they sold their last ones or haven't filled an order yet.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

I'll vote for V-82

"Yeah, Trouble, we're sure."


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Truk asks Shelyn to shield him from harm and then stows his shield.

"Let's go then Beautiful."

Extended Shield with the last charge off the lesser rod.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Three person wall wit me at the centre? And me or John or Truk if it narrows to 2? I'll be lowering me defence a bit ta sucker a few in fer ye ta get extra shots in

Duncan places himself at the front. He's got his buckler ready and draws his Bastard Sword. It sheds it's blue light.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

"I guess I'll take the back row and shoot things from afar."


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

I'm back in town tomorrow. I'll be watching tonight and be back active tomorrow. We have killed 65 ducks in two days!


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Damn, that's a lot a ducks.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

I wish I had a way to link a picture. Anyone know the best way to do that?


Evil GM
Faelyn Sindrel wrote:
I wish I had a way to link a picture. Anyone know the best way to do that?

Do you have a dropbox acct? The base acct is free. Pretty easy, it's what I do with the maps.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Anyone who is in back be sure to keep an eye out, we might get flanked from those other doors.

Lucrezia, you might want to have a gander at the door before we knock it down. I have little doubt that it is warded and trapped.Perhaps Duncan can see if there is magic on it.

Duckicide

Andrea starts to chant as she places blessings on the group and offers anti-toxins.

List of things Andrea will be casting on the group when the action starts. I will list group buffs and individual buffs.

On the Group
Blessing of the Watch 7 Hour duration, +1 to hit and saves vs. fear
AntiToxin 1 hour duration, +5 saves vs. poison
Resist Energy Communal-Fire 70 minutes duration. 20 points resistance against fire

On John
Magic Circle Against Evil 10' Radius, 70 minutes, +2 to AC and +2 to Saves vs. Evil creatures, hedges out summoned creatures

On Duncan
Bull's Strength 7 minutes. +4 Strength

On Andrea
Instant Armor 7 Minutes, gain 18 AC, force based so keep AC against incorperals
Aura of Doom 70 Minutes, 20' radius, all non allies that enter radius must make a DC 18 Will save or become Shaken


Evil GM

So you are entering from V-82?

How does this order look?

Marching Order

What are your intentions at the door?


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Duncan whispers. Me in the middle. I'm most resistant to magic.

He adjusts his helm and casts DETECT MAGIC to inspect the door while Lucretia checks it.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Swap John and Truk. John's AC 28 should probably be closer to the front.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Perhaps John up front? So we can push inside and not be bottled up.

Lucrezia should give it a look-over with Duncan, imo.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

John hasn't posted yet. So unless we wanna wait, maybe Truk and me? My A.C. is gonna be lowered whenever Truk is adjacent and he gets a free AOO on anyone who attacks me, so better have the 2 hander with me


Evil GM

So I'm clear...you have Lucrezia checking the door at X82? Duncan is directly behind her W82, then Truk V82? It is only 5 feet wide so its single file the archway is 10 feet deep. do you want any space between people?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

I suggest Duncan and Lucrezia checking the door/arch and others standing back at perhaps U-80 and U-84


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Tyats good by me. I hadn't planned on tanking for John originally. As such Truk will put up Shield of Faith as well.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

Faelyn casts Mage armor on himself.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Lucrezia will check out for traps and hidden danger.
perception 1d20 + 15 ⇒ (20) + 15 = 35

Lucrezia will move up front to check for traps before the group enters and then resume her position near the back if it is safe.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Yep everybody standback . Anything from my 3rds concentration ?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea is at V-84


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Back. Should Orsin ready an action to counterspell? (Can I even do that outside of combat?) I'd hate for us to get AoE'd that close together...

Orsin's blade makes an audible click as he reaffirms his grip, his other hand ready to cast a spell at a moment's notice.

Baldwin, how long did Gruum need to make the +1 agile breastplate?

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