Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


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Evil GM

RD 4:

Orsin begins to convulse, then hurl on the door.

nauseous: 1d4 + 1 ⇒ (4) + 1 = 5

The dandy's fine clothing are stained with chunks of the morning meal.


Evil GM

RD 4 -Summary

Faelyn - nauseated, dim hopped 5ft, then 5ft step out of the cloud. His LA made the Fort save. Attacked 3 times at the dino

Thrax - dino moved out of SC, a second creature (lemure) was summoned 5ft inside the SC, moved 20 Ft and attacked the LA, hitting for 3HP of damage 1/2 dam goes to Truk.

Thruk - made Fort Save, cast SoF

Wardon -
Lucrezia - continued to try to bluff the crowd.
Shadow -
John -
Orsin - failed Fort save and is nauseous for 4+1 rounds after leaving cage.
Andrea - made fort save, moved 10 ft to assist to open cage.

----
RD 5:

Faelyn - nauseated, For 4 rounds now that he has left the cage.

Thrax -

Thruk -

Wardon -
Lucrezia -
Shadow -
John -
Orsin -
Andrea -

LA, Truk and Andrea need to make another Fort Save DC 18 for being in the stink cloud. This save is each round that you remain in the cloud.

Map at beginning of RD5

To begin Round 5:

The crowd is still yelling Thrax, but there are a few folks rumbling about not seeing, those dissenting voices are outweighed by the cheers and some confusion. It sounds like people believe Thrax has won the event.

Faelyn has a 20 foot high cloud that is blocking his vision of Thrax and the vast majority of the arena. Nobody is complaining about Faelyn being out of the cage, in fact, those that can see him appear to approve of the tactic. There are some yuks as they see him vomiting.

Everyone in the cage has limited vision of 5 feet, so the LA can see the Lemure and Andrea. Truk can see the Lemure. The Lemure can see both the LA and Truk. Andrea can see Orsin and the LA. Orsin can see Andrea. The LA can not see the dino, nor can the dino see the LA.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

fort: 1d20 + 7 ⇒ (18) + 7 = 25

I can't see a thing Truk, help me open the door

Andrea will attempt to open the cage again when she gets the chance.

Str: 1d20 ⇒ 17


Evil GM
Truk'tosh wrote:
"Andrea, help me kill this thing. The crowd doesn't seem to care that that whelp is cheating. It's up to us to level the playing field", Truk growls as he loosens the hammer at his hip.

Both Truk and Andrea know leveling the playing field is important but you, also, understand getting out of the cage is critical as you see another comrade succumb to the stink. It's only a matter of time that each of your fortitude will falter. You understand that nothing is stopping the cheat from sending more devils under the cloud.


Evil GM

Andrea only:
make a spellcraft check on the door.


Evil GM
Andrea1 wrote:

[dice=fort]1d20+7

I can't see a thing Truk, help me open the door

Andrea will attempt to open the cage again when she gets the chance.

[dice=Str]1d20

I may use that as the assist roll if Truk decides to help and if rolls higher.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Spellcraft: 1d20 + 8 ⇒ (13) + 8 = 21

Orsin might be able to help with the door since he can do a move action.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

"I paid good money to watch this fight! If I can't see the fight, then I want my damn money back!"


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

R 5

The LA continues his barrage on the evil Lemure.

Touch Attack: 1d20 + 8 ⇒ (5) + 8 = 13
Touch Attack: 1d20 + 8 ⇒ (18) + 8 = 26
Touch Attack: 1d20 + 8 ⇒ (5) + 8 = 13

Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Damage: 1d6 + 2 ⇒ (6) + 2 = 8

Fort Save: 1d20 + 12 ⇒ (7) + 12 = 19


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

Latern Archon buffs for round 4:
Haste +1 AC, +1 attack 3 attacks (12 rounds)
Mage Armor (6 hours)
Bless +1 hit and versus fear (6 min)
Inspire Courage +2 attack, +2 Damage, +2 fear (until Orsin ends his free action to maintain)
Shield other (5 hours)

Summon: 6/15 rounds
AC 18
HP 15 Damage Reduction 10/evil 1/2of all dmg goes to Truk
Attack (touch) +8
Damage per Ray 1d6+2

3 damage/half taken by Truk/Lemure is subtype evil/1.5 go through/Round up dmg to 2?

Baldwin:
Can I make Knowledge/Spellcraft checks and speak nauseated? Or one or the other?

1/4 Nauseated rounds. If able, I lifts my arms in victory toward the crowd knowing the LA will easily destroy the Dino with the aid of my companions! My summon was superior. Even with his cheating!


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

until Orsin ends his free action to maintain

Unless Orsin's song has lyrics consisting mostly of BLARGGHHH! It no doubts ends when he starts barfing.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Round 5

Fort: 1d20 + 10 ⇒ (13) + 10 = 23

Truk hears Andrea rattling the cage door.

"Have it your way woman. Make room!"

Rage 1/14

With a thundering roar, the big orc lowers a shoulder and charges like a freight train into the cage door.

Strength Check: 1d20 + 7 ⇒ (20) + 7 = 27


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15
Andrea1 wrote:

until Orsin ends his free action to maintain

Unless Orsin's song has lyrics consisting mostly of BLARGGHHH! It no doubts ends when he starts barfing.

Helping or hurting? ;P

If inspire courage is down -2 attack and damage.


Evil GM

Rd5:

Andrea:
There was a spell on the door

Truk as you begin your movement you see the lemure wink out of existence. The half-orc bursts through the door, with Andrea's help. Orsin continues to up-chuck.

Truk how far forward are you continuing once you pop the door open.


Evil GM
Andrea1 wrote:

until Orsin ends his free action to maintain

Unless Orsin's song has lyrics consisting mostly of BLARGGHHH! It no doubts ends when he starts barfing.

I know its a free action to maintain but I don't think it is possible to maintain given he is getting sick.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15
baldwin the merciful wrote:
Andrea1 wrote:

until Orsin ends his free action to maintain

Unless Orsin's song has lyrics consisting mostly of BLARGGHHH! It no doubts ends when he starts barfing.

I know its a free action to maintain but I don't think it is possible to maintain given he is getting sick.

I figured, but worth a shot.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

I'd like to head back towards the LA. Is the door on the front or back of the cage?


Evil GM

Faelyn:
No to the spellcraft. As far as speaking it would be a garbled mess...greatly interrupted and missing parts of words as you continue to heave.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

There was a spell on the door! Somebody used a spell on the door to make it stick and trap us in the cloud!

Andrea then shouts at the Lantern Archon in Infernal.Archon! Fly up and tell the crowd that the Lemure summoned by Thrax has been slain! Ask Faelyn if he wants you to slay the Flying dinosaur as well.


Evil GM

The door is located in X15/16 on the side of the cage.

As the door burst open there is cheer from the fans that can observe it. you exit into an area where there is no stinking cloud.


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Then with whatever movement Truk has left he'll head towards the front of the cloud.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15
Truk'tosh wrote:
Then with whatever movement Truk has left he'll head towards the front of the cloud.

You are hasted.

Baldwin:

The LA is intelligent. It knows it has been aided by the companions. Can he go to Truk, Andrea, or me since he knows we are allies? It still has 100' fly movement and a move action left in R5.


Evil GM

RD 5:

Thrax glares towards the cloud and utters his words:

"Sumina lem dis"

Lemure is summoned in S 18 and 19, just inside the fog cloud but the third appears just outside on R19, the many members of the crowd see this new foe and respond...."Someones cheating! Cheater Cheater!'

The three lemures move deeper into the cloud to V 18, V19 and W19.

"THRAX CHEATED? CHEATER, CHEATER" The crowd is confused but the realization begins to settle in once the Lemures move into the stink cloud.

The LA gets an AoO on W19.

# of Lemures: 1d3 ⇒ 3

L1, V18: 1d20 + 4 ⇒ (1) + 4 = 5;dam: 1d4 + 2 ⇒ (2) + 2 = 4
L2, V19: 1d20 + 4 ⇒ (3) + 4 = 7;dam: 1d4 + 2 ⇒ (3) + 2 = 5
L3, W19: 1d20 + 4 ⇒ (20) + 4 = 24;dam: 1d4 + 2 ⇒ (1) + 2 = 3

The third Lemure to confirm crit:
L3, W19: 1d20 + 4 ⇒ (11) + 4 = 15;dam: 1d4 + 2 ⇒ (3) + 2 = 5

Remember Thrax actually goes before Truk.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

Did the LA get a movement out of the Fog? I had been waiting on word.

Touch AOO: 1d20 + 6 ⇒ (13) + 6 = 19
Dmg: 1d6 ⇒ 4


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

Got some lucky rolls. 2 more dmg? If so, HP 13/17 left


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Lucrezia picks up on the chants of Thrax cheating. "Thrax is a cheater! He owes us all our money back! I didn't pay to watch a rigged contest!"


Evil GM

Faelyn:
We were typing at the same time. Andrea, Orsin and Truk are still in the cage at the top of the round. Thrax goes before Truk, Truk doesn't get out of the cage till after the new lemures appear. The LA has no idea where you are, you could be on the far end of the cage getting sick. Vision is limited. I'd say no on movement this point. If you want him to move place it during his action, so there no confusion.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15
baldwin the merciful wrote:
** spoiler omitted **

Baldwin:
Will do! Sorry for the confusion?.

Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15
baldwin the merciful wrote:
** spoiler omitted **

Baldwin:
I was waiting to see if the devil died 1st. I am still trying to figure out pbp encounters. So much depends on what happens. If the LA knew the thing died it would have moved. If not, it would have stayed. I will present both options in the future. Thanks again.

Evil GM

Rd 5:

The risers are rocking where Lucrezia is sitting, that half of the audience observed the new summons, while the other half did not see it because of the cloud. The crowd is screaming for blood...CHEAT...CHEAT...CHEAT."

---
Wardon looks around nervously and he disappears, leaving Thrax in the cage.


Evil GM

Faelyn:
With the speed at which this particular game flows its hard to go back, especially since others can be posting based on what was previously written. your movement question is a good example of two people typing a the same time. This gets more complex if others, or myself, have to read every post before responding to earlier posts. I tend to work my way down the posts.


Evil GM

RD 5: Mid-RD update

Faelyn - nauseated, For 4 rounds now that he has left the cage.
The LA killed the Lemure.

Thrax - summoned 3 more lemures, but one appeared outside of the stink cloud and the crowd reacted to his cheating.

Thruk - raged, moved and pushed open the door. He has now moved back under the stink cloud towards the LA? are you moveing towards the front of the cloud?

Wardon - disappeared from view.
Lucrezia - pumping up the crowd.
Shadow -
John -
Orsin - hurling but moves to X12 when the door bursts open.
Andrea - made save, assisted in getting the door open.

Lucrezia and shadow can make perception checks.

Shadow perception check: 1d20 + 11 ⇒ (9) + 11 = 20

Shadow can see the opposite stage area is active. It looks like they are trying to get the door open with the crank.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

perception 1d20 + 15 ⇒ (19) + 15 = 34


Evil GM

RD 5:

Orsin moves to X12 out of the cloud and he is near the bladed wall trying to recover.

Lucrezia you can an entry double fenced door heading into the arena at G18 and G19.

John you see an entry double fenced door heading into the arena at AB18 and AB19

Lucrezia you can make out some commotion from Thrax's guards to get the staging area door up.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

R 6

Fort Save: 1d20 + 12 ⇒ (11) + 12 = 23

Touch Attack: 1d20 + 6 ⇒ (19) + 6 = 25
Touch Attack: 1d20 + 6 ⇒ (16) + 6 = 22
Touch Attack: 1d20 + 6 ⇒ (12) + 6 = 18

Damage: 1d6 ⇒ 2
Damage: 1d6 ⇒ 4
Damage: 1d6 ⇒ 3

Miss Chance lower than 20 is bad: 1d100 ⇒ 83
Miss Chance lower than 20 is bad: 1d100 ⇒ 45
Miss Chance lower than 20 is bad: 1d100 ⇒ 66

I forgot the miss chance earlier!

Starting with the one that he already injured, the LA will attack. If the damaged one drops before all of his rays are fired, he will turn extra rays to another Lemur. After the attack, I would think it would head out of the fog toward the infernal voice he hears (X15 5 feet off of the ground if that is the open side of the cage). He should be shielded from Thrax and visible by some of the spectators. He will probably take AOOs from the living devils.

Latern Archon buffs for round 6:
Haste +1 AC, +1 attack 3 attacks (12 rounds)
Mage Armor (6 hours)
Bless +1 hit and versus fear (6 min)
Shield other (5 hours)

Summon: 6/15 rounds
AC 18
HP 13 Damage Reduction 10/evil 1/2of all dmg goes to Truk
Attack (touch) +6
Damage per Ray 1d6


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

Crap. Messed up! The last attack is gone since it moved. So only the 1st two attacks.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Lucrezia will try to make her way down to where the commotion is happening with Thrax's guards. Got to make sure they aren't going to cause any problems.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

RD 6

Faelyn hurls again. Damn! How much food can be in there?

If the LA emerges, Faelyn attempts to pump his arms in victory.

2/4 nauseated rounds


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

John will start moving toward the entry to get a better veiw of what is going on.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Will be absent a little so I will post my Round 6 action, subject to charge if I get tackled by a Lemure or something.

Andrea reaches out to the Archon and converts Momment of Greatness into a CLW spell.

CLW: 1d8 + 5 ⇒ (1) + 5 = 6

Fort if Needed: 1d20 + 7 ⇒ (17) + 7 = 24


Evil GM
Faelyn Sindrel wrote:
Crap. Messed up! The last attack is gone since it moved. So only the 1st two attacks.

I forgot the miss chance too.


Evil GM

RD 6:

There are three AoO from each lemure on the LA as it moves out of the threatened square.

L1, V18: 1d20 + 4 ⇒ (6) + 4 = 10; dam: 1d4 + 2 ⇒ (4) + 2 = 6
L2, V1: 1d20 + 4 ⇒ (14) + 4 = 18;dam: 1d4 + 2 ⇒ (1) + 2 = 3
L3, W19: 1d20 + 4 ⇒ (8) + 4 = 12;dam: 1d4 + 2 ⇒ (4) + 2 = 6

2 Hp to the LA and 1 HP to Truk in damage


Evil GM

Lucrezia you can make it to F19, you have a better angle to see the staging area. It looks like the men are working to raise the gate.


Evil GM

John you are 5 ft from the door leading to the arena, so its not a problem to reach it. When you take a 5 ft step, you can see the lower part of the Thrax's staging area gate being raised about 6 inches off the ground.

Make sense motive for hunch.


Evil GM

Rd 6:

Thrax's lemures actions:

one moves to W15 and attacks the FA

Two others take 5 foot steps and attack Andrea. Welcome to the battle!

L1, W15 on the FA: 1d20 + 4 ⇒ (7) + 4 = 11; dam: 1d4 + 2 ⇒ (2) + 2 = 4
Misses the FA
---

L2, W17: 1d20 + 4 ⇒ (19) + 4 = 23;dam: 1d4 + 2 ⇒ (3) + 2 = 5
L2, W17: 1d20 + 4 ⇒ (4) + 4 = 8;dam: 1d4 + 2 ⇒ (2) + 2 = 4

missed chance 20below bade: 1d100 ⇒ 93

L3, W18: 1d20 + 4 ⇒ (14) + 4 = 18;dam: 1d4 + 2 ⇒ (2) + 2 = 4
L3, W18: 1d20 + 4 ⇒ (13) + 4 = 17;dam: 1d4 + 2 ⇒ (4) + 2 = 6

missed chance 20 below bad: 1d100 ⇒ 47

The lemures look to have hit Andrea. (Not sure if the second lemure hit with your AC bonuses)


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51

Round 5

baldwin the merciful wrote:

RD 5: Mid-RD update

Faelyn - nauseated, For 4 rounds now that he has left the cage.
The LA killed the Lemure.

Thrax - summoned 3 more lemures, but one appeared outside of the stink cloud and the crowd reacted to his cheating.

Thruk - raged, moved and pushed open the door. He has now moved back under the stink cloud towards the LA? are you moveing towards the front of the cloud?

Truk wanted to stay outside the cloud so he could see what was going on. U14 sounds about right.

***

Round 6

Truk takes a few deep breathes and coughs again as he wills away his battle-rage. Moving to X14

Fatigue 1/2

He falls back towards the emerging archon and, after grasping his holy symbol again, touches it with a spell.

Aid: 1d8 + 5 ⇒ (1) + 5 = 6 temporary hitpoints


Male Half-Orc Druid 8/Cleric 1 | HP: 116/116 l AC: 26 (30 with buffs, 32 vs the first 3 attacks per round) /T: 12/FF: 24 l Fort: +15*, Ref: +5*, W: +14* l Init: +0 l Per: +15; Low-light vision l Movement: 30 *Hardy: Gain +2 racial bonus on saving throws against poison, spells, and spell-like abilities *Familiar:51/51
baldwin the merciful wrote:

RD 6:

There are three AoO from each lemure on the LA as it moves out of the threatened square.

[dice=L1, V18]1d20 + 4; [dice=dam] 1d4 + 2
[dice=L2, V1]1d20 + 4;[dice=dam] 1d4 + 2
[dice=L3, W19] 1d20 + 4;[dice=dam] 1d4 + 2

2 Hp to the LA and 1 HP to Truk in damage

That should miss. Faelyn's way off on the LA's AC.

It should be, 4 natural, 4 mage armor, 2 deflection, 1 size, 1 haste. Total 22.


Evil GM

RD6 Edit on AOO

I fogot to do the missed chance on the lemure that hit the LA.

20 and below is miss: 1d100 ⇒ 39


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15
Truk'tosh wrote:
baldwin the merciful wrote:

RD 6:

There are three AoO from each lemure on the LA as it moves out of the threatened square.

[dice=L1, V18]1d20 + 4; [dice=dam] 1d4 + 2
[dice=L2, V1]1d20 + 4;[dice=dam] 1d4 + 2
[dice=L3, W19] 1d20 + 4;[dice=dam] 1d4 + 2

2 Hp to the LA and 1 HP to Truk in damage

That should miss. Faelyn's way off on the LA's AC.

It should be, 4 natural, 4 mage armor, 2 deflection, 1 size, 1 haste. Total 22.

Thanks. Somehow I dropped the Mage armor +4 off.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Back for a quick check, since I'm in leather bondage gear, I got tagged for 15

OW! %&#%^&!

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